/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_OBJECTDEFINES_H #define ACORE_OBJECTDEFINES_H #include "Define.h" #define CONTACT_DISTANCE 0.5f #define INTERACTION_DISTANCE 5.5f #define ATTACK_DISTANCE 5.0f #define VISIBILITY_COMPENSATION 15.0f // increase searchers #define INSPECT_DISTANCE 28.0f #define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border #define TRADE_DISTANCE 11.11f #define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental #define SIGHT_RANGE_UNIT 50.0f #define MAX_SEARCHER_DISTANCE 150.0f // pussywizard: replace the use of MAX_VISIBILITY_DISTANCE in searchers, because MAX_VISIBILITY_DISTANCE is quite too big for this purpose #define VISIBILITY_DISTANCE_INFINITE 533.0f #define VISIBILITY_DISTANCE_GIGANTIC 400.0f #define VISIBILITY_DISTANCE_LARGE 200.0f #define VISIBILITY_DISTANCE_NORMAL 100.0f #define VISIBILITY_DISTANCE_SMALL 50.0f #define VISIBILITY_DISTANCE_TINY 25.0f #define DEFAULT_VISIBILITY_DISTANCE 100.0f // default visible distance, 100 yards on continents #define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards #define VISIBILITY_DIST_WINTERGRASP 175.0f #define DEFAULT_VISIBILITY_BGARENAS 250.0f // default visible distance in BG/Arenas, roughly 250 yards #define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects #define DEFAULT_COMBAT_REACH 1.5f #define MIN_MELEE_REACH 2.0f #define NOMINAL_MELEE_RANGE 5.0f #define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players #define DEFAULT_COLLISION_HEIGHT 2.03128f // Most common value in dbc #define LEEWAY_MIN_MOVE_SPEED 4.97f // NYI #define LEEWAY_BONUS_RANGE 2.66f // used for creating values for respawn for example inline uint32 PAIR64_HIPART(uint64 x); inline uint32 PAIR64_LOPART(uint64 x); inline uint16 MAKE_PAIR16(uint8 l, uint8 h); inline uint32 MAKE_PAIR32(uint16 l, uint16 h); inline uint16 PAIR32_HIPART(uint32 x); inline uint16 PAIR32_LOPART(uint32 x); enum class VisibilityDistanceType : uint8 { Normal = 0, Tiny = 1, Small = 2, Large = 3, Gigantic = 4, Infinite = 5, Max }; uint32 PAIR64_HIPART(uint64 x) { return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF)); } uint32 PAIR64_LOPART(uint64 x) { return (uint32)(x & UI64LIT(0x00000000FFFFFFFF)); } uint16 MAKE_PAIR16(uint8 l, uint8 h) { return uint16(l | (uint16(h) << 8)); } uint32 MAKE_PAIR32(uint16 l, uint16 h) { return uint32(l | (uint32(h) << 16)); } uint16 PAIR32_HIPART(uint32 x) { return (uint16)((x >> 16) & 0x0000FFFF); } uint16 PAIR32_LOPART(uint32 x) { return (uint16)(x & 0x0000FFFF); } #endif