/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
#include "Group.h"
#include "CreatureTextMgr.h"
#include "PetAI.h"
enum Mojo
{
SAY_MOJO = 0,
SPELL_FEELING_FROGGY = 43906,
SPELL_SEDUCTION_VISUAL = 43919
};
class npc_pet_gen_mojo : public CreatureScript
{
public:
npc_pet_gen_mojo() : CreatureScript("npc_pet_gen_mojo") { }
struct npc_pet_gen_mojoAI : public ScriptedAI
{
npc_pet_gen_mojoAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
_victimGUID = 0;
if (Unit* owner = me->GetOwner())
me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 /*diff*/) { }
void ReceiveEmote(Player* player, uint32 emote)
{
me->HandleEmoteCommand(emote);
Unit* owner = me->GetOwner();
if (emote != TEXT_EMOTE_KISS || !owner || owner->GetTypeId() != TYPEID_PLAYER ||
owner->ToPlayer()->GetTeamId(true) != player->GetTeamId(true))
{
return;
}
Talk(SAY_MOJO, player);
if (_victimGUID)
if (Player* victim = ObjectAccessor::GetPlayer(*me, _victimGUID))
victim->RemoveAura(SPELL_FEELING_FROGGY);
_victimGUID = player->GetGUID();
DoCast(player, SPELL_FEELING_FROGGY, true);
DoCast(me, SPELL_SEDUCTION_VISUAL, true);
me->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f);
}
private:
uint64 _victimGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_gen_mojoAI(creature);
}
};
enum soulTrader
{
SPELL_STEAL_ESSENCE_VISUAL = 50101,
SPELL_CREATE_TOKEN = 50063,
SPELL_PROC_TRIGGER_ON_KILL_AURA = 50051,
SPELL_OWNER_KILLED_INFORM = 50050,
SPELL_EMOTE_STATE_SWIM_RUN = 47127,
EVENT_INITIAL_TALK = 1,
EVENT_ADD_TOKEN = 2
};
class npc_pet_gen_soul_trader_beacon : public CreatureScript
{
public:
npc_pet_gen_soul_trader_beacon() : CreatureScript("npc_pet_gen_soul_trader_beacon") { }
struct npc_pet_gen_soul_trader_beaconAI : public ScriptedAI
{
uint64 ownerGUID;
EventMap events;
npc_pet_gen_soul_trader_beaconAI(Creature *c) : ScriptedAI(c)
{
events.Reset();
events.ScheduleEvent(EVENT_INITIAL_TALK, 0);
if (me->ToTempSummon())
if (Unit* owner = me->ToTempSummon()->GetOwner())
{
owner->CastSpell(owner, SPELL_PROC_TRIGGER_ON_KILL_AURA, true);
ownerGUID = owner->GetGUID();
}
}
Player* GetOwner() const { return ObjectAccessor::GetPlayer(*me, ownerGUID); }
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == SPELL_STEAL_ESSENCE_VISUAL && target == me)
{
Talk(1);
events.ScheduleEvent(EVENT_ADD_TOKEN, 3000);
me->CastSpell(me, SPELL_EMOTE_STATE_SWIM_RUN, true);
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_INITIAL_TALK:
Talk(0);
break;
case EVENT_ADD_TOKEN:
me->RemoveAurasDueToSpell(SPELL_EMOTE_STATE_SWIM_RUN);
me->CastSpell(me, SPELL_CREATE_TOKEN, true);
Talk(2);
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_gen_soul_trader_beaconAI (creature);
}
};
enum eArgentPony
{
ARGENT_PONY_STATE_NONE = 0,
ARGENT_PONY_STATE_ENCH = 1,
ARGENT_PONY_STATE_VENDOR = 2,
ARGENT_PONY_STATE_BANK = 3,
ARGENT_PONY_STATE_MAILBOX = 4,
SPELL_PONY_MOUNT = 16083,
SPELL_AURA_POSTMAN_S = 67376,
SPELL_AURA_SHOP_S = 67377,
SPELL_AURA_BANK_S = 67368,
SPELL_AURA_TIRED_S = 67401,
SPELL_AURA_BANK_G = 68849,
SPELL_AURA_POSTMAN_G = 68850,
SPELL_AURA_SHOP_G = 68851,
SPELL_AURA_TIRED_G = 68852,
ACHIEVEMENT_PONY_UP = 3736,
GOSSIP_ACTION_MAILBOX = 1001,
NPC_ARGENT_SQUIRE = 33238,
NPC_ARGENT_GRUNTLING = 33239,
};
static uint32 argentPonyService[2][3] =
{
{ARGENT_PONY_STATE_MAILBOX, ARGENT_PONY_STATE_VENDOR, ARGENT_PONY_STATE_BANK},
{ARGENT_PONY_STATE_BANK, ARGENT_PONY_STATE_MAILBOX, ARGENT_PONY_STATE_VENDOR}
};
struct argentPonyBanner
{
uint32 achievement;
uint32 spell;
const char* text;
};
static argentPonyBanner argentBanners[MAX_RACES] =
{
{0, 0, ""},
{2781, 62594, "Stormwind Champion's Pennant"},
{2783, 63433, "Orgrimmar Champion's Pennant"},
{2780, 63427, "Ironforge Champion's Pennant"},
{2777, 63406, "Darnassus Champion's Pennant"},
{2787, 63430, "Forsaken Champion's Pennant"},
{2786, 63436, "Thunder Bluff Champion's Pennant"},
{2779, 63396, "Gnomeregan Champion's Pennant"},
{2784, 63399, "Darkspear Champion's Pennant"},
{0, 0, ""},
{2785, 63403, "Silvermoon Champion's Pennant"},
{2778, 63423, "Exodar Champion's Pennant"}
};
class npc_pet_gen_argent_pony_bridle : public CreatureScript
{
public:
npc_pet_gen_argent_pony_bridle() : CreatureScript("npc_pet_gen_argent_pony_bridle") { }
struct npc_pet_gen_argent_pony_bridleAI : public ScriptedAI
{
npc_pet_gen_argent_pony_bridleAI(Creature *c) : ScriptedAI(c)
{
_state = ARGENT_PONY_STATE_NONE;
_init = false;
_mountTimer = 4000;
_lastAura = 0;
memset(_banners, 0, sizeof(_banners));
}
void EnterEvadeMode()
{
if (Unit* owner = me->GetCharmerOrOwner())
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
}
void Reset()
{
if (_init)
return;
_init = true;
uint32 duration = 0;
uint32 aura = 0;
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
if (Unit* owner = me->GetCharmerOrOwner())
if (Player* player = owner->ToPlayer())
if (player->HasAchieved(ACHIEVEMENT_PONY_UP))
{
_state = ARGENT_PONY_STATE_ENCH;
aura = (player->GetTeamId(true) == TEAM_ALLIANCE ? SPELL_AURA_TIRED_S : SPELL_AURA_TIRED_G);
duration = player->GetSpellCooldownDelay(aura);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
for (uint8 i = 0; i < 3; ++i)
{
if (player->GetTeamId(true) == TEAM_ALLIANCE)
{
if (uint32 cooldown = player->GetSpellCooldownDelay(SPELL_AURA_POSTMAN_S+i))
{
duration = cooldown;
aura = SPELL_AURA_POSTMAN_S+i;
_state = argentPonyService[TEAM_ALLIANCE][i];
me->ToTempSummon()->UnSummon(duration);
break;
}
}
else
{
if (uint32 cooldown = player->GetSpellCooldownDelay(SPELL_AURA_BANK_G+i))
{
duration = cooldown*IN_MILLISECONDS;
aura = SPELL_AURA_BANK_G+i;
_state = argentPonyService[TEAM_HORDE][i];
me->ToTempSummon()->UnSummon(duration);
break;
}
}
}
// Generate Banners
uint32 mask = player->GetTeamId(true) ? RACEMASK_HORDE : RACEMASK_ALLIANCE;
for (uint8 i = 1; i < MAX_RACES; ++i)
if (mask & (1 << (i-1)) && player->HasAchieved(argentBanners[i].achievement))
_banners[i] = true;
}
if (duration && aura)
{
if (Aura* aur = me->AddAura(aura, me))
aur->SetDuration(duration);
}
}
void UpdateAI(uint32 diff)
{
_mountTimer += diff;
if (_mountTimer > 5000)
{
_mountTimer = 0;
if (_state == ARGENT_PONY_STATE_NONE)
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
else if (Unit* owner = me->GetCharmerOrOwner())
{
if (owner->IsMounted() && !me->IsMounted())
me->CastSpell(me, SPELL_PONY_MOUNT, false);
else if (!owner->IsMounted() && me->IsMounted())
me->RemoveAurasDueToSpell(SPELL_PONY_MOUNT);
}
}
}
uint32 GetData(uint32 param) const
{
if (param == 0)
return _state;
return _banners[param];
}
void DoAction(int32 param)
{
if (param > 60000)
{
if (_lastAura)
me->RemoveAurasDueToSpell(_lastAura);
_lastAura = param;
return;
}
_state = param;
}
private:
bool _init;
uint8 _state;
int32 _mountTimer;
bool _banners[MAX_RACES];
uint32 _lastAura;
};
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetGUID() != creature->GetOwnerGUID())
return true;
if (!creature->HasAura(player->GetTeamId(true) ? SPELL_AURA_TIRED_G : SPELL_AURA_TIRED_S))
{
uint8 _state = creature->AI()->GetData(0 /*GET_DATA_STATE*/);
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_VENDOR)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, "Visit a trader.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_BANK)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Visit a bank.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_BANK);
if (_state == ARGENT_PONY_STATE_ENCH || _state == ARGENT_PONY_STATE_MAILBOX)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Visit a mailbox.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_MAILBOX);
}
for (uint8 i = RACE_HUMAN; i < MAX_RACES; ++i)
if (creature->AI()->GetData(i) == uint32(true))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, argentBanners[i].text, GOSSIP_SENDER_MAIN, argentBanners[i].spell);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 action)
{
player->CLOSE_GOSSIP_MENU();
uint32 spellId = 0;
switch (action)
{
case GOSSIP_ACTION_TRADE:
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR);
player->GetSession()->SendListInventory(creature->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_SHOP_G : SPELL_AURA_SHOP_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_VENDOR);
break;
case GOSSIP_ACTION_BANK:
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER);
player->GetSession()->SendShowBank(player->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_BANK_G : SPELL_AURA_BANK_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_BANK);
break;
case GOSSIP_ACTION_MAILBOX:
{
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP|UNIT_NPC_FLAG_MAILBOX);
player->GetSession()->SendShowMailBox(creature->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_POSTMAN_G : SPELL_AURA_POSTMAN_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_MAILBOX);
break;
}
default:
if (action > 60000)
{
creature->AI()->DoAction(action);
creature->CastSpell(creature, action, true);
}
return true;
}
if (spellId && !creature->HasAura(spellId))
{
creature->CastSpell(creature, spellId, true);
player->AddSpellCooldown(spellId, 0, 3*MINUTE*IN_MILLISECONDS);
player->AddSpellCooldown(player->GetTeamId(true) ? SPELL_AURA_TIRED_G : SPELL_AURA_TIRED_S, 0, 3*MINUTE*IN_MILLISECONDS + 4*HOUR*IN_MILLISECONDS);
creature->DespawnOrUnsummon(3*MINUTE*IN_MILLISECONDS);
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_gen_argent_pony_bridleAI (creature);
}
};
enum eTargetFollowingBomb
{
NPC_EXPLOSIVE_SHEEP = 2675,
SPELL_EXPLOSIVE_SHEEP = 4050,
NPC_GOBLIN_BOMB = 8937,
SPELL_EXPLOSIVE_GOBLIN = 13259,
NPC_HIGH_EXPLOSIVE_SHEEP = 24715,
SPELL_HIGH_EXPLOSIVE_SHEEP = 44279,
};
class npc_pet_gen_target_following_bomb : public CreatureScript
{
public:
npc_pet_gen_target_following_bomb() : CreatureScript("npc_pet_gen_target_following_bomb") { }
struct npc_pet_gen_target_following_bombAI : public NullCreatureAI
{
npc_pet_gen_target_following_bombAI(Creature *c) : NullCreatureAI(c)
{
checkTimer = 0;
bombSpellId = 0;
switch (me->GetEntry())
{
case NPC_EXPLOSIVE_SHEEP: bombSpellId = SPELL_EXPLOSIVE_SHEEP; break;
case NPC_GOBLIN_BOMB: bombSpellId = SPELL_EXPLOSIVE_GOBLIN; break;
case NPC_HIGH_EXPLOSIVE_SHEEP: bombSpellId = SPELL_HIGH_EXPLOSIVE_SHEEP; break;
}
}
uint32 bombSpellId;
uint32 checkTimer;
void UpdateAI(uint32 diff)
{
checkTimer += diff;
if (checkTimer >= 1000)
{
checkTimer = 0;
if (Unit* target = me->SelectNearestTarget(30.0f))
{
me->GetMotionMaster()->MoveChase(target);
if (me->GetDistance(target) < 3.0f)
{
me->CastSpell(me, bombSpellId, false);
me->DespawnOrUnsummon(500);
}
}
else if (!me->HasUnitState(UNIT_STATE_FOLLOW))
{
if (Unit* owner = me->GetCharmerOrOwner())
{
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
}
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_target_following_bombAI (pCreature);
}
};
class npc_pet_gen_gnomish_flame_turret : public CreatureScript
{
public:
npc_pet_gen_gnomish_flame_turret() : CreatureScript("npc_pet_gen_gnomish_flame_turret") { }
struct npc_pet_gen_gnomish_flame_turretAI : public ScriptedAI
{
npc_pet_gen_gnomish_flame_turretAI(Creature *c) : ScriptedAI(c)
{
checkTimer = 0;
}
uint32 checkTimer;
void Reset()
{
me->GetMotionMaster()->Clear(false);
}
void AttackStart(Unit* who)
{
if (!who)
return;
if (me->Attack(who, false))
DoStartNoMovement(who);
}
void UpdateAI(uint32 diff)
{
if (!me->GetVictim())
return;
if (Unit* target = me->SelectVictim())
{
AttackStart(target);
DoSpellAttackIfReady(me->m_spells[0]);
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_gen_gnomish_flame_turretAI (creature);
}
};
class npc_pet_gen_valkyr_guardian : public CreatureScript
{
public:
npc_pet_gen_valkyr_guardian() : CreatureScript("npc_pet_gen_valkyr_guardian") { }
struct npc_pet_gen_valkyr_guardianAI : public ScriptedAI
{
npc_pet_gen_valkyr_guardianAI(Creature *c) : ScriptedAI(c)
{
me->SetReactState(REACT_DEFENSIVE);
me->SetDisableGravity(true);
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
targetCheck = 0;
}
uint32 targetCheck;
void InitializeAI()
{
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (!owner->IsFriendlyTo(target))
AttackStart(target);
}
void OwnerAttacked(Unit* target)
{
if (!target || (me->GetVictim() && me->GetVictim()->IsAlive() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura()))
return;
AttackStart(target);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
{
targetCheck += diff;
if (targetCheck > 1000)
{
targetCheck = 0;
if (Unit* owner = me->GetCharmerOrOwner())
if (Unit* ownerVictim = owner->GetVictim())
if (!ownerVictim->HasBreakableByDamageCrowdControlAura())
AttackStart(ownerVictim);
}
return;
}
if (me->isAttackReady() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura())
DoSpellAttackIfReady(me->GetCreatureTemplate()->spells[0]);
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_valkyr_guardianAI (pCreature);
}
};
class spell_pet_gen_valkyr_guardian_smite : public SpellScriptLoader
{
public:
spell_pet_gen_valkyr_guardian_smite() : SpellScriptLoader("spell_pet_gen_valkyr_guardian_smite") { }
class spell_pet_gen_valkyr_guardian_smite_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pet_gen_valkyr_guardian_smite_SpellScript);
void RecalculateDamage()
{
if (GetHitUnit() != GetCaster())
{
std::list* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list::iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (ihit->targetGUID == GetCaster()->GetGUID())
ihit->damage = -int32(GetHitDamage()*0.25f);
}
}
void Register()
{
OnHit += SpellHitFn(spell_pet_gen_valkyr_guardian_smite_SpellScript::RecalculateDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pet_gen_valkyr_guardian_smite_SpellScript();
}
};
class npc_pet_gen_imp_in_a_bottle : public CreatureScript
{
public:
npc_pet_gen_imp_in_a_bottle() : CreatureScript("npc_pet_gen_imp_in_a_bottle") { }
struct npc_pet_gen_imp_in_a_bottleAI : public NullCreatureAI
{
npc_pet_gen_imp_in_a_bottleAI(Creature *c) : NullCreatureAI(c)
{
_talkTimer = 0;
_ownerGUID = 0;
_hasParty = false;
}
WorldPacket _data;
uint32 _talkTimer;
uint64 _ownerGUID;
bool _hasParty;
void InitializeAI()
{
NullCreatureAI::InitializeAI();
if (TempSummon* summon = me->ToTempSummon())
if (Unit* owner = summon->GetSummoner())
if (owner->GetTypeId() == TYPEID_PLAYER)
{
_ownerGUID = owner->GetGUID();
if (owner->ToPlayer()->GetGroup())
{
_hasParty = true;
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(me->GetEntry(), 0 /*text group*/, urand(0, 60) /*text id*/, LOCALE_enUS);
_data.Initialize(SMSG_MESSAGECHAT, 200); // guess size
_data << uint8(CHAT_MSG_MONSTER_PARTY);
_data << uint32(LANG_UNIVERSAL);
_data << uint64(me->GetGUID());
_data << uint32(0);
_data << uint32(me->GetName().size() + 1);
_data << me->GetName();
_data << uint64(0);
_data << uint32(text.size()+1);
_data << text.c_str();
_data << uint8(0);
}
}
}
void UpdateAI(uint32 diff)
{
_talkTimer += diff;
if (_talkTimer >= 5000)
{
_talkTimer = 0;
me->DespawnOrUnsummon(1);
if (!_hasParty)
Talk(0, ObjectAccessor::GetPlayer(*me, _ownerGUID));
else if (Player* player = ObjectAccessor::GetPlayer(*me, _ownerGUID))
{
uint8 limit = 0;
if (player->GetGroup())
for (GroupReference* itr = player->GetGroup()->GetFirstMember(); itr != NULL && limit < 4; itr = itr->next(), ++limit)
if (Player* groupPlayer = itr->GetSource())
if (groupPlayer != player)
groupPlayer->GetSession()->SendPacket(&_data);
player->GetSession()->SendPacket(&_data);
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_imp_in_a_bottleAI (pCreature);
}
};
class npc_pet_gen_wind_rider_cub : public CreatureScript
{
public:
npc_pet_gen_wind_rider_cub() : CreatureScript("npc_pet_gen_wind_rider_cub") { }
struct npc_pet_gen_wind_rider_cubAI : public NullCreatureAI
{
npc_pet_gen_wind_rider_cubAI(Creature *c) : NullCreatureAI(c)
{
allowMove = true;
isFlying = true;
checkTimer = 0;
checkTimer2 = 2000;
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
}
bool isFlying;
bool allowMove;
uint32 checkTimer;
uint32 checkTimer2;
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 1)
allowMove = true;
}
void UpdateAI(uint32 diff)
{
checkTimer2 += diff;
if (checkTimer2 > 2000)
{
checkTimer2 = 0;
if (Unit* owner = me->GetOwner())
{
if (owner->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
{
isFlying = true;
me->SetCanFly(true);
me->SetDisableGravity(true);
}
else if (isFlying)
{
isFlying = false;
me->SetCanFly(false);
me->SetDisableGravity(false);
me->GetMotionMaster()->MoveFall();
}
}
}
checkTimer += diff;
if (allowMove || checkTimer > 2000)
{
allowMove = false;
checkTimer = 0;
if (Unit* owner = me->GetOwner())
{
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == POINT_MOTION_TYPE ||
me->GetDistance(owner) < 1.0f)
return;
float x, y, z;
owner->GetNearPoint2D(x, y, 0.5f, owner->GetOrientation()+PET_FOLLOW_ANGLE);
z = owner->GetPositionZ() + (isFlying ? 2.5f : 0.0f);
me->GetMotionMaster()->MovePoint(1, x, y, z);
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_wind_rider_cubAI (pCreature);
}
};
enum turkey
{
GO_BASIC_CAMPFIRE = 29784,
SPELL_TURKEY_STARTS_TO_BURN = 61768,
};
class npc_pet_gen_plump_turkey : public CreatureScript
{
public:
npc_pet_gen_plump_turkey() : CreatureScript("npc_pet_gen_plump_turkey") { }
struct npc_pet_gen_plump_turkeyAI : public PassiveAI
{
npc_pet_gen_plump_turkeyAI(Creature *c) : PassiveAI(c)
{
goGUID = 0;
jumpTimer = 0;
checkTimer = 0;
jumping = false;
}
uint64 goGUID;
uint32 jumpTimer;
uint32 checkTimer;
bool jumping;
void MovementInform(uint32 type, uint32 id)
{
if (type == EFFECT_MOTION_TYPE && id == 1)
{
Unit::Kill(me, me);
me->AddAura(SPELL_TURKEY_STARTS_TO_BURN, me);
}
}
void UpdateAI(uint32 diff)
{
if (jumping)
return;
if (jumpTimer)
{
jumpTimer += diff;
if (jumpTimer >= 2000)
{
if (GameObject* go = me->GetMap()->GetGameObject(goGUID))
me->GetMotionMaster()->MoveJump(*go, 5.0f, 10.0f, 1);
jumping = true;
}
return;
}
checkTimer += diff;
if (checkTimer > 3000)
{
checkTimer = 0;
if (GameObject* go = me->FindNearestGameObject(GO_BASIC_CAMPFIRE, 7.0f))
{
goGUID = go->GetGUID();
me->StopMoving();
me->GetMotionMaster()->Clear(false);
me->SetFacingTo(me->GetAngle(go));
Talk(0);
jumpTimer = 1;
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_plump_turkeyAI (pCreature);
}
};
class npc_pet_gen_toxic_wasteling : public CreatureScript
{
public:
npc_pet_gen_toxic_wasteling() : CreatureScript("npc_pet_gen_toxic_wasteling") { }
struct npc_pet_gen_toxic_wastelingAI : public PassiveAI
{
npc_pet_gen_toxic_wastelingAI(Creature *c) : PassiveAI(c)
{
}
uint32 checkTimer;
void Reset() { checkTimer = 3000; }
void EnterEvadeMode()
{
}
void MovementInform(uint32 type, uint32 id)
{
if (type == EFFECT_MOTION_TYPE && id == 1)
checkTimer = 1;
}
void UpdateAI(uint32 diff)
{
if (checkTimer)
{
if (checkTimer == 1)
me->GetMotionMaster()->MovementExpired(false);
checkTimer += diff;
if (checkTimer >= 3000)
{
if (Unit* owner = me->GetCharmerOrOwner())
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
me->AddAura(71854, me); // Growth
checkTimer = 0;
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_toxic_wastelingAI (pCreature);
}
};
class npc_pet_gen_fetch_ball : public CreatureScript
{
public:
npc_pet_gen_fetch_ball() : CreatureScript("npc_pet_gen_fetch_ball") { }
struct npc_pet_gen_fetch_ballAI : public NullCreatureAI
{
npc_pet_gen_fetch_ballAI(Creature *c) : NullCreatureAI(c)
{
}
uint32 checkTimer;
uint64 targetGUID;
void IsSummonedBy(Unit* summoner)
{
if (!summoner)
return;
me->SetOwnerGUID(summoner->GetGUID());
checkTimer = 0;
targetGUID = 0;
me->CastSpell(me, 48649 /*SPELL_PET_TOY_FETCH_BALL_COME_HERE*/, true);
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == 48649 /*SPELL_PET_TOY_FETCH_BALL_COME_HERE*/)
{
target->GetMotionMaster()->MovePoint(50, me->GetHomePosition());
targetGUID = target->GetGUID();
}
}
void UpdateAI(uint32 diff)
{
checkTimer += diff;
if (checkTimer >= 1000)
{
checkTimer = 0;
if (Creature* target = ObjectAccessor::GetCreature(*me, targetGUID))
if (me->GetDistance2d(target) < 2.0f)
{
target->AI()->EnterEvadeMode();
target->CastSpell(target, 48708 /*SPELL_PET_TOY_FETCH_BALL_HAS_BALL*/, true);
me->DespawnOrUnsummon(1);
}
}
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_pet_gen_fetch_ballAI (pCreature);
}
};
void AddSC_generic_pet_scripts()
{
new npc_pet_gen_mojo();
new npc_pet_gen_soul_trader_beacon();
new npc_pet_gen_argent_pony_bridle();
new npc_pet_gen_target_following_bomb();
new npc_pet_gen_gnomish_flame_turret();
new npc_pet_gen_valkyr_guardian();
new spell_pet_gen_valkyr_guardian_smite();
new npc_pet_gen_imp_in_a_bottle();
new npc_pet_gen_wind_rider_cub();
new npc_pet_gen_plump_turkey();
new npc_pet_gen_toxic_wasteling();
new npc_pet_gen_fetch_ball();
}