/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_GAMEOBJECTAIFACTORY_H #define ACORE_GAMEOBJECTAIFACTORY_H #include "FactoryHolder.h" #include "GameObjectAI.h" typedef FactoryHolder GameObjectAICreator; struct SelectableGameObjectAI : public GameObjectAICreator, public Permissible { SelectableGameObjectAI(std::string const& name) : GameObjectAICreator(name), Permissible() { } }; template struct GameObjectAIFactory : public SelectableGameObjectAI { GameObjectAIFactory(std::string const& name) : SelectableGameObjectAI(name) { } GameObjectAI* Create(GameObject* go) const override { return new REAL_GO_AI(go); } int32 Permit(GameObject const* go) const override { return REAL_GO_AI::Permissible(go); } }; typedef GameObjectAICreator::FactoryHolderRegistry GameObjectAIRegistry; #define sGameObjectAIRegistry GameObjectAIRegistry::instance() #endif