/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_GRID_OBJECT_LOADER_H #define ACORE_GRID_OBJECT_LOADER_H #include "Cell.h" #include "Define.h" #include "GridDefines.h" #include "ObjectMgr.h" class GridObjectLoader { public: GridObjectLoader(MapGridType& grid, Map* map) : _grid(grid), _map(map) { } void LoadAllCellsInGrid(); private: template void AddObjectHelper(Map* map, T* obj); void LoadCreatures(CellGuidSet const& guid_set, Map* map); void LoadGameObjects(CellGuidSet const& guid_set, Map* map); MapGridType& _grid; Map* _map; }; // Clean up and remove from world class GridObjectCleaner { public: template void Visit(GridRefMgr&); void Visit(PlayerMapType&) { } }; // Delete objects before deleting NGrid class GridObjectUnloader { public: void Visit(CorpseMapType&) { } // corpses are deleted with Map void Visit(PlayerMapType&) { } template void Visit(GridRefMgr& m); }; #endif