/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "M2Stores.h"
#include "Containers.h"
#include "DBCStores.h"
#include "Log.h"
#include "M2Structure.h"
#include "World.h"
#include
#include
typedef std::vector FlyByCameraCollection;
std::unordered_map sFlyByCameraStore;
// Convert the geomoetry from a spline value, to an actual WoW XYZ
G3D::Vector3 TranslateLocation(G3D::Vector4 const* DBCPosition, G3D::Vector3 const* basePosition, G3D::Vector3 const* splineVector)
{
G3D::Vector3 work;
float x = basePosition->x + splineVector->x;
float y = basePosition->y + splineVector->y;
float z = basePosition->z + splineVector->z;
float const distance = std::sqrt((x * x) + (y * y));
float angle = std::atan2(x, y) - DBCPosition->w;
if (angle < 0)
angle += 2 * float(M_PI);
work.x = DBCPosition->x + (distance * sin(angle));
work.y = DBCPosition->y + (distance * cos(angle));
work.z = DBCPosition->z + z;
return work;
}
// Number of cameras not used. Multiple cameras never used in 3.3.5
bool readCamera(M2Camera const* cam, uint32 buffSize, M2Header const* header, CinematicCameraEntry const* dbcentry)
{
char const* buffer = reinterpret_cast(header);
FlyByCameraCollection cameras;
FlyByCameraCollection targetcam;
G3D::Vector4 DBCData;
DBCData.x = dbcentry->Origin.X;
DBCData.y = dbcentry->Origin.Y;
DBCData.z = dbcentry->Origin.Z;
DBCData.w = dbcentry->OriginFacing;
// Read target locations, only so that we can calculate orientation
for (uint32 k = 0; k < cam->target_positions.timestamps.number; ++k)
{
// Extract Target positions
if (cam->target_positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
return false;
M2Array const* targTsArray = reinterpret_cast(buffer + cam->target_positions.timestamps.offset_elements);
if (targTsArray->offset_elements + sizeof(uint32) > buffSize || cam->target_positions.values.offset_elements + sizeof(M2Array) > buffSize)
return false;
uint32 const* targTimestamps = reinterpret_cast(buffer + targTsArray->offset_elements);
M2Array const* targArray = reinterpret_cast(buffer + cam->target_positions.values.offset_elements);
if (targArray->offset_elements + sizeof(M2SplineKey) > buffSize)
return false;
M2SplineKey const* targPositions = reinterpret_cast const*>(buffer + targArray->offset_elements);
// Read the data for this set
uint32 currPos = targArray->offset_elements;
for (uint32 i = 0; i < targTsArray->number; ++i)
{
if (currPos + sizeof(M2SplineKey) > buffSize)
return false;
// Translate co-ordinates
G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->target_position_base, &targPositions->p0);
// Add to vector
FlyByCamera thisCam;
thisCam.timeStamp = targTimestamps[i];
thisCam.locations.Relocate(newPos.x, newPos.y, newPos.z, 0.0f);
targetcam.push_back(thisCam);
targPositions++;
currPos += sizeof(M2SplineKey);
}
}
// Read camera positions and timestamps (translating first position of 3 only, we don't need to translate the whole spline)
for (uint32 k = 0; k < cam->positions.timestamps.number; ++k)
{
// Extract Camera positions for this set
if (cam->positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
return false;
M2Array const* posTsArray = reinterpret_cast(buffer + cam->positions.timestamps.offset_elements);
if (posTsArray->offset_elements + sizeof(uint32) > buffSize || cam->positions.values.offset_elements + sizeof(M2Array) > buffSize)
return false;
uint32 const* posTimestamps = reinterpret_cast(buffer + posTsArray->offset_elements);
M2Array const* posArray = reinterpret_cast(buffer + cam->positions.values.offset_elements);
if (posArray->offset_elements + sizeof(M2SplineKey) > buffSize)
return false;
M2SplineKey const* positions = reinterpret_cast const*>(buffer + posArray->offset_elements);
// Read the data for this set
uint32 currPos = posArray->offset_elements;
for (uint32 i = 0; i < posTsArray->number; ++i)
{
if (currPos + sizeof(M2SplineKey) > buffSize)
return false;
// Translate co-ordinates
G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->position_base, &positions->p0);
// Add to vector
FlyByCamera thisCam;
thisCam.timeStamp = posTimestamps[i];
thisCam.locations.Relocate(newPos.x, newPos.y, newPos.z);
if (targetcam.size() > 0)
{
// Find the target camera before and after this camera
FlyByCamera lastTarget;
FlyByCamera nextTarget;
// Pre-load first item
lastTarget = targetcam[0];
nextTarget = targetcam[0];
for (uint32 j = 0; j < targetcam.size(); ++j)
{
nextTarget = targetcam[j];
if (targetcam[j].timeStamp > posTimestamps[i])
break;
lastTarget = targetcam[j];
}
float x, y, z;
lastTarget.locations.GetPosition(x, y, z);
// Now, the timestamps for target cam and position can be different. So, if they differ we interpolate
if (lastTarget.timeStamp != posTimestamps[i])
{
uint32 timeDiffTarget = nextTarget.timeStamp - lastTarget.timeStamp;
uint32 timeDiffThis = posTimestamps[i] - lastTarget.timeStamp;
float xDiff = nextTarget.locations.GetPositionX() - lastTarget.locations.GetPositionX();
float yDiff = nextTarget.locations.GetPositionY() - lastTarget.locations.GetPositionY();
x = lastTarget.locations.GetPositionX() + (xDiff * (float(timeDiffThis) / float(timeDiffTarget)));
y = lastTarget.locations.GetPositionY() + (yDiff * (float(timeDiffThis) / float(timeDiffTarget)));
}
float xDiff = x - thisCam.locations.GetPositionX();
float yDiff = y - thisCam.locations.GetPositionY();
thisCam.locations.SetOrientation(std::atan2(yDiff, xDiff));
}
cameras.push_back(thisCam);
positions++;
currPos += sizeof(M2SplineKey);
}
}
sFlyByCameraStore[dbcentry->ID] = cameras;
return true;
}
void LoadM2Cameras(std::string const& dataPath)
{
sFlyByCameraStore.clear();
LOG_INFO("server.loading", ">> Loading Cinematic Camera files");
uint32 oldMSTime = getMSTime();
for (CinematicCameraEntry const* dbcentry : sCinematicCameraStore)
{
std::string filenameWork = dataPath;
filenameWork.append(dbcentry->Model);
// Replace slashes (always to forward slash, because boost!)
std::replace(filenameWork.begin(), filenameWork.end(), '\\', '/');
boost::filesystem::path filename = filenameWork;
// Convert to native format
filename.make_preferred();
// Replace mdx to .m2
filename.replace_extension("m2");
std::ifstream m2file(filename.string().c_str(), std::ios::in | std::ios::binary);
if (!m2file.is_open())
continue;
// Get file size
m2file.seekg(0, std::ios::end);
std::streamoff fileSize = m2file.tellg();
// Reject if not at least the size of the header
if (static_cast(fileSize) < sizeof(M2Header))
{
LOG_ERROR("server.loading", "Camera file {} is damaged. File is smaller than header size", filename.string());
m2file.close();
continue;
}
// Read 4 bytes (signature)
m2file.seekg(0, std::ios::beg);
char fileCheck[5];
m2file.read(fileCheck, 4);
fileCheck[4] = 0;
// Check file has correct magic (MD20)
if (strcmp(fileCheck, "MD20"))
{
LOG_ERROR("server.loading", "Camera file {} is damaged. File identifier not found", filename.string());
m2file.close();
continue;
}
// Now we have a good file, read it all into a vector of char's, then close the file.
std::vector buffer(fileSize);
m2file.seekg(0, std::ios::beg);
if (!m2file.read(buffer.data(), fileSize))
{
m2file.close();
continue;
}
m2file.close();
// Read header
M2Header const* header = reinterpret_cast(buffer.data());
if (header->ofsCameras + sizeof(M2Camera) > static_cast(fileSize))
{
LOG_ERROR("server.loading", "Camera file {} is damaged. Camera references position beyond file end", filename.string());
continue;
}
// Get camera(s) - Main header, then dump them.
M2Camera const* cam = reinterpret_cast(buffer.data() + header->ofsCameras);
if (!readCamera(cam, fileSize, header, dbcentry))
LOG_ERROR("server.loading", "Camera file {} is damaged. Camera references position beyond file end", filename.string());
}
LOG_INFO("server.loading", ">> Loaded {} Cinematic Waypoint Sets in {} ms", (uint32)sFlyByCameraStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
std::vector const* GetFlyByCameras(uint32 cinematicCameraId)
{
return Acore::Containers::MapGetValuePtr(sFlyByCameraStore, cinematicCameraId);
}