/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_GUARDAI_H #define ACORE_GUARDAI_H #include "ScriptedCreature.h" class Creature; class GuardAI : public ScriptedAI { public: explicit GuardAI(Creature* creature); static int32 Permissible(Creature const* creature); void Reset() override; void EnterEvadeMode(EvadeReason /*why*/) override; void JustDied(Unit* killer) override; }; #endif