/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*/
/* ScriptData
Name: npc_commandscript
%Complete: 100
Comment: All npc related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Transport.h"
#include "CreatureGroups.h"
#include "Language.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureAI.h"
#include "Player.h"
#include "Pet.h"
struct NpcFlagText
{
uint32 flag;
int32 text;
};
#define NPCFLAG_COUNT 24
const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] =
{
{ UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER },
{ UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER },
{ UNIT_NPC_FLAG_BATTLEMASTER, LANG_NPCINFO_BATTLEMASTER },
{ UNIT_NPC_FLAG_FLIGHTMASTER, LANG_NPCINFO_FLIGHTMASTER },
{ UNIT_NPC_FLAG_GOSSIP, LANG_NPCINFO_GOSSIP },
{ UNIT_NPC_FLAG_GUILD_BANKER, LANG_NPCINFO_GUILD_BANKER },
{ UNIT_NPC_FLAG_INNKEEPER, LANG_NPCINFO_INNKEEPER },
{ UNIT_NPC_FLAG_PETITIONER, LANG_NPCINFO_PETITIONER },
{ UNIT_NPC_FLAG_PLAYER_VEHICLE, LANG_NPCINFO_PLAYER_VEHICLE },
{ UNIT_NPC_FLAG_QUESTGIVER, LANG_NPCINFO_QUESTGIVER },
{ UNIT_NPC_FLAG_REPAIR, LANG_NPCINFO_REPAIR },
{ UNIT_NPC_FLAG_SPELLCLICK, LANG_NPCINFO_SPELLCLICK },
{ UNIT_NPC_FLAG_SPIRITGUIDE, LANG_NPCINFO_SPIRITGUIDE },
{ UNIT_NPC_FLAG_SPIRITHEALER, LANG_NPCINFO_SPIRITHEALER },
{ UNIT_NPC_FLAG_STABLEMASTER, LANG_NPCINFO_STABLEMASTER },
{ UNIT_NPC_FLAG_TABARDDESIGNER, LANG_NPCINFO_TABARDDESIGNER },
{ UNIT_NPC_FLAG_TRAINER, LANG_NPCINFO_TRAINER },
{ UNIT_NPC_FLAG_TRAINER_CLASS, LANG_NPCINFO_TRAINER_CLASS },
{ UNIT_NPC_FLAG_TRAINER_PROFESSION, LANG_NPCINFO_TRAINER_PROFESSION },
{ UNIT_NPC_FLAG_VENDOR, LANG_NPCINFO_VENDOR },
{ UNIT_NPC_FLAG_VENDOR_AMMO, LANG_NPCINFO_VENDOR_AMMO },
{ UNIT_NPC_FLAG_VENDOR_FOOD, LANG_NPCINFO_VENDOR_FOOD },
{ UNIT_NPC_FLAG_VENDOR_POISON, LANG_NPCINFO_VENDOR_POISON },
{ UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT }
};
class npc_commandscript : public CommandScript
{
public:
npc_commandscript() : CommandScript("npc_commandscript") { }
std::vector GetCommands() const override
{
static std::vector npcAddCommandTable =
{
{ "formation", SEC_GAMEMASTER, false, &HandleNpcAddFormationCommand, "" },
{ "item", SEC_GAMEMASTER, false, &HandleNpcAddVendorItemCommand, "" },
{ "move", SEC_GAMEMASTER, false, &HandleNpcAddMoveCommand, "" },
{ "temp", SEC_GAMEMASTER, false, &HandleNpcAddTempSpawnCommand, "" },
//{ TODO: fix or remove this command
{ "weapon", SEC_ADMINISTRATOR, false, &HandleNpcAddWeaponCommand, "" },
//}
{ "", SEC_GAMEMASTER, false, &HandleNpcAddCommand, "" },
{ NULL, 0, false, NULL, "" }
};
static std::vector npcDeleteCommandTable =
{
{ "item", SEC_GAMEMASTER, false, &HandleNpcDeleteVendorItemCommand, "" },
{ "", SEC_GAMEMASTER, false, &HandleNpcDeleteCommand, "" },
{ NULL, 0, false, NULL, "" }
};
static std::vector npcFollowCommandTable =
{
{ "stop", SEC_GAMEMASTER, false, &HandleNpcUnFollowCommand, "" },
{ "", SEC_GAMEMASTER, false, &HandleNpcFollowCommand, "" },
{ NULL, 0, false, NULL, "" }
};
static std::vector npcSetCommandTable =
{
{ "allowmove", SEC_ADMINISTRATOR, false, &HandleNpcSetAllowMovementCommand, "" },
{ "entry", SEC_ADMINISTRATOR, false, &HandleNpcSetEntryCommand, "" },
{ "factionid", SEC_GAMEMASTER, false, &HandleNpcSetFactionIdCommand, "" },
{ "flag", SEC_GAMEMASTER, false, &HandleNpcSetFlagCommand, "" },
{ "level", SEC_GAMEMASTER, false, &HandleNpcSetLevelCommand, "" },
{ "link", SEC_GAMEMASTER, false, &HandleNpcSetLinkCommand, "" },
{ "model", SEC_GAMEMASTER, false, &HandleNpcSetModelCommand, "" },
{ "movetype", SEC_GAMEMASTER, false, &HandleNpcSetMoveTypeCommand, "" },
{ "phase", SEC_GAMEMASTER, false, &HandleNpcSetPhaseCommand, "" },
{ "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "" },
{ "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "" },
{ "data", SEC_ADMINISTRATOR, false, &HandleNpcSetDataCommand, "" },
//{ TODO: fix or remove these commands
{ "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "" },
{ "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "" },
//}
{ NULL, 0, false, NULL, "" }
};
static std::vector npcCommandTable =
{
{ "info", SEC_ADMINISTRATOR, false, &HandleNpcInfoCommand, "" },
{ "near", SEC_GAMEMASTER, false, &HandleNpcNearCommand, "" },
{ "move", SEC_GAMEMASTER, false, &HandleNpcMoveCommand, "" },
{ "playemote", SEC_ADMINISTRATOR, false, &HandleNpcPlayEmoteCommand, "" },
{ "say", SEC_GAMEMASTER, false, &HandleNpcSayCommand, "" },
{ "textemote", SEC_GAMEMASTER, false, &HandleNpcTextEmoteCommand, "" },
{ "whisper", SEC_GAMEMASTER, false, &HandleNpcWhisperCommand, "" },
{ "yell", SEC_GAMEMASTER, false, &HandleNpcYellCommand, "" },
{ "tame", SEC_GAMEMASTER, false, &HandleNpcTameCommand, "" },
{ "add", SEC_GAMEMASTER, false, NULL, "", npcAddCommandTable },
{ "delete", SEC_GAMEMASTER, false, NULL, "", npcDeleteCommandTable },
{ "follow", SEC_GAMEMASTER, false, NULL, "", npcFollowCommandTable },
{ "set", SEC_GAMEMASTER, false, NULL, "", npcSetCommandTable },
{ NULL, 0, false, NULL, "" }
};
static std::vector commandTable =
{
{ "npc", SEC_GAMEMASTER, false, NULL, "", npcCommandTable },
{ NULL, 0, false, NULL, "" }
};
return commandTable;
}
//add spawn of creature
static bool HandleNpcAddCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* charID = handler->extractKeyFromLink((char*)args, "Hcreature_entry");
if (!charID)
return false;
char* team = strtok(NULL, " ");
int32 teamval = 0;
if (team)
teamval = atoi(team);
if (teamval < 0)
teamval = 0;
uint32 id = atoi(charID);
if (!sObjectMgr->GetCreatureTemplate(id))
return false;
Player* chr = handler->GetSession()->GetPlayer();
float x = chr->GetPositionX();
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
float o = chr->GetOrientation();
Map* map = chr->GetMap();
if (Transport* tt = chr->GetTransport())
if (MotionTransport* trans = tt->ToMotionTransport())
{
uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.id = id;
data.phaseMask = chr->GetPhaseMaskForSpawn();
data.posX = chr->GetTransOffsetX();
data.posY = chr->GetTransOffsetY();
data.posZ = chr->GetTransOffsetZ();
data.orientation = chr->GetTransOffsetO();
Creature* creature = trans->CreateNPCPassenger(guid, &data);
creature->SaveToDB(trans->GetGOInfo()->moTransport.mapID, 1 << map->GetSpawnMode(), chr->GetPhaseMaskForSpawn());
sObjectMgr->AddCreatureToGrid(guid, &data);
return true;
}
Creature* creature = new Creature();
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, x, y, z, o))
{
delete creature;
return false;
}
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
uint32 db_guid = creature->GetDBTableGUIDLow();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
creature->CleanupsBeforeDelete();
delete creature;
creature = new Creature();
if (!creature->LoadCreatureFromDB(db_guid, map))
{
delete creature;
return false;
}
sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid));
return true;
}
//add item in vendorlist
static bool HandleNpcAddVendorItemCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* pitem = handler->extractKeyFromLink((char*)args, "Hitem");
if (!pitem)
{
handler->SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
handler->SetSentErrorMessage(true);
return false;
}
int32 item_int = atol(pitem);
if (item_int <= 0)
return false;
uint32 itemId = item_int;
char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0
uint32 maxcount = 0;
if (fmaxcount)
maxcount = atol(fmaxcount);
char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0
uint32 incrtime = 0;
if (fincrtime)
incrtime = atol(fincrtime);
char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0
uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0;
Creature* vendor = handler->getSelectedCreature();
if (!vendor)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
if (!sObjectMgr->IsVendorItemValid(vendor_entry, itemId, maxcount, incrtime, extendedcost, handler->GetSession()->GetPlayer()))
{
handler->SetSentErrorMessage(true);
return false;
}
sObjectMgr->AddVendorItem(vendor_entry, itemId, maxcount, incrtime, extendedcost);
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
handler->PSendSysMessage(LANG_ITEM_ADDED_TO_LIST, itemId, itemTemplate->Name1.c_str(), maxcount, incrtime, extendedcost);
return true;
}
//add move for creature
static bool HandleNpcAddMoveCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
char* guidStr = strtok((char*)args, " ");
char* waitStr = strtok((char*)NULL, " ");
uint32 lowGuid = atoi((char*)guidStr);
Creature* creature = NULL;
/* FIXME: impossible without entry
if (lowguid)
creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT));
*/
// attempt check creature existence by DB data
if (!creature)
{
CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
if (!data)
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowGuid);
handler->SetSentErrorMessage(true);
return false;
}
}
else
{
// obtain real GUID for DB operations
lowGuid = creature->GetDBTableGUIDLow();
}
int wait = waitStr ? atoi(waitStr) : 0;
if (wait < 0)
wait = 0;
// Update movement type
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE);
stmt->setUInt8(0, uint8(WAYPOINT_MOTION_TYPE));
stmt->setUInt32(1, lowGuid);
WorldDatabase.Execute(stmt);
if (creature && creature->GetWaypointPath())
{
creature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn(true);
}
creature->SaveToDB();
}
handler->SendSysMessage(LANG_WAYPOINT_ADDED);
return true;
}
static bool HandleNpcSetAllowMovementCommand(ChatHandler* handler, const char* /*args*/)
{
if (sWorld->getAllowMovement())
{
sWorld->SetAllowMovement(false);
handler->SendSysMessage(LANG_CREATURE_MOVE_DISABLED);
}
else
{
sWorld->SetAllowMovement(true);
handler->SendSysMessage(LANG_CREATURE_MOVE_ENABLED);
}
return true;
}
static bool HandleNpcSetEntryCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 newEntryNum = atoi(args);
if (!newEntryNum)
return false;
Unit* unit = handler->getSelectedUnit();
if (!unit || unit->GetTypeId() != TYPEID_UNIT)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = unit->ToCreature();
if (creature->UpdateEntry(newEntryNum))
handler->SendSysMessage(LANG_DONE);
else
handler->SendSysMessage(LANG_ERROR);
return true;
}
//change level of creature or pet
static bool HandleNpcSetLevelCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint8 lvl = (uint8) atoi((char*)args);
if (lvl < 1 || lvl > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (creature->IsPet())
{
if (((Pet*)creature)->getPetType() == HUNTER_PET)
{
creature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr->GetXPForLevel(lvl)/4);
creature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
}
((Pet*)creature)->GivePetLevel(lvl);
}
else
{
creature->SetMaxHealth(100 + 30*lvl);
creature->SetHealth(100 + 30*lvl);
creature->SetLevel(lvl);
creature->SaveToDB();
}
return true;
}
static bool HandleNpcDeleteCommand(ChatHandler* handler, const char* args)
{
Creature* unit = NULL;
if (*args)
{
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args, "Hcreature");
if (!cId)
return false;
uint32 lowguid = atoi(cId);
if (!lowguid)
return false;
if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid))
unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
}
else
unit = handler->getSelectedCreature();
if (!unit || unit->IsPet() || unit->IsTotem())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
// Delete the creature
unit->CombatStop();
unit->DeleteFromDB();
unit->AddObjectToRemoveList();
handler->SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
return true;
}
//del item from vendor list
static bool HandleNpcDeleteVendorItemCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Creature* vendor = handler->getSelectedCreature();
if (!vendor || !vendor->IsVendor())
{
handler->SendSysMessage(LANG_COMMAND_VENDORSELECTION);
handler->SetSentErrorMessage(true);
return false;
}
char* pitem = handler->extractKeyFromLink((char*)args, "Hitem");
if (!pitem)
{
handler->SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
handler->SetSentErrorMessage(true);
return false;
}
uint32 itemId = atol(pitem);
if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(), itemId))
{
handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST, itemId);
handler->SetSentErrorMessage(true);
return false;
}
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
handler->PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST, itemId, itemTemplate->Name1.c_str());
return true;
}
//set faction of creature
static bool HandleNpcSetFactionIdCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 factionId = (uint32) atoi((char*)args);
if (!sFactionTemplateStore.LookupEntry(factionId))
{
handler->PSendSysMessage(LANG_WRONG_FACTION, factionId);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->setFaction(factionId);
// Faction is set in creature_template - not inside creature
// Update in memory..
if (CreatureTemplate const* cinfo = creature->GetCreatureTemplate())
{
const_cast(cinfo)->faction = factionId;
}
// ..and DB
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION);
stmt->setUInt16(0, uint16(factionId));
stmt->setUInt32(1, creature->GetEntry());
WorldDatabase.Execute(stmt);
return true;
}
//set npcflag of creature
static bool HandleNpcSetFlagCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 npcFlags = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
stmt->setUInt32(0, npcFlags);
stmt->setUInt32(1, creature->GetEntry());
WorldDatabase.Execute(stmt);
handler->SendSysMessage(LANG_VALUE_SAVED_REJOIN);
return true;
}
//set data of creature for testing scripting
static bool HandleNpcSetDataCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
char* arg1 = strtok((char*)args, " ");
char* arg2 = strtok((char*)NULL, "");
if (!arg1 || !arg2)
return false;
uint32 data_1 = (uint32)atoi(arg1);
uint32 data_2 = (uint32)atoi(arg2);
if (!data_1 || !data_2)
return false;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->AI()->SetData(data_1, data_2);
std::string AIorScript = creature->GetAIName() != "" ? "AI type: " + creature->GetAIName() : (creature->GetScriptName() != "" ? "Script Name: " + creature->GetScriptName() : "No AI or Script Name Set");
handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID(), creature->GetEntry(), creature->GetName().c_str(), data_1, data_2, AIorScript.c_str());
return true;
}
//npc follow handling
static bool HandleNpcFollowCommand(ChatHandler* handler, const char* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
// Follow player - Using pet's default dist and angle
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, creature->GetFollowAngle());
handler->PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName().c_str());
return true;
}
static bool HandleNpcInfoCommand(ChatHandler* handler, const char* /*args*/)
{
Creature* target = handler->getSelectedCreature();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 faction = target->getFaction();
uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 displayid = target->GetDisplayId();
uint32 nativeid = target->GetNativeDisplayId();
uint32 Entry = target->GetEntry();
CreatureTemplate const* cInfo = target->GetCreatureTemplate();
int64 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), target->GetGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
handler->PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask());
handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
handler->PSendSysMessage(LANG_NPCINFO_POSITION, float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ()));
handler->PSendSysMessage(LANG_NPCINFO_AIINFO, target->GetAIName().c_str(), target->GetScriptName().c_str());
for (uint8 i = 0; i < NPCFLAG_COUNT; i++)
if (npcflags & npcFlagTexts[i].flag)
handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag);
return true;
}
static bool HandleNpcNearCommand(ChatHandler* handler, char const* args)
{
float distance = (!*args) ? 10.0f : float((atof(args)));
uint32 count = 0;
Player* player = handler->GetSession()->GetPlayer();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
stmt->setUInt32(3, player->GetMapId());
stmt->setFloat(4, player->GetPositionX());
stmt->setFloat(5, player->GetPositionY());
stmt->setFloat(6, player->GetPositionZ());
stmt->setFloat(7, distance * distance);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
uint16 mapId = fields[5].GetUInt16();
CreatureTemplate const* creatureTemplate = sObjectMgr->GetCreatureTemplate(entry);
if (!creatureTemplate)
continue;
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, creatureTemplate->Name.c_str(), x, y, z, mapId);
++count;
}
while (result->NextRow());
}
handler->PSendSysMessage(LANG_COMMAND_NEAR_NPC_MESSAGE, distance, count);
return true;
}
//move selected creature
static bool HandleNpcMoveCommand(ChatHandler* handler, const char* args)
{
uint32 lowguid = 0;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
char* cId = handler->extractKeyFromLink((char*)args, "Hcreature");
if (!cId)
return false;
lowguid = atoi(cId);
/* FIXME: impossible without entry
if (lowguid)
creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT));
*/
// Attempting creature load from DB data
if (!creature)
{
CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
if (!data)
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
uint32 map_id = data->mapid;
if (handler->GetSession()->GetPlayer()->GetMapId() != map_id)
{
handler->PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
}
else
{
lowguid = creature->GetDBTableGUIDLow();
}
}
else
{
lowguid = creature->GetDBTableGUIDLow();
}
float x = handler->GetSession()->GetPlayer()->GetPositionX();
float y = handler->GetSession()->GetPlayer()->GetPositionY();
float z = handler->GetSession()->GetPlayer()->GetPositionZ();
float o = handler->GetSession()->GetPlayer()->GetOrientation();
if (creature)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(creature->GetDBTableGUIDLow()))
{
const_cast(data)->posX = x;
const_cast(data)->posY = y;
const_cast(data)->posZ = z;
const_cast(data)->orientation = o;
}
creature->SetPosition(x, y, z, o);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
}
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION);
stmt->setFloat(0, x);
stmt->setFloat(1, y);
stmt->setFloat(2, z);
stmt->setFloat(3, o);
stmt->setUInt32(4, lowguid);
WorldDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
return true;
}
//play npc emote
static bool HandleNpcPlayEmoteCommand(ChatHandler* handler, const char* args)
{
uint32 emote = atoi((char*)args);
Creature* target = handler->getSelectedCreature();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
target->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote);
return true;
}
//set model of creature
static bool HandleNpcSetModelCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 displayId = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->SetDisplayId(displayId);
creature->SetNativeDisplayId(displayId);
creature->SaveToDB();
return true;
}
/**HandleNpcSetMoveTypeCommand
* Set the movement type for an NPC.
*
* Valid movement types are:
*
* - stay - NPC wont move
* - random - NPC will move randomly according to the spawndist
* - way - NPC will move with given waypoints set
*
* additional parameter: NODEL - so no waypoints are deleted, if you
* change the movement type
*/
static bool HandleNpcSetMoveTypeCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
// 3 arguments:
// GUID (optional - you can also select the creature)
// stay|random|way (determines the kind of movement)
// NODEL (optional - tells the system NOT to delete any waypoints)
// this is very handy if you want to do waypoints, that are
// later switched on/off according to special events (like escort
// quests, etc)
char* guid_str = strtok((char*)args, " ");
char* type_str = strtok((char*)NULL, " ");
char* dontdel_str = strtok((char*)NULL, " ");
bool doNotDelete = false;
if (!guid_str)
return false;
uint32 lowguid = 0;
Creature* creature = NULL;
if (dontdel_str)
{
//sLog->outError("DEBUG: All 3 params are set");
// All 3 params are set
// GUID
// type
// doNotDEL
if (stricmp(dontdel_str, "NODEL") == 0)
{
//sLog->outError("DEBUG: doNotDelete = true;");
doNotDelete = true;
}
}
else
{
// Only 2 params - but maybe NODEL is set
if (type_str)
{
sLog->outError("DEBUG: Only 2 params ");
if (stricmp(type_str, "NODEL") == 0)
{
//sLog->outError("DEBUG: type_str, NODEL ");
doNotDelete = true;
type_str = NULL;
}
}
}
if (!type_str) // case .setmovetype $move_type (with selected creature)
{
type_str = guid_str;
creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
return false;
lowguid = creature->GetDBTableGUIDLow();
}
else // case .setmovetype #creature_guid $move_type (with selected creature)
{
lowguid = atoi((char*)guid_str);
/* impossible without entry
if (lowguid)
creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT));
*/
// attempt check creature existence by DB data
if (!creature)
{
CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
if (!data)
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
handler->SetSentErrorMessage(true);
return false;
}
}
else
{
lowguid = creature->GetDBTableGUIDLow();
}
}
// now lowguid is low guid really existed creature
// and creature point (maybe) to this creature or NULL
MovementGeneratorType move_type;
std::string type = type_str;
if (type == "stay")
move_type = IDLE_MOTION_TYPE;
else if (type == "random")
move_type = RANDOM_MOTION_TYPE;
else if (type == "way")
move_type = WAYPOINT_MOTION_TYPE;
else
return false;
// update movement type
//if (doNotDelete == false)
// WaypointMgr.DeletePath(lowguid);
if (creature)
{
// update movement type
if (doNotDelete == false)
creature->LoadPath(0);
creature->SetDefaultMovementType(move_type);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
}
creature->SaveToDB();
}
if (doNotDelete == false)
{
handler->PSendSysMessage(LANG_MOVE_TYPE_SET, type_str);
}
else
{
handler->PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL, type_str);
}
return true;
}
//npc phasemask handling
//change phasemask of creature or pet
static bool HandleNpcSetPhaseCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 phasemask = (uint32) atoi((char*)args);
if (phasemask == 0)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->SetPhaseMask(phasemask, true);
if (!creature->IsPet())
creature->SaveToDB();
return true;
}
//set spawn dist of creature
static bool HandleNpcSetSpawnDistCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
float option = (float)(atof((char*)args));
if (option < 0.0f)
{
handler->SendSysMessage(LANG_BAD_VALUE);
return false;
}
MovementGeneratorType mtype = IDLE_MOTION_TYPE;
if (option >0.0f)
mtype = RANDOM_MOTION_TYPE;
Creature* creature = handler->getSelectedCreature();
uint32 guidLow = 0;
if (creature)
guidLow = creature->GetDBTableGUIDLow();
else
return false;
creature->SetRespawnRadius((float)option);
creature->SetDefaultMovementType(mtype);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE);
stmt->setFloat(0, option);
stmt->setUInt8(1, uint8(mtype));
stmt->setUInt32(2, guidLow);
WorldDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_COMMAND_SPAWNDIST, option);
return true;
}
//spawn time handling
static bool HandleNpcSetSpawnTimeCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
char* stime = strtok((char*)args, " ");
if (!stime)
return false;
int spawnTime = atoi((char*)stime);
if (spawnTime < 0)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = handler->getSelectedCreature();
uint32 guidLow = 0;
if (creature)
guidLow = creature->GetDBTableGUIDLow();
else
return false;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS);
stmt->setUInt32(0, uint32(spawnTime));
stmt->setUInt32(1, guidLow);
WorldDatabase.Execute(stmt);
creature->SetRespawnDelay((uint32)spawnTime);
handler->PSendSysMessage(LANG_COMMAND_SPAWNTIME, spawnTime);
return true;
}
static bool HandleNpcSayCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->MonsterSay(args, LANG_UNIVERSAL, NULL);
// make some emotes
char lastchar = args[strlen(args) - 1];
switch (lastchar)
{
case '?': creature->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION); break;
case '!': creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); break;
default: creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); break;
}
return true;
}
//show text emote by creature in chat
static bool HandleNpcTextEmoteCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->MonsterTextEmote(args, 0);
return true;
}
//npc unfollow handling
static bool HandleNpcUnFollowCommand(ChatHandler* handler, const char* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (/*creature->GetMotionMaster()->empty() ||*/
creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != FOLLOW_MOTION_TYPE)
{
handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU, creature->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
FollowMovementGenerator const* mgen = static_cast const*>((creature->GetMotionMaster()->top()));
if (mgen->GetTarget() != player)
{
handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU, creature->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
// reset movement
creature->GetMotionMaster()->MovementExpired(true);
handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName().c_str());
return true;
}
// make npc whisper to player
static bool HandleNpcWhisperCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* receiver_str = strtok((char*)args, " ");
char* text = strtok(NULL, "");
Creature* creature = handler->getSelectedCreature();
if (!creature || !receiver_str || !text)
return false;
uint64 receiver_guid = atol(receiver_str);
// check online security
Player* receiver = ObjectAccessor::FindPlayer(receiver_guid);
if (handler->HasLowerSecurity(receiver, 0))
return false;
creature->MonsterWhisper(text, receiver);
return true;
}
static bool HandleNpcYellCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->MonsterYell(args, LANG_UNIVERSAL, NULL);
// make an emote
creature->HandleEmoteCommand(EMOTE_ONESHOT_SHOUT);
return true;
}
// add creature, temp only
static bool HandleNpcAddTempSpawnCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
char* charID = handler->extractKeyFromLink((char*)args, "Hcreature_entry");
if (!charID)
return false;
Player* chr = handler->GetSession()->GetPlayer();
uint32 id = atoi(charID);
if (!id)
return false;
chr->SummonCreature(id, *chr, TEMPSUMMON_CORPSE_DESPAWN, 120);
return true;
}
//npc tame handling
static bool HandleNpcTameCommand(ChatHandler* handler, const char* /*args*/)
{
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet())
{
handler->PSendSysMessage (LANG_SELECT_CREATURE);
handler->SetSentErrorMessage (true);
return false;
}
Player* player = handler->GetSession()->GetPlayer();
if (player->GetPetGUID())
{
handler->SendSysMessage (LANG_YOU_ALREADY_HAVE_PET);
handler->SetSentErrorMessage (true);
return false;
}
CreatureTemplate const* cInfo = creatureTarget->GetCreatureTemplate();
if (!cInfo->IsTameable(player->CanTameExoticPets()))
{
handler->PSendSysMessage (LANG_CREATURE_NON_TAMEABLE, cInfo->Entry);
handler->SetSentErrorMessage (true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = player->CreateTamedPetFrom(creatureTarget);
if (!pet)
{
handler->PSendSysMessage (LANG_CREATURE_NON_TAMEABLE, cInfo->Entry);
handler->SetSentErrorMessage (true);
return false;
}
// place pet before player
float x, y, z;
player->GetClosePoint (x, y, z, creatureTarget->GetObjectSize(), CONTACT_DISTANCE);
pet->Relocate(x, y, z, M_PI-player->GetOrientation());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
pet->SetReactState(REACT_DEFENSIVE);
// calculate proper level
uint8 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT, false);
player->PetSpellInitialize();
return true;
}
static bool HandleNpcAddFormationCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 leaderGUID = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
if (!creature || !creature->GetDBTableGUIDLow())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 lowguid = creature->GetDBTableGUIDLow();
if (creature->GetFormation())
{
handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetId());
return false;
}
if (!lowguid)
return false;
Player* chr = handler->GetSession()->GetPlayer();
FormationInfo* group_member;
group_member = new FormationInfo;
group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI;
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - creature->GetPositionX(), int(2))+pow(chr->GetPositionY() - creature->GetPositionY(), int(2)));
group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0;
sFormationMgr->CreatureGroupMap[lowguid] = group_member;
creature->SearchFormation();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
stmt->setUInt32(0, leaderGUID);
stmt->setUInt32(1, lowguid);
stmt->setFloat(2, group_member->follow_dist);
stmt->setFloat(3, group_member->follow_angle);
stmt->setUInt32(4, uint32(group_member->groupAI));
WorldDatabase.Execute(stmt);
handler->PSendSysMessage("Creature %u added to formation with leader %u", lowguid, leaderGUID);
return true;
}
static bool HandleNpcSetLinkCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
uint32 linkguid = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!creature->GetDBTableGUIDLow())
{
handler->PSendSysMessage("Selected creature %u isn't in creature table", creature->GetGUIDLow());
handler->SetSentErrorMessage(true);
return false;
}
if (!sObjectMgr->SetCreatureLinkedRespawn(creature->GetDBTableGUIDLow(), linkguid))
{
handler->PSendSysMessage("Selected creature can't link with guid '%u'", linkguid);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, creature->GetDBTableGUIDLow());
return true;
}
//TODO: NpcCommands that need to be fixed :
static bool HandleNpcAddWeaponCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
/*if (!*args)
return false;
uint64 guid = handler->GetSession()->GetPlayer()->GetSelection();
if (guid == 0)
{
handler->SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
char* pSlotID = strtok((char*)args, " ");
if (!pSlotID)
return false;
char* pItemID = strtok(NULL, " ");
if (!pItemID)
return false;
uint32 ItemID = atoi(pItemID);
uint32 SlotID = atoi(pSlotID);
ItemTemplate* tmpItem = sObjectMgr->GetItemTemplate(ItemID);
bool added = false;
if (tmpItem)
{
switch (SlotID)
{
case 1:
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID);
added = true;
break;
case 2:
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID);
added = true;
break;
case 3:
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID);
added = true;
break;
default:
handler->PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST, SlotID);
added = false;
break;
}
if (added)
handler->PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT, ItemID, tmpItem->Name1, SlotID);
}
else
{
handler->PSendSysMessage(LANG_ITEM_NOT_FOUND, ItemID);
return true;
}
*/
return true;
}
static bool HandleNpcSetNameCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
/* Temp. disabled
if (!*args)
return false;
if (strlen((char*)args)>75)
{
handler->PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
return true;
}
for (uint8 i = 0; i < strlen(args); ++i)
{
if (!isalpha(args[i]) && args[i] != ' ')
{
handler->SendSysMessage(LANG_CHARS_ONLY);
return false;
}
}
uint64 guid;
guid = handler->GetSession()->GetPlayer()->GetSelection();
if (guid == 0)
{
handler->SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
creature->SetName(args);
uint32 idname = sObjectMgr->AddCreatureTemplate(creature->GetName());
creature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
creature->SaveToDB();
*/
return true;
}
static bool HandleNpcSetSubNameCommand(ChatHandler* /*handler*/, const char* /*args*/)
{
/* Temp. disabled
if (!*args)
args = "";
if (strlen((char*)args)>75)
{
handler->PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
return true;
}
for (uint8 i = 0; i < strlen(args); i++)
{
if (!isalpha(args[i]) && args[i] != ' ')
{
handler->SendSysMessage(LANG_CHARS_ONLY);
return false;
}
}
uint64 guid;
guid = handler->GetSession()->GetPlayer()->GetSelection();
if (guid == 0)
{
handler->SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
uint32 idname = sObjectMgr->AddCreatureSubName(creature->GetName().c_str(), args, creature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
creature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
creature->SaveToDB();
*/
return true;
}
};
void AddSC_npc_commandscript()
{
new npc_commandscript();
}