/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_TOTEMAI_H #define ACORE_TOTEMAI_H #include "CreatureAI.h" class Creature; class Totem; class TotemAI : public CreatureAI { public: explicit TotemAI(Creature* c); void MoveInLineOfSight(Unit* who) override; void AttackStart(Unit* victim) override; void EnterEvadeMode(EvadeReason /*why*/) override; void SpellHit(Unit* /*caster*/, SpellInfo const* /*spellInfo*/) override; void DoAction(int32 param) override; void UpdateAI(uint32 diff) override; static int32 Permissible(Creature const* creature); private: ObjectGuid i_victimGuid; }; class KillMagnetEvent : public BasicEvent { public: KillMagnetEvent(Unit& self) : _self(self) { } bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override { _self.setDeathState(DeathState::JustDied); return true; } protected: Unit& _self; }; #endif