/* * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "npc_pet_sha_". */ #include "ScriptMgr.h" #include "ScriptedCreature.h" enum ShamanSpells { SPELL_SHAMAN_ANGEREDEARTH = 36213, SPELL_SHAMAN_FIREBLAST = 57984, SPELL_SHAMAN_FIRENOVA = 12470, SPELL_SHAMAN_FIRESHIELD = 13377 }; enum ShamanEvents { // Earth Elemental EVENT_SHAMAN_ANGEREDEARTH = 1, // Fire Elemental EVENT_SHAMAN_FIRENOVA = 1, EVENT_SHAMAN_FIRESHIELD = 2, EVENT_SHAMAN_FIREBLAST = 3 }; class npc_pet_shaman_earth_elemental : public CreatureScript { public: npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { } struct npc_pet_shaman_earth_elementalAI : public ScriptedAI { npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { } void EnterCombat(Unit*) { _events.Reset(); _events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0); } void InitializeAI() { me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); } void UpdateAI(uint32 diff) { if (_initAttack) { if (!me->IsInCombat()) if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself()) if (Unit* target = owner->GetSelectedUnit()) if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target)) AttackStart(target); _initAttack = false; } if (!UpdateVictim()) return; _events.Update(diff); if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH) { DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH); _events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000)); } DoMeleeAttackIfReady(); } private: EventMap _events; bool _initAttack; }; CreatureAI* GetAI(Creature* creature) const { return new npc_pet_shaman_earth_elementalAI(creature); } }; class npc_pet_shaman_fire_elemental : public CreatureScript { public: npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { } struct npc_pet_shaman_fire_elementalAI : public ScriptedAI { npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { } void InitializeAI() { me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); } void EnterCombat(Unit*) { _events.Reset(); _events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000)); _events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000)); //_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0); me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD); me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true); } void UpdateAI(uint32 diff) { if (_initAttack) { if (!me->IsInCombat()) if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself()) if (Unit* target = owner->GetSelectedUnit()) if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target)) AttackStart(target); _initAttack = false; } if (!UpdateVictim()) return; _events.Update(diff); while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_SHAMAN_FIRENOVA: me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false); _events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000)); break; case EVENT_SHAMAN_FIREBLAST: me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false); _events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000)); break; default: break; } } DoMeleeAttackIfReady(); } private: EventMap _events; bool _initAttack; }; CreatureAI* GetAI(Creature* creature) const { return new npc_pet_shaman_fire_elementalAI(creature); } }; void AddSC_shaman_pet_scripts() { new npc_pet_shaman_earth_elemental(); new npc_pet_shaman_fire_elemental(); }