/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "SocialMgr.h" #include "AccountMgr.h" #include "DatabaseEnv.h" #include "ObjectMgr.h" #include "Player.h" #include "Util.h" #include "WorldPacket.h" #include "WorldSession.h" PlayerSocial::PlayerSocial(): m_playerGUID() { } uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const { uint32 counter = 0; for (auto const& itr : m_playerSocialMap) { if ((itr.second.Flags & flag) != 0) ++counter; } return counter; } bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag) { // check client limits if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT)) return false; auto itr = m_playerSocialMap.find(friendGuid); if (itr != m_playerSocialMap.end()) { itr->second.Flags |= flag; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS); stmt->SetData(0, itr->second.Flags); stmt->SetData(1, GetPlayerGUID().GetCounter()); stmt->SetData(2, friendGuid.GetCounter()); CharacterDatabase.Execute(stmt); } else { m_playerSocialMap[friendGuid].Flags |= flag; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL); stmt->SetData(0, GetPlayerGUID().GetCounter()); stmt->SetData(1, friendGuid.GetCounter()); stmt->SetData(2, flag); CharacterDatabase.Execute(stmt); } return true; } void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag flag) { auto itr = m_playerSocialMap.find(friendGuid); if (itr == m_playerSocialMap.end()) // not exist return; itr->second.Flags &= ~flag; if (itr->second.Flags == 0) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL); stmt->SetData(0, GetPlayerGUID().GetCounter()); stmt->SetData(1, friendGuid.GetCounter()); CharacterDatabase.Execute(stmt); m_playerSocialMap.erase(itr); } else { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS); stmt->SetData(0, flag); stmt->SetData(1, GetPlayerGUID().GetCounter()); stmt->SetData(2, friendGuid.GetCounter()); CharacterDatabase.Execute(stmt); } } void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string note) { auto itr = m_playerSocialMap.find(friendGuid); if (itr == m_playerSocialMap.end()) // not exist return; utf8truncate(note, 48); // DB and client size limitation CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE); stmt->SetData(0, note); stmt->SetData(1, GetPlayerGUID().GetCounter()); stmt->SetData(2, friendGuid.GetCounter()); CharacterDatabase.Execute(stmt); m_playerSocialMap[friendGuid].Note = note; } void PlayerSocial::SendSocialList(Player* player, uint32 flags) { if (!player) return; uint32 friendsCount = 0; uint32 ignoredCount = 0; uint32 totalCount = 0; WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + m_playerSocialMap.size() * 25)); // just can guess size data << uint32(flags); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update. std::size_t countPos = data.wpos(); data << uint32(0); // contacts count placeholder for (auto& itr : m_playerSocialMap) { FriendInfo& friendInfo = itr.second; uint8 contactFlags = friendInfo.Flags; if (!(contactFlags & flags)) continue; // Check client limit for friends list if (contactFlags & SOCIAL_FLAG_FRIEND) if (++friendsCount > SOCIALMGR_FRIEND_LIMIT) continue; // Check client limit for ignore list if (contactFlags & SOCIAL_FLAG_IGNORED) if (++ignoredCount > SOCIALMGR_IGNORE_LIMIT) continue; ++totalCount; sSocialMgr->GetFriendInfo(player, itr.first, friendInfo); data << itr.first; // player guid data << uint32(contactFlags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted) data << friendInfo.Note; // string note if (contactFlags & SOCIAL_FLAG_FRIEND) // if IsFriend() { data << uint8(friendInfo.Status); // online/offline/etc? if (friendInfo.Status) // if online { data << uint32(friendInfo.Area); // player area data << uint32(friendInfo.Level); // player level data << uint32(friendInfo.Class); // player class } } } data.put(countPos, totalCount); player->SendDirectMessage(&data); LOG_DEBUG("network", "WORLD: Sent SMSG_CONTACT_LIST"); } bool PlayerSocial::_checkContact(ObjectGuid const& guid, SocialFlag flags) const { auto const& itr = m_playerSocialMap.find(guid); if (itr != m_playerSocialMap.end()) return (itr->second.Flags & flags) != 0; return false; } bool PlayerSocial::HasFriend(ObjectGuid const& friend_guid) const { return _checkContact(friend_guid, SOCIAL_FLAG_FRIEND); } bool PlayerSocial::HasIgnore(ObjectGuid const& ignore_guid) const { return _checkContact(ignore_guid, SOCIAL_FLAG_IGNORED); } SocialMgr::SocialMgr() { } SocialMgr::~SocialMgr() { } SocialMgr* SocialMgr::instance() { static SocialMgr instance; return &instance; } void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo& friendInfo) { if (!player) return; friendInfo.Status = FRIEND_STATUS_OFFLINE; friendInfo.Area = 0; friendInfo.Level = 0; friendInfo.Class = 0; Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGUID); if (!pFriend || pFriend->GetSession()->IsGMAccount()) return; TeamId teamId = player->GetTeamId(); AccountTypes security = player->GetSession()->GetSecurity(); bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); auto const& itr = player->GetSocial()->m_playerSocialMap.find(friendGUID); if (itr != player->GetSocial()->m_playerSocialMap.end()) friendInfo.Note = itr->second.Note; // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if ((!AccountMgr::IsPlayerAccount(security) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player)) { friendInfo.Status = FRIEND_STATUS_ONLINE; if (pFriend->isAFK()) friendInfo.Status = FRIEND_STATUS_AFK; if (pFriend->isDND()) friendInfo.Status = FRIEND_STATUS_DND; friendInfo.Area = pFriend->GetZoneId(); friendInfo.Level = pFriend->GetLevel(); friendInfo.Class = pFriend->getClass(); } } void SocialMgr::MakeFriendStatusPacket(FriendsResult result, ObjectGuid const& guid, WorldPacket* data) { data->Initialize(SMSG_FRIEND_STATUS, 9); *data << uint8(result); *data << guid; } void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friendGuid, bool broadcast) { FriendInfo fi; GetFriendInfo(player, friendGuid, fi); WorldPacket data(SMSG_FRIEND_STATUS, 9); data << uint8(result); data << friendGuid; switch (result) { case FRIEND_ADDED_OFFLINE: case FRIEND_ADDED_ONLINE: data << fi.Note; break; default: break; } switch (result) { case FRIEND_ADDED_ONLINE: case FRIEND_ONLINE: data << uint8(fi.Status); data << uint32(fi.Area); data << uint32(fi.Level); data << uint32(fi.Class); break; default: break; } if (broadcast) BroadcastToFriendListers(player, &data); else player->SendDirectMessage(&data); } void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet) { if (!player) return; TeamId teamId = player->GetTeamId(); AccountTypes security = player->GetSession()->GetSecurity(); bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); for (auto const& itr : m_socialMap) { auto const& itr2 = itr.second.m_playerSocialMap.find(player->GetGUID()); if (itr2 != itr.second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) { Player* pFriend = ObjectAccessor::FindPlayer(itr.first); // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend)) pFriend->SendDirectMessage(packet); } } } PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid) { PlayerSocial* social = &m_socialMap[guid]; social->SetPlayerGUID(guid); if (!result) return social; do { Field* fields = result->Fetch(); auto friendGuid = ObjectGuid::Create(fields[0].Get()); auto flags = fields[1].Get(); auto note = fields[2].Get(); social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note); } while (result->NextRow()); return social; }