/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*/
/* ScriptData
Name: tele_commandscript
%Complete: 100
Comment: All tele related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "Group.h"
#include "Language.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
class tele_commandscript : public CommandScript
{
public:
tele_commandscript() : CommandScript("tele_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand teleCommandTable[] =
{
{ "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "", NULL },
{ "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "", NULL },
{ "name", SEC_GAMEMASTER, true, &HandleTeleNameCommand, "", NULL },
{ "group", SEC_GAMEMASTER, false, &HandleTeleGroupCommand, "", NULL },
{ "", SEC_GAMEMASTER, false, &HandleTeleCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "tele", SEC_GAMEMASTER, false, NULL, "", teleCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleTeleAddCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
std::string name = args;
if (sObjectMgr->GetGameTele(name))
{
handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameTele tele;
tele.position_x = player->GetPositionX();
tele.position_y = player->GetPositionY();
tele.position_z = player->GetPositionZ();
tele.orientation = player->GetOrientation();
tele.mapId = player->GetMapId();
tele.name = name;
if (sObjectMgr->AddGameTele(tele))
{
handler->SendSysMessage(LANG_COMMAND_TP_ADDED);
}
else
{
handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
static bool HandleTeleDelCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
std::string name = tele->name;
sObjectMgr->DeleteGameTele(name);
handler->SendSysMessage(LANG_COMMAND_TP_DELETED);
return true;
}
// teleport player to given game_tele.entry
static bool HandleTeleNameCommand(ChatHandler* handler, const char* args)
{
char* nameStr;
char* teleStr;
handler->extractOptFirstArg((char*)args, &nameStr, &teleStr);
if (!teleStr)
return false;
Player* target;
uint64 target_guid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
if (strcmp(teleStr, "$home") == 0) // References target's homebind
{
if (target)
target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
/* xinef: optimization, not needed function
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
stmt->setUInt32(0, target_guid);
PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
if (resultDB)
{
Field* fieldsDB = resultDB->Fetch();
uint32 mapId = fieldsDB[0].GetUInt16();
uint32 zoneId = fieldsDB[1].GetUInt16();
float posX = fieldsDB[2].GetFloat();
float posY = fieldsDB[3].GetFloat();
float posZ = fieldsDB[4].GetFloat();
Player::SavePositionInDB(mapId, posX, posY, posZ, 0, zoneId, target_guid);
}
}*/
return true;
}
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink(teleStr);
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
std::string chrNameLink = handler->playerLink(target_name);
if (target->IsBeingTeleported() == true)
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(), "", tele->name.c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
// stop flight if need
if (target->IsInFlight())
{
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
target->SaveRecallPosition();
target->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
}
else
{
// check offline security
if (handler->HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = handler->playerLink(target_name);
handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str());
Player::SavePositionInDB(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation,
sMapMgr->GetZoneId(tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid);
}
return true;
}
//Teleport group to given game_tele.entry
static bool HandleTeleGroupCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
handler->SetSentErrorMessage(true);
return false;
}
std::string nameLink = handler->GetNameLink(target);
Group* grp = target->GetGroup();
if (!grp)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || !player->GetSession())
continue;
// check online security
if (handler->HasLowerSecurity(player, 0))
return false;
std::string plNameLink = handler->GetNameLink(player);
if (player->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
continue;
}
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str());
if (handler->needReportToTarget(player))
(ChatHandler(player->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
player->SaveRecallPosition();
player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
}
return true;
}
static bool HandleTeleCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* me = handler->GetSession()->GetPlayer();
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
if (!tele)
{
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (me->IsInCombat())
{
handler->SendSysMessage(LANG_YOU_IN_COMBAT);
handler->SetSentErrorMessage(true);
return false;
}
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
if (!map || map->IsBattlegroundOrArena())
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
handler->SetSentErrorMessage(true);
return false;
}
// stop flight if need
if (me->IsInFlight())
{
me->GetMotionMaster()->MovementExpired();
me->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
me->SaveRecallPosition();
me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
return true;
}
};
void AddSC_tele_commandscript()
{
new tele_commandscript();
}