/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Item.h" #include "Common.h" #include "DatabaseEnv.h" #include "GameTime.h" #include "ItemEnchantmentMgr.h" #include "ObjectMgr.h" #include "Player.h" #include "ScriptMgr.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "StringConvert.h" #include "Tokenize.h" #include "WorldPacket.h" void AddItemsSetItem(Player* player, Item* item) { ItemTemplate const* proto = item->GetTemplate(); uint32 setid = proto->ItemSet; ItemSetEntry const* set = sItemSetStore.LookupEntry(setid); if (!set) { LOG_ERROR("sql.sql", "Item set {} for item (id {}) not found, mods not applied.", setid, proto->ItemId); return; } if (set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value) return; ItemSetEffect* eff = nullptr; for (std::size_t x = 0; x < player->ItemSetEff.size(); ++x) { if (player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid) { eff = player->ItemSetEff[x]; break; } } if (!eff) { eff = new ItemSetEffect(); eff->setid = setid; std::size_t x = 0; for (; x < player->ItemSetEff.size(); ++x) if (!player->ItemSetEff[x]) break; if (x < player->ItemSetEff.size()) player->ItemSetEff[x] = eff; else player->ItemSetEff.push_back(eff); } ++eff->item_count; for (uint32 x = 0; x < MAX_ITEM_SET_SPELLS; ++x) { if (!set->spells [x]) continue; //not enough for spell if (set->items_to_triggerspell[x] > eff->item_count) continue; uint32 z = 0; for (; z < MAX_ITEM_SET_SPELLS; ++z) if (eff->spells[z] && eff->spells[z]->Id == set->spells[x]) break; if (z < MAX_ITEM_SET_SPELLS) continue; //new spell for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y) { if (!eff->spells[y]) // free slot { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(set->spells[x]); if (!spellInfo) { LOG_ERROR("entities.item", "WORLD: unknown spell id {} in items set {} effects", set->spells[x], setid); break; } // spell casted only if fit form requirement, in other case will casted at form change if (sScriptMgr->CanItemApplyEquipSpell(player, item)) { player->ApplyEquipSpell(spellInfo, nullptr, true); } eff->spells[y] = spellInfo; break; } } } } void RemoveItemsSetItem(Player* player, ItemTemplate const* proto) { uint32 setid = proto->ItemSet; ItemSetEntry const* set = sItemSetStore.LookupEntry(setid); if (!set) { LOG_ERROR("sql.sql", "Item set #{} for item #{} not found, mods not removed.", setid, proto->ItemId); return; } ItemSetEffect* eff = nullptr; std::size_t setindex = 0; for (; setindex < player->ItemSetEff.size(); setindex++) { if (player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid) { eff = player->ItemSetEff[setindex]; break; } } // can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough if (!eff) return; --eff->item_count; for (uint32 x = 0; x < MAX_ITEM_SET_SPELLS; x++) { if (!set->spells[x]) continue; // enough for spell if (set->items_to_triggerspell[x] <= eff->item_count) continue; for (uint32 z = 0; z < MAX_ITEM_SET_SPELLS; z++) { if (eff->spells[z] && eff->spells[z]->Id == set->spells[x]) { // spell can be not active if not fit form requirement player->ApplyEquipSpell(eff->spells[z], nullptr, false); eff->spells[z] = nullptr; break; } } } if (!eff->item_count) //all items of a set were removed { ASSERT(eff == player->ItemSetEff[setindex]); delete eff; player->ItemSetEff[setindex] = nullptr; } } bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto) { if (!pProto || !pBagProto) return false; switch (pBagProto->Class) { case ITEM_CLASS_CONTAINER: { if (pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER) { return true; } else { if (pProto->Class == ITEM_CLASS_CONTAINER) { return false; } switch (pBagProto->SubClass) { case ITEM_SUBCLASS_SOUL_CONTAINER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS)) return false; return true; case ITEM_SUBCLASS_HERB_CONTAINER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS)) return false; return true; case ITEM_SUBCLASS_ENCHANTING_CONTAINER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP)) return false; return true; case ITEM_SUBCLASS_MINING_CONTAINER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)) return false; return true; case ITEM_SUBCLASS_ENGINEERING_CONTAINER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP)) return false; return true; case ITEM_SUBCLASS_GEM_CONTAINER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS)) return false; return true; case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP)) return false; return true; case ITEM_SUBCLASS_INSCRIPTION_CONTAINER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP)) return false; return true; default: return false; } } } case ITEM_CLASS_QUIVER: { if (pProto->Class == ITEM_CLASS_QUIVER) { return false; } switch (pBagProto->SubClass) { case ITEM_SUBCLASS_QUIVER: if (!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS)) return false; return true; case ITEM_SUBCLASS_AMMO_POUCH: if (!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS)) return false; return true; default: return false; } } } return false; } Item::Item() { m_objectType |= TYPEMASK_ITEM; m_objectTypeId = TYPEID_ITEM; m_updateFlag = UPDATEFLAG_LOWGUID; m_valuesCount = ITEM_END; m_slot = 0; uState = ITEM_NEW; uQueuePos = -1; m_container = nullptr; m_lootGenerated = false; mb_in_trade = false; m_lastPlayedTimeUpdate = GameTime::GetGameTime().count(); m_refundRecipient = 0; m_paidMoney = 0; m_paidExtendedCost = 0; } bool Item::Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const* owner) { Object::_Create(guidlow, 0, HighGuid::Item); SetEntry(itemid); SetObjectScale(1.0f); SetGuidValue(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : ObjectGuid::Empty); SetGuidValue(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : ObjectGuid::Empty); ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid); if (!itemProto) return false; SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) SetSpellCharges(i, itemProto->Spells[i].SpellCharges); SetUInt32Value(ITEM_FIELD_DURATION, itemProto->Duration); SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0); sScriptMgr->OnItemCreate(this, itemProto, owner); return true; } // Returns true if Item is a bag AND it is not empty. // Returns false if Item is not a bag OR it is an empty bag. bool Item::IsNotEmptyBag() const { if (Bag const* bag = ToBag()) return !bag->IsEmpty(); return false; } void Item::UpdateDuration(Player* owner, uint32 diff) { if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; LOG_DEBUG("entities.player.items", "Item::UpdateDuration Item (Entry: {} Duration {} Diff {})", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff); if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff) { sScriptMgr->OnItemExpire(owner, GetTemplate()); owner->DestroyItem(GetBagSlot(), GetSlot(), true); return; } SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); SetState(ITEM_CHANGED, owner); // save new time in database } void Item::SaveToDB(CharacterDatabaseTransaction trans) { bool isInTransaction = static_cast(trans); if (!isInTransaction) trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType guid = GetGUID().GetCounter(); switch (uState) { case ITEM_NEW: case ITEM_CHANGED: { uint8 index = 0; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE); stmt->SetData( index, GetEntry()); stmt->SetData(++index, GetOwnerGUID().GetCounter()); stmt->SetData(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter()); stmt->SetData(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter()); stmt->SetData(++index, GetCount()); stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_DURATION)); std::ostringstream ssSpells; for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) ssSpells << GetSpellCharges(i) << ' '; stmt->SetData(++index, ssSpells.str()); stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_FLAGS)); std::ostringstream ssEnchants; for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i) { ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' '; ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' '; ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' '; } stmt->SetData(++index, ssEnchants.str()); stmt->SetData (++index, GetItemRandomPropertyId()); stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_DURABILITY)); stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)); stmt->SetData(++index, m_text); stmt->SetData(++index, guid); trans->Append(stmt); if ((uState == ITEM_CHANGED) && IsWrapped()) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER); stmt->SetData(0, GetOwnerGUID().GetCounter()); stmt->SetData(1, guid); trans->Append(stmt); } break; } case ITEM_REMOVED: { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->SetData(0, guid); trans->Append(stmt); if (IsWrapped()) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); stmt->SetData(0, guid); trans->Append(stmt); } if (!isInTransaction) CharacterDatabase.CommitTransaction(trans); delete this; return; } case ITEM_UNCHANGED: break; } SetState(ITEM_UNCHANGED); if (!isInTransaction) CharacterDatabase.CommitTransaction(trans); } bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry) { // 0 1 2 3 4 5 6 7 8 9 10 //result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '{}'", guid); // create item before any checks for store correct guid // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB Object::_Create(guid, 0, HighGuid::Item); // Set entry, MUST be before proto check SetEntry(entry); SetObjectScale(1.0f); ItemTemplate const* proto = GetTemplate(); if (!proto) { LOG_ERROR("entities.item", "Invalid entry {} for item {}. Refusing to load.", GetEntry(), GetGUID().ToString()); return false; } // set owner (not if item is only loaded for gbank/auction/mail if (owner_guid) SetOwnerGUID(owner_guid); bool need_save = false; // need explicit save data at load fixes SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create(fields[0].Get())); SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Create(fields[1].Get())); SetCount(fields[2].Get()); uint32 duration = fields[3].Get(); SetUInt32Value(ITEM_FIELD_DURATION, duration); // update duration if need, and remove if not need if ((proto->Duration == 0) != (duration == 0)) { SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration); need_save = true; } std::vector tokens = Acore::Tokenize(fields[4].Get(), ' ', false); if (tokens.size() == MAX_ITEM_PROTO_SPELLS) { for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (Optional charges = Acore::StringTo(tokens[i])) SetSpellCharges(i, *charges); else LOG_ERROR("entities.item", "Invalid charge info '{}' for item {}, charge data not loaded.", tokens.at(i), GetGUID().ToString()); } } SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].Get()); // Remove bind flag for items vs NO_BIND set if (IsSoulBound() && proto->Bonding == NO_BIND && sScriptMgr->CanApplySoulboundFlag(this, proto)) { ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_SOULBOUND, false); need_save = true; } std::string enchants = fields[6].Get(); if (!_LoadIntoDataField(fields[6].Get(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET)) { LOG_WARN("entities.item", "Invalid enchantment data '{}' for item {}. Forcing partial load.", fields[6].Get(), GetGUID().ToString()); } SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].Get()); // recalculate suffix factor if (GetItemRandomPropertyId() < 0) UpdateItemSuffixFactor(); uint32 durability = fields[8].Get(); SetUInt32Value(ITEM_FIELD_DURABILITY, durability); // update max durability (and durability) if need // xinef: do not overwrite durability for wrapped items!! SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability); if (durability > proto->MaxDurability && !IsWrapped()) { SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability); need_save = true; } SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].Get()); SetText(fields[10].Get()); if (need_save) // normal item changed state set not work at loading { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD); stmt->SetData(0, GetUInt32Value(ITEM_FIELD_DURATION)); stmt->SetData(1, GetUInt32Value(ITEM_FIELD_FLAGS)); stmt->SetData(2, GetUInt32Value(ITEM_FIELD_DURABILITY)); stmt->SetData(3, guid); CharacterDatabase.Execute(stmt); } return true; } /*static*/ void Item::DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid) { sScriptMgr->OnGlobalItemDelFromDB(trans, itemGuid); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->SetData(0, itemGuid); trans->Append(stmt); } void Item::DeleteFromDB(CharacterDatabaseTransaction trans) { DeleteFromDB(trans, GetGUID().GetCounter()); } /*static*/ void Item::DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM); stmt->SetData(0, itemGuid); trans->Append(stmt); } void Item::DeleteFromInventoryDB(CharacterDatabaseTransaction trans) { DeleteFromInventoryDB(trans, GetGUID().GetCounter()); } ItemTemplate const* Item::GetTemplate() const { return sObjectMgr->GetItemTemplate(GetEntry()); } Player* Item::GetOwner()const { return ObjectAccessor::FindPlayer(GetOwnerGUID()); } // Legacy / Shortcut uint32 Item::GetSkill() { return GetTemplate()->GetSkill(); } uint32 Item::GetSpell() { ItemTemplate const* proto = GetTemplate(); switch (proto->Class) { case ITEM_CLASS_WEAPON: switch (proto->SubClass) { case ITEM_SUBCLASS_WEAPON_AXE: return 196; case ITEM_SUBCLASS_WEAPON_AXE2: return 197; case ITEM_SUBCLASS_WEAPON_BOW: return 264; case ITEM_SUBCLASS_WEAPON_GUN: return 266; case ITEM_SUBCLASS_WEAPON_MACE: return 198; case ITEM_SUBCLASS_WEAPON_MACE2: return 199; case ITEM_SUBCLASS_WEAPON_POLEARM: return 200; case ITEM_SUBCLASS_WEAPON_SWORD: return 201; case ITEM_SUBCLASS_WEAPON_SWORD2: return 202; case ITEM_SUBCLASS_WEAPON_STAFF: return 227; case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180; case ITEM_SUBCLASS_WEAPON_THROWN: return 2567; case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386; case ITEM_SUBCLASS_WEAPON_CROSSBOW: return 5011; case ITEM_SUBCLASS_WEAPON_WAND: return 5009; default: return 0; } case ITEM_CLASS_ARMOR: switch (proto->SubClass) { case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078; case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077; case ITEM_SUBCLASS_ARMOR_MAIL: return 8737; case ITEM_SUBCLASS_ARMOR_PLATE: return 750; case ITEM_SUBCLASS_ARMOR_SHIELD: return 9116; default: return 0; } } return 0; } int32 Item::GenerateItemRandomPropertyId(uint32 item_id) { ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id); if (!itemProto) return 0; // item must have one from this field values not null if it can have random enchantments if ((!itemProto->RandomProperty) && (!itemProto->RandomSuffix)) return 0; // item can have not null only one from field values if ((itemProto->RandomProperty) && (itemProto->RandomSuffix)) { LOG_ERROR("sql.sql", "Item template {} have RandomProperty == {} and RandomSuffix == {}, but must have one from field =0", itemProto->ItemId, itemProto->RandomProperty, itemProto->RandomSuffix); return 0; } // RandomProperty case if (itemProto->RandomProperty) { uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty); ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId); if (!random_id) { LOG_ERROR("sql.sql", "Enchantment id #{} used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId); return 0; } return random_id->ID; } // RandomSuffix case else { uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix); ItemRandomSuffixEntry const* random_id = sItemRandomSuffixStore.LookupEntry(randomPropId); if (!random_id) { LOG_ERROR("sql.sql", "Enchantment id #{} used but it doesn't have records in sItemRandomSuffixStore.", randomPropId); return 0; } return -int32(random_id->ID); } } void Item::SetItemRandomProperties(int32 randomPropId) { if (!randomPropId) return; if (randomPropId > 0) { ItemRandomPropertiesEntry const* item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId); if (item_rand) { if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID)) { SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID); SetState(ITEM_CHANGED, GetOwner()); } for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i) SetEnchantment(EnchantmentSlot(i), item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0], 0, 0); } } else { ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId); if (item_rand) { if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) || !GetItemSuffixFactor()) { SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, -int32(item_rand->ID)); UpdateItemSuffixFactor(); SetState(ITEM_CHANGED, GetOwner()); } for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i) SetEnchantment(EnchantmentSlot(i), item_rand->Enchantment[i - PROP_ENCHANTMENT_SLOT_0], 0, 0); } } } void Item::UpdateItemSuffixFactor() { uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry()); if (GetItemSuffixFactor() == suffixFactor) return; SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, suffixFactor); } void Item::SetState(ItemUpdateState state, Player* forplayer) { if (uState == ITEM_NEW && state == ITEM_REMOVED) { // pretend the item never existed if (forplayer) { RemoveFromUpdateQueueOf(forplayer); forplayer->DeleteRefundReference(GetGUID()); } delete this; return; } if (state != ITEM_UNCHANGED) { // new items must stay in new state until saved if (uState != ITEM_NEW) uState = state; if (forplayer) AddToUpdateQueueOf(forplayer); } else { // unset in queue // the item must be removed from the queue manually uQueuePos = -1; uState = ITEM_UNCHANGED; } } void Item::AddToUpdateQueueOf(Player* player) { if (IsInUpdateQueue()) return; ASSERT(player); if (player->GetGUID() != GetOwnerGUID()) { LOG_DEBUG("entities.player.items", "Item::AddToUpdateQueueOf - Owner's guid ({}) and player's guid ({}) don't match!", GetOwnerGUID().ToString(), player->GetGUID().ToString()); return; } if (player->m_itemUpdateQueueBlocked) return; player->m_itemUpdateQueue.push_back(this); uQueuePos = player->m_itemUpdateQueue.size() - 1; } void Item::RemoveFromUpdateQueueOf(Player* player) { if (!IsInUpdateQueue()) return; ASSERT(player); if (player->GetGUID() != GetOwnerGUID()) { LOG_DEBUG("entities.player.items", "Item::RemoveFromUpdateQueueOf - Owner's guid ({}) and player's guid ({}) don't match!", GetOwnerGUID().ToString(), player->GetGUID().ToString()); return; } if (player->m_itemUpdateQueueBlocked) return; player->m_itemUpdateQueue[uQueuePos] = nullptr; uQueuePos = -1; } uint8 Item::GetBagSlot() const { return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); } bool Item::IsEquipped() const { return !IsInBag() && m_slot < EQUIPMENT_SLOT_END; } bool Item::CanBeTraded(bool mail, bool trade) const { if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!IsBOPTradable() || !trade))) return false; if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty())) return false; if (Player* owner = GetOwner()) { if (owner->CanUnequipItem(GetPos(), false) != EQUIP_ERR_OK) return false; // Xinef: check if item is looted now if (owner->GetLootGUID() == GetGUID()) return false; } if (IsBoundByTempEnchant()) // pussywizard return false; if ((!mail || !IsBoundAccountWide()) && IsBoundByEnchant()) return false; return true; } bool Item::HasEnchantRequiredSkill(Player const* player) const { // Check all enchants for required skill for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue) return false; return true; } uint32 Item::GetEnchantRequiredLevel() const { uint32 level = 0; // Check all enchants for required level for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->requiredLevel > level) level = enchantEntry->requiredLevel; return level; } bool Item::IsBoundByEnchant() const { // Check all enchants for soulbound for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) return true; return false; } bool Item::IsBoundByTempEnchant() const { if (uint32 enchant_id = GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) return true; return false; } InventoryResult Item::CanBeMergedPartlyWith(ItemTemplate const* proto) const { // not allow merge looting currently items if (m_lootGenerated) return EQUIP_ERR_ALREADY_LOOTED; // check item type if (GetEntry() != proto->ItemId) return EQUIP_ERR_ITEM_CANT_STACK; // check free space (full stacks can't be target of merge if (GetCount() >= proto->GetMaxStackSize()) return EQUIP_ERR_ITEM_CANT_STACK; return EQUIP_ERR_OK; } bool Item::IsFitToSpellRequirements(SpellInfo const* spellInfo) const { ItemTemplate const* proto = GetTemplate(); if (spellInfo->EquippedItemClass != -1) // -1 == any item class { // Special case - accept vellum for armor/weapon requirements if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && proto->IsArmorVellum()) || (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && proto->IsWeaponVellum())) if (spellInfo->IsAbilityOfSkillType(SKILL_ENCHANTING)) // only for enchanting spells return true; if (spellInfo->EquippedItemClass != int32(proto->Class)) return false; // wrong item class if (spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass { if ((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0) return false; // subclass not present in mask } } if (spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type { // Special case - accept weapon type for main and offhand requirements if (proto->InventoryType == INVTYPE_WEAPON && (spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) || spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND))) return true; else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0) return false; // inventory type not present in mask } return true; } void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster /*= ObjectGuid::Empty*/) { // Better lost small time at check in comparison lost time at item save to DB. if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; Player* owner = GetOwner(); if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT) { if (uint32 oldEnchant = GetEnchantmentId(slot)) owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), ObjectGuid::Empty, GetEntry(), oldEnchant); if (id) owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id); } SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges); SetState(ITEM_CHANGED, owner); } void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner) { if (GetEnchantmentDuration(slot) == duration) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration); SetState(ITEM_CHANGED, owner); // Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking } void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges) { if (GetEnchantmentCharges(slot) == charges) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges); SetState(ITEM_CHANGED, GetOwner()); } void Item::ClearEnchantment(EnchantmentSlot slot) { if (!GetEnchantmentId(slot)) return; for (uint8 x = 0; x < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++x) SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot * MAX_ENCHANTMENT_OFFSET + x, 0); SetState(ITEM_CHANGED, GetOwner()); } bool Item::GemsFitSockets() const { for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) { uint8 SocketColor = GetTemplate()->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color; if (!SocketColor) // no socket slot continue; uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if (!enchant_id) // no gems on this socket return false; SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!enchantEntry) // invalid gem id on this socket return false; uint8 GemColor = 0; uint32 gemid = enchantEntry->GemID; if (gemid) { ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid); if (gemProto) { GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties); if (gemProperty) GemColor = gemProperty->color; } } if (!(GemColor & SocketColor)) // bad gem color on this socket return false; } return true; } bool Item::HasSocket() const { // There can only be one socket added, and it's always in slot `PRISMATIC_ENCHANTMENT_SLOT`. // Built-in sockets Socket from upgrade return this->GetTemplate()->Socket[0].Color || this->GetEnchantmentId(EnchantmentSlot(PRISMATIC_ENCHANTMENT_SLOT)); } uint8 Item::GetGemCountWithID(uint32 GemID) const { uint8 count = 0; for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) { uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if (!enchant_id) continue; SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!enchantEntry) continue; if (GemID == enchantEntry->GemID) ++count; } return count; } uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const { uint8 count = 0; for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) { uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if (!enchant_id) continue; SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if (!enchantEntry) continue; ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID); if (!gemProto) continue; if (gemProto->ItemLimitCategory == limitCategory) ++count; } return count; } bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const { ItemTemplate const* proto = GetTemplate(); return proto && ((proto->Map && proto->Map != cur_mapId) || (proto->Area && proto->Area != cur_zoneId)); } void Item::SendUpdateSockets() { WorldPacket data(SMSG_SOCKET_GEMS_RESULT, 8 + 4 + 4 + 4 + 4); data << GetGUID(); for (uint32 i = SOCK_ENCHANTMENT_SLOT; i <= BONUS_ENCHANTMENT_SLOT; ++i) data << uint32(GetEnchantmentId(EnchantmentSlot(i))); GetOwner()->SendDirectMessage(&data); } // Though the client has the information in the item's data field, // we have to send SMSG_ITEM_TIME_UPDATE to display the remaining // time. void Item::SendTimeUpdate(Player* owner) { uint32 duration = GetUInt32Value(ITEM_FIELD_DURATION); if (!duration) return; WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8 + 4)); data << GetGUID(); data << uint32(duration); owner->SendDirectMessage(&data); } Item* Item::CreateItem(uint32 item, uint32 count, Player const* player, bool clone, uint32 randomPropertyId) { if (count < 1) return nullptr; //don't create item at zero count ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); if (pProto) { if (count > pProto->GetMaxStackSize()) count = pProto->GetMaxStackSize(); ASSERT_NODEBUGINFO(count != 0 && "pProto->Stackable == 0 but checked at loading already"); Item* pItem = NewItemOrBag(pProto); if (pItem->Create(sObjectMgr->GetGenerator().Generate(), item, player)) { pItem->SetCount(count); if (!clone) pItem->SetItemRandomProperties(randomPropertyId ? randomPropertyId : Item::GenerateItemRandomPropertyId(item)); else if (randomPropertyId) pItem->SetItemRandomProperties(randomPropertyId); return pItem; } else delete pItem; } else ABORT(); return nullptr; } Item* Item::CloneItem(uint32 count, Player const* player) const { // player CAN be nullptr in which case we must not update random properties because that accesses player's item update queue Item* newItem = CreateItem(GetEntry(), count, player, true, player ? GetItemRandomPropertyId() : 0); if (!newItem) return nullptr; newItem->SetUInt32Value(ITEM_FIELD_CREATOR, GetUInt32Value(ITEM_FIELD_CREATOR)); newItem->SetUInt32Value(ITEM_FIELD_GIFTCREATOR, GetUInt32Value(ITEM_FIELD_GIFTCREATOR)); newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS) & ~(ITEM_FIELD_FLAG_REFUNDABLE | ITEM_FIELD_FLAG_BOP_TRADEABLE)); newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION)); return newItem; } bool Item::IsBindedNotWith(Player const* player) const { // not binded item if (!IsSoulBound()) return false; // own item if (GetOwnerGUID() == player->GetGUID()) return false; if (IsBOPTradable()) if (allowedGUIDs.find(player->GetGUID()) != allowedGUIDs.end()) return false; // BOA item case if (IsBoundAccountWide()) return false; return true; } void Item::BuildUpdate(UpdateDataMapType& data_map) { if (Player* owner = GetOwner()) BuildFieldsUpdate(owner, data_map); ClearUpdateMask(false); } void Item::AddToObjectUpdate() { if (Player* owner = GetOwner()) owner->GetMap()->AddUpdateObject(this); } void Item::RemoveFromObjectUpdate() { if (Player* owner = GetOwner()) owner->GetMap()->RemoveUpdateObject(this); } void Item::SaveRefundDataToDB() { CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); stmt->SetData(0, GetGUID().GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_REFUND_INSTANCE); stmt->SetData(0, GetGUID().GetCounter()); stmt->SetData(1, GetRefundRecipient()); stmt->SetData(2, GetPaidMoney()); stmt->SetData(3, uint16(GetPaidExtendedCost())); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void Item::DeleteRefundDataFromDB(CharacterDatabaseTransaction* trans) { if (trans) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); stmt->SetData(0, GetGUID().GetCounter()); (*trans)->Append(stmt); } } void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, CharacterDatabaseTransaction* trans /*=nullptr*/) { if (!IsRefundable()) return; RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE); // Following is not applicable in the trading procedure if (changestate) SetState(ITEM_CHANGED, owner); SetRefundRecipient(0); SetPaidMoney(0); SetPaidExtendedCost(0); DeleteRefundDataFromDB(trans); owner->DeleteRefundReference(GetGUID()); } void Item::UpdatePlayedTime(Player* owner) { /* Here we update our played time We simply add a number to the current played time, based on the time elapsed since the last update hereof. */ // Get current played time uint32 current_playtime = GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME); // Calculate time elapsed since last played time update time_t curtime = GameTime::GetGameTime().count(); uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate); uint32 new_playtime = current_playtime + elapsed; // Check if the refund timer has expired yet if (new_playtime <= 2 * HOUR) { // No? Proceed. // Update the data field SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, new_playtime); // Flag as changed to get saved to DB SetState(ITEM_CHANGED, owner); // Speaks for itself m_lastPlayedTimeUpdate = curtime; return; } // Yes SetNotRefundable(owner); } uint32 Item::GetPlayedTime() { time_t curtime = GameTime::GetGameTime().count(); uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate); return GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + elapsed; } bool Item::IsRefundExpired() { return (GetPlayedTime() > 2 * HOUR); } void Item::SetSoulboundTradeable(AllowedLooterSet& allowedLooters) { SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE); allowedGUIDs = allowedLooters; } void Item::ClearSoulboundTradeable(Player* currentOwner) { RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE); if (allowedGUIDs.empty()) return; allowedGUIDs.clear(); SetState(ITEM_CHANGED, currentOwner); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE); stmt->SetData(0, GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); } bool Item::CheckSoulboundTradeExpire() { // called from owner's update - GetOwner() MUST be valid if (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2 * HOUR < GetOwner()->GetTotalPlayedTime()) { ClearSoulboundTradeable(GetOwner()); return true; // remove from tradeable list } return false; } std::string Item::GetDebugInfo() const { std::stringstream sstr; sstr << Object::GetDebugInfo() << "\n" << std::boolalpha << "Owner: " << GetOwnerGUID().ToString() << " Count: " << GetCount() << " BagSlot: " << std::to_string(GetBagSlot()) << " Slot: " << std::to_string(GetSlot()) << " Equipped: " << IsEquipped(); return sstr.str(); }