/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CharacterCache.h"
#include "ArenaTeam.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "Player.h"
#include "Timer.h"
#include "World.h"
#include
namespace
{
std::unordered_map _characterCacheStore;
std::unordered_map _characterCacheByNameStore;
}
CharacterCache* CharacterCache::instance()
{
static CharacterCache instance;
return &instance;
}
/**
* @brief Loads several pieces of information on server startup with the GUID
* There is no further database query necessary.
* These are a number of methods that work into the calling function.
*
* @param guid Requires a guid to call
* @return Name, Gender, Race, Class and Level of player character
* Example Usage:
* @code
* CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(GUID);
* if (!characterInfo)
* return;
*
* std::string playerName = characterInfo->Name;
* uint8 playerGender = characterInfo->Sex;
* uint8 playerRace = characterInfo->Race;
* uint8 playerClass = characterInfo->Class;
* uint8 playerLevel = characterInfo->Level;
* @endcode
**/
void CharacterCache::LoadCharacterCacheStorage()
{
_characterCacheStore.clear();
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level FROM characters");
if (!result)
{
LOG_INFO("server.loading", "No character name data loaded, empty query!");
return;
}
do
{
Field* fields = result->Fetch();
AddCharacterCacheEntry(ObjectGuid::Create(fields[0].Get()) /*guid*/, fields[2].Get() /*account*/, fields[1].Get() /*name*/,
fields[4].Get() /*gender*/, fields[3].Get() /*race*/, fields[5].Get() /*class*/, fields[6].Get() /*level*/);
} while (result->NextRow());
QueryResult mailCountResult = CharacterDatabase.Query("SELECT receiver, COUNT(receiver) FROM mail GROUP BY receiver");
if (mailCountResult)
{
do
{
Field* fields = mailCountResult->Fetch();
UpdateCharacterMailCount(ObjectGuid(HighGuid::Player, fields[0].Get()), static_cast(fields[1].Get()), true);
} while (mailCountResult->NextRow());
}
LOG_INFO("server.loading", ">> Loaded Character Infos For {} Characters in {} ms", _characterCacheStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void CharacterCache::RefreshCacheEntry(uint32 lowGuid)
{
QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level FROM characters WHERE guid = {}", lowGuid);
if (!result)
{
return;
}
do
{
Field* fields = result->Fetch();
DeleteCharacterCacheEntry(ObjectGuid::Create(lowGuid), fields[1].Get());
AddCharacterCacheEntry(ObjectGuid::Create(fields[0].Get()) /*guid*/, fields[2].Get() /*account*/, fields[1].Get() /*name*/, fields[4].Get() /*gender*/, fields[3].Get() /*race*/, fields[5].Get() /*class*/, fields[6].Get() /*level*/);
} while (result->NextRow());
QueryResult mailCountResult = CharacterDatabase.Query("SELECT receiver, COUNT(receiver) FROM mail WHERE receiver = {} GROUP BY receiver", lowGuid);
if (mailCountResult)
{
do
{
Field* fields = mailCountResult->Fetch();
UpdateCharacterMailCount(ObjectGuid(HighGuid::Player, fields[0].Get()), static_cast(fields[1].Get()), true);
} while (mailCountResult->NextRow());
}
}
/*
Modifying functions
*/
void CharacterCache::AddCharacterCacheEntry(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
{
CharacterCacheEntry& data = _characterCacheStore[guid];
data.Guid = guid;
data.Name = name;
data.AccountId = accountId;
data.Race = race;
data.Sex = gender;
data.Class = playerClass;
data.Level = level;
data.GuildId = 0; // Will be set in guild loading or guild setting
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
{
data.ArenaTeamId[i] = 0; // Will be set in arena teams loading
}
// Fill Name to Guid Store
_characterCacheByNameStore[name] = &data;
}
void CharacterCache::DeleteCharacterCacheEntry(ObjectGuid const& guid, std::string const& name)
{
_characterCacheStore.erase(guid);
_characterCacheByNameStore.erase(name);
}
void CharacterCache::UpdateCharacterData(ObjectGuid const& guid, std::string const& name, Optional gender /*= {}*/, Optional race /*= {}*/)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
return;
std::string oldName = itr->second.Name;
itr->second.Name = name;
if (gender)
{
itr->second.Sex = *gender;
}
if (race)
{
itr->second.Race = *race;
}
//WorldPackets::Misc::InvalidatePlayer packet(guid);
//sWorld->SendGlobalMessage(packet.Write());
// Correct name -> pointer storage
_characterCacheByNameStore.erase(oldName);
_characterCacheByNameStore[name] = &itr->second;
}
void CharacterCache::UpdateCharacterLevel(ObjectGuid const& guid, uint8 level)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return;
}
itr->second.Level = level;
}
void CharacterCache::UpdateCharacterAccountId(ObjectGuid const& guid, uint32 accountId)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return;
}
itr->second.AccountId = accountId;
}
void CharacterCache::UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return;
}
itr->second.GuildId = guildId;
}
void CharacterCache::UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return;
}
itr->second.ArenaTeamId[slot] = arenaTeamId;
}
void CharacterCache::UpdateCharacterMailCount(ObjectGuid const& guid, int8 count, bool update)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return;
}
if (update)
{
itr->second.MailCount = count;
return;
}
// Let's be safe and prevent overflow
if (!itr->second.MailCount && count < 0)
{
return;
}
itr->second.MailCount += count;
}
void CharacterCache::UpdateCharacterGroup(ObjectGuid const& guid, ObjectGuid groupGUID)
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return;
}
itr->second.GroupGuid = groupGUID;
}
/*
Getters
*/
bool CharacterCache::HasCharacterCacheEntry(ObjectGuid const& guid) const
{
return _characterCacheStore.find(guid) != _characterCacheStore.end();
}
CharacterCacheEntry const* CharacterCache::GetCharacterCacheByGuid(ObjectGuid const& guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr != _characterCacheStore.end())
{
return &itr->second;
}
return nullptr;
}
CharacterCacheEntry const* CharacterCache::GetCharacterCacheByName(std::string const& name) const
{
auto itr = _characterCacheByNameStore.find(name);
if (itr != _characterCacheByNameStore.end())
{
return itr->second;
}
return nullptr;
}
ObjectGuid CharacterCache::GetCharacterGuidByName(std::string const& name) const
{
auto itr = _characterCacheByNameStore.find(name);
if (itr != _characterCacheByNameStore.end())
{
return itr->second->Guid;
}
return ObjectGuid::Empty;
}
bool CharacterCache::GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return false;
}
name = itr->second.Name;
return true;
}
uint32 CharacterCache::GetCharacterTeamByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return 0;
}
return Player::TeamIdForRace(itr->second.Race);
}
uint32 CharacterCache::GetCharacterAccountIdByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return 0;
}
return itr->second.AccountId;
}
uint32 CharacterCache::GetCharacterAccountIdByName(std::string const& name) const
{
auto itr = _characterCacheByNameStore.find(name);
if (itr != _characterCacheByNameStore.end())
{
return itr->second->AccountId;
}
return 0;
}
uint8 CharacterCache::GetCharacterLevelByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return 0;
}
return itr->second.Level;
}
ObjectGuid::LowType CharacterCache::GetCharacterGuildIdByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return 0;
}
return itr->second.GuildId;
}
uint32 CharacterCache::GetCharacterArenaTeamIdByGuid(ObjectGuid guid, uint8 type) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return 0;
}
return itr->second.ArenaTeamId[type];
}
ObjectGuid CharacterCache::GetCharacterGroupGuidByGuid(ObjectGuid guid) const
{
auto itr = _characterCacheStore.find(guid);
if (itr == _characterCacheStore.end())
{
return ObjectGuid::Empty;
}
return itr->second.GroupGuid;
}