/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData Name: quest_commandscript %Complete: 100 Comment: All quest related commands Category: commandscripts EndScriptData */ #include "Chat.h" #include "ObjectMgr.h" #include "Player.h" #include "ReputationMgr.h" #include "ScriptMgr.h" class quest_commandscript : public CommandScript { public: quest_commandscript() : CommandScript("quest_commandscript") { } std::vector GetCommands() const override { static std::vector questCommandTable = { { "add", SEC_ADMINISTRATOR, false, &HandleQuestAdd, "" }, { "complete", SEC_ADMINISTRATOR, false, &HandleQuestComplete, "" }, { "remove", SEC_ADMINISTRATOR, false, &HandleQuestRemove, "" }, { "reward", SEC_ADMINISTRATOR, false, &HandleQuestReward, "" }, { nullptr, SEC_PLAYER, false, nullptr, "" } }; static std::vector commandTable = { { "quest", SEC_ADMINISTRATOR, false, nullptr, "", questCommandTable }, { nullptr, SEC_PLAYER, false, nullptr, "" } }; return commandTable; } static bool HandleQuestAdd(ChatHandler* handler, const char* args) { Player* player = handler->getSelectedPlayer(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // .addquest #entry' // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r char* cId = handler->extractKeyFromLink((char*)args, "Hquest"); if (!cId) return false; uint32 entry = atol(cId); Quest const* quest = sObjectMgr->GetQuestTemplate(entry); if (!quest) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); return false; } // check item starting quest (it can work incorrectly if added without item in inventory) ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore(); ItemTemplateContainer::const_iterator result = find_if(itc->begin(), itc->end(), Finder(entry, &ItemTemplate::StartQuest)); if (result != itc->end()) { handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.ItemId); handler->SetSentErrorMessage(true); return false; } // ok, normal (creature/GO starting) quest if (player->CanAddQuest(quest, true)) player->AddQuestAndCheckCompletion(quest, nullptr); return true; } static bool HandleQuestRemove(ChatHandler* handler, const char* args) { Player* player = handler->getSelectedPlayer(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // .removequest #entry' // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r char* cId = handler->extractKeyFromLink((char*)args, "Hquest"); if (!cId) return false; uint32 entry = atol(cId); Quest const* quest = sObjectMgr->GetQuestTemplate(entry); if (!quest) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); return false; } // remove all quest entries for 'entry' from quest log for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot) { uint32 logQuest = player->GetQuestSlotQuestId(slot); if (logQuest == entry) { player->SetQuestSlot(slot, 0); // we ignore unequippable quest items in this case, its' still be equipped player->TakeQuestSourceItem(logQuest, false); if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) { player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest(); player->UpdatePvPState(); } } } player->RemoveRewardedQuest(entry); player->RemoveActiveQuest(entry, false); handler->SendSysMessage(LANG_COMMAND_QUEST_REMOVED); return true; } static bool HandleQuestComplete(ChatHandler* handler, const char* args) { Player* player = handler->getSelectedPlayer(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // .quest complete #entry // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r char* cId = handler->extractKeyFromLink((char*)args, "Hquest"); if (!cId) return false; uint32 entry = atol(cId); Quest const* quest = sObjectMgr->GetQuestTemplate(entry); // If player doesn't have the quest if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); return false; } // Add quest items for quests that require items for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x) { uint32 id = quest->RequiredItemId[x]; uint32 count = quest->RequiredItemCount[x]; if (!id || !count) continue; uint32 curItemCount = player->GetItemCount(id, true); ItemPosCountVec dest; uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count-curItemCount); if (msg == EQUIP_ERR_OK) { Item* item = player->StoreNewItem(dest, id, true); player->SendNewItem(item, count-curItemCount, true, false); } } // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { int32 creature = quest->RequiredNpcOrGo[i]; uint32 creatureCount = quest->RequiredNpcOrGoCount[i]; if (creature > 0) { if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creature)) for (uint16 z = 0; z < creatureCount; ++z) player->KilledMonster(creatureInfo, 0); } else if (creature < 0) for (uint16 z = 0; z < creatureCount; ++z) player->KillCreditGO(creature, 0); } // If the quest requires reputation to complete if (uint32 repFaction = quest->GetRepObjectiveFaction()) { uint32 repValue = quest->GetRepObjectiveValue(); uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); if (curRep < repValue) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction)) player->GetReputationMgr().SetReputation(factionEntry, repValue); } // If the quest requires a SECOND reputation to complete if (uint32 repFaction = quest->GetRepObjectiveFaction2()) { uint32 repValue2 = quest->GetRepObjectiveValue2(); uint32 curRep = player->GetReputationMgr().GetReputation(repFaction); if (curRep < repValue2) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction)) player->GetReputationMgr().SetReputation(factionEntry, repValue2); } // If the quest requires money int32 ReqOrRewMoney = quest->GetRewOrReqMoney(); if (ReqOrRewMoney < 0) player->ModifyMoney(-ReqOrRewMoney); player->CompleteQuest(entry); return true; } static bool HandleQuestReward(ChatHandler* handler, char const* args) { Player* player = handler->getSelectedPlayer(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // .quest reward #entry // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r char* cId = handler->extractKeyFromLink((char*)args, "Hquest"); if (!cId) return false; uint32 entry = atol(cId); Quest const* quest = sObjectMgr->GetQuestTemplate(entry); // If player doesn't have the quest if (!quest || player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); handler->SetSentErrorMessage(true); return false; } player->RewardQuest(quest, 0, player); return true; } }; void AddSC_quest_commandscript() { new quest_commandscript(); }