/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData Name: tele_commandscript %Complete: 100 Comment: All tele related commands Category: commandscripts EndScriptData */ #include "Chat.h" #include "Group.h" #include "Language.h" #include "MapManager.h" #include "ObjectMgr.h" #include "Player.h" #include "ScriptMgr.h" class tele_commandscript : public CommandScript { public: tele_commandscript() : CommandScript("tele_commandscript") { } std::vector GetCommands() const override { static std::vector teleCommandTable = { { "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "" }, { "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "" }, { "name", SEC_GAMEMASTER, true, &HandleTeleNameCommand, "" }, { "group", SEC_GAMEMASTER, false, &HandleTeleGroupCommand, "" }, { "", SEC_MODERATOR, false, &HandleTeleCommand, "" } }; static std::vector commandTable = { { "tele", SEC_MODERATOR, false, nullptr, "", teleCommandTable } }; return commandTable; } static bool HandleTeleAddCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* player = handler->GetSession()->GetPlayer(); if (!player) return false; std::string name = args; if (sObjectMgr->GetGameTele(name)) { handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST); handler->SetSentErrorMessage(true); return false; } GameTele tele; tele.position_x = player->GetPositionX(); tele.position_y = player->GetPositionY(); tele.position_z = player->GetPositionZ(); tele.orientation = player->GetOrientation(); tele.mapId = player->GetMapId(); tele.name = name; if (sObjectMgr->AddGameTele(tele)) { handler->SendSysMessage(LANG_COMMAND_TP_ADDED); } else { handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR); handler->SetSentErrorMessage(true); return false; } return true; } static bool HandleTeleDelCommand(ChatHandler* handler, const char* args) { if (!*args) return false; // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r GameTele const* tele = handler->extractGameTeleFromLink((char*)args); if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } std::string name = tele->name; sObjectMgr->DeleteGameTele(name); handler->SendSysMessage(LANG_COMMAND_TP_DELETED); return true; } // teleport player to given game_tele.entry static bool HandleTeleNameCommand(ChatHandler* handler, const char* args) { char* nameStr; char* teleStr; handler->extractOptFirstArg((char*)args, &nameStr, &teleStr); if (!teleStr) return false; Player* target; uint64 target_guid; std::string target_name; if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name)) return false; if (strcmp(teleStr, "$home") == 0) // References target's homebind { if (target) target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation()); /* xinef: optimization, not needed function else { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND); stmt->setUInt32(0, target_guid); PreparedQueryResult resultDB = CharacterDatabase.Query(stmt); if (resultDB) { Field* fieldsDB = resultDB->Fetch(); uint32 mapId = fieldsDB[0].GetUInt16(); uint32 zoneId = fieldsDB[1].GetUInt16(); float posX = fieldsDB[2].GetFloat(); float posY = fieldsDB[3].GetFloat(); float posZ = fieldsDB[4].GetFloat(); Player::SavePositionInDB(mapId, posX, posY, posZ, 0, zoneId, target_guid); } }*/ return true; } // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r GameTele const* tele = handler->extractGameTeleFromLink(teleStr); if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } if (target) { // check online security if (handler->HasLowerSecurity(target, 0)) return false; std::string chrNameLink = handler->playerLink(target_name); if (target->IsBeingTeleported() == true) { handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str()); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(), "", tele->name.c_str()); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str()); // stop flight if need if (target->IsInFlight()) { target->GetMotionMaster()->MovementExpired(); target->CleanupAfterTaxiFlight(); } // save only in non-flight case else target->SaveRecallPosition(); target->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); } else { // check offline security if (handler->HasLowerSecurity(nullptr, target_guid)) return false; std::string nameLink = handler->playerLink(target_name); handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str()); Player::SavePositionInDB(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation, sMapMgr->GetZoneId(tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid); } return true; } //Teleport group to given game_tele.entry static bool HandleTeleGroupCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r GameTele const* tele = handler->extractGameTeleFromLink((char*)args); if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } MapEntry const* map = sMapStore.LookupEntry(tele->mapId); if (!map || map->IsBattlegroundOrArena()) { handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG); handler->SetSentErrorMessage(true); return false; } std::string nameLink = handler->GetNameLink(target); Group* grp = target->GetGroup(); if (!grp) { handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str()); handler->SetSentErrorMessage(true); return false; } for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* player = itr->GetSource(); if (!player || !player->GetSession()) continue; // check online security if (handler->HasLowerSecurity(player, 0)) return false; std::string plNameLink = handler->GetNameLink(player); if (player->IsBeingTeleported()) { handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); continue; } handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str()); if (handler->needReportToTarget(player)) (ChatHandler(player->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str()); // stop flight if need if (player->IsInFlight()) { player->GetMotionMaster()->MovementExpired(); player->CleanupAfterTaxiFlight(); } // save only in non-flight case else player->SaveRecallPosition(); player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); } return true; } static bool HandleTeleCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* me = handler->GetSession()->GetPlayer(); // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r GameTele const* tele = handler->extractGameTeleFromLink((char*)args); if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } if (me->IsInCombat()) { handler->SendSysMessage(LANG_YOU_IN_COMBAT); handler->SetSentErrorMessage(true); return false; } MapEntry const* map = sMapStore.LookupEntry(tele->mapId); if (!map || map->IsBattlegroundOrArena()) { handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG); handler->SetSentErrorMessage(true); return false; } // stop flight if need if (me->IsInFlight()) { me->GetMotionMaster()->MovementExpired(); me->CleanupAfterTaxiFlight(); } // save only in non-flight case else me->SaveRecallPosition(); me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); return true; } }; void AddSC_tele_commandscript() { new tele_commandscript(); }