/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef ACORE_SMARTSCRIPTMGR_H
#define ACORE_SMARTSCRIPTMGR_H
#include "Common.h"
#include "Creature.h"
#include "DBCStores.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Optional.h"
#include "SpellMgr.h"
#include
#include "WaypointMgr.h"
typedef uint32 SAIBool;
enum eSmartAI
{
SMART_EVENT_PARAM_COUNT = 4,
SMART_ACTION_PARAM_COUNT = 6,
SMART_SUMMON_COUNTER = 0xFFFFFF,
SMART_ESCORT_LAST_OOC_POINT = 0xFFFFFF,
SMART_RANDOM_POINT = 0xFFFFFE,
SMART_ESCORT_TARGETS = 0xFFFFFF
};
enum SMART_EVENT_PHASE
{
SMART_EVENT_PHASE_ALWAYS = 0,
SMART_EVENT_PHASE_1 = 1,
SMART_EVENT_PHASE_2 = 2,
SMART_EVENT_PHASE_3 = 3,
SMART_EVENT_PHASE_4 = 4,
SMART_EVENT_PHASE_5 = 5,
SMART_EVENT_PHASE_6 = 6,
SMART_EVENT_PHASE_7 = 7,
SMART_EVENT_PHASE_8 = 8,
SMART_EVENT_PHASE_9 = 9,
SMART_EVENT_PHASE_10 = 10,
SMART_EVENT_PHASE_11 = 11,
SMART_EVENT_PHASE_12 = 12,
SMART_EVENT_PHASE_MAX = 13,
SMART_EVENT_PHASE_COUNT = 12
};
enum SMART_EVENT_PHASE_BITS
{
SMART_EVENT_PHASE_ALWAYS_BIT = 0,
SMART_EVENT_PHASE_1_BIT = 1,
SMART_EVENT_PHASE_2_BIT = 2,
SMART_EVENT_PHASE_3_BIT = 4,
SMART_EVENT_PHASE_4_BIT = 8,
SMART_EVENT_PHASE_5_BIT = 16,
SMART_EVENT_PHASE_6_BIT = 32,
SMART_EVENT_PHASE_7_BIT = 64,
SMART_EVENT_PHASE_8_BIT = 128,
SMART_EVENT_PHASE_9_BIT = 256,
SMART_EVENT_PHASE_10_BIT = 512,
SMART_EVENT_PHASE_11_BIT = 1024,
SMART_EVENT_PHASE_12_BIT = 2048,
SMART_EVENT_PHASE_ALL = SMART_EVENT_PHASE_1_BIT + SMART_EVENT_PHASE_2_BIT + SMART_EVENT_PHASE_3_BIT + SMART_EVENT_PHASE_4_BIT + SMART_EVENT_PHASE_5_BIT + SMART_EVENT_PHASE_6_BIT + SMART_EVENT_PHASE_7_BIT + SMART_EVENT_PHASE_8_BIT + SMART_EVENT_PHASE_9_BIT + SMART_EVENT_PHASE_10_BIT + SMART_EVENT_PHASE_11_BIT + SMART_EVENT_PHASE_12_BIT
};
const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
{
{SMART_EVENT_PHASE_1, SMART_EVENT_PHASE_1_BIT },
{SMART_EVENT_PHASE_2, SMART_EVENT_PHASE_2_BIT },
{SMART_EVENT_PHASE_3, SMART_EVENT_PHASE_3_BIT },
{SMART_EVENT_PHASE_4, SMART_EVENT_PHASE_4_BIT },
{SMART_EVENT_PHASE_5, SMART_EVENT_PHASE_5_BIT },
{SMART_EVENT_PHASE_6, SMART_EVENT_PHASE_6_BIT },
{SMART_EVENT_PHASE_7, SMART_EVENT_PHASE_7_BIT },
{SMART_EVENT_PHASE_8, SMART_EVENT_PHASE_8_BIT },
{SMART_EVENT_PHASE_9, SMART_EVENT_PHASE_9_BIT },
{SMART_EVENT_PHASE_10, SMART_EVENT_PHASE_10_BIT },
{SMART_EVENT_PHASE_11, SMART_EVENT_PHASE_11_BIT },
{SMART_EVENT_PHASE_12, SMART_EVENT_PHASE_12_BIT }
};
enum SMART_EVENT
{
SMART_EVENT_UPDATE_IC = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_UPDATE_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_HEALTH_PCT = 2, // HPMin%, HPMax%, RepeatMin, RepeatMax
SMART_EVENT_MANA_PCT = 3, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
SMART_EVENT_AGGRO = 4, // NONE
SMART_EVENT_KILL = 5, // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3
SMART_EVENT_DEATH = 6, // NONE
SMART_EVENT_EVADE = 7, // NONE
SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_RANGE = 9, // min, max, repeatMin, repeatMax, rangeMin, rangeMax
SMART_EVENT_OOC_LOS = 10, // HostilityMode, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
SMART_EVENT_VICTIM_CASTING = 13, // RepeatMin, RepeatMax, spellid
SMART_EVENT_FRIENDLY_HEALTH = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
SMART_EVENT_FRIENDLY_IS_CC = 15, // Radius, RepeatMin, RepeatMax
SMART_EVENT_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax, onlyInCombat
SMART_EVENT_SUMMONED_UNIT = 17, // CreatureId(0 all), CooldownMin, CooldownMax
SMART_EVENT_TARGET_MANA_PCT = 18, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
SMART_EVENT_ACCEPTED_QUEST = 19, // QuestID (0 = any), CooldownMin, CooldownMax
SMART_EVENT_REWARD_QUEST = 20, // QuestID (0 = any), CooldownMin, CooldownMax
SMART_EVENT_REACHED_HOME = 21, // NONE
SMART_EVENT_RECEIVE_EMOTE = 22, // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3
SMART_EVENT_HAS_AURA = 23, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
SMART_EVENT_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
SMART_EVENT_RESET = 25, // Called after combat, when the creature respawn and spawn.
SMART_EVENT_IC_LOS = 26, // HostilityMode, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
SMART_EVENT_CHARMED = 29, // onRemove (0 - on apply, 1 - on remove)
SMART_EVENT_CHARMED_TARGET = 30, // NONE
SMART_EVENT_SPELLHIT_TARGET = 31, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED = 32, // MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED_TARGET = 33, // MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_MOVEMENTINFORM = 34, // MovementType(any), PointID, PathId(0 - any)
SMART_EVENT_SUMMON_DESPAWNED = 35, // Entry, CooldownMin, CooldownMax
SMART_EVENT_CORPSE_REMOVED = 36, // NONE
SMART_EVENT_AI_INIT = 37, // NONE
SMART_EVENT_DATA_SET = 38, // Id, Value, CooldownMin, CooldownMax
SMART_EVENT_ESCORT_START = 39, // PointId(0any), pathID(0any)
SMART_EVENT_ESCORT_REACHED = 40, // PointId(0any), pathID(0any)
SMART_EVENT_TRANSPORT_ADDPLAYER = 41, // NONE
SMART_EVENT_TRANSPORT_ADDCREATURE = 42, // Entry (0 any)
SMART_EVENT_TRANSPORT_REMOVE_PLAYER = 43, // NONE
SMART_EVENT_TRANSPORT_RELOCATE = 44, // PointId
SMART_EVENT_INSTANCE_PLAYER_ENTER = 45, // Team (0 any), CooldownMin, CooldownMax
SMART_EVENT_AREATRIGGER_ONTRIGGER = 46, // TriggerId(0 any)
SMART_EVENT_QUEST_ACCEPTED = 47, // none
SMART_EVENT_QUEST_OBJ_COMPLETION = 48, // none
SMART_EVENT_QUEST_COMPLETION = 49, // none
SMART_EVENT_QUEST_REWARDED = 50, // none
SMART_EVENT_QUEST_FAIL = 51, // none
SMART_EVENT_TEXT_OVER = 52, // GroupId from creature_text, creature entry who talks (0 any)
SMART_EVENT_RECEIVE_HEAL = 53, // MinHeal, MaxHeal, CooldownMin, CooldownMax
SMART_EVENT_JUST_SUMMONED = 54, // none
SMART_EVENT_ESCORT_PAUSED = 55, // PointId(0any), pathID(0any)
SMART_EVENT_ESCORT_RESUMED = 56, // PointId(0any), pathID(0any)
SMART_EVENT_ESCORT_STOPPED = 57, // PointId(0any), pathID(0any)
SMART_EVENT_ESCORT_ENDED = 58, // PointId(0any), pathID(0any)
SMART_EVENT_TIMED_EVENT_TRIGGERED = 59, // id
SMART_EVENT_UPDATE = 60, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_LINK = 61, // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
SMART_EVENT_GOSSIP_SELECT = 62, // menuID, actionID
SMART_EVENT_JUST_CREATED = 63, // none
SMART_EVENT_GOSSIP_HELLO = 64, // event_para_1 (only) 0 = no filter set, always execute action, 1 = GossipHello only filter set, skip action if reportUse, 2 = reportUse only filter set, skip action if GossipHello
SMART_EVENT_FOLLOW_COMPLETED = 65, // none
SMART_EVENT_EVENT_PHASE_CHANGE = 66, // event phase mask (<= SMART_EVENT_PHASE_ALL)
SMART_EVENT_IS_BEHIND_TARGET = 67, // min, max, repeatMin, repeatMax, rangeMin, rangeMax
SMART_EVENT_GAME_EVENT_START = 68, // game_event.Entry
SMART_EVENT_GAME_EVENT_END = 69, // game_event.Entry
SMART_EVENT_GO_STATE_CHANGED = 70, // go state
SMART_EVENT_GO_EVENT_INFORM = 71, // eventId
SMART_EVENT_ACTION_DONE = 72, // eventId (SharedDefines.EventId)
SMART_EVENT_ON_SPELLCLICK = 73, // clicker (unit)
SMART_EVENT_FRIENDLY_HEALTH_PCT = 74, // min, max, repeatMin, repeatMax, hpPct, range
SMART_EVENT_DISTANCE_CREATURE = 75, // guid, entry, distance, repeat
SMART_EVENT_DISTANCE_GAMEOBJECT = 76, // guid, entry, distance, repeat
SMART_EVENT_COUNTER_SET = 77, // id, value, cooldownMin, cooldownMax
SMART_EVENT_SCENE_START = 78, // don't use on 3.3.5a
SMART_EVENT_SCENE_TRIGGER = 79, // don't use on 3.3.5a
SMART_EVENT_SCENE_CANCEL = 80, // don't use on 3.3.5a
SMART_EVENT_SCENE_COMPLETE = 81, // don't use on 3.3.5a
SMART_EVENT_SUMMONED_UNIT_DIES = 82, // CreatureId(0 all), CooldownMin, CooldownMax
SMART_EVENT_TC_END = 83,
/* AC Custom Events */
SMART_EVENT_AC_START = 100,
SMART_EVENT_NEAR_PLAYERS = 101, // min, radius, first timer, repeatMin, repeatMax
SMART_EVENT_NEAR_PLAYERS_NEGATION = 102, // max, radius, first timer, repeatMin, repeatMax
SMART_EVENT_NEAR_UNIT = 103, // type (0: creature 1: gob), entry, count, range, timer
SMART_EVENT_NEAR_UNIT_NEGATION = 104, // type (0: creature 1: gob), entry, count, range, timer
SMART_EVENT_AREA_CASTING = 105, // min, max, repeatMin, repeatMax, rangeMin, rangeMax
SMART_EVENT_AREA_RANGE = 106, // min, max, repeatMin, repeatMax, rangeMin, rangeMax
SMART_EVENT_SUMMONED_UNIT_EVADE = 107, // CreatureId(0 all), CooldownMin, CooldownMax
SMART_EVENT_WAYPOINT_REACHED = 108, // PointId (0: any), pathId (0: any)
SMART_EVENT_WAYPOINT_ENDED = 109, // PointId (0: any), pathId (0: any)
SMART_EVENT_IS_IN_MELEE_RANGE = 110, // min, max, repeatMin, repeatMax, dist, invert (0: false, 1: true)
SMART_EVENT_AC_END = 111
};
struct SmartEvent
{
SMART_EVENT type;
uint32 event_phase_mask;
uint32 event_chance;
uint32 event_flags;
union
{
struct
{
uint32 min;
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
uint32 rangeMin;
uint32 rangeMax;
} minMaxRepeat;
struct
{
uint32 cooldownMin;
uint32 cooldownMax;
SAIBool playerOnly;
uint32 creature;
} kill;
struct
{
uint32 spell;
uint32 school;
uint32 cooldownMin;
uint32 cooldownMax;
} spellHit;
struct
{
///
/// Hostility mode of the event. 0: hostile, 1: not hostile, 2: any
///
uint32 hostilityMode;
uint32 maxDist;
uint32 cooldownMin;
uint32 cooldownMax;
SAIBool playerOnly;
} los;
struct
{
uint32 type;
uint32 map;
uint32 area;
} respawn;
struct
{
uint32 repeatMin;
uint32 repeatMax;
} minMax;
struct
{
uint32 repeatMin;
uint32 repeatMax;
uint32 spellId;
} targetCasting;
struct
{
uint32 hpDeficit;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendlyHealth;
struct
{
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendlyCC;
struct
{
uint32 spell;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
uint32 onlyInCombat;
} missingBuff;
struct
{
uint32 creature;
uint32 cooldownMin;
uint32 cooldownMax;
} summoned;
struct
{
uint32 quest;
uint32 cooldownMin;
uint32 cooldownMax;
} quest;
struct
{
uint32 emote;
uint32 cooldownMin;
uint32 cooldownMax;
} emote;
struct
{
uint32 spell;
uint32 count;
uint32 repeatMin;
uint32 repeatMax;
} aura;
struct
{
uint32 onRemove;
} charm;
struct
{
uint32 spell;
uint32 count;
uint32 repeatMin;
uint32 repeatMax;
} targetAura;
struct
{
uint32 type;
uint32 id;
uint32 pathId;
} movementInform;
struct
{
uint32 id;
uint32 value;
uint32 cooldownMin;
uint32 cooldownMax;
} dataSet;
struct
{
uint32 pointID;
uint32 pathID;
} waypoint;
struct
{
uint32 creature;
} transportAddCreature;
struct
{
uint32 pointID;
} transportRelocate;
struct
{
uint32 team;
uint32 cooldownMin;
uint32 cooldownMax;
} instancePlayerEnter;
struct
{
uint32 id;
} areatrigger;
struct
{
uint32 textGroupID;
uint32 creatureEntry;
} textOver;
struct
{
uint32 id;
} timedEvent;
struct
{
uint32 filter;
} gossipHello;
struct
{
uint32 sender;
uint32 action;
} gossip;
struct
{
uint32 spell;
uint32 effIndex;
} dummy;
struct
{
uint32 phasemask;
} eventPhaseChange;
struct
{
uint32 gameEventId;
} gameEvent;
struct
{
uint32 state;
} goStateChanged;
struct
{
uint32 eventId;
} eventInform;
struct
{
uint32 eventId;
} doAction;
struct
{
uint32 min;
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
uint32 hpPct;
uint32 radius;
} friendlyHealthPct;
struct
{
uint32 guid;
uint32 entry;
uint32 dist;
uint32 repeat;
} distance;
struct
{
uint32 id;
uint32 value;
uint32 cooldownMin;
uint32 cooldownMax;
} counter;
struct
{
uint32 minCount;
uint32 radius;
uint32 firstTimer;
uint32 repeatMin;
uint32 repeatMax;
} nearPlayer;
struct
{
uint32 maxCount;
uint32 radius;
uint32 firstTimer;
uint32 repeatMin;
uint32 repeatMax;
} nearPlayerNegation;
struct
{
uint32 type;
uint32 entry;
uint32 count;
uint32 range;
uint32 timer;
} nearUnit;
struct
{
uint32 min;
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
uint32 dist;
uint32 invert;
} meleeRange;
struct
{
uint32 type;
uint32 entry;
uint32 count;
uint32 range;
uint32 timer;
} nearUnitNegation;
struct
{
uint32 pointId;
uint32 pathId;
} wpData;
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
uint32 param5;
uint32 param6;
} raw;
};
enum class LOSHostilityMode : uint32
{
Hostile = 0,
NotHostile = 1,
Any = 2,
End
};
};
enum SMART_SCRIPT_RESPAWN_CONDITION
{
SMART_SCRIPT_RESPAWN_CONDITION_NONE = 0,
SMART_SCRIPT_RESPAWN_CONDITION_MAP = 1,
SMART_SCRIPT_RESPAWN_CONDITION_AREA = 2,
SMART_SCRIPT_RESPAWN_CONDITION_END = 3,
};
enum SMART_ACTION
{
SMART_ACTION_NONE = 0, // No action
SMART_ACTION_TALK = 1, // groupID from creature_text, duration to wait before TEXT_OVER event is triggered, use first target from targetlist as invoker, useTalkTarget (0/1) - use target as talk target
SMART_ACTION_SET_FACTION = 2, // FactionId (or 0 for default)
SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
SMART_ACTION_SOUND = 4, // SoundId, onlySelf, distance
SMART_ACTION_PLAY_EMOTE = 5, // EmoteId
SMART_ACTION_FAIL_QUEST = 6, // QuestID
SMART_ACTION_OFFER_QUEST = 7, // QuestID, directAdd
SMART_ACTION_SET_REACT_STATE = 8, // state
SMART_ACTION_ACTIVATE_GOBJECT = 9, //
SMART_ACTION_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3...
SMART_ACTION_CAST = 11, // spellID, castFlags, triggerFlags, targetsLimit
SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID, summonType, duration in ms, attackInvoker, attackScriptOwner, flags(SmartActionSummonCreatureFlags)
SMART_ACTION_THREAT_SINGLE_PCT = 13, // Threat%
SMART_ACTION_THREAT_ALL_PCT = 14, // Threat%
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID
SMART_ACTION_RESERVED_16 = 16, // used on 4.3.4 and higher scripts
SMART_ACTION_SET_EMOTE_STATE = 17, // emoteID
SMART_ACTION_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target
SMART_ACTION_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target
SMART_ACTION_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
SMART_ACTION_ALLOW_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
SMART_ACTION_SET_EVENT_PHASE = 22, // Phase
SMART_ACTION_INC_EVENT_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
SMART_ACTION_EVADE = 24, // No Params
SMART_ACTION_FLEE_FOR_ASSIST = 25, // With Emote
SMART_ACTION_CALL_GROUPEVENTHAPPENS = 26, // QuestID
SMART_ACTION_COMBAT_STOP = 27, // No Params
SMART_ACTION_REMOVEAURASFROMSPELL = 28, // Spellid (0 removes all auras), charges (0 removes aura)
SMART_ACTION_FOLLOW = 29, // Distance (0 = default), Angle (0 = default), EndCreatureEntry, credit, creditType (0monsterkill, 1event)
SMART_ACTION_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3...
SMART_ACTION_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
SMART_ACTION_RESET_GOBJECT = 32, //
SMART_ACTION_CALL_KILLEDMONSTER = 33, // CreatureId,
SMART_ACTION_SET_INST_DATA = 34, // Field, Data
SMART_ACTION_SET_INST_DATA64 = 35, // Field,
SMART_ACTION_UPDATE_TEMPLATE = 36, // Entry, UpdateLevel
SMART_ACTION_DIE = 37, // Milliseconds
SMART_ACTION_SET_IN_COMBAT_WITH_ZONE = 38, // Range (if outside of dungeon)
SMART_ACTION_CALL_FOR_HELP = 39, // Radius, With Emote
SMART_ACTION_SET_SHEATH = 40, // Sheath (0-unarmed, 1-melee, 2-ranged)
SMART_ACTION_FORCE_DESPAWN = 41, // timer
SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat)
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
SMART_ACTION_SET_INGAME_PHASE_MASK = 44, // mask
SMART_ACTION_SET_DATA = 45, // Field, Data (only creature TODO)
SMART_ACTION_MOVE_FORWARD = 46, // distance
SMART_ACTION_SET_VISIBILITY = 47, // on/off
SMART_ACTION_SET_ACTIVE = 48, // on/off
SMART_ACTION_ATTACK_START = 49, //
SMART_ACTION_SUMMON_GO = 50, // GameObjectID, DespawnTime, targetSummon, summonType (0 time or summoner dies/1 time)
SMART_ACTION_KILL_UNIT = 51, //
SMART_ACTION_ACTIVATE_TAXI = 52, // TaxiID
SMART_ACTION_ESCORT_START = 53, // run/walk, pathID, canRepeat, quest, despawntime, reactState
SMART_ACTION_ESCORT_PAUSE = 54, // time
SMART_ACTION_ESCORT_STOP = 55, // despawnTime, quest, fail?
SMART_ACTION_ADD_ITEM = 56, // itemID, count
SMART_ACTION_REMOVE_ITEM = 57, // itemID, count
SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // AITemplateID
SMART_ACTION_SET_RUN = 59, // 0/1
SMART_ACTION_SET_FLY = 60, // 0/1
SMART_ACTION_SET_SWIM = 61, // 0/1
SMART_ACTION_TELEPORT = 62, // mapID,
SMART_ACTION_SET_COUNTER = 63, // id, value, reset (0/1)
SMART_ACTION_STORE_TARGET_LIST = 64, // varID,
SMART_ACTION_ESCORT_RESUME = 65, // none
SMART_ACTION_SET_ORIENTATION = 66, // quick change, random orientation? (0/1), turnAngle
SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
SMART_ACTION_PLAYMOVIE = 68, // entry
SMART_ACTION_MOVE_TO_POS = 69, // PointId (optional x,y,z offset), transport, controlled, ContactDistance
SMART_ACTION_RESPAWN_TARGET = 70, // force / goRespawnTime
SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
SMART_ACTION_CLOSE_GOSSIP = 72, // none
SMART_ACTION_TRIGGER_TIMED_EVENT = 73, // id(>1)
SMART_ACTION_REMOVE_TIMED_EVENT = 74, // id(>1)
SMART_ACTION_ADD_AURA = 75, // spellid, targets
SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT = 76, // WARNING: CAN CRASH CORE, do not use if you dont know what you are doing
SMART_ACTION_RESET_SCRIPT_BASE_OBJECT = 77, // none
SMART_ACTION_CALL_SCRIPT_RESET = 78, // none
SMART_ACTION_SET_RANGED_MOVEMENT = 79, // Distance, angle
SMART_ACTION_CALL_TIMED_ACTIONLIST = 80, // ID (overwrites already running actionlist), stop after combat?(0/1), timer update type(0-OOC, 1-IC, 2-ALWAYS)
SMART_ACTION_SET_NPC_FLAG = 81, // Flags
SMART_ACTION_ADD_NPC_FLAG = 82, // Flags
SMART_ACTION_REMOVE_NPC_FLAG = 83, // Flags
SMART_ACTION_SIMPLE_TALK = 84, // groupID, can be used to make players say groupID, Text_over event is not triggered, whisper can not be used (Target units will say the text)
SMART_ACTION_SELF_CAST = 85, // spellID, castFlags, triggerFlags, targetsLimit
SMART_ACTION_CROSS_CAST = 86, // spellID, castFlags, CasterTargetType, CasterTarget param1, CasterTarget param2, CasterTarget param3, ( + the origonal target fields as Destination target), CasterTargets will cast spellID on all Targets (use with caution if targeting multiple * multiple units)
SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST = 87, // script9 ids 1-9
SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST = 88, // script9 id min, max
SMART_ACTION_RANDOM_MOVE = 89, // maxDist
SMART_ACTION_SET_UNIT_FIELD_BYTES_1 = 90, // bytes, target
SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 = 91, // bytes, target
SMART_ACTION_INTERRUPT_SPELL = 92,
SMART_ACTION_SEND_GO_CUSTOM_ANIM = 93, // anim id
SMART_ACTION_SET_DYNAMIC_FLAG = 94, // Flags
SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // Flags
SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags
SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, selfJump
SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId
SMART_ACTION_GO_SET_LOOT_STATE = 99, // state
SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id
SMART_ACTION_SET_HOME_POS = 101, // SpawnPos
SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1
SMART_ACTION_SET_ROOT = 103, // off/on
SMART_ACTION_SET_GO_FLAG = 104, // Flags
SMART_ACTION_ADD_GO_FLAG = 105, // Flags
SMART_ACTION_REMOVE_GO_FLAG = 106, // Flags
SMART_ACTION_SUMMON_CREATURE_GROUP = 107, // Group, attackInvoker, attackScriptOwner
SMART_ACTION_SET_POWER = 108, // PowerType, newPower
SMART_ACTION_ADD_POWER = 109, // PowerType, newPower
SMART_ACTION_REMOVE_POWER = 110, // PowerType, newPower
SMART_ACTION_GAME_EVENT_STOP = 111, // GameEventId
SMART_ACTION_GAME_EVENT_START = 112, // GameEventId
SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
SMART_ACTION_RISE_UP = 114, // distance
SMART_ACTION_RANDOM_SOUND = 115, // SoundId1, SoundId2, SoundId3, SoundId4, onlySelf, distance
SMART_ACTION_SET_CORPSE_DELAY = 116, // timer
SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
SMART_ACTION_GO_SET_GO_STATE = 118, // state
SMART_ACTION_SET_CAN_FLY = 119, /// @todo: NOT SUPPORTED YET
SMART_ACTION_REMOVE_AURAS_BY_TYPE = 120, /// @todo: NOT SUPPORTED YET
SMART_ACTION_SET_SIGHT_DIST = 121, // sightDistance
SMART_ACTION_FLEE = 122, // fleeTime
SMART_ACTION_ADD_THREAT = 123, // +threat, -threat
SMART_ACTION_LOAD_EQUIPMENT = 124, // id
SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 125, // id min range, id max range
SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 126,
SMART_ACTION_REMOVE_MOVEMENT = 127, /// @todo: NOT SUPPORTED YET
SMART_ACTION_PLAY_ANIMKIT = 128, // don't use on 3.3.5a
SMART_ACTION_SCENE_PLAY = 129, // don't use on 3.3.5a
SMART_ACTION_SCENE_CANCEL = 130, // don't use on 3.3.5a
SMART_ACTION_SPAWN_SPAWNGROUP = 131, /// @todo: NOT SUPPORTED YET
SMART_ACTION_DESPAWN_SPAWNGROUP = 132, /// @todo: NOT SUPPORTED YET
SMART_ACTION_RESPAWN_BY_SPAWNID = 133, /// @todo: NOT SUPPORTED YET
SMART_ACTION_INVOKER_CAST = 134, // spellID, castFlags, triggerFlags, targetsLimit
SMART_ACTION_PLAY_CINEMATIC = 135, // entry
SMART_ACTION_SET_MOVEMENT_SPEED = 136, // movementType, speedInteger, speedFraction
SMART_ACTION_SET_HEALTH_PCT = 142, // percent
SMART_ACTION_TC_END = 199, // placeholder
// AC-only SmartActions:
SMART_ACTION_AC_START = 200, // placeholder
SMART_ACTION_MOVE_TO_POS_TARGET = 201, // pointId
// SMART_ACTION_SET_GO_STATE = 202, // state // Replaced by SMART_ACTION_GO_SET_GO_STATE
SMART_ACTION_EXIT_VEHICLE = 203, // none
SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS = 204, // flags
SMART_ACTION_SET_COMBAT_DISTANCE = 205, // combatDistance
SMART_ACTION_DISMOUNT = 206,
SMART_ACTION_SET_HOVER = 207, // 0/1
SMART_ACTION_ADD_IMMUNITY = 208, // type, id, value
SMART_ACTION_REMOVE_IMMUNITY = 209, // type, id, value
SMART_ACTION_FALL = 210, //
SMART_ACTION_SET_EVENT_FLAG_RESET = 211, // 0/1
SMART_ACTION_STOP_MOTION = 212, // stopMoving, movementExpired
SMART_ACTION_NO_ENVIRONMENT_UPDATE = 213,
SMART_ACTION_ZONE_UNDER_ATTACK = 214,
SMART_ACTION_LOAD_GRID = 215,
SMART_ACTION_MUSIC = 216, // SoundId, onlySelf, type
SMART_ACTION_RANDOM_MUSIC = 217, // SoundId1, SoundId2, SoundId3, SoundId4, onlySelf, type
SMART_ACTION_CUSTOM_CAST = 218, // spellId, castflag, bp0, bp1, bp2
SMART_ACTION_CONE_SUMMON = 219, // entry, duration (0 = perm), dist between rings, dist between earch summon in a row, length of cone, width of cone (angle)
SMART_ACTION_PLAYER_TALK = 220, // acore_string.entry, yell? (0/1)
SMART_ACTION_VORTEX_SUMMON = 221, // entry, duration (0 = perm), spiral scaling, spiral appearance, range max, phi_delta <-- yes confusing math, try it ingame and see, my lovely AC boys!
SMART_ACTION_CU_ENCOUNTER_START = 222, // Resets cooldowns on all targets and removes Heroism debuff(s)
SMART_ACTION_DO_ACTION = 223, // ActionId
SMART_ACTION_ATTACK_STOP = 224, //
SMART_ACTION_SET_GUID = 225, // Sends the invoker's or the base object's own ObjectGuid to target
SMART_ACTION_SCRIPTED_SPAWN = 226, // state, spawnTimerMin, spawnTimerMax, respawnDelay, corpseDelay, dontDespawn
SMART_ACTION_SET_SCALE = 227, // scale
SMART_ACTION_SUMMON_RADIAL = 228, // summonEntry, summonDuration, repetitions, startAngle, stepAngle, dist
SMART_ACTION_PLAY_SPELL_VISUAL = 229, // visualId, visualIdImpact
SMART_ACTION_FOLLOW_GROUP = 230, // followState, followType, dist
SMART_ACTION_SET_ORIENTATION_TARGET = 231, // type, target_type, target_param1, target_param2, target_param3, target_param4
SMART_ACTION_WAYPOINT_START = 232, // pathId, repeat, pathSource
SMART_ACTION_WAYPOINT_DATA_RANDOM = 233, // pathId1, pathId2, repeat
SMART_ACTION_MOVEMENT_STOP = 234, //
SMART_ACTION_MOVEMENT_PAUSE = 235, // timer
SMART_ACTION_MOVEMENT_RESUME = 236, // timerOverride
SMART_ACTION_WORLD_SCRIPT = 237, // eventId, param
SMART_ACTION_DISABLE_REWARD = 238, // reputation 0/1, loot 0/1
SMART_ACTION_AC_END = 239, // placeholder
};
enum class SmartActionSummonCreatureFlags
{
None = 0,
PersonalSpawn = 1,
PreferUnit = 2,
All = PersonalSpawn | PreferUnit
};
DEFINE_ENUM_FLAG(SmartActionSummonCreatureFlags);
struct SmartAction
{
SMART_ACTION type;
union
{
struct
{
uint32 textGroupID;
uint32 duration;
SAIBool useTalkTarget;
uint32 delay;
} talk;
struct
{
uint32 textGroupID;
uint32 duration;
} simpleTalk;
struct
{
uint32 factionID;
} faction;
struct
{
uint32 creature;
uint32 model;
} morphOrMount;
struct
{
uint32 sound;
SAIBool onlySelf;
uint32 distance;
} sound;
struct
{
uint32 sound1;
uint32 sound2;
uint32 sound3;
uint32 sound4;
SAIBool onlySelf;
uint32 distance;
} randomSound;
struct
{
uint32 sound;
uint32 onlySelf;
uint32 type;
} music;
struct
{
uint32 sound1;
uint32 sound2;
uint32 sound3;
uint32 sound4;
uint32 onlySelf;
uint32 type;
} randomMusic;
struct
{
uint32 emote;
} emote;
struct
{
uint32 quest;
} quest;
struct
{
uint32 questID;
SAIBool directAdd;
} questOffer;
struct
{
uint32 state;
} react;
struct
{
std::array emotes;
} randomEmote;
struct
{
uint32 spell;
uint32 castFlags;
uint32 triggerFlags;
uint32 targetsLimit;
} cast;
struct
{
uint32 spell;
uint32 flags;
uint32 targetType;
uint32 targetParam1;
uint32 targetParam2;
uint32 targetParam3;
} crossCast;
struct
{
uint32 alternative;
} activateObject;
struct
{
uint32 range;
} combatZone;
struct
{
uint32 creature;
uint32 type;
uint32 duration;
SAIBool attackInvoker;
uint32 attackScriptOwner;
uint32 flags; // SmartActionSummonCreatureFlags
} summonCreature;
struct
{
uint32 threatINC;
uint32 threatDEC;
} threatPCT;
struct
{
uint32 threatINC;
uint32 threatDEC;
} threat;
struct
{
SAIBool attack;
} autoAttack;
struct
{
SAIBool move;
} combatMove;
struct
{
uint32 phase;
} setEventPhase;
struct
{
uint32 inc;
uint32 dec;
} incEventPhase;
struct
{
uint32 spell;
} addAura;
struct
{
uint32 spell;
uint32 charges;
} removeAura;
struct
{
uint32 dist;
uint32 angle;
uint32 entry;
uint32 credit;
uint32 creditType;
uint32 aliveState;
} follow;
struct
{
std::array phases;
} randomPhase;
struct
{
uint32 phaseMin;
uint32 phaseMax;
} randomPhaseRange;
struct
{
uint32 creature;
} killedMonster;
struct
{
uint32 field;
uint32 data;
uint32 type;
} setInstanceData;
struct
{
uint32 field;
} setInstanceData64;
struct
{
uint32 creature;
SAIBool updateLevel;
} updateTemplate;
struct
{
uint32 milliseconds;
} die;
struct
{
uint32 range;
SAIBool withEmote;
} callHelp;
struct
{
uint32 sheath;
} setSheath;
struct
{
uint32 delay;
uint32 forceRespawnTimer;
SAIBool removeObjectFromWorld;
} forceDespawn;
struct
{
uint32 minHP;
uint32 percent;
} invincHP;
struct
{
uint32 mask;
} ingamePhaseMask;
struct
{
uint32 field;
uint32 data;
} setData;
struct
{
uint32 distance;
} moveRandom;
struct
{
SAIBool state;
} visibility;
struct
{
uint32 state;
} setActive;
struct
{
uint32 entry;
uint32 despawnTime;
uint32 targetsummon;
uint32 summonType;
} summonGO;
struct
{
uint32 id;
} taxi;
struct
{
uint32 forcedMovement;
uint32 pathID;
SAIBool repeat;
uint32 quest;
uint32 despawnTime;
uint32 reactState;
} wpStart;
struct
{
uint32 delay;
} wpPause;
struct
{
uint32 despawnTime;
uint32 quest;
SAIBool fail;
} wpStop;
struct
{
uint32 entry;
uint32 count;
} item;
struct
{
uint32 id;
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
uint32 param5;
} installTtemplate;
struct
{
SAIBool run;
} setRun;
struct
{
SAIBool fly;
uint32 speed;
uint32 disableGravity;
} setFly;
struct
{
SAIBool swim;
} setSwim;
struct
{
uint32 mapID;
} teleport;
struct
{
uint32 counterId;
uint32 value;
SAIBool reset;
uint32 subtract;
} setCounter;
struct
{
uint32 id;
} storeTargets;
struct
{
uint32 id;
uint32 min;
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
uint32 chance;
} timeEvent;
struct
{
uint32 entry;
} movie;
struct
{
uint32 entry;
uint32 mask;
std::array slots;
} equip;
struct
{
uint32 flag;
uint32 type;
} unitFlag;
struct
{
uint32 flag;
} flag;
struct
{
uint32 byte1;
uint32 type;
} setunitByte;
struct
{
uint32 byte1;
uint32 type;
} delunitByte;
struct
{
uint32 id;
uint32 timerType;
SAIBool allowOverride;
} timedActionList;
struct
{
std::array actionLists;
} randTimedActionList;
struct
{
uint32 idMin;
uint32 idMax;
} randRangeTimedActionList;
struct
{
SAIBool withDelayed;
uint32 spell_id;
SAIBool withInstant;
} interruptSpellCasting;
struct
{
uint32 anim;
} sendGoCustomAnim;
struct
{
uint32 speedxy;
uint32 speedz;
uint32 selfJump;
} jump;
struct
{
uint32 flag;
} movementFlag;
struct
{
uint32 withEmote;
} flee;
struct
{
uint32 goRespawnTime;
} RespawnTarget;
struct
{
uint32 pointId;
SAIBool transport;
uint32 controlled;
uint32 ContactDistance;
uint32 combatReach;
SAIBool disableForceDestination;
} moveToPos;
struct
{
uint32 pointId;
SAIBool disableForceDestination;
} moveToPosTarget;
struct
{
uint32 gossipMenuId;
uint32 gossipNpcTextId;
} sendGossipMenu;
struct
{
uint32 state;
} setGoLootState;
struct
{
uint32 id;
} sendTargetToTarget;
struct
{
uint32 distance;
uint32 angle;
} setRangedMovement;
struct
{
SAIBool regenHealth;
} setHealthRegen;
struct
{
SAIBool root;
} setRoot;
struct
{
uint32 flag;
} goFlag;
struct
{
uint32 state;
} goState;
struct
{
uint32 group;
uint32 attackInvoker;
uint32 attackScriptOwner;
} creatureGroup;
struct
{
uint32 powerType;
uint32 newPower;
} power;
struct
{
uint32 id;
} gameEventStop;
struct
{
uint32 id;
} gameEventStart;
struct
{
uint32 pathId1;
uint32 pathId2;
uint32 repeat;
uint32 forcedMovement;
} startClosestWaypoint;
struct
{
uint32 dist;
} combatDistance;
struct
{
uint32 dist;
} sightDistance;
struct
{
uint32 dist;
uint32 reset;
} casterDistance;
struct
{
uint32 spawnPos;
} setHomePos;
struct
{
uint32 id;
SAIBool force;
} loadEquipment;
struct
{
uint32 minId;
uint32 maxId;
} randomTimedEvent;
struct
{
uint32 state;
} setHover;
struct
{
uint32 type;
uint32 id;
uint32 value;
} immunity;
struct
{
uint32 quickChange;
uint32 random;
uint32 turnAngle;
} orientation;
struct
{
uint32 stopMovement;
uint32 movementExpired;
} stopMotion;
struct
{
uint32 summonEntry;
uint32 summonDuration;
uint32 distanceBetweenRings;
uint32 distanceBetweenSummons;
uint32 coneLength;
uint32 coneAngle;
} coneSummon;
struct
{
uint32 textId;
uint32 flag;
} playerTalk;
struct
{
uint32 spell;
uint32 flags;
uint32 bp1;
uint32 bp2;
uint32 bp3;
} castCustom;
struct
{
uint32 summonEntry;
uint32 summonDuration;
uint32 a;
uint32 k;
uint32 r_max;
uint32 phi_delta;
} summonVortex;
struct
{
uint32 actionId;
uint32 isNegative;
uint32 instanceTarget;
} doAction;
struct
{
SAIBool disable;
} disableEvade;
struct
{
uint32 timer;
} corpseDelay;
struct
{
uint32 movementType;
uint32 speedInteger;
uint32 speedFraction;
} movementSpeed;
struct
{
uint32 percent;
} setHealthPct;
struct
{
uint32 entry;
} cinematic;
struct
{
SAIBool invokerGUID;
uint32 index;
} setGuid;
struct
{
SAIBool state;
uint32 spawnTimerMin;
uint32 spawnTimerMax;
uint32 respawnDelay;
uint32 corpseDelay;
SAIBool dontDespawn;
} scriptSpawn;
struct
{
uint32 scale;
} setScale;
struct
{
uint32 summonEntry;
uint32 summonDuration;
uint32 repetitions;
uint32 startAngle;
uint32 stepAngle;
uint32 dist;
} radialSummon;
struct
{
uint32 visualId;
} spellVisual;
struct
{
uint32 followState;
uint32 followType;
uint32 dist;
} followGroup;
struct
{
uint32 type;
uint32 targetType;
uint32 targetParam1;
uint32 targetParam2;
uint32 targetParam3;
uint32 targetParam4;
} orientationTarget;
struct
{
uint32 pathId;
SAIBool repeat;
PathSource pathSource;
} wpData;
struct
{
uint32 pathId1;
uint32 pathId2;
SAIBool repeat;
} wpDataRandom;
struct
{
uint32 timer;
} move;
struct
{
uint32 eventId;
uint32 param;
} worldStateScript;
//! Note for any new future actions
//! All parameters must have type uint32
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
uint32 param5;
uint32 param6;
} raw;
struct
{
SAIBool reputation;
SAIBool loot;
} reward;
};
};
enum SMARTAI_TEMPLATE
{
SMARTAI_TEMPLATE_BASIC = 0, //nothing is preset
SMARTAI_TEMPLATE_CASTER = 1, //spellid, repeatMin, repeatMax, range, manaPCT +JOIN: target_param1 as castFlag
SMARTAI_TEMPLATE_TURRET = 2, //spellid, repeatMin, repeatMax +JOIN: target_param1 as castFlag
SMARTAI_TEMPLATE_PASSIVE = 3,
SMARTAI_TEMPLATE_CAGED_GO_PART = 4, //creatureID, give credit at point end?,
SMARTAI_TEMPLATE_CAGED_NPC_PART = 5, //gameObjectID, despawntime, run?, dist, TextGroupID
SMARTAI_TEMPLATE_END = 6,
};
enum SMARTAI_TARGETS
{
SMART_TARGET_NONE = 0, // NONE
SMART_TARGET_SELF = 1, // Self cast
SMART_TARGET_VICTIM = 2, // Our current target (ie: highest aggro)
SMART_TARGET_HOSTILE_SECOND_AGGRO = 3, // Second highest aggro, maxdist, playerOnly, powerType + 1, missing aura
SMART_TARGET_HOSTILE_LAST_AGGRO = 4, // Dead last on aggro, maxdist, playerOnly, powerType + 1, missing aura
SMART_TARGET_HOSTILE_RANDOM = 5, // Just any random target on our threat list, maxdist, playerOnly, powerType + 1, missing aura
SMART_TARGET_HOSTILE_RANDOM_NOT_TOP = 6, // Any random target except top threat, maxdist, playerOnly, powerType + 1, missing aura
SMART_TARGET_ACTION_INVOKER = 7, // Unit who caused this Event to occur
SMART_TARGET_POSITION = 8, // use xyz from event params
SMART_TARGET_CREATURE_RANGE = 9, // CreatureEntry(0any), minDist, maxDist, alive(0 - both, 1 - alive, 2 - dead)
SMART_TARGET_CREATURE_GUID = 10, // guid, entry
SMART_TARGET_CREATURE_DISTANCE = 11, // CreatureEntry(0any), maxDist, alive(0 - both, 1 - alive, 2 - dead)
SMART_TARGET_STORED = 12, // id, uses pre-stored target(list)
SMART_TARGET_GAMEOBJECT_RANGE = 13, // entry(0any), min, max
SMART_TARGET_GAMEOBJECT_GUID = 14, // guid, entry
SMART_TARGET_GAMEOBJECT_DISTANCE = 15, // entry(0any), maxDist
SMART_TARGET_INVOKER_PARTY = 16, // includePets(0 - false, 1 - true)
SMART_TARGET_PLAYER_RANGE = 17, // min, max, maxCount (maxCount by pussywizard), set target.o to 1 if u want to search for all in range if min, max fails
SMART_TARGET_PLAYER_DISTANCE = 18, // maxDist
SMART_TARGET_CLOSEST_CREATURE = 19, // CreatureEntry(0any), maxDist, dead?
SMART_TARGET_CLOSEST_GAMEOBJECT = 20, // entry(0any), maxDist
SMART_TARGET_CLOSEST_PLAYER = 21, // maxDist
SMART_TARGET_ACTION_INVOKER_VEHICLE = 22, // Unit's vehicle who caused this Event to occur
SMART_TARGET_OWNER_OR_SUMMONER = 23, // Unit's owner or summoner, Use Owner/Charmer of this unit
SMART_TARGET_THREAT_LIST = 24, // All units on creature's threat list, maxdist, playerOnly
SMART_TARGET_CLOSEST_ENEMY = 25, // maxDist, playerOnly
SMART_TARGET_CLOSEST_FRIENDLY = 26, // maxDist, playerOnly
SMART_TARGET_LOOT_RECIPIENTS = 27, // all players that have tagged this creature (for kill credit)
SMART_TARGET_FARTHEST = 28, // maxDist, playerOnly, isInLos, minDist
SMART_TARGET_VEHICLE_PASSENGER = 29, // seat number (vehicle can target it's own accessory)
SMART_TARGET_TC_END = 30, // placeholder
// AC-only SmartTargets:
SMART_TARGET_AC_START = 200, // placeholder
SMART_TARGET_PLAYER_WITH_AURA = 201, // spellId, negation, MaxDist, MinDist, set target.o to a number to random resize the list
SMART_TARGET_RANDOM_POINT = 202, // range, amount (for summoning creature), self als middle (0/1) else use xyz
SMART_TARGET_ROLE_SELECTION = 203, // Range Max, TargetMask (Tanks (1), Healer (2) Damage (4)), resize list
SMART_TARGET_SUMMONED_CREATURES = 204, // Entry
SMART_TARGET_INSTANCE_STORAGE = 205, // Instance data index, Type (creature (1), gameobject (2))
SMART_TARGET_AC_END = 206 // placeholder
};
struct SmartTarget
{
SmartTarget (SMARTAI_TARGETS t = SMART_TARGET_NONE, uint32 p1 = 0, uint32 p2 = 0, uint32 p3 = 0, uint32 p4 = 0)
{
type = t;
raw.param1 = p1;
raw.param2 = p2;
raw.param3 = p3;
raw.param4 = p4;
x = 0.0f;
y = 0.0f;
z = 0.0f;
o = 0.0f;
}
SMARTAI_TARGETS type;
float x, y, z, o;
union
{
// Xinef: allow random selectors to limit distance
struct
{
uint32 maxDist;
SAIBool playerOnly;
uint32 powerType;
uint32 aura;
} hostileRandom;
struct
{
uint32 maxDist;
SAIBool playerOnly;
SAIBool isInLos;
uint32 minDist;
} farthest;
struct
{
uint32 creature;
uint32 minDist;
uint32 maxDist;
uint32 livingState;
} unitRange;
struct
{
uint32 dbGuid;
uint32 entry;
} unitGUID;
struct
{
uint32 maxDist;
uint32 roleMask;
uint32 resize;
} roleSelection;
struct
{
uint32 creature;
uint32 dist;
uint32 livingState;
} unitDistance;
struct
{
uint32 dist;
} playerDistance;
struct
{
uint32 minDist;
uint32 maxDist;
uint32 maxCount;
} playerRange;
struct
{
uint32 id;
} stored;
struct
{
uint32 entry;
uint32 minDist;
uint32 maxDist;
} goRange;
struct
{
uint32 dbGuid;
uint32 entry;
} goGUID;
struct
{
uint32 entry;
uint32 dist;
} goDistance;
struct
{
uint32 entry;
uint32 dist;
SAIBool dead;
} unitClosest;
struct
{
SAIBool useCharmerOrOwner;
} owner;
struct
{
uint32 seatMask;
} vehicle;
struct
{
uint32 maxDist;
} threatList;
struct
{
uint32 entry;
uint32 dist;
uint32 onlySpawned;
} goClosest;
struct
{
uint32 maxDist;
SAIBool playerOnly;
} closestAttackable;
struct
{
uint32 maxDist;
SAIBool playerOnly;
} closestFriendly;
struct
{
uint32 range;
uint32 amount;
uint32 self;
} randomPoint;
struct
{
uint32 spellId;
uint32 negation;
uint32 distMax;
uint32 distMin;
} playerWithAura;
struct
{
uint32 entry;
} summonedCreatures;
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
} raw;
struct
{
uint32 index;
uint32 type;
} instanceStorage;
struct
{
SAIBool includePets;
} invokerParty;
};
};
enum SmartTargetRoleFlags
{
SMART_TARGET_ROLE_FLAG_TANKS = 0x001,
SMART_TARGET_ROLE_FLAG_HEALERS = 0x002,
SMART_TARGET_ROLE_FLAG_DAMAGERS = 0x004
};
enum SmartScriptType
{
SMART_SCRIPT_TYPE_CREATURE = 0, //done
SMART_SCRIPT_TYPE_GAMEOBJECT = 1, //done
SMART_SCRIPT_TYPE_AREATRIGGER = 2, //done
SMART_SCRIPT_TYPE_EVENT = 3, //
SMART_SCRIPT_TYPE_GOSSIP = 4, //
SMART_SCRIPT_TYPE_QUEST = 5, //
SMART_SCRIPT_TYPE_SPELL = 6, //
SMART_SCRIPT_TYPE_TRANSPORT = 7, //
SMART_SCRIPT_TYPE_INSTANCE = 8, //
SMART_SCRIPT_TYPE_TIMED_ACTIONLIST = 9, //
SMART_SCRIPT_TYPE_MAX = 10
};
enum SmartAITypeMaskId
{
SMART_SCRIPT_TYPE_MASK_CREATURE = 1,
SMART_SCRIPT_TYPE_MASK_GAMEOBJECT = 2,
SMART_SCRIPT_TYPE_MASK_AREATRIGGER = 4,
SMART_SCRIPT_TYPE_MASK_EVENT = 8,
SMART_SCRIPT_TYPE_MASK_GOSSIP = 16,
SMART_SCRIPT_TYPE_MASK_QUEST = 32,
SMART_SCRIPT_TYPE_MASK_SPELL = 64,
SMART_SCRIPT_TYPE_MASK_TRANSPORT = 128,
SMART_SCRIPT_TYPE_MASK_INSTANCE = 256,
SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST = 512,
};
const uint32 SmartAITypeMask[SMART_SCRIPT_TYPE_MAX][2] =
{
{SMART_SCRIPT_TYPE_CREATURE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_SCRIPT_TYPE_GAMEOBJECT, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_SCRIPT_TYPE_AREATRIGGER, SMART_SCRIPT_TYPE_MASK_AREATRIGGER },
{SMART_SCRIPT_TYPE_EVENT, SMART_SCRIPT_TYPE_MASK_EVENT },
{SMART_SCRIPT_TYPE_GOSSIP, SMART_SCRIPT_TYPE_MASK_GOSSIP },
{SMART_SCRIPT_TYPE_QUEST, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_SCRIPT_TYPE_SPELL, SMART_SCRIPT_TYPE_MASK_SPELL },
{SMART_SCRIPT_TYPE_TRANSPORT, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_SCRIPT_TYPE_INSTANCE, SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_SCRIPT_TYPE_TIMED_ACTIONLIST, SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST }
};
const uint32 SmartAIEventMask[SMART_EVENT_AC_END][2] =
{
{SMART_EVENT_UPDATE_IC, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST},
{SMART_EVENT_UPDATE_OOC, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_MANA_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_AGGRO, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_KILL, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DEATH, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_EVADE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SPELLHIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_RANGE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_OOC_LOS, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RESPAWN, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_TARGET_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_VICTIM_CASTING, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_HEALTH, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_IS_CC, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_MISSING_BUFF, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SUMMONED_UNIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_TARGET_MANA_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ACCEPTED_QUEST, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_REWARD_QUEST, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_REACHED_HOME, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RECEIVE_EMOTE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_HAS_AURA, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TARGET_BUFFED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RESET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_IC_LOS, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_PASSENGER_BOARDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_PASSENGER_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_CHARMED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_CHARMED_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SPELLHIT_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DAMAGED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DAMAGED_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_MOVEMENTINFORM, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SUMMON_DESPAWNED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_CORPSE_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_AI_INIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_DATA_SET, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_ESCORT_START, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ESCORT_REACHED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TRANSPORT_ADDPLAYER, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_ADDCREATURE, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_REMOVE_PLAYER, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_RELOCATE, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_INSTANCE_PLAYER_ENTER, SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_AREATRIGGER_ONTRIGGER, SMART_SCRIPT_TYPE_MASK_AREATRIGGER },
{SMART_EVENT_QUEST_ACCEPTED, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_OBJ_COMPLETION, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_REWARDED, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_COMPLETION, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_FAIL, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_TEXT_OVER, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_RECEIVE_HEAL, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_JUST_SUMMONED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ESCORT_PAUSED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ESCORT_RESUMED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ESCORT_STOPPED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ESCORT_ENDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TIMED_EVENT_TRIGGERED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_UPDATE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_LINK, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_AREATRIGGER + SMART_SCRIPT_TYPE_MASK_EVENT + SMART_SCRIPT_TYPE_MASK_GOSSIP + SMART_SCRIPT_TYPE_MASK_QUEST + SMART_SCRIPT_TYPE_MASK_SPELL + SMART_SCRIPT_TYPE_MASK_TRANSPORT + SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_GOSSIP_SELECT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_JUST_CREATED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GOSSIP_HELLO, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_FOLLOW_COMPLETED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_EVENT_PHASE_CHANGE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GO_STATE_CHANGED, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GO_EVENT_INFORM, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_ACTION_DONE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ON_SPELLCLICK, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DISTANCE_CREATURE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DISTANCE_GAMEOBJECT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_COUNTER_SET, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{ 0, 0 }, // 78
{ 0, 0 }, // 79
{ 0, 0 }, // 80
{ 0, 0 }, // 81
{SMART_EVENT_SUMMONED_UNIT_DIES, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{ 0, 0 }, // 83
{ 0, 0 }, // 84
{ 0, 0 }, // 85
{ 0, 0 }, // 86
{ 0, 0 }, // 87
{ 0, 0 }, // 88
{ 0, 0 }, // 89
{ 0, 0 }, // 90
{ 0, 0 }, // 91
{ 0, 0 }, // 92
{ 0, 0 }, // 93
{ 0, 0 }, // 94
{ 0, 0 }, // 95
{ 0, 0 }, // 96
{ 0, 0 }, // 97
{ 0, 0 }, // 98
{ 0, 0 }, // 99
{ 0, 0 }, // 100
{SMART_EVENT_NEAR_PLAYERS, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_NEAR_PLAYERS_NEGATION, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_NEAR_UNIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_NEAR_UNIT_NEGATION, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_AREA_CASTING, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_AREA_RANGE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SUMMONED_UNIT_EVADE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_WAYPOINT_REACHED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_ENDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_IS_IN_MELEE_RANGE, SMART_SCRIPT_TYPE_MASK_CREATURE },
};
enum SmartEventFlags
{
SMART_EVENT_FLAG_NOT_REPEATABLE = 0x001, // Event can not repeat
SMART_EVENT_FLAG_DIFFICULTY_0 = 0x002, // Event only occurs in instance difficulty 0
SMART_EVENT_FLAG_DIFFICULTY_1 = 0x004, // Event only occurs in instance difficulty 1
SMART_EVENT_FLAG_DIFFICULTY_2 = 0x008, // Event only occurs in instance difficulty 2
SMART_EVENT_FLAG_DIFFICULTY_3 = 0x010, // Event only occurs in instance difficulty 3
SMART_EVENT_FLAG_RESERVED_5 = 0x020,
SMART_EVENT_FLAG_RESERVED_6 = 0x040,
SMART_EVENT_FLAG_DEBUG_ONLY = 0x080, // Event only occurs in debug build
SMART_EVENT_FLAG_DONT_RESET = 0x100, // Event will not reset in SmartScript::OnReset()
SMART_EVENT_FLAG_WHILE_CHARMED = 0x200, // Event occurs even if AI owner is charmed
SMART_EVENT_FLAG_DIFFICULTY_ALL = (SMART_EVENT_FLAG_DIFFICULTY_0 | SMART_EVENT_FLAG_DIFFICULTY_1 | SMART_EVENT_FLAG_DIFFICULTY_2 | SMART_EVENT_FLAG_DIFFICULTY_3),
SMART_EVENT_FLAGS_ALL = (SMART_EVENT_FLAG_NOT_REPEATABLE | SMART_EVENT_FLAG_DIFFICULTY_ALL | SMART_EVENT_FLAG_RESERVED_5 | SMART_EVENT_FLAG_RESERVED_6 | SMART_EVENT_FLAG_DEBUG_ONLY | SMART_EVENT_FLAG_DONT_RESET | SMART_EVENT_FLAG_WHILE_CHARMED),
// Temp flags, used only at runtime, never stored in DB
SMART_EVENT_FLAG_TEMP_IGNORE_CHANCE_ROLL = 0x40000000, //Event occurs no matter what roll_chance_i(e.event.event_chance) returns.
};
enum SmartCastFlags
{
SMARTCAST_INTERRUPT_PREVIOUS = 0x001, // Interrupt any spell casting
SMARTCAST_TRIGGERED = 0x002, // Triggered (this makes spell cost zero mana and have no cast time)
//CAST_FORCE_CAST = 0x004, // Forces cast even if creature is out of mana or out of range
//CAST_NO_MELEE_IF_OOM = 0x008, // Prevents creature from entering melee if out of mana or out of range
//CAST_FORCE_TARGET_SELF = 0x010, // Forces the target to cast this spell on itself
SMARTCAST_AURA_NOT_PRESENT = 0x020, // Only casts the spell if the target does not have an aura from the spell
SMARTCAST_COMBAT_MOVE = 0x040, // Prevents combat movement if cast successful. Allows movement on range, OOM, LOS
SMARTCAST_THREATLIST_NOT_SINGLE = 0x080, // Only cast if the source's threatlist is higher than one. This includes pets (see Skeram's True Fulfillment)
SMARTCAST_TARGET_POWER_MANA = 0x100, // Only cast if the target has power type mana (e.g. Mana Drain)
SMARTCAST_ENABLE_COMBAT_MOVE_ON_LOS = 0x200,
};
enum SmartFollowType
{
FOLLOW_TYPE_CIRCLE = 1, // 360 degrees around leader, 90 degrees is the maximum angle
FOLLOW_TYPE_SEMI_CIRCLE_BEHIND = 2, // 180 degrees behind leader
FOLLOW_TYPE_SEMI_CIRCLE_FRONT = 3, // 180 degrees in front of leader
FOLLOW_TYPE_LINE = 4, // front -> back -> front -> back
FOLLOW_TYPE_COLUMN = 5, // left -> right -> left -> right
FOLLOW_TYPE_ANGULAR = 6 // geese-like formation 135 and 225 degrees behind leader
};
// one line in DB is one event
struct SmartScriptHolder
{
SmartScriptHolder() : entryOrGuid(0), source_type(SMART_SCRIPT_TYPE_CREATURE)
, event_id(0), link(0), event(), action(), target(), timer(0), priority(DEFAULT_PRIORITY), active(false), runOnce(false)
, enableTimed(false) {}
int32 entryOrGuid;
SmartScriptType source_type;
uint32 event_id;
uint32 link;
SmartEvent event;
SmartAction action;
SmartTarget target;
public:
uint32 GetScriptType() const { return (uint32)source_type; }
uint32 GetEventType() const { return (uint32)event.type; }
uint32 GetActionType() const { return (uint32)action.type; }
uint32 GetTargetType() const { return (uint32)target.type; }
[[nodiscard]] bool IsAreatriggerScript() const { return source_type == SMART_SCRIPT_TYPE_AREATRIGGER; }
uint32 timer;
uint32 priority;
bool active;
bool runOnce;
bool enableTimed;
// Default comparision operator using priority field as first ordering field
bool operator<(SmartScriptHolder const& other) const
{
return std::tie(priority, entryOrGuid, source_type, event_id, link) < std::tie(other.priority, other.entryOrGuid, other.source_type, other.event_id, other.link);
}
static constexpr uint32 DEFAULT_PRIORITY = std::numeric_limits::max();
};
typedef std::vector ObjectVector;
class ObjectGuidVector
{
public:
explicit ObjectGuidVector(ObjectVector const& objectVector) : _objectVector(objectVector)
{
_guidVector.reserve(_objectVector.size());
for (WorldObject* obj : _objectVector)
_guidVector.push_back(obj->GetGUID());
}
ObjectVector const* GetObjectVector(WorldObject const& ref) const
{
UpdateObjects(ref);
return &_objectVector;
}
~ObjectGuidVector() { }
private:
mutable ObjectVector _objectVector;
GuidVector _guidVector;
//sanitize vector using _guidVector
void UpdateObjects(WorldObject const& ref) const
{
_objectVector.clear();
for (ObjectGuid const& guid : _guidVector)
if (WorldObject* obj = ObjectAccessor::GetWorldObject(ref, guid))
_objectVector.push_back(obj);
}
};
typedef std::unordered_map ObjectVectorMap;
class SmartWaypointMgr
{
SmartWaypointMgr() {}
public:
~SmartWaypointMgr();
static SmartWaypointMgr* instance();
void LoadFromDB();
WaypointPath* GetPath(uint32 id)
{
if (waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
else return 0;
}
private:
std::unordered_map waypoint_map;
};
// all events for a single entry
typedef std::vector SmartAIEventList;
typedef std::list SmartAIEventStoredList;
// all events for all entries / guids
typedef std::unordered_map SmartAIEventMap;
class SmartAIMgr
{
SmartAIMgr() {};
public:
~SmartAIMgr() {};
static SmartAIMgr* instance();
void LoadSmartAIFromDB();
void CheckIfSmartAIInDatabaseExists();
SmartAIEventList GetScript(int32 entry, SmartScriptType type)
{
SmartAIEventList temp;
if (mEventMap[uint32(type)].find(entry) != mEventMap[uint32(type)].end())
return mEventMap[uint32(type)][entry];
else
{
if (entry > 0) //first search is for guid (negative), do not drop error if not found
LOG_DEBUG("sql.sql", "SmartAIMgr::GetScript: Could not load Script for Entry {} ScriptType {}.", entry, uint32(type));
return temp;
}
}
private:
//event stores
SmartAIEventMap mEventMap[SMART_SCRIPT_TYPE_MAX];
static bool EventHasInvoker(SMART_EVENT event);
bool IsEventValid(SmartScriptHolder& e);
bool IsTargetValid(SmartScriptHolder const& e);
/*inline bool IsTargetValid(SmartScriptHolder e, int32 target)
{
if (target < SMART_TARGET_NONE || target >= SMART_TARGET_END)
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses invalid Target type {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), target);
return false;
}
return true;
}*/
bool IsMinMaxValid(SmartScriptHolder const& e, uint32 min, uint32 max)
{
if (max < min)
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses min/max params wrong ({}/{}), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), min, max);
return false;
}
return true;
}
/*inline bool IsPercentValid(SmartScriptHolder e, int32 pct)
{
if (pct < -100 || pct > 100)
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} has invalid Percent set ({}), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), pct);
return false;
}
return true;
}*/
bool NotNULL(SmartScriptHolder const& e, uint32 data)
{
if (!data)
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} Parameter can not be nullptr, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
return true;
}
bool IsCreatureValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sObjectMgr->GetCreatureTemplate(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent Creature entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsQuestValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sObjectMgr->GetQuestTemplate(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent Quest entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsGameObjectValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sObjectMgr->GetGameObjectTemplate(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent GameObject entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsSpellValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sSpellMgr->GetSpellInfo(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent Spell entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsItemValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sItemStore.LookupEntry(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent Item entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsTextEmoteValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sEmotesTextStore.LookupEntry(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent Text Emote entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsEmoteValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sEmotesStore.LookupEntry(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent Emote entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsAreaTriggerValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sObjectMgr->GetAreaTrigger(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent AreaTrigger entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsSoundValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sSoundEntriesStore.LookupEntry(entry))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent Sound entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
static bool IsSAIBoolValid(SmartScriptHolder const& e, SAIBool value);
static bool IsTextValid(SmartScriptHolder const& e, uint32 id);
static bool CheckUnusedEventParams(SmartScriptHolder const& e);
static bool CheckUnusedActionParams(SmartScriptHolder const& e);
static bool CheckUnusedTargetParams(SmartScriptHolder const& e);
};
#define sSmartScriptMgr SmartAIMgr::instance()
#define sSmartWaypointMgr SmartWaypointMgr::instance()
#endif