/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _WHO_LISTCACHE_H_
#define _WHO_LISTCACHE_H_
#include "Common.h"
#include "ObjectGuid.h"
#include "SharedDefines.h"
class WhoListPlayerInfo
{
public:
WhoListPlayerInfo(ObjectGuid guid, TeamId team, AccountTypes security, uint8 level, uint8 clss, uint8 race, uint32 zoneid, uint8 gender, bool visible, std::wstring const& widePlayerName,
std::wstring const& wideGuildName, std::string const& playerName, std::string const& guildName) :
_guid(guid),
_team(team),
_security(security),
_level(level),
_class(clss),
_race(race),
_zoneid(zoneid),
_gender(gender),
_visible(visible),
_widePlayerName(widePlayerName),
_wideGuildName(wideGuildName),
_playerName(playerName),
_guildName(guildName) { }
ObjectGuid GetGuid() const { return _guid; }
TeamId GetTeamId() const { return _team; }
AccountTypes GetSecurity() const { return _security; }
uint8 GetLevel() const { return _level; }
uint8 GetClass() const { return _class; }
uint8 GetRace() const { return _race; }
uint32 GetZoneId() const { return _zoneid; }
uint8 GetGender() const { return _gender; }
bool IsVisible() const { return _visible; }
std::wstring const& GetWidePlayerName() const { return _widePlayerName; }
std::wstring const& GetWideGuildName() const { return _wideGuildName; }
std::string const& GetPlayerName() const { return _playerName; }
std::string const& GetGuildName() const { return _guildName; }
private:
ObjectGuid _guid;
TeamId _team;
AccountTypes _security;
uint8 _level;
uint8 _class;
uint8 _race;
uint32 _zoneid;
uint8 _gender;
bool _visible;
std::wstring _widePlayerName;
std::wstring _wideGuildName;
std::string _playerName;
std::string _guildName;
};
using WhoListInfoVector = std::vector;
class AC_GAME_API WhoListCacheMgr
{
WhoListCacheMgr() = default;
~WhoListCacheMgr() = default;
WhoListCacheMgr(WhoListCacheMgr const&) = delete;
WhoListCacheMgr(WhoListCacheMgr&&) = delete;
WhoListCacheMgr& operator= (WhoListCacheMgr const&) = delete;
WhoListCacheMgr& operator= (WhoListCacheMgr&&) = delete;
public:
static WhoListCacheMgr* instance();
void Update();
WhoListInfoVector const& GetWhoList() const { return _whoListStorage; }
protected:
WhoListInfoVector _whoListStorage;
};
#define sWhoListCacheMgr WhoListCacheMgr::instance()
#endif