/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef ACORE_GRIDNOTIFIERSIMPL_H
#define ACORE_GRIDNOTIFIERSIMPL_H
#include "Corpse.h"
#include "GridNotifiers.h"
#include "Object.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
template
inline void Acore::VisibleNotifier::Visit(std::vector& m)
{
for (typename std::vector::iterator iter = m.begin(); iter != m.end(); ++iter)
i_player.UpdateVisibilityOf((*iter), i_data, i_visibleNow);
}
template
inline void Acore::VisibleNotifier::Visit(GridRefMgr& m)
{
// Xinef: Update gameobjects only
if (i_gobjOnly)
return;
for (typename GridRefMgr::iterator iter = m.begin(); iter != m.end(); ++iter)
i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
}
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
template
void Acore::WorldObjectSearcher::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
// already found
if (i_object)
return;
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::WorldObjectSearcher::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::WorldObjectSearcher::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::WorldObjectSearcher::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
// already found
if (i_object)
return;
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::WorldObjectSearcher::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
// already found
if (i_object)
return;
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::WorldObjectLastSearcher::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::WorldObjectLastSearcher::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::WorldObjectLastSearcher::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::WorldObjectLastSearcher::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::WorldObjectLastSearcher::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::WorldObjectListSearcher::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template
void Acore::WorldObjectListSearcher::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template
void Acore::WorldObjectListSearcher::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template
void Acore::WorldObjectListSearcher::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template
void Acore::WorldObjectListSearcher::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
// Gameobject searchers
template
void Acore::GameObjectSearcher::Visit(GameObjectMapType& m)
{
// already found
if (i_object)
return;
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::GameObjectLastSearcher::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::GameObjectListSearcher::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
// Unit searchers
template
void Acore::UnitSearcher::Visit(CreatureMapType& m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::UnitSearcher::Visit(PlayerMapType& m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::UnitLastSearcher::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::UnitLastSearcher::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::UnitListSearcher::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template
void Acore::UnitListSearcher::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
// Creature searchers
template
void Acore::CreatureSearcher::Visit(CreatureMapType& m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::CreatureLastSearcher::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::CreatureListSearcher::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template
void Acore::PlayerListSearcher::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template
void Acore::PlayerListSearcherWithSharedVision::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource(), true))
i_objects.push_back(itr->GetSource());
}
template
void Acore::PlayerListSearcherWithSharedVision::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask) && itr->GetSource()->HasSharedVision())
for (SharedVisionList::const_iterator i = itr->GetSource()->GetSharedVisionList().begin(); i != itr->GetSource()->GetSharedVisionList().end(); ++i)
if (i_check(*i, false))
i_objects.push_back(*i);
}
template
void Acore::PlayerSearcher::Visit(PlayerMapType& m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template
void Acore::PlayerLastSearcher::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template
void Acore::LocalizedPacketDo::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx + 1;
WorldPacket* data;
// create if not cached yet
if (i_data_cache.size() < cache_idx + 1 || !i_data_cache[cache_idx])
{
if (i_data_cache.size() < cache_idx + 1)
i_data_cache.resize(cache_idx + 1);
data = new WorldPacket();
i_builder(*data, loc_idx);
i_data_cache[cache_idx] = data;
}
else
data = i_data_cache[cache_idx];
p->SendDirectMessage(data);
}
template
void Acore::LocalizedPacketListDo::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx + 1;
WorldPacketList* data_list;
// create if not cached yet
if (i_data_cache.size() < cache_idx + 1 || i_data_cache[cache_idx].empty())
{
if (i_data_cache.size() < cache_idx + 1)
i_data_cache.resize(cache_idx + 1);
data_list = &i_data_cache[cache_idx];
i_builder(*data_list, loc_idx);
}
else
data_list = &i_data_cache[cache_idx];
for (std::size_t i = 0; i < data_list->size(); ++i)
p->SendDirectMessage((*data_list)[i]);
}
#endif // ACORE_GRIDNOTIFIERSIMPL_H