/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*/
/*
* Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "SpellInfo.h"
#include "Totem.h"
#include "PetDefines.h"
#include "UnitAI.h"
enum DeathKnightSpells
{
// Ours
SPELL_DK_DEATH_AND_DECAY_TRIGGER = 52212,
SPELL_DK_GLYPH_OF_SCOURGE_STRIKE = 58642,
SPELL_DK_WANDERING_PLAGUE_TRIGGER = 50526,
SPELL_DK_GLYPH_OF_THE_GHOUL = 58686,
SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE = 71904,
SPELL_SHADOWMOURNE_SOUL_FRAGMENT = 71905,
SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF = 73422,
// Theirs
SPELL_DK_ANTI_MAGIC_SHELL_TALENT = 51052,
SPELL_DK_BLACK_ICE_R1 = 49140,
SPELL_DK_BLOOD_BOIL_TRIGGERED = 65658,
SPELL_DK_BLOOD_GORGED_HEAL = 50454,
SPELL_DK_BLOOD_PRESENCE = 48266,
SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999,
SPELL_DK_CORPSE_EXPLOSION_VISUAL = 51270,
SPELL_DK_DEATH_COIL_DAMAGE = 47632,
SPELL_DK_DEATH_COIL_HEAL = 47633,
SPELL_DK_DEATH_STRIKE_HEAL = 45470,
SPELL_DK_FROST_FEVER = 55095,
SPELL_DK_FROST_PRESENCE = 48263,
SPELL_DK_FROST_PRESENCE_TRIGGERED = 61261,
SPELL_DK_GHOUL_EXPLODE = 47496,
SPELL_DK_GLYPH_OF_DISEASE = 63334,
SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE = 58625,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1 = 50365,
SPELL_DK_IMPROVED_FROST_PRESENCE_R1 = 50384,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1 = 50391,
SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED = 63611,
SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622,
SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART = 64962,
SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736,
SPELL_DK_MASTER_OF_GHOULS = 52143,
SPELL_DK_BLOOD_PLAGUE = 55078,
SPELL_DK_RAISE_DEAD_USE_REAGENT = 48289,
SPELL_DK_RUNIC_POWER_ENERGIZE = 49088,
SPELL_DK_SCENT_OF_BLOOD = 50422,
SPELL_DK_SCOURGE_STRIKE_TRIGGERED = 70890,
SPELL_DK_UNHOLY_PRESENCE = 48265,
SPELL_DK_UNHOLY_PRESENCE_TRIGGERED = 49772,
SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189,
SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284
};
enum DeathKnightSpellIcons
{
DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751
};
enum Misc
{
NPC_DK_GHOUL = 26125
};
// Ours
class spell_dk_wandering_plague : public SpellScriptLoader
{
public:
spell_dk_wandering_plague() : SpellScriptLoader("spell_dk_wandering_plague") { }
class spell_dk_wandering_plague_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_wandering_plague_SpellScript);
void FilterTargets(std::list& targets)
{
static const AuraType ccAuras[] =
{
SPELL_AURA_MOD_CONFUSE,
SPELL_AURA_MOD_FEAR,
SPELL_AURA_MOD_STUN,
SPELL_AURA_MOD_ROOT,
SPELL_AURA_TRANSFORM,
SPELL_AURA_NONE
};
for (std::list::iterator itr = targets.begin(); itr != targets.end();)
{
Unit* target = (*itr)->ToUnit();
if (!target)
{
targets.erase(itr++);
continue;
}
bool skip = false;
for (uint8 index = 0; !skip && ccAuras[index] != SPELL_AURA_NONE; ++index)
{
Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(ccAuras[index]);
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
if ((*i)->GetAmount())
{
skip = true;
break;
}
}
if (skip)
targets.erase(itr++);
else
++itr;
}
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_wandering_plague_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_wandering_plague_SpellScript();
}
};
class spell_dk_raise_ally : public SpellScriptLoader
{
public:
spell_dk_raise_ally() : SpellScriptLoader("spell_dk_raise_ally") { }
class spell_dk_raise_ally_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_raise_ally_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Player* unitTarget = GetHitPlayer())
{
unitTarget->CastSpell(unitTarget, GetEffectValue(), true);
if (Unit* ghoul = unitTarget->GetCharm())
{
//health, mana, armor and resistance
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(ghoul->GetEntry(), ghoul->getLevel());
if (pInfo) // exist in DB
{
ghoul->SetCreateHealth(pInfo->health);
ghoul->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, pInfo->health);
ghoul->SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
ghoul->SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
}
ghoul->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(ghoul->getLevel() - (ghoul->getLevel() / 4)));
ghoul->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(ghoul->getLevel() + (ghoul->getLevel() / 4)));
// Avoidance, Night of the Dead
if (Aura *aur = ghoul->AddAura(62137, ghoul))
if (AuraEffect *aurEff = GetCaster()->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
if (aur->GetEffect(0))
aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
// Hit / Expertise scalling, warlock / hunter pets have this by default
ghoul->AddAura(SPELL_HUNTER_PET_SCALING_04, ghoul);
// DK Ghoul haste refresh
float val = (GetCaster()->m_modAttackSpeedPct[BASE_ATTACK] - 1.0f) * 100.0f;
ghoul->m_modAttackSpeedPct[BASE_ATTACK] = GetCaster()->m_modAttackSpeedPct[BASE_ATTACK];
ghoul->SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f);
ghoul->ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME, val, true); // we want to reduce attack time
// Strength + Stamina
for (uint8 i = STAT_STRENGTH; i <= STAT_STAMINA; ++i)
{
Stats stat = Stats(i);
if (stat != STAT_STRENGTH && stat != STAT_STAMINA)
continue;
float value = 0.0f;
float mod = (stat == STAT_STAMINA ? 0.3f : 0.7f);
// Check just if owner has Ravenous Dead since it's effect is not an aura
AuraEffect const* aurEff = GetCaster()->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
if (aurEff)
{
SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale
}
// Glyph of the Ghoul
aurEff = GetCaster()->GetAuraEffect(SPELL_DK_GLYPH_OF_THE_GHOUL, EFFECT_0);
if (aurEff)
mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod
value = float(GetCaster()->GetStat(stat)) * mod;
value = ghoul->GetTotalStatValue(stat, value);
ghoul->SetStat(stat, int32(value));
ghoul->ApplyStatBuffMod(stat, value, true);
}
// Attack Power
ghoul->SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, 589 + ghoul->GetStat(STAT_STRENGTH) + ghoul->GetStat(STAT_AGILITY));
ghoul->SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)ghoul->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE) * ghoul->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_PCT));
ghoul->SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)ghoul->GetModifierValue(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE));
ghoul->SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, ghoul->GetModifierValue(UNIT_MOD_ATTACK_POWER, TOTAL_PCT) - 1.0f);
// Health
ghoul->SetModifierValue(UNIT_MOD_HEALTH, TOTAL_VALUE, (ghoul->GetStat(STAT_STAMINA) - ghoul->GetCreateStat(STAT_STAMINA))*10.0f);
// Power Energy
ghoul->SetModifierValue(UnitMods(UNIT_MOD_POWER_START+POWER_ENERGY), BASE_VALUE, ghoul->GetCreatePowers(POWER_ENERGY));
ghoul->UpdateAllStats();
ghoul->SetFullHealth();
// Aura Immunities
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_MELEE_RANGED_HASTE, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MELEE_SLOW, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER, true, SPELL_BLOCK_TYPE_POSITIVE);
ghoul->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER_PCT, true, SPELL_BLOCK_TYPE_POSITIVE);
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_ally_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_raise_ally_SpellScript();
}
};
class spell_dk_raise_ally_trigger : public SpellScriptLoader
{
public:
spell_dk_raise_ally_trigger() : SpellScriptLoader("spell_dk_raise_ally_trigger") { }
class spell_dk_raise_ally_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_raise_ally_trigger_AuraScript);
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* charm = GetUnitOwner()->GetCharm())
if (charm->GetEntry() == GetSpellInfo()->Effects[EFFECT_0].MiscValue)
charm->ToCreature()->DespawnOrUnsummon();
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_dk_raise_ally_trigger_AuraScript::HandleEffectRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_raise_ally_trigger_AuraScript();
}
};
class spell_dk_aotd_taunt : public SpellScriptLoader
{
public:
spell_dk_aotd_taunt() : SpellScriptLoader("spell_dk_aotd_taunt") { }
class spell_dk_aotd_taunt_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_aotd_taunt_SpellScript);
void FilterTargets(std::list& targets)
{
for (std::list::iterator itr = targets.begin(); itr != targets.end();)
{
// ignore bosses
if (Creature* cr = (*itr)->ToCreature())
if (cr->isWorldBoss())
{
targets.erase(itr++);
continue;
}
++itr;
}
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_aotd_taunt_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_aotd_taunt_SpellScript();
}
};
class spell_dk_death_and_decay : public SpellScriptLoader
{
public:
spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { }
class spell_dk_death_and_decay_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_and_decay_SpellScript);
void RecalculateDamage()
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
int32 damage = GetHitDamage();
// T10P2 bonus
if (AuraEffect* aurEff = caster->GetAuraEffectDummy(70650))
AddPct(damage, aurEff->GetAmount());
// Glyph of Death and Decay
if (AuraEffect* aurEff = caster->GetAuraEffect(58629, EFFECT_0))
AddPct(damage, aurEff->GetAmount());
// Xinef: include AOE damage reducing auras
if (target)
damage = target->CalculateAOEDamageReduction(damage, GetSpellInfo()->SchoolMask, caster);
SetHitDamage(damage);
}
void Register()
{
if (m_scriptSpellId == SPELL_DK_DEATH_AND_DECAY_TRIGGER)
OnHit += SpellHitFn(spell_dk_death_and_decay_SpellScript::RecalculateDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_and_decay_SpellScript();
}
class spell_dk_death_and_decay_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_death_and_decay_AuraScript);
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (GetCaster() && GetTarget())
{
int32 basePoints0 = aurEff->GetAmount();
GetCaster()->CastCustomSpell(GetTarget(), SPELL_DK_DEATH_AND_DECAY_TRIGGER, &basePoints0, NULL, NULL, true, 0, aurEff);
}
}
void Register()
{
if (m_scriptSpellId != SPELL_DK_DEATH_AND_DECAY_TRIGGER)
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_death_and_decay_AuraScript();
}
};
class spell_dk_master_of_ghouls : public SpellScriptLoader
{
public:
spell_dk_master_of_ghouls() : SpellScriptLoader("spell_dk_master_of_ghouls") { }
class spell_dk_master_of_ghouls_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_master_of_ghouls_AuraScript);
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->SetShowDKPet(true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->SetShowDKPet(false);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_dk_master_of_ghouls_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_dk_master_of_ghouls_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_master_of_ghouls_AuraScript();
}
};
class spell_dk_chains_of_ice : public SpellScriptLoader
{
public:
spell_dk_chains_of_ice() : SpellScriptLoader("spell_dk_chains_of_ice") { }
class spell_dk_chains_of_ice_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_chains_of_ice_SpellScript);
void HandleAfterCast()
{
if (Unit* target = GetExplTargetUnit())
{
std::list const* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list::const_iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (ihit->missCondition == SPELL_MISS_NONE && ihit->targetGUID == target->GetGUID())
GetCaster()->CastSpell(target, 55095 /*SPELL_FROST_FEVER*/, true);
}
}
void Register()
{
AfterCast += SpellCastFn(spell_dk_chains_of_ice_SpellScript::HandleAfterCast);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_chains_of_ice_SpellScript();
}
class spell_dk_chains_of_ice_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_chains_of_ice_AuraScript);
void HandlePeriodic(AuraEffect* aurEff)
{
// Get 0 effect aura
if (AuraEffect* slow = GetAura()->GetEffect(0))
{
int32 newAmount = slow->GetAmount() + aurEff->GetAmount();
if (newAmount > 0)
newAmount = 0;
slow->ChangeAmount(newAmount);
}
}
void Register()
{
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_dk_chains_of_ice_AuraScript::HandlePeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_chains_of_ice_AuraScript();
}
};
class spell_dk_bloodworms : public SpellScriptLoader
{
public:
spell_dk_bloodworms() : SpellScriptLoader("spell_dk_bloodworms") { }
class spell_dk_bloodworms_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_bloodworms_SpellScript);
void HandleSummon(SpellEffIndex /*effIndex*/)
{
SetEffectValue(irand(2, 4));
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_dk_bloodworms_SpellScript::HandleSummon, EFFECT_0, SPELL_EFFECT_SUMMON);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_bloodworms_SpellScript();
}
};
class spell_dk_summon_gargoyle : public SpellScriptLoader
{
public:
spell_dk_summon_gargoyle() : SpellScriptLoader("spell_dk_summon_gargoyle") { }
class spell_dk_summon_gargoyle_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_summon_gargoyle_SpellScript);
void SetDest(SpellDestination& dest)
{
// Adjust effect summon position
if (GetCaster()->IsWithinLOS(dest._position.GetPositionX(), dest._position.GetPositionY(), dest._position.GetPositionZ()+15.0f))
dest._position.m_positionZ += 15.0f;
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_dk_summon_gargoyle_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_FRONT_LEFT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_summon_gargoyle_SpellScript();
}
};
class spell_dk_improved_blood_presence_proc : public SpellScriptLoader
{
public:
spell_dk_improved_blood_presence_proc() : SpellScriptLoader("spell_dk_improved_blood_presence_proc") { }
class spell_dk_improved_blood_presence_proc_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence_proc_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetDamageInfo()->GetDamage();
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_dk_improved_blood_presence_proc_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_improved_blood_presence_proc_AuraScript();
}
};
class spell_dk_wandering_plague_aura : public SpellScriptLoader
{
public:
spell_dk_wandering_plague_aura() : SpellScriptLoader("spell_dk_wandering_plague_aura") { }
class spell_dk_wandering_plague_aura_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_wandering_plague_aura_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
const SpellInfo* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo();
if (!spellInfo || !eventInfo.GetActionTarget())
return false;
if (!roll_chance_f(eventInfo.GetActor()->GetUnitCriticalChance(BASE_ATTACK, eventInfo.GetActionTarget())))
return false;
return !eventInfo.GetActor()->HasSpellCooldown(SPELL_DK_WANDERING_PLAGUE_TRIGGER);
}
// xinef: prevent default proc with castItem passed, which applies 30 sec cooldown to procing of the aura
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActor()->AddSpellCooldown(SPELL_DK_WANDERING_PLAGUE_TRIGGER, 0, 1000);
eventInfo.GetActor()->CastCustomSpell(SPELL_DK_WANDERING_PLAGUE_TRIGGER, SPELLVALUE_BASE_POINT0, CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()), eventInfo.GetActionTarget(), TRIGGERED_FULL_MASK);
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_dk_wandering_plague_aura_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_wandering_plague_aura_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_wandering_plague_aura_AuraScript();
}
};
class spell_dk_rune_of_the_fallen_crusader : public SpellScriptLoader
{
public:
spell_dk_rune_of_the_fallen_crusader() : SpellScriptLoader("spell_dk_rune_of_the_fallen_crusader") { }
class spell_dk_rune_of_the_fallen_crusader_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_rune_of_the_fallen_crusader_SpellScript);
void RecalculateDamage()
{
std::list* targetsInfo = GetSpell()->GetUniqueTargetInfo();
for (std::list::iterator ihit = targetsInfo->begin(); ihit != targetsInfo->end(); ++ihit)
if (ihit->targetGUID == GetCaster()->GetGUID())
ihit->crit = roll_chance_f(GetCaster()->GetFloatValue(PLAYER_CRIT_PERCENTAGE));
}
void Register()
{
OnHit += SpellHitFn(spell_dk_rune_of_the_fallen_crusader_SpellScript::RecalculateDamage);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_rune_of_the_fallen_crusader_SpellScript();
}
};
class spell_dk_bone_shield : public SpellScriptLoader
{
public:
spell_dk_bone_shield() : SpellScriptLoader("spell_dk_bone_shield") { }
class spell_dk_bone_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_bone_shield_AuraScript);
void HandleProc(ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!eventInfo.GetDamageInfo()->GetSpellInfo() || !eventInfo.GetDamageInfo()->GetSpellInfo()->IsTargetingArea())
DropCharge();
}
void Register()
{
OnProc += AuraProcFn(spell_dk_bone_shield_AuraScript::HandleProc);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_bone_shield_AuraScript();
}
};
class spell_dk_hungering_cold : public SpellScriptLoader
{
public:
spell_dk_hungering_cold() : SpellScriptLoader("spell_dk_hungering_cold") { }
class spell_dk_hungering_cold_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_hungering_cold_AuraScript);
void HandleProc(ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (eventInfo.GetDamageInfo()->GetDamage() > 0 && (!eventInfo.GetDamageInfo()->GetSpellInfo() || eventInfo.GetDamageInfo()->GetSpellInfo()->Dispel != DISPEL_DISEASE))
SetDuration(0);
}
void Register()
{
OnProc += AuraProcFn(spell_dk_hungering_cold_AuraScript::HandleProc);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_hungering_cold_AuraScript();
}
};
class spell_dk_blood_caked_blade : public SpellScriptLoader
{
public:
spell_dk_blood_caked_blade() : SpellScriptLoader("spell_dk_blood_caked_blade") { }
class spell_dk_blood_caked_blade_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_blood_caked_blade_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetActionTarget() && eventInfo.GetActionTarget()->IsAlive();
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true, NULL, aurEff);
// Xinef: Shadowmourne hack (blood-caked blade trigger proc disabled...)
if (roll_chance_i(75) && eventInfo.GetActor()->FindMap() && !eventInfo.GetActor()->FindMap()->IsBattlegroundOrArena() && eventInfo.GetActor()->HasAura(71903) && !eventInfo.GetActor()->HasAura(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF))
{
eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_SHADOWMOURNE_SOUL_FRAGMENT, true);
// this can't be handled in AuraScript of SoulFragments because we need to know victim
if (Aura* soulFragments = eventInfo.GetActor()->GetAura(SPELL_SHADOWMOURNE_SOUL_FRAGMENT))
{
if (soulFragments->GetStackAmount() >= 10)
{
eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE, true, NULL);
soulFragments->Remove();
}
}
}
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_dk_blood_caked_blade_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_blood_caked_blade_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_blood_caked_blade_AuraScript();
}
};
class spell_dk_dancing_rune_weapon : public SpellScriptLoader
{
public:
spell_dk_dancing_rune_weapon() : SpellScriptLoader("spell_dk_dancing_rune_weapon") { }
class spell_dk_dancing_rune_weapon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_dancing_rune_weapon_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
if (!eventInfo.GetActor() || !eventInfo.GetActionTarget() || !eventInfo.GetActionTarget()->IsAlive() || eventInfo.GetActor()->GetTypeId() != TYPEID_PLAYER)
return false;
const SpellInfo* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo();
if (!spellInfo)
return true;
// Death Coil exception, Check if spell is from spellbook
if (spellInfo->Id != SPELL_DK_DEATH_COIL_DAMAGE && !eventInfo.GetActor()->ToPlayer()->HasActiveSpell(spellInfo->Id))
return false;
// Can't cast raise dead/ally, death grip, dark command, death pact, death and decay, anti-magic shell
if (spellInfo->SpellFamilyFlags.HasFlag(0x20A1220, 0x10000000, 0x0))
return false;
// AoE can be cast only once
if (spellInfo->IsTargetingArea() && eventInfo.GetActor() != eventInfo.GetActionTarget())
return false;
// No spells with summoning
if (spellInfo->HasEffect(SPELL_EFFECT_SUMMON))
return false;
// No Positive Spells
if (spellInfo->IsPositive())
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* player = eventInfo.GetActor();
Unit* target = eventInfo.GetActionTarget();
Unit* dancingRuneWeapon = NULL;
for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == GetSpellInfo()->Effects[EFFECT_0].MiscValue)
{
dancingRuneWeapon = *itr;
break;
}
if (!dancingRuneWeapon)
return;
dancingRuneWeapon->SetOrientation(dancingRuneWeapon->GetAngle(target));
if (const SpellInfo* procSpell = eventInfo.GetDamageInfo()->GetSpellInfo())
{
// xinef: ugly hack
if (!procSpell->IsAffectingArea())
GetUnitOwner()->SetFloatValue(UNIT_FIELD_COMBATREACH, 10.0f);
dancingRuneWeapon->CastSpell(target, procSpell->Id, true, NULL, aurEff, dancingRuneWeapon->GetGUID());
GetUnitOwner()->SetFloatValue(UNIT_FIELD_COMBATREACH, 0.01f);
}
else
{
target = player->GetMeleeHitRedirectTarget(target);
CalcDamageInfo damageInfo;
player->CalculateMeleeDamage(target, 0, &damageInfo, eventInfo.GetDamageInfo()->GetAttackType());
Unit::DealDamageMods(target, damageInfo.damage, &damageInfo.absorb);
damageInfo.attacker = dancingRuneWeapon;
damageInfo.damage /= 2.0f;
dancingRuneWeapon->SendAttackStateUpdate(&damageInfo);
dancingRuneWeapon->DealMeleeDamage(&damageInfo, true);
}
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_dk_dancing_rune_weapon_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_dancing_rune_weapon_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_dancing_rune_weapon_AuraScript();
}
};
class spell_dk_dancing_rune_weapon_visual : public SpellScriptLoader
{
public:
spell_dk_dancing_rune_weapon_visual() : SpellScriptLoader("spell_dk_dancing_rune_weapon_visual") { }
class spell_dk_dancing_rune_weapon_visual_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_dancing_rune_weapon_visual_AuraScript);
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
if (Unit* owner = GetUnitOwner()->ToTempSummon()->GetSummoner())
{
GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, owner->GetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID));
GetUnitOwner()->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, owner->GetUInt32Value(PLAYER_VISIBLE_ITEM_17_ENTRYID));
GetUnitOwner()->SetFloatValue(UNIT_FIELD_COMBATREACH, 0.01f);
}
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_dk_dancing_rune_weapon_visual_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_dancing_rune_weapon_visual_AuraScript();
}
};
class spell_dk_scent_of_blood_trigger : public SpellScriptLoader
{
public:
spell_dk_scent_of_blood_trigger() : SpellScriptLoader("spell_dk_scent_of_blood_trigger") { }
class spell_dk_scent_of_blood_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_scent_of_blood_trigger_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
return (eventInfo.GetHitMask() & (PROC_EX_DODGE|PROC_EX_PARRY)) || eventInfo.GetDamageInfo()->GetDamage();
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_dk_scent_of_blood_trigger_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_scent_of_blood_trigger_AuraScript();
}
};
class spell_dk_pet_scaling : public SpellScriptLoader
{
public:
spell_dk_pet_scaling() : SpellScriptLoader("spell_dk_pet_scaling") { }
class spell_dk_pet_scaling_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_pet_scaling_AuraScript);
void CalculateStatAmount(AuraEffect const* aurEff, int32 & amount, bool & /*canBeRecalculated*/)
{
Stats stat = Stats(aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue);
// xinef: dk ghoul inherits 70% of strength and 30% of stamina
if (GetUnitOwner()->GetEntry() != NPC_RISEN_GHOUL)
{
// xinef: ebon garogyle - inherit 30% of stamina
if (GetUnitOwner()->GetEntry() == NPC_EBON_GARGOYLE && stat == STAT_STAMINA)
if (Unit* owner = GetUnitOwner()->GetOwner())
amount = CalculatePct(std::max(0, owner->GetStat(stat)), 30);
return;
}
if (Unit* owner = GetUnitOwner()->GetOwner())
{
int32 modifier = stat == STAT_STRENGTH ? 70 : 30;
// Check just if owner has Ravenous Dead since it's effect is not an aura
if (AuraEffect const* rdEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0))
{
SpellInfo const* spellInfo = rdEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
AddPct(modifier, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale
}
// xinef: Glyph of the Ghoul
if (AuraEffect const* glyphEff = owner->GetAuraEffect(SPELL_DK_GLYPH_OF_THE_GHOUL, EFFECT_0))
modifier += glyphEff->GetAmount();
amount = CalculatePct(std::max(0, owner->GetStat(stat)), modifier);
}
}
void CalculateSPAmount(AuraEffect const* aurEff, int32 & amount, bool & /*canBeRecalculated*/)
{
// xinef: dk gargoyle inherits 33% of SP
if (GetUnitOwner()->GetEntry() != NPC_EBON_GARGOYLE)
return;
if (Unit* owner = GetUnitOwner()->GetOwner())
{
int32 modifier = 33;
// xinef: impurity
if (AuraEffect const* impurityEff = owner->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 1986, 0))
modifier = 40;
amount = CalculatePct(std::max(0, owner->GetTotalAttackPowerValue(BASE_ATTACK)), modifier);
// xinef: Update appropriate player field
if (owner->GetTypeId() == TYPEID_PLAYER)
owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
}
}
void CalculateHasteAmount(AuraEffect const* aurEff, int32 & amount, bool & /*canBeRecalculated*/)
{
// xinef: scale haste with owners melee haste
if (Unit* owner = GetUnitOwner()->GetOwner())
if (owner->m_modAttackSpeedPct[BASE_ATTACK] < 1.0f) // inherit haste only
amount = std::min(100, int32(((1.0f / owner->m_modAttackSpeedPct[BASE_ATTACK]) - 1.0f) * 100.0f));
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (aurEff->GetAuraType() != SPELL_AURA_MELEE_SLOW)
return;
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_MELEE_RANGED_HASTE, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MELEE_SLOW, true, SPELL_BLOCK_TYPE_POSITIVE);
if (GetUnitOwner()->IsPet())
return;
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER, true, SPELL_BLOCK_TYPE_POSITIVE);
GetUnitOwner()->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ATTACK_POWER_PCT, true, SPELL_BLOCK_TYPE_POSITIVE);
}
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
if (!GetUnitOwner()->IsPet())
return;
isPeriodic = true;
amplitude = 2*IN_MILLISECONDS;
}
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (aurEff->GetAuraType() == SPELL_AURA_MOD_STAT && (aurEff->GetMiscValue() == STAT_STAMINA || aurEff->GetMiscValue() == STAT_INTELLECT))
{
int32 currentAmount = aurEff->GetAmount();
int32 newAmount = GetEffect(aurEff->GetEffIndex())->CalculateAmount(GetCaster());
if (newAmount != currentAmount)
{
if (aurEff->GetMiscValue() == STAT_STAMINA)
{
uint32 actStat = GetUnitOwner()->GetHealth();
GetEffect(aurEff->GetEffIndex())->ChangeAmount(newAmount, false);
GetUnitOwner()->SetHealth(std::min(GetUnitOwner()->GetMaxHealth(), actStat));
}
else
{
uint32 actStat = GetUnitOwner()->GetPower(POWER_MANA);
GetEffect(aurEff->GetEffIndex())->ChangeAmount(newAmount, false);
GetUnitOwner()->SetPower(POWER_MANA, std::min(GetUnitOwner()->GetMaxPower(POWER_MANA), actStat));
}
}
}
else
GetEffect(aurEff->GetEffIndex())->RecalculateAmount();
}
void Register()
{
if (m_scriptSpellId == 54566)
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_AuraScript::CalculateStatAmount, EFFECT_ALL, SPELL_AURA_MOD_STAT);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_AuraScript::CalculateSPAmount, EFFECT_ALL, SPELL_AURA_MOD_DAMAGE_DONE);
}
if (m_scriptSpellId == 51996)
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_AuraScript::CalculateHasteAmount, EFFECT_ALL, SPELL_AURA_MELEE_SLOW);
OnEffectApply += AuraEffectApplyFn(spell_dk_pet_scaling_AuraScript::HandleEffectApply, EFFECT_ALL, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_dk_pet_scaling_AuraScript::CalcPeriodic, EFFECT_ALL, SPELL_AURA_ANY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_pet_scaling_AuraScript::HandlePeriodic, EFFECT_ALL, SPELL_AURA_ANY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_pet_scaling_AuraScript();
}
};
// Theirs
// 50462 - Anti-Magic Shell (on raid member)
class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { }
class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// TODO: this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_shell_raid_AuraScript();
}
};
// 48707 - Anti-Magic Shell (on self)
class spell_dk_anti_magic_shell_self : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { }
class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript);
uint32 absorbPct, hpPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_RUNIC_POWER_ENERGIZE))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
amount = GetCaster()->CountPctFromMaxHealth(hpPct);
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
}
void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power.
int32 bp = CalculatePct(absorbAmount, 20);
GetTarget()->CastCustomSpell(SPELL_DK_RUNIC_POWER_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, NULL, aurEff);
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_ID, 33786, true); // cyclone
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->ApplySpellImmune(GetId(), IMMUNITY_ID, 33786, false); // cyclone
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0);
OnEffectApply += AuraEffectApplyFn(spell_dk_anti_magic_shell_self_AuraScript::HandleEffectApply, EFFECT_1, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_dk_anti_magic_shell_self_AuraScript::HandleEffectRemove, EFFECT_1, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_shell_self_AuraScript();
}
};
// 50461 - Anti-Magic Zone
class spell_dk_anti_magic_zone : public SpellScriptLoader
{
public:
spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { }
class spell_dk_anti_magic_zone_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & canBeRecalculated)
{
SpellInfo const* talentSpell = sSpellMgr->GetSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT);
amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster());
if (Unit* totem = GetCaster())
if (Unit* owner = totem->ToTotem()->GetSummoner())
amount += int32(2 * owner->GetTotalAttackPowerValue(BASE_ATTACK));
canBeRecalculated = false;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_anti_magic_zone_AuraScript();
}
};
// 48721 - Blood Boil
class spell_dk_blood_boil : public SpellScriptLoader
{
public:
spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { }
class spell_dk_blood_boil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_blood_boil_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_BOIL_TRIGGERED))
return false;
return true;
}
bool Load()
{
_executed = false;
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT;
}
void HandleAfterHit()
{
if (_executed || !GetHitUnit())
return;
_executed = true;
GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true);
}
void Register()
{
AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit);
}
bool _executed;
};
SpellScript* GetSpellScript() const
{
return new spell_dk_blood_boil_SpellScript();
}
};
// 50453 - Bloodworms Health Leech
class spell_dk_blood_gorged : public SpellScriptLoader
{
public:
spell_dk_blood_gorged() : SpellScriptLoader("spell_dk_blood_gorged") { }
class spell_dk_blood_gorged_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_blood_gorged_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_GORGED_HEAL))
return false;
return true;
}
bool Load()
{
_procTarget = NULL;
return true;
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetTarget()->GetOwner();
return _procTarget;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 bp = int32(eventInfo.GetDamageInfo()->GetDamage() * 1.5f);
GetTarget()->CastCustomSpell(SPELL_DK_BLOOD_GORGED_HEAL, SPELLVALUE_BASE_POINT0, bp, _procTarget, true, NULL, aurEff);
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
private:
Unit* _procTarget;
};
AuraScript* GetAuraScript() const
{
return new spell_dk_blood_gorged_AuraScript();
}
};
class CorpseExplosionCheck
{
public:
explicit CorpseExplosionCheck(uint64 casterGUID, bool allowGhoul) : _casterGUID(casterGUID), _allowGhoul(allowGhoul) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
{
if ((target->isDead() || (_allowGhoul && target->GetEntry() == NPC_DK_GHOUL && target->GetOwnerGUID() == _casterGUID))
&& !(target->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
&& target->GetDisplayId() == target->GetNativeDisplayId())
return false;
}
return true;
}
private:
uint64 _casterGUID;
bool _allowGhoul;
};
// 49158 - Corpse Explosion (51325, 51326, 51327, 51328)
class spell_dk_corpse_explosion : public SpellScriptLoader
{
public:
spell_dk_corpse_explosion() : SpellScriptLoader("spell_dk_corpse_explosion") { }
class spell_dk_corpse_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_corpse_explosion_SpellScript);
bool Validate(SpellInfo const* spellInfo)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_GHOUL_EXPLODE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_VISUAL)
|| !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue()))
return false;
return true;
}
bool Load()
{
_target = NULL;
return true;
}
void CheckTarget(WorldObject*& target)
{
if (CorpseExplosionCheck(GetCaster()->GetGUID(), true)(target))
target = NULL;
_target = target;
}
void CheckTargets(std::list& targets)
{
WorldObject* target = _target;
if (!target)
{
targets.remove_if(CorpseExplosionCheck(GetCaster()->GetGUID(), false));
if (targets.empty())
{
FinishCast(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
return;
}
target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
}
else
targets.clear();
}
void HandleDamage(SpellEffIndex effIndex, Unit* target)
{
if (effIndex == EFFECT_0)
GetCaster()->CastCustomSpell(GetSpellInfo()->Effects[EFFECT_1].CalcValue(), SPELLVALUE_BASE_POINT0, GetEffectValue(), target, true);
else if (effIndex == EFFECT_1)
GetCaster()->CastCustomSpell(GetEffectValue(), SPELLVALUE_BASE_POINT0, GetSpell()->CalculateSpellDamage(EFFECT_0, NULL), target, true);
}
void HandleCorpseExplosion(SpellEffIndex effIndex)
{
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->IsAlive()) // Living ghoul as a target
{
unitTarget->ToCreature()->m_CreatureSpellCooldowns.clear();
if (CharmInfo* charmInfo = unitTarget->GetCharmInfo())
charmInfo->GetGlobalCooldownMgr().CancelGlobalCooldown(sSpellMgr->GetSpellInfo(SPELL_DK_GHOUL_EXPLODE));
unitTarget->StopMoving();
unitTarget->CastSpell(unitTarget, SPELL_DK_GHOUL_EXPLODE, false);
// Corpse Explosion (Suicide) and Set corpse look handled in SpellScript of SPELL_DK_GHOUL_EXPLODE
}
else // Some corpse
{
HandleDamage(effIndex, unitTarget);
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true);
// Set corpse look
GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true);
}
}
}
void Register()
{
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_corpse_explosion_SpellScript::CheckTarget, EFFECT_0, TARGET_UNIT_TARGET_ANY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_corpse_explosion_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleCorpseExplosion, EFFECT_0, SPELL_EFFECT_DUMMY);
OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleCorpseExplosion, EFFECT_1, SPELL_EFFECT_DUMMY);
}
private:
WorldObject* _target;
};
SpellScript* GetSpellScript() const
{
return new spell_dk_corpse_explosion_SpellScript();
}
};
// -47541, 52375, 59134, -62900 - Death Coil
class spell_dk_death_coil : public SpellScriptLoader
{
public:
spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { }
class spell_dk_death_coil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_coil_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (caster->IsFriendlyTo(target))
{
int32 bp = int32(damage * 1.5f);
caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_HEAL, &bp, NULL, NULL, true);
}
else
{
if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1))
damage += auraEffect->GetBaseAmount();
caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true);
}
}
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target) && !caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return SPELL_FAILED_BAD_TARGETS;
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_coil_SpellScript();
}
};
// 52751 - Death Gate
class spell_dk_death_gate : public SpellScriptLoader
{
public:
spell_dk_death_gate() : SpellScriptLoader("spell_dk_death_gate") { }
class spell_dk_death_gate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_gate_SpellScript);
SpellCastResult CheckClass()
{
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, GetEffectValue(), false);
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_gate_SpellScript::CheckClass);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_gate_SpellScript();
}
};
// 49560 - Death Grip
class spell_dk_death_grip : public SpellScriptLoader
{
public:
spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { }
class spell_dk_death_grip_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip_SpellScript);
SpellCastResult CheckPvPRange()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
if (target->GetTypeId() == TYPEID_PLAYER && caster->GetExactDist(target) < 8.0f) // xinef: should be 8.0f, but we have to add target size (1.5f)
return SPELL_FAILED_TOO_CLOSE;
return SPELL_CAST_OK;
}
void HandleBaseDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
Unit* baseTarget = GetExplTargetUnit();
if (caster != target)
caster->CastSpell(target, 49560, true);
else
baseTarget->CastSpell(caster, 49560, true);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
float casterZ = GetCaster()->GetPositionZ(); // for Ring of Valor
WorldLocation gripPos = *GetExplTargetDest();
if (Unit* target = GetHitUnit())
if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS) || target->HasUnitState(UNIT_STATE_STUNNED)) // Deterrence
{
if (target != GetCaster())
{
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(1766); // Rogue kick
if (!target->IsImmunedToSpellEffect(spellInfo, EFFECT_0))
target->InterruptNonMeleeSpells(false, 0, false);
}
if (target->GetMapId() == 618) // for Ring of Valor
gripPos.m_positionZ = std::max(casterZ+0.2f, 28.5f);
target->CastSpell(gripPos.GetPositionX(), gripPos.GetPositionY(), gripPos.GetPositionZ(), 57604, true);
}
}
void Register()
{
if (m_scriptSpellId == 49576) // xinef: base death grip, add pvp range restriction
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_SpellScript::CheckPvPRange);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleBaseDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
else
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_grip_SpellScript();
}
};
// 48743 - Death Pact
class spell_dk_death_pact : public SpellScriptLoader
{
public:
spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { }
class spell_dk_death_pact_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_pact_SpellScript);
SpellCastResult CheckCast()
{
// Check if we have valid targets, otherwise skip spell casting here
if (Player* player = GetCaster()->ToPlayer())
for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if (Creature* undeadPet = (*itr)->ToCreature())
if (undeadPet->IsAlive() &&
undeadPet->GetOwnerGUID() == player->GetGUID() &&
undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD &&
undeadPet->IsWithinDist(player, 100.0f, false))
return SPELL_CAST_OK;
return SPELL_FAILED_NO_PET;
}
void FilterTargets(std::list& targetList)
{
Unit* target = NULL;
for (std::list::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
if (Unit* unit = (*itr)->ToUnit())
if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD)
{
target = unit;
break;
}
}
targetList.clear();
if (target)
{
// xinef: remove all auras preventing effect execution
target->RemoveAllAurasOnDeath();
targetList.push_back(target);
}
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_pact_SpellScript::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_pact_SpellScript();
}
};
// -49998 - Death Strike
class spell_dk_death_strike : public SpellScriptLoader
{
public:
spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { }
class spell_dk_death_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_strike_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_STRIKE_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
uint32 count = target->GetDiseasesByCaster(caster->GetGUID());
int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier)));
// Improved Death Strike
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_DEATH_STRIKE, 0))
AddPct(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2));
caster->CastCustomSpell(caster, SPELL_DK_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_strike_SpellScript();
}
};
// 47496 - Explode, Ghoul spell for Corpse Explosion
class spell_dk_ghoul_explode : public SpellScriptLoader
{
public:
spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { }
class spell_dk_ghoul_explode_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript);
bool Validate(SpellInfo const* spellInfo)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED)
|| spellInfo->Effects[EFFECT_2].CalcValue() <= 0)
return false;
return true;
}
void HandleDamage(SpellEffIndex /*effIndex*/)
{
int32 value = int32(GetCaster()->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster())));
SetEffectValue(value);
}
void Suicide(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true);
// Set corpse look
GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true);
}
}
void Register()
{
OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_ghoul_explode_SpellScript();
}
};
// 48792 - Icebound Fortitude
class spell_dk_icebound_fortitude : public SpellScriptLoader
{
public:
spell_dk_icebound_fortitude() : SpellScriptLoader("spell_dk_icebound_fortitude") { }
class spell_dk_icebound_fortitude_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript);
bool Load()
{
Unit* caster = GetCaster();
return caster && caster->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
int32 value = amount;
uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
if (defValue > 400)
value -= int32((defValue - 400) * 0.15);
// Glyph of Icebound Fortitude
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0))
{
int32 valMax = -aurEff->GetAmount();
if (value > valMax)
value = valMax;
}
amount = value;
}
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_icebound_fortitude_AuraScript();
}
};
// -50365 - Improved Blood Presence
class spell_dk_improved_blood_presence : public SpellScriptLoader
{
public:
spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { }
class spell_dk_improved_blood_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if ((target->HasAura(SPELL_DK_FROST_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, aurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE))
target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_improved_blood_presence_AuraScript();
}
};
// -50384 - Improved Frost Presence
class spell_dk_improved_frost_presence : public SpellScriptLoader
{
public:
spell_dk_improved_frost_presence() : SpellScriptLoader("spell_dk_improved_frost_presence") { }
class spell_dk_improved_frost_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_frost_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_DK_FROST_PRESENCE))
target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_improved_frost_presence_AuraScript();
}
};
// -50391 - Improved Unholy Presence
class spell_dk_improved_unholy_presence : public SpellScriptLoader
{
public:
spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { }
class spell_dk_improved_unholy_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
{
// Not listed as any effect, only base points set in dbc
int32 basePoints = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &basePoints, &basePoints, &basePoints, true, NULL, aurEff);
}
if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_FROST_PRESENCE)) && !target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE))
target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_improved_unholy_presence_AuraScript();
}
};
// ID - 50842 Pestilence
class spell_dk_pestilence : public SpellScriptLoader
{
public:
spell_dk_pestilence() : SpellScriptLoader("spell_dk_pestilence") { }
class spell_dk_pestilence_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_pestilence_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* hitUnit = GetHitUnit();
Unit* target = GetExplTargetUnit();
if (!target)
return;
if (target != hitUnit || caster->GetAura(SPELL_DK_GLYPH_OF_DISEASE))
{
// xinef: checked in target selection
//if (!m_targets.GetUnitTarget()->IsWithinLOSInMap(unitTarget))
// return;
// And spread them on target
// Blood Plague
if (target->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID()))
caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true);
// Frost Fever
if (target->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID()))
caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_pestilence_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_pestilence_SpellScript();
}
};
// 48266 - Blood Presence
// 48263 - Frost Presence
// 48265 - Unholy Presence
class spell_dk_presence : public SpellScriptLoader
{
public:
spell_dk_presence() : SpellScriptLoader("spell_dk_presence") { }
class spell_dk_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_FROST_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_FROST_PRESENCE_TRIGGERED)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
return false;
return true;
}
void HandleImprovedBloodPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_BLOOD_PRESENCE)
target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, true);
else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, EFFECT_0))
if (!target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT1, impAurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleImprovedFrostPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_FROST_PRESENCE)
target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, true);
else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0))
if (!target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_FROST_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff);
}
void HandleImprovedUnholyPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_DK_UNHOLY_PRESENCE)
target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, true);
if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0))
{
if (GetId() == SPELL_DK_UNHOLY_PRESENCE)
{
// Not listed as any effect, only base points set
int32 bp = impAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &bp, &bp, &bp, true, NULL, aurEff);
}
else if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED))
target->CastCustomSpell(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, SPELLVALUE_BASE_POINT0, impAurEff->GetAmount(), target, true, NULL, aurEff);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED);
target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedBloodPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedFrostPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedUnholyPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_presence_AuraScript();
}
};
class RaiseDeadCheck
{
public:
explicit RaiseDeadCheck(Player const* caster) : _caster(caster) { }
bool operator()(WorldObject* obj) const
{
if (Unit* target = obj->ToUnit())
{
if (!target->IsAlive()
&& _caster->isHonorOrXPTarget(target)
&& target->GetCreatureType() == CREATURE_TYPE_HUMANOID
&& target->GetDisplayId() == target->GetNativeDisplayId())
return false;
}
return true;
}
private:
Player const* _caster;
};
// 46584 - Raise Dead
class spell_dk_raise_dead : public SpellScriptLoader
{
public:
spell_dk_raise_dead() : SpellScriptLoader("spell_dk_raise_dead") { }
class spell_dk_raise_dead_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_raise_dead_SpellScript);
bool Validate(SpellInfo const* spellInfo)
{
if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue())
|| !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_2].CalcValue())
|| !sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT)
|| !sSpellMgr->GetSpellInfo(SPELL_DK_MASTER_OF_GHOULS))
return false;
return true;
}
bool Load()
{
_result = SPELL_CAST_OK;
_corpse = false;
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
SpellCastResult CheckCast()
{
/// process spell target selection before cast starts
/// targets of effect_1 are used to check cast
GetSpell()->SelectSpellTargets();
/// cleanup spell target map, and fill it again on normal way
GetSpell()->CleanupTargetList();
/// _result is set in spell target selection
return _result;
}
SpellCastResult CheckReagents()
{
/// @workaround: there is no access to castresult of other spells, check it manually
SpellInfo const* reagentSpell = sSpellMgr->GetSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT);
Player* player = GetCaster()->ToPlayer();
if (!player->CanNoReagentCast(reagentSpell))
{
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
{
if (reagentSpell->Reagent[i] <= 0)
continue;
if (!player->HasItemCount(reagentSpell->Reagent[i], reagentSpell->ReagentCount[i]))
{
Spell::SendCastResult(player, reagentSpell, 0, SPELL_FAILED_REAGENTS);
return SPELL_FAILED_DONT_REPORT;
}
}
}
return SPELL_CAST_OK;
}
void CheckTargets(std::list& targets)
{
targets.remove_if(RaiseDeadCheck(GetCaster()->ToPlayer()));
if (targets.empty())
{
if (GetSpell()->getState() == SPELL_STATE_PREPARING)
_result = CheckReagents();
return;
}
WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
_corpse = true;
}
void CheckTarget(WorldObject*& target)
{
// Don't add caster to target map, if we found a corpse to raise dead
if (_corpse)
target = NULL;
}
void ConsumeReagents()
{
// No corpse found, take reagents
if (!_corpse)
GetCaster()->CastSpell(GetCaster(), SPELL_DK_RAISE_DEAD_USE_REAGENT, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST));
}
uint32 GetGhoulSpellId()
{
// Do we have talent Master of Ghouls?
if (GetCaster()->HasAura(SPELL_DK_MASTER_OF_GHOULS))
// summon as pet
return GetSpellInfo()->Effects[EFFECT_2].CalcValue();
// or guardian
return GetSpellInfo()->Effects[EFFECT_1].CalcValue();
}
void HandleRaiseDead(SpellEffIndex /*effIndex*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(GetGhoulSpellId());
SpellCastTargets targets;
targets.SetDst(*GetHitUnit());
GetCaster()->CastSpell(targets, spellInfo, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCaster()->GetGUID());
GetCaster()->ToPlayer()->RemoveSpellCooldown(GetSpellInfo()->Id, true);
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead_SpellScript::CheckCast);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTarget, EFFECT_2, TARGET_UNIT_CASTER);
OnCast += SpellCastFn(spell_dk_raise_dead_SpellScript::ConsumeReagents);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY);
}
private:
SpellCastResult _result;
bool _corpse;
};
SpellScript* GetSpellScript() const
{
return new spell_dk_raise_dead_SpellScript();
}
};
// 59754 Rune Tap - Party
class spell_dk_rune_tap_party : public SpellScriptLoader
{
public:
spell_dk_rune_tap_party() : SpellScriptLoader("spell_dk_rune_tap_party") { }
class spell_dk_rune_tap_party_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_rune_tap_party_SpellScript);
void CheckTargets(std::list& targets)
{
targets.remove(GetCaster());
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party_SpellScript::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_rune_tap_party_SpellScript();
}
};
// 50421 - Scent of Blood
class spell_dk_scent_of_blood : public SpellScriptLoader
{
public:
spell_dk_scent_of_blood() : SpellScriptLoader("spell_dk_scent_of_blood") { }
class spell_dk_scent_of_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_scent_of_blood_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCENT_OF_BLOOD))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_DK_SCENT_OF_BLOOD, true, NULL, aurEff);
GetTarget()->RemoveAuraFromStack(GetSpellInfo()->Id);
}
void Register()
{
OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_scent_of_blood_AuraScript();
}
};
// 55090 - Scourge Strike (55265, 55270, 55271)
class spell_dk_scourge_strike : public SpellScriptLoader
{
public:
spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { }
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
float multiplier;
uint64 guid;
bool Load()
{
multiplier = 1.0f;
guid = 0;
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCOURGE_STRIKE_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
uint8 mode = caster->GetAuraEffectDummy(SPELL_DK_GLYPH_OF_SCOURGE_STRIKE) ? 2 : 0;
float disease_amt = GetEffectValue();
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0))
AddPct(disease_amt, aurEff->GetAmount());
multiplier = disease_amt * unitTarget->GetDiseasesByCaster(caster->GetGUID(), mode) / 100.0f;
guid = unitTarget->GetGUID();
}
}
void HandleAfterHit()
{
Unit* caster = GetCaster();
if (Unit *unitTarget = ObjectAccessor::GetUnit(*caster, guid))
{
int32 bp = GetHitDamage() * multiplier;
caster->CastCustomSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
// Xinef: Shadowmourne hack (scourge strike trigger proc disabled...)
if (roll_chance_i(75) && caster->FindMap() && !caster->FindMap()->IsBattlegroundOrArena() && caster->HasAura(71903) && !caster->HasAura(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF))
{
caster->CastSpell(caster, SPELL_SHADOWMOURNE_SOUL_FRAGMENT, true);
// this can't be handled in AuraScript of SoulFragments because we need to know victim
if (Aura* soulFragments = caster->GetAura(SPELL_SHADOWMOURNE_SOUL_FRAGMENT))
{
if (soulFragments->GetStackAmount() >= 10)
{
caster->CastSpell(caster, SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE, true, NULL);
soulFragments->Remove();
}
}
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_scourge_strike_SpellScript();
}
};
// 49145 - Spell Deflection
class spell_dk_spell_deflection : public SpellScriptLoader
{
public:
spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { }
class spell_dk_spell_deflection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_spell_deflection_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// You have a chance equal to your Parry chance
float chance = GetTarget()->GetUnitParryChance();
if (GetTarget()->IsNonMeleeSpellCast(false, false, true) || GetTarget()->HasUnitState(UNIT_STATE_CONTROLLED))
chance = 0.0f;
if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(chance))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_spell_deflection_AuraScript();
}
};
// 55233 - Vampiric Blood
class spell_dk_vampiric_blood : public SpellScriptLoader
{
public:
spell_dk_vampiric_blood() : SpellScriptLoader("spell_dk_vampiric_blood") { }
class spell_dk_vampiric_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_vampiric_blood_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = GetUnitOwner()->CountPctFromMaxHealth(amount);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_vampiric_blood_AuraScript();
}
};
// 52284 - Will of the Necropolis
class spell_dk_will_of_the_necropolis : public SpellScriptLoader
{
public:
spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { }
class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
bool Validate(SpellInfo const* spellInfo)
{
SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1);
if (!firstRankSpellInfo)
return false;
// can't use other spell than will of the necropolis due to spell_ranks dependency
if (!spellInfo->IsRankOf(firstRankSpellInfo))
return false;
uint8 rank = spellInfo->GetRank();
if (!sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true))
return false;
return true;
}
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// min pct of hp is stored in effect 0 of talent spell
uint8 rank = GetSpellInfo()->GetRank();
SpellInfo const* talentProto = sSpellMgr->GetSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank));
int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage());
int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster())));
// Damage that would take you below [effect0] health or taken while you are at [effect0]
if (remainingHp < minHp)
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dk_will_of_the_necropolis_AuraScript();
}
};
void AddSC_deathknight_spell_scripts()
{
// Ours
new spell_dk_wandering_plague();
new spell_dk_raise_ally();
new spell_dk_raise_ally_trigger();
new spell_dk_aotd_taunt();
new spell_dk_death_and_decay();
new spell_dk_master_of_ghouls();
new spell_dk_chains_of_ice();
new spell_dk_bloodworms();
new spell_dk_summon_gargoyle();
new spell_dk_improved_blood_presence_proc();
new spell_dk_wandering_plague_aura();
new spell_dk_rune_of_the_fallen_crusader();
new spell_dk_bone_shield();
new spell_dk_hungering_cold();
new spell_dk_blood_caked_blade();
new spell_dk_dancing_rune_weapon();
new spell_dk_dancing_rune_weapon_visual();
new spell_dk_scent_of_blood_trigger();
new spell_dk_pet_scaling();
// Theirs
new spell_dk_anti_magic_shell_raid();
new spell_dk_anti_magic_shell_self();
new spell_dk_anti_magic_zone();
new spell_dk_blood_boil();
new spell_dk_blood_gorged();
new spell_dk_corpse_explosion();
new spell_dk_death_coil();
new spell_dk_death_gate();
new spell_dk_death_grip();
new spell_dk_death_pact();
new spell_dk_death_strike();
new spell_dk_ghoul_explode();
new spell_dk_icebound_fortitude();
new spell_dk_improved_blood_presence();
new spell_dk_improved_frost_presence();
new spell_dk_improved_unholy_presence();
new spell_dk_pestilence();
new spell_dk_presence();
new spell_dk_raise_dead();
new spell_dk_rune_tap_party();
new spell_dk_scent_of_blood();
new spell_dk_scourge_strike();
new spell_dk_spell_deflection();
new spell_dk_vampiric_blood();
new spell_dk_will_of_the_necropolis();
}