/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef ACORE_COMBATAI_H
#define ACORE_COMBATAI_H
#include "ConditionMgr.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "EventMap.h"
class Creature;
class AggressorAI : public CreatureAI
{
public:
explicit AggressorAI(Creature* c) : CreatureAI(c) {}
void UpdateAI(uint32) override;
static int32 Permissible(Creature const* creature);
};
typedef std::vector SpellVct;
class CombatAI : public CreatureAI
{
public:
explicit CombatAI(Creature* c) : CreatureAI(c) {}
void InitializeAI() override;
void Reset() override;
void JustEngagedWith(Unit* who) override;
void JustDied(Unit* killer) override;
void UpdateAI(uint32 diff) override;
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
protected:
EventMap events;
SpellVct spells;
};
class CasterAI : public CombatAI
{
public:
explicit CasterAI(Creature* c) : CombatAI(c) { m_attackDist = MELEE_RANGE; }
void InitializeAI() override;
void AttackStart(Unit* victim) override { AttackStartCaster(victim, m_attackDist); }
void UpdateAI(uint32 diff) override;
void JustEngagedWith(Unit* /*who*/) override;
private:
float m_attackDist;
};
struct ArcherAI : public CreatureAI
{
public:
explicit ArcherAI(Creature* c);
void AttackStart(Unit* who) override;
void UpdateAI(uint32 diff) override;
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
protected:
float m_minRange;
};
struct TurretAI : public CreatureAI
{
public:
explicit TurretAI(Creature* c);
bool CanAIAttack(Unit const* who) const override;
void AttackStart(Unit* who) override;
void UpdateAI(uint32 diff) override;
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
protected:
float m_minRange;
};
#define VEHICLE_CONDITION_CHECK_TIME 1000
#define VEHICLE_DISMISS_TIME 5000
struct VehicleAI : public CreatureAI
{
public:
explicit VehicleAI(Creature* creature);
void UpdateAI(uint32 diff) override;
void MoveInLineOfSight(Unit*) override {}
void AttackStart(Unit*) override {}
void OnCharmed(bool apply) override;
static int32 Permissible(Creature const* creature);
private:
void LoadConditions();
void CheckConditions(uint32 diff);
ConditionList conditions;
uint32 m_ConditionsTimer;
bool m_DoDismiss;
uint32 m_DismissTimer;
};
#endif