/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef ObjectGuid_h__
#define ObjectGuid_h__
#include "ByteBuffer.h"
#include "Define.h"
#include
#include
#include
#include
#include
#include
enum TypeID
{
TYPEID_OBJECT = 0,
TYPEID_ITEM = 1,
TYPEID_CONTAINER = 2,
TYPEID_UNIT = 3,
TYPEID_PLAYER = 4,
TYPEID_GAMEOBJECT = 5,
TYPEID_DYNAMICOBJECT = 6,
TYPEID_CORPSE = 7
};
#define NUM_CLIENT_OBJECT_TYPES 8
enum TypeMask
{
TYPEMASK_OBJECT = 0x0001,
TYPEMASK_ITEM = 0x0002,
TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004
TYPEMASK_UNIT = 0x0008, // creature
TYPEMASK_PLAYER = 0x0010,
TYPEMASK_GAMEOBJECT = 0x0020,
TYPEMASK_DYNAMICOBJECT = 0x0040,
TYPEMASK_CORPSE = 0x0080,
TYPEMASK_SEER = TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT
};
enum class HighGuid
{
Item = 0x4000, // blizz 4000
Container = 0x4000, // blizz 4000
Player = 0x0000, // blizz 0000
GameObject = 0xF110, // blizz F110
Transport = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
Unit = 0xF130, // blizz F130
Pet = 0xF140, // blizz F140
Vehicle = 0xF150, // blizz F550
DynamicObject = 0xF100, // blizz F100
Corpse = 0xF101, // blizz F100
Mo_Transport = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
Instance = 0x1F40, // blizz 1F40
Group = 0x1F50,
};
template
struct ObjectGuidTraits
{
static bool const Global = false;
static bool const MapSpecific = false;
};
#define GUID_TRAIT_GLOBAL(highguid) \
template<> struct ObjectGuidTraits \
{ \
static bool const Global = true; \
static bool const MapSpecific = false; \
};
#define GUID_TRAIT_MAP_SPECIFIC(highguid) \
template<> struct ObjectGuidTraits \
{ \
static bool const Global = false; \
static bool const MapSpecific = true; \
};
GUID_TRAIT_GLOBAL(HighGuid::Player)
GUID_TRAIT_GLOBAL(HighGuid::Item)
GUID_TRAIT_GLOBAL(HighGuid::Mo_Transport)
GUID_TRAIT_GLOBAL(HighGuid::Group)
GUID_TRAIT_GLOBAL(HighGuid::Instance)
GUID_TRAIT_MAP_SPECIFIC(HighGuid::Transport)
GUID_TRAIT_MAP_SPECIFIC(HighGuid::Unit)
GUID_TRAIT_MAP_SPECIFIC(HighGuid::Vehicle)
GUID_TRAIT_MAP_SPECIFIC(HighGuid::Pet)
GUID_TRAIT_MAP_SPECIFIC(HighGuid::GameObject)
GUID_TRAIT_MAP_SPECIFIC(HighGuid::DynamicObject)
GUID_TRAIT_MAP_SPECIFIC(HighGuid::Corpse)
class ObjectGuid;
class PackedGuid;
struct PackedGuidReader
{
explicit PackedGuidReader(ObjectGuid& guid) : Guid(guid) { }
ObjectGuid& Guid;
};
class ObjectGuid
{
public:
static ObjectGuid const Empty;
typedef uint32 LowType;
template
static typename std::enable_if::Global, ObjectGuid>::type Create(LowType counter) { return Global(type, counter); }
template
static typename std::enable_if::MapSpecific, ObjectGuid>::type Create(uint32 entry, LowType counter) { return MapSpecific(type, entry, counter); }
ObjectGuid() = default;
explicit ObjectGuid(uint64 guid) : _guid(guid) { }
ObjectGuid(HighGuid hi, uint32 entry, LowType counter) : _guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) { }
ObjectGuid(HighGuid hi, LowType counter) : _guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) { }
PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
void Set(uint64 guid) { _guid = guid; }
void Clear() { _guid = 0; }
[[nodiscard]] PackedGuid WriteAsPacked() const;
[[nodiscard]] uint64 GetRawValue() const { return _guid; }
[[nodiscard]] HighGuid GetHigh() const { return HighGuid((_guid >> 48) & 0x0000FFFF); }
[[nodiscard]] uint32 GetEntry() const { return HasEntry() ? uint32((_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; }
[[nodiscard]] LowType GetCounter() const
{
return HasEntry()
? LowType(_guid & UI64LIT(0x0000000000FFFFFF))
: LowType(_guid & UI64LIT(0x00000000FFFFFFFF));
}
static LowType GetMaxCounter(HighGuid high)
{
return HasEntry(high)
? LowType(0x00FFFFFF)
: LowType(0xFFFFFFFF);
}
[[nodiscard]] ObjectGuid::LowType GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
[[nodiscard]] bool IsEmpty() const { return _guid == 0; }
[[nodiscard]] bool IsCreature() const { return GetHigh() == HighGuid::Unit; }
[[nodiscard]] bool IsPet() const { return GetHigh() == HighGuid::Pet; }
[[nodiscard]] bool IsVehicle() const { return GetHigh() == HighGuid::Vehicle; }
[[nodiscard]] bool IsCreatureOrPet() const { return IsCreature() || IsPet(); }
[[nodiscard]] bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); }
[[nodiscard]] bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); }
[[nodiscard]] bool IsPlayer() const { return !IsEmpty() && GetHigh() == HighGuid::Player; }
[[nodiscard]] bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); }
[[nodiscard]] bool IsItem() const { return GetHigh() == HighGuid::Item; }
[[nodiscard]] bool IsGameObject() const { return GetHigh() == HighGuid::GameObject; }
[[nodiscard]] bool IsDynamicObject() const { return GetHigh() == HighGuid::DynamicObject; }
[[nodiscard]] bool IsCorpse() const { return GetHigh() == HighGuid::Corpse; }
[[nodiscard]] bool IsTransport() const { return GetHigh() == HighGuid::Transport; }
[[nodiscard]] bool IsMOTransport() const { return GetHigh() == HighGuid::Mo_Transport; }
[[nodiscard]] bool IsAnyTypeGameObject() const { return IsGameObject() || IsTransport() || IsMOTransport(); }
[[nodiscard]] bool IsInstance() const { return GetHigh() == HighGuid::Instance; }
[[nodiscard]] bool IsGroup() const { return GetHigh() == HighGuid::Group; }
static TypeID GetTypeId(HighGuid high)
{
switch (high)
{
case HighGuid::Item: return TYPEID_ITEM;
//case HighGuid::Container: return TYPEID_CONTAINER; HighGuid::Container == HighGuid::Item currently
case HighGuid::Unit: return TYPEID_UNIT;
case HighGuid::Pet: return TYPEID_UNIT;
case HighGuid::Player: return TYPEID_PLAYER;
case HighGuid::GameObject: return TYPEID_GAMEOBJECT;
case HighGuid::DynamicObject: return TYPEID_DYNAMICOBJECT;
case HighGuid::Corpse: return TYPEID_CORPSE;
case HighGuid::Mo_Transport: return TYPEID_GAMEOBJECT;
case HighGuid::Vehicle: return TYPEID_UNIT;
// unknown
case HighGuid::Instance:
case HighGuid::Group:
default: return TYPEID_OBJECT;
}
}
[[nodiscard]] TypeID GetTypeId() const { return GetTypeId(GetHigh()); }
operator bool() const { return !IsEmpty(); }
bool operator!() const { return !(bool(*this)); }
bool operator==(ObjectGuid const& guid) const { return GetRawValue() == guid.GetRawValue(); }
bool operator!=(ObjectGuid const& guid) const { return GetRawValue() != guid.GetRawValue(); }
bool operator< (ObjectGuid const& guid) const { return GetRawValue() < guid.GetRawValue(); }
bool operator<= (ObjectGuid const& guid) const { return GetRawValue() <= guid.GetRawValue(); }
static char const* GetTypeName(HighGuid high);
[[nodiscard]] char const* GetTypeName() const { return !IsEmpty() ? GetTypeName(GetHigh()) : "None"; }
[[nodiscard]] std::string ToString() const;
private:
static bool HasEntry(HighGuid high)
{
switch (high)
{
case HighGuid::Item:
case HighGuid::Player:
case HighGuid::DynamicObject:
case HighGuid::Corpse:
case HighGuid::Mo_Transport:
case HighGuid::Instance:
case HighGuid::Group:
return false;
case HighGuid::GameObject:
case HighGuid::Transport:
case HighGuid::Unit:
case HighGuid::Pet:
case HighGuid::Vehicle:
default:
return true;
}
}
[[nodiscard]] bool HasEntry() const { return HasEntry(GetHigh()); }
static ObjectGuid Global(HighGuid type, LowType counter);
static ObjectGuid MapSpecific(HighGuid type, uint32 entry, LowType counter);
explicit ObjectGuid(uint32 const&) = delete; // no implementation, used to catch wrong type assignment
ObjectGuid(HighGuid, uint32, uint64 counter) = delete; // no implementation, used to catch wrong type assignment
ObjectGuid(HighGuid, uint64 counter) = delete; // no implementation, used to catch wrong type assignment
// used to catch wrong type assignment
operator int64() const = delete;
uint64 _guid{0};
};
// Some Shared defines
typedef std::set GuidSet;
typedef std::list GuidList;
typedef std::deque GuidDeque;
typedef std::vector GuidVector;
typedef std::unordered_set GuidUnorderedSet;
// minimum buffer size for packed guid is 9 bytes
#define PACKED_GUID_MIN_BUFFER_SIZE 9
class PackedGuid
{
friend ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
public:
explicit PackedGuid() : _packedGuid(PACKED_GUID_MIN_BUFFER_SIZE) { _packedGuid.appendPackGUID(0); }
explicit PackedGuid(uint64 guid) : _packedGuid(PACKED_GUID_MIN_BUFFER_SIZE) { _packedGuid.appendPackGUID(guid); }
explicit PackedGuid(ObjectGuid guid) : _packedGuid(PACKED_GUID_MIN_BUFFER_SIZE) { _packedGuid.appendPackGUID(guid.GetRawValue()); }
void Set(uint64 guid) { _packedGuid.wpos(0); _packedGuid.appendPackGUID(guid); }
void Set(ObjectGuid const& guid) { _packedGuid.wpos(0); _packedGuid.appendPackGUID(guid.GetRawValue()); }
[[nodiscard]] std::size_t size() const { return _packedGuid.size(); }
private:
ByteBuffer _packedGuid;
};
class ObjectGuidGeneratorBase
{
public:
ObjectGuidGeneratorBase(ObjectGuid::LowType start = 1) : _nextGuid(start) { }
virtual void Set(ObjectGuid::LowType val) { _nextGuid = val; }
virtual ObjectGuid::LowType Generate() = 0;
[[nodiscard]] ObjectGuid::LowType GetNextAfterMaxUsed() const { return _nextGuid; }
virtual ~ObjectGuidGeneratorBase() = default;
protected:
static void HandleCounterOverflow(HighGuid high);
ObjectGuid::LowType _nextGuid;
};
template
class ObjectGuidGenerator : public ObjectGuidGeneratorBase
{
public:
explicit ObjectGuidGenerator(ObjectGuid::LowType start = 1) : ObjectGuidGeneratorBase(start) { }
ObjectGuid::LowType Generate() override
{
if (_nextGuid >= ObjectGuid::GetMaxCounter(high) - 1)
HandleCounterOverflow(high);
return _nextGuid++;
}
};
ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid);
ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid);
ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid);
inline PackedGuid ObjectGuid::WriteAsPacked() const { return PackedGuid(*this); }
namespace std
{
template<>
struct hash
{
public:
std::size_t operator()(ObjectGuid const& key) const
{
return std::hash()(key.GetRawValue());
}
};
}
#endif // ObjectGuid_h__