/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SocialMgr.h"
#include "AccountMgr.h"
#include "DatabaseEnv.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Util.h"
#include "WorldPacket.h"
#include "WorldSession.h"
PlayerSocial::PlayerSocial(): m_playerGUID() { }
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const
{
uint32 counter = 0;
for (auto const& itr : m_playerSocialMap)
{
if ((itr.second.Flags & flag) != 0)
++counter;
}
return counter;
}
bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag)
{
// check client limits
if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
return false;
auto itr = m_playerSocialMap.find(friendGuid);
if (itr != m_playerSocialMap.end())
{
itr->second.Flags |= flag;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
stmt->SetData(0, itr->second.Flags);
stmt->SetData(1, GetPlayerGUID().GetCounter());
stmt->SetData(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
else
{
m_playerSocialMap[friendGuid].Flags |= flag;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->SetData(0, GetPlayerGUID().GetCounter());
stmt->SetData(1, friendGuid.GetCounter());
stmt->SetData(2, flag);
CharacterDatabase.Execute(stmt);
}
return true;
}
void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag flag)
{
auto itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
return;
itr->second.Flags &= ~flag;
if (itr->second.Flags == 0)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
stmt->SetData(0, GetPlayerGUID().GetCounter());
stmt->SetData(1, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
m_playerSocialMap.erase(itr);
}
else
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
stmt->SetData(0, flag);
stmt->SetData(1, GetPlayerGUID().GetCounter());
stmt->SetData(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string note)
{
auto itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
return;
utf8truncate(note, 48); // DB and client size limitation
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
stmt->SetData(0, note);
stmt->SetData(1, GetPlayerGUID().GetCounter());
stmt->SetData(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
m_playerSocialMap[friendGuid].Note = note;
}
void PlayerSocial::SendSocialList(Player* player, uint32 flags)
{
if (!player)
return;
uint32 friendsCount = 0;
uint32 ignoredCount = 0;
uint32 totalCount = 0;
WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + m_playerSocialMap.size() * 25)); // just can guess size
data << uint32(flags); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
std::size_t countPos = data.wpos();
data << uint32(0); // contacts count placeholder
for (auto& itr : m_playerSocialMap)
{
FriendInfo& friendInfo = itr.second;
uint8 contactFlags = friendInfo.Flags;
if (!(contactFlags & flags))
continue;
// Check client limit for friends list
if (contactFlags & SOCIAL_FLAG_FRIEND)
if (++friendsCount > SOCIALMGR_FRIEND_LIMIT)
continue;
// Check client limit for ignore list
if (contactFlags & SOCIAL_FLAG_IGNORED)
if (++ignoredCount > SOCIALMGR_IGNORE_LIMIT)
continue;
++totalCount;
sSocialMgr->GetFriendInfo(player, itr.first, friendInfo);
data << itr.first; // player guid
data << uint32(contactFlags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
data << friendInfo.Note; // string note
if (contactFlags & SOCIAL_FLAG_FRIEND) // if IsFriend()
{
data << uint8(friendInfo.Status); // online/offline/etc?
if (friendInfo.Status) // if online
{
data << uint32(friendInfo.Area); // player area
data << uint32(friendInfo.Level); // player level
data << uint32(friendInfo.Class); // player class
}
}
}
data.put(countPos, totalCount);
player->SendDirectMessage(&data);
LOG_DEBUG("network", "WORLD: Sent SMSG_CONTACT_LIST");
}
bool PlayerSocial::_checkContact(ObjectGuid const& guid, SocialFlag flags) const
{
auto const& itr = m_playerSocialMap.find(guid);
if (itr != m_playerSocialMap.end())
return (itr->second.Flags & flags) != 0;
return false;
}
bool PlayerSocial::HasFriend(ObjectGuid const& friend_guid) const
{
return _checkContact(friend_guid, SOCIAL_FLAG_FRIEND);
}
bool PlayerSocial::HasIgnore(ObjectGuid const& ignore_guid) const
{
return _checkContact(ignore_guid, SOCIAL_FLAG_IGNORED);
}
SocialMgr::SocialMgr()
{
}
SocialMgr::~SocialMgr()
{
}
SocialMgr* SocialMgr::instance()
{
static SocialMgr instance;
return &instance;
}
void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, FriendInfo& friendInfo)
{
if (!player)
return;
friendInfo.Status = FRIEND_STATUS_OFFLINE;
friendInfo.Area = 0;
friendInfo.Level = 0;
friendInfo.Class = 0;
Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGUID);
if (!pFriend || pFriend->GetSession()->IsGMAccount())
return;
TeamId teamId = player->GetTeamId();
AccountTypes security = player->GetSession()->GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
auto const& itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
if (itr != player->GetSocial()->m_playerSocialMap.end())
friendInfo.Note = itr->second.Note;
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if ((!AccountMgr::IsPlayerAccount(security) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player))
{
friendInfo.Status = FRIEND_STATUS_ONLINE;
if (pFriend->isAFK())
friendInfo.Status = FRIEND_STATUS_AFK;
if (pFriend->isDND())
friendInfo.Status = FRIEND_STATUS_DND;
friendInfo.Area = pFriend->GetZoneId();
friendInfo.Level = pFriend->GetLevel();
friendInfo.Class = pFriend->getClass();
}
}
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, ObjectGuid const& guid, WorldPacket* data)
{
data->Initialize(SMSG_FRIEND_STATUS, 9);
*data << uint8(result);
*data << guid;
}
void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid const& friendGuid, bool broadcast)
{
FriendInfo fi;
GetFriendInfo(player, friendGuid, fi);
WorldPacket data(SMSG_FRIEND_STATUS, 9);
data << uint8(result);
data << friendGuid;
switch (result)
{
case FRIEND_ADDED_OFFLINE:
case FRIEND_ADDED_ONLINE:
data << fi.Note;
break;
default:
break;
}
switch (result)
{
case FRIEND_ADDED_ONLINE:
case FRIEND_ONLINE:
data << uint8(fi.Status);
data << uint32(fi.Area);
data << uint32(fi.Level);
data << uint32(fi.Class);
break;
default:
break;
}
if (broadcast)
BroadcastToFriendListers(player, &data);
else
player->SendDirectMessage(&data);
}
void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
{
if (!player)
return;
TeamId teamId = player->GetTeamId();
AccountTypes security = player->GetSession()->GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
for (auto const& itr : m_socialMap)
{
auto const& itr2 = itr.second.m_playerSocialMap.find(player->GetGUID());
if (itr2 != itr.second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player* pFriend = ObjectAccessor::FindPlayer(itr.first);
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend))
pFriend->SendDirectMessage(packet);
}
}
}
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid)
{
PlayerSocial* social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
if (!result)
return social;
do
{
Field* fields = result->Fetch();
auto friendGuid = ObjectGuid::Create(fields[0].Get());
auto flags = fields[1].Get();
auto note = fields[2].Get();
social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
} while (result->NextRow());
return social;
}