/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Duskwood
SD%Complete: 100
SDComment: Quest Support:8735
SDCategory: Duskwood
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
enum TwilightCorrupter
{
ITEM_FRAGMENT = 21149,
NPC_TWILIGHT_CORRUPTER = 15625,
YELL_TWILIGHTCORRUPTOR_RESPAWN = 0,
YELL_TWILIGHTCORRUPTOR_AGGRO = 1,
YELL_TWILIGHTCORRUPTOR_KILL = 2,
SPELL_SOUL_CORRUPTION = 25805,
SPELL_CREATURE_OF_NIGHTMARE = 25806,
SPELL_LEVEL_UP = 24312,
EVENT_SOUL_CORRUPTION = 1,
EVENT_CREATURE_OF_NIGHTMARE = 2,
FACTION_HOSTILE = 14
};
/*######
# boss_twilight_corrupter
######*/
class boss_twilight_corrupter : public CreatureScript
{
public:
boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { }
struct boss_twilight_corrupterAI : public ScriptedAI
{
boss_twilight_corrupterAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
KillCount = 0;
}
void InitializeAI()
{
// Xinef: check if copy is summoned
std::list cList;
me->GetCreatureListWithEntryInGrid(cList, me->GetEntry(), 50.0f);
if (!cList.empty())
for (std::list::const_iterator itr = cList.begin(); itr != cList.end(); ++itr)
if ((*itr)->IsAlive() && me->GetGUID() != (*itr)->GetGUID())
{
me->DespawnOrUnsummon(1);
break;
}
_introSpoken = false;
ScriptedAI::InitializeAI();
}
void MoveInLineOfSight(Unit* who)
{
if (!_introSpoken && who->GetTypeId() == TYPEID_PLAYER)
{
_introSpoken = true;
Talk(YELL_TWILIGHTCORRUPTOR_RESPAWN, who);
me->setFaction(FACTION_HOSTILE);
}
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/)
{
Talk(YELL_TWILIGHTCORRUPTOR_AGGRO);
_events.Reset();
_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15000);
_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 30000);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
Talk(YELL_TWILIGHTCORRUPTOR_KILL, victim);
if (KillCount == 3)
{
DoCast(me, SPELL_LEVEL_UP, true);
KillCount = 0;
}
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SOUL_CORRUPTION:
DoCastVictim(SPELL_SOUL_CORRUPTION);
_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, rand()%4000+15000);
break;
case EVENT_CREATURE_OF_NIGHTMARE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
DoCast(target, SPELL_CREATURE_OF_NIGHTMARE);
_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 45000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint8 KillCount;
bool _introSpoken;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_twilight_corrupterAI(creature);
}
};
/*######
# at_twilight_grove
######*/
class at_twilight_grove : public AreaTriggerScript
{
public:
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->HasQuestForItem(ITEM_FRAGMENT) && !player->HasItemCount(ITEM_FRAGMENT))
player->SummonCreature(NPC_TWILIGHT_CORRUPTER, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 240000);
return false;
};
};
void AddSC_duskwood()
{
new boss_twilight_corrupter();
new at_twilight_grove();
}