/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Item.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "ItemEnchantmentMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "StringConvert.h"
#include "Tokenize.h"
#include "WorldPacket.h"
void AddItemsSetItem(Player* player, Item* item)
{
ItemTemplate const* proto = item->GetTemplate();
uint32 setid = proto->ItemSet;
ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
if (!set)
{
LOG_ERROR("sql.sql", "Item set {} for item (id {}) not found, mods not applied.", setid, proto->ItemId);
return;
}
if (set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value)
return;
ItemSetEffect* eff = nullptr;
for (std::size_t x = 0; x < player->ItemSetEff.size(); ++x)
{
if (player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
{
eff = player->ItemSetEff[x];
break;
}
}
if (!eff)
{
eff = new ItemSetEffect();
eff->setid = setid;
std::size_t x = 0;
for (; x < player->ItemSetEff.size(); ++x)
if (!player->ItemSetEff[x])
break;
if (x < player->ItemSetEff.size())
player->ItemSetEff[x] = eff;
else
player->ItemSetEff.push_back(eff);
}
++eff->item_count;
for (uint32 x = 0; x < MAX_ITEM_SET_SPELLS; ++x)
{
if (!set->spells [x])
continue;
//not enough for spell
if (set->items_to_triggerspell[x] > eff->item_count)
continue;
uint32 z = 0;
for (; z < MAX_ITEM_SET_SPELLS; ++z)
if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
break;
if (z < MAX_ITEM_SET_SPELLS)
continue;
//new spell
for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
{
if (!eff->spells[y]) // free slot
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(set->spells[x]);
if (!spellInfo)
{
LOG_ERROR("entities.item", "WORLD: unknown spell id {} in items set {} effects", set->spells[x], setid);
break;
}
// spell casted only if fit form requirement, in other case will casted at form change
if (sScriptMgr->CanItemApplyEquipSpell(player, item))
{
player->ApplyEquipSpell(spellInfo, nullptr, true);
}
eff->spells[y] = spellInfo;
break;
}
}
}
}
void RemoveItemsSetItem(Player* player, ItemTemplate const* proto)
{
uint32 setid = proto->ItemSet;
ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
if (!set)
{
LOG_ERROR("sql.sql", "Item set #{} for item #{} not found, mods not removed.", setid, proto->ItemId);
return;
}
ItemSetEffect* eff = nullptr;
std::size_t setindex = 0;
for (; setindex < player->ItemSetEff.size(); setindex++)
{
if (player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
{
eff = player->ItemSetEff[setindex];
break;
}
}
// can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
if (!eff)
return;
--eff->item_count;
for (uint32 x = 0; x < MAX_ITEM_SET_SPELLS; x++)
{
if (!set->spells[x])
continue;
// enough for spell
if (set->items_to_triggerspell[x] <= eff->item_count)
continue;
for (uint32 z = 0; z < MAX_ITEM_SET_SPELLS; z++)
{
if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
{
// spell can be not active if not fit form requirement
player->ApplyEquipSpell(eff->spells[z], nullptr, false);
eff->spells[z] = nullptr;
break;
}
}
}
if (!eff->item_count) //all items of a set were removed
{
ASSERT(eff == player->ItemSetEff[setindex]);
delete eff;
player->ItemSetEff[setindex] = nullptr;
}
}
bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto)
{
if (!pProto || !pBagProto)
return false;
switch (pBagProto->Class)
{
case ITEM_CLASS_CONTAINER:
{
if (pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER)
{
return true;
}
else
{
if (pProto->Class == ITEM_CLASS_CONTAINER)
{
return false;
}
switch (pBagProto->SubClass)
{
case ITEM_SUBCLASS_SOUL_CONTAINER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS))
return false;
return true;
case ITEM_SUBCLASS_HERB_CONTAINER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS))
return false;
return true;
case ITEM_SUBCLASS_ENCHANTING_CONTAINER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP))
return false;
return true;
case ITEM_SUBCLASS_MINING_CONTAINER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
return false;
return true;
case ITEM_SUBCLASS_ENGINEERING_CONTAINER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP))
return false;
return true;
case ITEM_SUBCLASS_GEM_CONTAINER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS))
return false;
return true;
case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
return false;
return true;
case ITEM_SUBCLASS_INSCRIPTION_CONTAINER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP))
return false;
return true;
default:
return false;
}
}
}
case ITEM_CLASS_QUIVER:
{
if (pProto->Class == ITEM_CLASS_QUIVER)
{
return false;
}
switch (pBagProto->SubClass)
{
case ITEM_SUBCLASS_QUIVER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
return false;
return true;
case ITEM_SUBCLASS_AMMO_POUCH:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS))
return false;
return true;
default:
return false;
}
}
}
return false;
}
Item::Item()
{
m_objectType |= TYPEMASK_ITEM;
m_objectTypeId = TYPEID_ITEM;
m_updateFlag = UPDATEFLAG_LOWGUID;
m_valuesCount = ITEM_END;
m_slot = 0;
uState = ITEM_NEW;
uQueuePos = -1;
m_container = nullptr;
m_lootGenerated = false;
mb_in_trade = false;
m_lastPlayedTimeUpdate = GameTime::GetGameTime().count();
m_refundRecipient = 0;
m_paidMoney = 0;
m_paidExtendedCost = 0;
}
bool Item::Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const* owner)
{
Object::_Create(guidlow, 0, HighGuid::Item);
SetEntry(itemid);
SetObjectScale(1.0f);
SetGuidValue(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : ObjectGuid::Empty);
SetGuidValue(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : ObjectGuid::Empty);
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
if (!itemProto)
return false;
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i, itemProto->Spells[i].SpellCharges);
SetUInt32Value(ITEM_FIELD_DURATION, itemProto->Duration);
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
sScriptMgr->OnItemCreate(this, itemProto, owner);
return true;
}
// Returns true if Item is a bag AND it is not empty.
// Returns false if Item is not a bag OR it is an empty bag.
bool Item::IsNotEmptyBag() const
{
if (Bag const* bag = ToBag())
return !bag->IsEmpty();
return false;
}
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
LOG_DEBUG("entities.player.items", "Item::UpdateDuration Item (Entry: {} Duration {} Diff {})", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);
if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
{
sScriptMgr->OnItemExpire(owner, GetTemplate());
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED, owner); // save new time in database
}
void Item::SaveToDB(CharacterDatabaseTransaction trans)
{
bool isInTransaction = static_cast(trans);
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType guid = GetGUID().GetCounter();
switch (uState)
{
case ITEM_NEW:
case ITEM_CHANGED:
{
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->SetData( index, GetEntry());
stmt->SetData(++index, GetOwnerGUID().GetCounter());
stmt->SetData(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
stmt->SetData(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
stmt->SetData(++index, GetCount());
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_DURATION));
std::ostringstream ssSpells;
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
ssSpells << GetSpellCharges(i) << ' ';
stmt->SetData(++index, ssSpells.str());
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
std::ostringstream ssEnchants;
for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
}
stmt->SetData(++index, ssEnchants.str());
stmt->SetData (++index, GetItemRandomPropertyId());
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->SetData(++index, m_text);
stmt->SetData(++index, guid);
trans->Append(stmt);
if ((uState == ITEM_CHANGED) && IsWrapped())
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
stmt->SetData(0, GetOwnerGUID().GetCounter());
stmt->SetData(1, guid);
trans->Append(stmt);
}
break;
}
case ITEM_REMOVED:
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->SetData(0, guid);
trans->Append(stmt);
if (IsWrapped())
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->SetData(0, guid);
trans->Append(stmt);
}
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
delete this;
return;
}
case ITEM_UNCHANGED:
break;
}
SetState(ITEM_UNCHANGED);
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
}
bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '{}'", guid);
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(guid, 0, HighGuid::Item);
// Set entry, MUST be before proto check
SetEntry(entry);
SetObjectScale(1.0f);
ItemTemplate const* proto = GetTemplate();
if (!proto)
{
LOG_ERROR("entities.item", "Invalid entry {} for item {}. Refusing to load.", GetEntry(), GetGUID().ToString());
return false;
}
// set owner (not if item is only loaded for gbank/auction/mail
if (owner_guid)
SetOwnerGUID(owner_guid);
bool need_save = false; // need explicit save data at load fixes
SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create(fields[0].Get()));
SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Create(fields[1].Get()));
SetCount(fields[2].Get());
uint32 duration = fields[3].Get();
SetUInt32Value(ITEM_FIELD_DURATION, duration);
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (duration == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
need_save = true;
}
std::vector tokens = Acore::Tokenize(fields[4].Get(), ' ', false);
if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
{
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (Optional charges = Acore::StringTo(tokens[i]))
SetSpellCharges(i, *charges);
else
LOG_ERROR("entities.item", "Invalid charge info '{}' for item {}, charge data not loaded.", tokens.at(i), GetGUID().ToString());
}
}
SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].Get());
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND && sScriptMgr->CanApplySoulboundFlag(this, proto))
{
ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_SOULBOUND, false);
need_save = true;
}
std::string enchants = fields[6].Get();
if (!_LoadIntoDataField(fields[6].Get(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET))
{
LOG_WARN("entities.item", "Invalid enchantment data '{}' for item {}. Forcing partial load.", fields[6].Get(), GetGUID().ToString());
}
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].Get());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
UpdateItemSuffixFactor();
uint32 durability = fields[8].Get();
SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
// update max durability (and durability) if need
// xinef: do not overwrite durability for wrapped items!!
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
if (durability > proto->MaxDurability && !IsWrapped())
{
SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
need_save = true;
}
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].Get());
SetText(fields[10].Get());
if (need_save) // normal item changed state set not work at loading
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
stmt->SetData(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->SetData(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->SetData(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->SetData(3, guid);
CharacterDatabase.Execute(stmt);
}
return true;
}
/*static*/
void Item::DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
{
sScriptMgr->OnGlobalItemDelFromDB(trans, itemGuid);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->SetData(0, itemGuid);
trans->Append(stmt);
}
void Item::DeleteFromDB(CharacterDatabaseTransaction trans)
{
DeleteFromDB(trans, GetGUID().GetCounter());
}
/*static*/
void Item::DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->SetData(0, itemGuid);
trans->Append(stmt);
}
void Item::DeleteFromInventoryDB(CharacterDatabaseTransaction trans)
{
DeleteFromInventoryDB(trans, GetGUID().GetCounter());
}
ItemTemplate const* Item::GetTemplate() const
{
return sObjectMgr->GetItemTemplate(GetEntry());
}
Player* Item::GetOwner()const
{
return ObjectAccessor::FindPlayer(GetOwnerGUID());
}
// Legacy / Shortcut
uint32 Item::GetSkill()
{
return GetTemplate()->GetSkill();
}
uint32 Item::GetSpell()
{
ItemTemplate const* proto = GetTemplate();
switch (proto->Class)
{
case ITEM_CLASS_WEAPON:
switch (proto->SubClass)
{
case ITEM_SUBCLASS_WEAPON_AXE:
return 196;
case ITEM_SUBCLASS_WEAPON_AXE2:
return 197;
case ITEM_SUBCLASS_WEAPON_BOW:
return 264;
case ITEM_SUBCLASS_WEAPON_GUN:
return 266;
case ITEM_SUBCLASS_WEAPON_MACE:
return 198;
case ITEM_SUBCLASS_WEAPON_MACE2:
return 199;
case ITEM_SUBCLASS_WEAPON_POLEARM:
return 200;
case ITEM_SUBCLASS_WEAPON_SWORD:
return 201;
case ITEM_SUBCLASS_WEAPON_SWORD2:
return 202;
case ITEM_SUBCLASS_WEAPON_STAFF:
return 227;
case ITEM_SUBCLASS_WEAPON_DAGGER:
return 1180;
case ITEM_SUBCLASS_WEAPON_THROWN:
return 2567;
case ITEM_SUBCLASS_WEAPON_SPEAR:
return 3386;
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
return 5011;
case ITEM_SUBCLASS_WEAPON_WAND:
return 5009;
default:
return 0;
}
case ITEM_CLASS_ARMOR:
switch (proto->SubClass)
{
case ITEM_SUBCLASS_ARMOR_CLOTH:
return 9078;
case ITEM_SUBCLASS_ARMOR_LEATHER:
return 9077;
case ITEM_SUBCLASS_ARMOR_MAIL:
return 8737;
case ITEM_SUBCLASS_ARMOR_PLATE:
return 750;
case ITEM_SUBCLASS_ARMOR_SHIELD:
return 9116;
default:
return 0;
}
}
return 0;
}
int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
{
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
if (!itemProto)
return 0;
// item must have one from this field values not null if it can have random enchantments
if ((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
return 0;
// item can have not null only one from field values
if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
{
LOG_ERROR("sql.sql", "Item template {} have RandomProperty == {} and RandomSuffix == {}, but must have one from field =0", itemProto->ItemId, itemProto->RandomProperty, itemProto->RandomSuffix);
return 0;
}
// RandomProperty case
if (itemProto->RandomProperty)
{
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
if (!random_id)
{
LOG_ERROR("sql.sql", "Enchantment id #{} used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId);
return 0;
}
return random_id->ID;
}
// RandomSuffix case
else
{
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
ItemRandomSuffixEntry const* random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
if (!random_id)
{
LOG_ERROR("sql.sql", "Enchantment id #{} used but it doesn't have records in sItemRandomSuffixStore.", randomPropId);
return 0;
}
return -int32(random_id->ID);
}
}
void Item::SetItemRandomProperties(int32 randomPropId)
{
if (!randomPropId)
return;
if (randomPropId > 0)
{
ItemRandomPropertiesEntry const* item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
if (item_rand)
{
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
{
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID);
SetState(ITEM_CHANGED, GetOwner());
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
SetEnchantment(EnchantmentSlot(i), item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
}
}
else
{
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
if (item_rand)
{
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
!GetItemSuffixFactor())
{
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, -int32(item_rand->ID));
UpdateItemSuffixFactor();
SetState(ITEM_CHANGED, GetOwner());
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
SetEnchantment(EnchantmentSlot(i), item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
}
}
}
void Item::UpdateItemSuffixFactor()
{
uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
if (GetItemSuffixFactor() == suffixFactor)
return;
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, suffixFactor);
}
void Item::SetState(ItemUpdateState state, Player* forplayer)
{
if (uState == ITEM_NEW && state == ITEM_REMOVED)
{
// pretend the item never existed
if (forplayer)
{
RemoveFromUpdateQueueOf(forplayer);
forplayer->DeleteRefundReference(GetGUID());
}
delete this;
return;
}
if (state != ITEM_UNCHANGED)
{
// new items must stay in new state until saved
if (uState != ITEM_NEW)
uState = state;
if (forplayer)
AddToUpdateQueueOf(forplayer);
}
else
{
// unset in queue
// the item must be removed from the queue manually
uQueuePos = -1;
uState = ITEM_UNCHANGED;
}
}
void Item::AddToUpdateQueueOf(Player* player)
{
if (IsInUpdateQueue())
return;
ASSERT(player);
if (player->GetGUID() != GetOwnerGUID())
{
LOG_DEBUG("entities.player.items", "Item::AddToUpdateQueueOf - Owner's guid ({}) and player's guid ({}) don't match!", GetOwnerGUID().ToString(), player->GetGUID().ToString());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue.push_back(this);
uQueuePos = player->m_itemUpdateQueue.size() - 1;
}
void Item::RemoveFromUpdateQueueOf(Player* player)
{
if (!IsInUpdateQueue())
return;
ASSERT(player);
if (player->GetGUID() != GetOwnerGUID())
{
LOG_DEBUG("entities.player.items", "Item::RemoveFromUpdateQueueOf - Owner's guid ({}) and player's guid ({}) don't match!", GetOwnerGUID().ToString(), player->GetGUID().ToString());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue[uQueuePos] = nullptr;
uQueuePos = -1;
}
uint8 Item::GetBagSlot() const
{
return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
}
bool Item::IsEquipped() const
{
return !IsInBag() && m_slot < EQUIPMENT_SLOT_END;
}
bool Item::CanBeTraded(bool mail, bool trade) const
{
if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!IsBOPTradable() || !trade)))
return false;
if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
return false;
if (Player* owner = GetOwner())
{
if (owner->CanUnequipItem(GetPos(), false) != EQUIP_ERR_OK)
return false;
// Xinef: check if item is looted now
if (owner->GetLootGUID() == GetGUID())
return false;
}
if (IsBoundByTempEnchant()) // pussywizard
return false;
if ((!mail || !IsBoundAccountWide()) && IsBoundByEnchant())
return false;
return true;
}
bool Item::HasEnchantRequiredSkill(Player const* player) const
{
// Check all enchants for required skill
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
return false;
return true;
}
uint32 Item::GetEnchantRequiredLevel() const
{
uint32 level = 0;
// Check all enchants for required level
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredLevel > level)
level = enchantEntry->requiredLevel;
return level;
}
bool Item::IsBoundByEnchant() const
{
// Check all enchants for soulbound
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
return true;
return false;
}
bool Item::IsBoundByTempEnchant() const
{
if (uint32 enchant_id = GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
return true;
return false;
}
InventoryResult Item::CanBeMergedPartlyWith(ItemTemplate const* proto) const
{
// not allow merge looting currently items
if (m_lootGenerated)
return EQUIP_ERR_ALREADY_LOOTED;
// check item type
if (GetEntry() != proto->ItemId)
return EQUIP_ERR_ITEM_CANT_STACK;
// check free space (full stacks can't be target of merge
if (GetCount() >= proto->GetMaxStackSize())
return EQUIP_ERR_ITEM_CANT_STACK;
return EQUIP_ERR_OK;
}
bool Item::IsFitToSpellRequirements(SpellInfo const* spellInfo) const
{
ItemTemplate const* proto = GetTemplate();
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
{
// Special case - accept vellum for armor/weapon requirements
if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && proto->IsArmorVellum())
|| (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
if (spellInfo->IsAbilityOfSkillType(SKILL_ENCHANTING)) // only for enchanting spells
return true;
if (spellInfo->EquippedItemClass != int32(proto->Class))
return false; // wrong item class
if (spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass
{
if ((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
return false; // subclass not present in mask
}
}
if (spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
{
// Special case - accept weapon type for main and offhand requirements
if (proto->InventoryType == INVTYPE_WEAPON &&
(spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) ||
spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND)))
return true;
else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
return false; // inventory type not present in mask
}
return true;
}
void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster /*= ObjectGuid::Empty*/)
{
// Better lost small time at check in comparison lost time at item save to DB.
if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
return;
Player* owner = GetOwner();
if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT)
{
if (uint32 oldEnchant = GetEnchantmentId(slot))
owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), ObjectGuid::Empty, GetEntry(), oldEnchant);
if (id)
owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id);
}
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id);
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
SetState(ITEM_CHANGED, owner);
}
void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner)
{
if (GetEnchantmentDuration(slot) == duration)
return;
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
SetState(ITEM_CHANGED, owner);
// Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
}
void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
{
if (GetEnchantmentCharges(slot) == charges)
return;
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
SetState(ITEM_CHANGED, GetOwner());
}
void Item::ClearEnchantment(EnchantmentSlot slot)
{
if (!GetEnchantmentId(slot))
return;
for (uint8 x = 0; x < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++x)
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + x, 0);
SetState(ITEM_CHANGED, GetOwner());
}
bool Item::GemsFitSockets() const
{
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
{
uint8 SocketColor = GetTemplate()->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
if (!SocketColor) // no socket slot
continue;
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if (!enchant_id) // no gems on this socket
return false;
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!enchantEntry) // invalid gem id on this socket
return false;
uint8 GemColor = 0;
uint32 gemid = enchantEntry->GemID;
if (gemid)
{
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
if (gemProto)
{
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
if (gemProperty)
GemColor = gemProperty->color;
}
}
if (!(GemColor & SocketColor)) // bad gem color on this socket
return false;
}
return true;
}
bool Item::HasSocket() const
{
// There can only be one socket added, and it's always in slot `PRISMATIC_ENCHANTMENT_SLOT`.
// Built-in sockets Socket from upgrade
return this->GetTemplate()->Socket[0].Color || this->GetEnchantmentId(EnchantmentSlot(PRISMATIC_ENCHANTMENT_SLOT));
}
uint8 Item::GetGemCountWithID(uint32 GemID) const
{
uint8 count = 0;
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if (!enchant_id)
continue;
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!enchantEntry)
continue;
if (GemID == enchantEntry->GemID)
++count;
}
return count;
}
uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
{
uint8 count = 0;
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if (!enchant_id)
continue;
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!enchantEntry)
continue;
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
if (!gemProto)
continue;
if (gemProto->ItemLimitCategory == limitCategory)
++count;
}
return count;
}
bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
{
ItemTemplate const* proto = GetTemplate();
return proto && ((proto->Map && proto->Map != cur_mapId) || (proto->Area && proto->Area != cur_zoneId));
}
void Item::SendUpdateSockets()
{
WorldPacket data(SMSG_SOCKET_GEMS_RESULT, 8 + 4 + 4 + 4 + 4);
data << GetGUID();
for (uint32 i = SOCK_ENCHANTMENT_SLOT; i <= BONUS_ENCHANTMENT_SLOT; ++i)
data << uint32(GetEnchantmentId(EnchantmentSlot(i)));
GetOwner()->SendDirectMessage(&data);
}
// Though the client has the information in the item's data field,
// we have to send SMSG_ITEM_TIME_UPDATE to display the remaining
// time.
void Item::SendTimeUpdate(Player* owner)
{
uint32 duration = GetUInt32Value(ITEM_FIELD_DURATION);
if (!duration)
return;
WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8 + 4));
data << GetGUID();
data << uint32(duration);
owner->SendDirectMessage(&data);
}
Item* Item::CreateItem(uint32 item, uint32 count, Player const* player, bool clone, uint32 randomPropertyId)
{
if (count < 1)
return nullptr; //don't create item at zero count
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
{
if (count > pProto->GetMaxStackSize())
count = pProto->GetMaxStackSize();
ASSERT_NODEBUGINFO(count != 0 && "pProto->Stackable == 0 but checked at loading already");
Item* pItem = NewItemOrBag(pProto);
if (pItem->Create(sObjectMgr->GetGenerator().Generate(), item, player))
{
pItem->SetCount(count);
if (!clone)
pItem->SetItemRandomProperties(randomPropertyId ? randomPropertyId : Item::GenerateItemRandomPropertyId(item));
else if (randomPropertyId)
pItem->SetItemRandomProperties(randomPropertyId);
return pItem;
}
else
delete pItem;
}
else
ABORT();
return nullptr;
}
Item* Item::CloneItem(uint32 count, Player const* player) const
{
// player CAN be nullptr in which case we must not update random properties because that accesses player's item update queue
Item* newItem = CreateItem(GetEntry(), count, player, true, player ? GetItemRandomPropertyId() : 0);
if (!newItem)
return nullptr;
newItem->SetUInt32Value(ITEM_FIELD_CREATOR, GetUInt32Value(ITEM_FIELD_CREATOR));
newItem->SetUInt32Value(ITEM_FIELD_GIFTCREATOR, GetUInt32Value(ITEM_FIELD_GIFTCREATOR));
newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS) & ~(ITEM_FIELD_FLAG_REFUNDABLE | ITEM_FIELD_FLAG_BOP_TRADEABLE));
newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
return newItem;
}
bool Item::IsBindedNotWith(Player const* player) const
{
// not binded item
if (!IsSoulBound())
return false;
// own item
if (GetOwnerGUID() == player->GetGUID())
return false;
if (IsBOPTradable())
if (allowedGUIDs.find(player->GetGUID()) != allowedGUIDs.end())
return false;
// BOA item case
if (IsBoundAccountWide())
return false;
return true;
}
void Item::BuildUpdate(UpdateDataMapType& data_map)
{
if (Player* owner = GetOwner())
BuildFieldsUpdate(owner, data_map);
ClearUpdateMask(false);
}
void Item::AddToObjectUpdate()
{
if (Player* owner = GetOwner())
owner->GetMap()->AddUpdateObject(this);
}
void Item::RemoveFromObjectUpdate()
{
if (Player* owner = GetOwner())
owner->GetMap()->RemoveUpdateObject(this);
}
void Item::SaveRefundDataToDB()
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->SetData(0, GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_REFUND_INSTANCE);
stmt->SetData(0, GetGUID().GetCounter());
stmt->SetData(1, GetRefundRecipient());
stmt->SetData(2, GetPaidMoney());
stmt->SetData(3, uint16(GetPaidExtendedCost()));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void Item::DeleteRefundDataFromDB(CharacterDatabaseTransaction* trans)
{
if (trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->SetData(0, GetGUID().GetCounter());
(*trans)->Append(stmt);
}
}
void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, CharacterDatabaseTransaction* trans /*=nullptr*/)
{
if (!IsRefundable())
return;
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
// Following is not applicable in the trading procedure
if (changestate)
SetState(ITEM_CHANGED, owner);
SetRefundRecipient(0);
SetPaidMoney(0);
SetPaidExtendedCost(0);
DeleteRefundDataFromDB(trans);
owner->DeleteRefundReference(GetGUID());
}
void Item::UpdatePlayedTime(Player* owner)
{
/* Here we update our played time
We simply add a number to the current played time,
based on the time elapsed since the last update hereof.
*/
// Get current played time
uint32 current_playtime = GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME);
// Calculate time elapsed since last played time update
time_t curtime = GameTime::GetGameTime().count();
uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate);
uint32 new_playtime = current_playtime + elapsed;
// Check if the refund timer has expired yet
if (new_playtime <= 2 * HOUR)
{
// No? Proceed.
// Update the data field
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, new_playtime);
// Flag as changed to get saved to DB
SetState(ITEM_CHANGED, owner);
// Speaks for itself
m_lastPlayedTimeUpdate = curtime;
return;
}
// Yes
SetNotRefundable(owner);
}
uint32 Item::GetPlayedTime()
{
time_t curtime = GameTime::GetGameTime().count();
uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate);
return GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + elapsed;
}
bool Item::IsRefundExpired()
{
return (GetPlayedTime() > 2 * HOUR);
}
void Item::SetSoulboundTradeable(AllowedLooterSet& allowedLooters)
{
SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE);
allowedGUIDs = allowedLooters;
}
void Item::ClearSoulboundTradeable(Player* currentOwner)
{
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE);
if (allowedGUIDs.empty())
return;
allowedGUIDs.clear();
SetState(ITEM_CHANGED, currentOwner);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
stmt->SetData(0, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
bool Item::CheckSoulboundTradeExpire()
{
// called from owner's update - GetOwner() MUST be valid
if (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2 * HOUR < GetOwner()->GetTotalPlayedTime())
{
ClearSoulboundTradeable(GetOwner());
return true; // remove from tradeable list
}
return false;
}
std::string Item::GetDebugInfo() const
{
std::stringstream sstr;
sstr << Object::GetDebugInfo() << "\n"
<< std::boolalpha
<< "Owner: " << GetOwnerGUID().ToString() << " Count: " << GetCount()
<< " BagSlot: " << std::to_string(GetBagSlot()) << " Slot: " << std::to_string(GetSlot()) << " Equipped: " << IsEquipped();
return sstr.str();
}