/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "npc_pet_hun_". */ #include "ScriptMgr.h" #include "ScriptPCH.h" #include "ScriptedCreature.h" enum HunterSpells { SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper SPELL_HUNTER_DEADLY_POISON_PASSIVE = 34657, // Venomous Snake SPELL_HUNTER_MIND_NUMBING_POISON = 25810, // Viper SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP = 56849, SPELL_HUNTER_PET_SCALING = 62915 }; enum HunterCreatures { NPC_HUNTER_VIPER = 19921 }; class npc_pet_hunter_snake_trap : public CreatureScript { public: npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { } struct npc_pet_hunter_snake_trapAI : public ScriptedAI { npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { _init = false; } void Reset() { _spellTimer = urand(1500, 3000); // Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target if (!me->GetVictim()) if (Unit *tgt = me->SelectNearestTarget(10.0f)) { me->AddThreat(tgt, 100000.0f); AttackStart(tgt); } } void EnterEvadeMode() { // _EnterEvadeMode(); me->DeleteThreatList(); me->CombatStop(true); me->LoadCreaturesAddon(true); me->SetLootRecipient(NULL); me->ResetPlayerDamageReq(); me->SetLastDamagedTime(0); me->AddUnitState(UNIT_STATE_EVADE); me->GetMotionMaster()->MoveTargetedHome(); Reset(); } //Redefined for random target selection: void MoveInLineOfSight(Unit* who) { if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me)) { if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; if (me->IsWithinDistInMap(who, 10.0f)) { me->AddThreat(who, 100000.0f); AttackStart(who); } } } void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me)) { me->InterruptNonMeleeSpells(false); return; } if (!_init) { _init = true; CreatureTemplate const* Info = me->GetCreatureTemplate(); uint32 health = uint32(107 * (me->getLevel() - 40) * 0.025f); me->SetCreateHealth(health); for (uint8 stat = 0; stat < MAX_STATS; ++stat) { me->SetStat(Stats(stat), 0); me->SetCreateStat(Stats(stat), 0); } me->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health); me->SetMaxHealth(health); //Add delta to make them not all hit the same time uint32 delta = urand(0, 700); me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta); me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , float(Info->attackpower)); me->CastSpell(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true); // Glyph of Snake Trap if (Unit* owner = me->GetOwner()) if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP)) me->CastSpell(me, SPELL_HUNTER_PET_SCALING, true); } _spellTimer += diff; if (_spellTimer >= 3000) { if (urand(0, 2) == 0) // 33% chance to cast DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON)); _spellTimer = 0; } DoMeleeAttackIfReady(); } private: bool _init; uint32 _spellTimer; }; CreatureAI* GetAI(Creature* creature) const { return new npc_pet_hunter_snake_trapAI(creature); } }; void AddSC_hunter_pet_scripts() { new npc_pet_hunter_snake_trap(); }