/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GroupMgr.h"
#include "Common.h"
#include "DBCStores.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "World.h"
GroupMgr::GroupMgr()
{
_nextGroupId = 0;
}
GroupMgr::~GroupMgr()
{
for (GroupContainer::iterator itr = GroupStore.begin(); itr != GroupStore.end(); ++itr)
delete itr->second;
}
GroupMgr* GroupMgr::instance()
{
static GroupMgr instance;
return &instance;
}
void GroupMgr::InitGroupIds()
{
_nextGroupId = 1;
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`");
if (result)
{
uint32 maxId = (*result)[0].Get();
_groupIds.resize(maxId + 1);
}
}
void GroupMgr::RegisterGroupId(ObjectGuid::LowType groupId)
{
// Allocation was done in InitGroupIds()
_groupIds[groupId] = true;
// Groups are pulled in ascending order from db and _nextGroupId is initialized with 1,
// so if the instance id is used, increment
if (_nextGroupId == groupId)
++_nextGroupId;
}
ObjectGuid::LowType GroupMgr::GenerateGroupId()
{
ObjectGuid::LowType newGroupId = _nextGroupId;
// find the lowest available id starting from the current _nextGroupId
while (_nextGroupId < 0xFFFFFFFF && ++_nextGroupId < _groupIds.size() && _groupIds[_nextGroupId]);
if (_nextGroupId == 0xFFFFFFFF)
{
LOG_ERROR("server.worldserver", "Group ID overflow!! Can't continue, shutting down server.");
World::StopNow(ERROR_EXIT_CODE);
}
return newGroupId;
}
Group* GroupMgr::GetGroupByGUID(ObjectGuid::LowType groupId) const
{
GroupContainer::const_iterator itr = GroupStore.find(groupId);
if (itr != GroupStore.end())
return itr->second;
return nullptr;
}
void GroupMgr::AddGroup(Group* group)
{
GroupStore[group->GetGUID().GetCounter()] = group;
}
void GroupMgr::RemoveGroup(Group* group)
{
GroupStore.erase(group->GetGUID().GetCounter());
}
void GroupMgr::LoadGroups()
{
{
uint32 oldMSTime = getMSTime();
// Delete all groups whose leader does not exist
CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members
CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
// Delete invalid lfg_data
CharacterDatabase.DirectExecute("DELETE lfg_data FROM lfg_data LEFT JOIN `groups` ON lfg_data.guid = groups.guid WHERE groups.guid IS NULL OR groups.groupType <> 12");
// CharacterDatabase.DirectExecute("DELETE `groups` FROM `groups` LEFT JOIN lfg_data ON groups.guid = lfg_data.guid WHERE groups.groupType=12 AND lfg_data.guid IS NULL"); // group should be left so binds are cleared when disbanded
InitGroupIds();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
// 10 11 12 13 14 15 16 17 18
", g.icon7, g.icon8, g.groupType, g.difficulty, g.raidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM `groups` g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!");
LOG_INFO("server.loading", " ");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Group* group = new Group;
if (!group->LoadGroupFromDB(fields))
{
delete group;
continue;
}
AddGroup(group);
RegisterGroupId(group->GetGUID().GetCounter());
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} group definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
LOG_INFO("server.loading", "Loading Group Members...");
{
uint32 oldMSTime = getMSTime();
// Delete all rows from group_member with no group
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM `groups`)");
// Delete all members that does not exist
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
// 0 1 2 3 4
QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 group members. DB table `group_member` is empty!");
LOG_INFO("server.loading", " ");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Group* group = GetGroupByGUID(fields[0].Get());
if (group)
group->LoadMemberFromDB(fields[1].Get(), fields[2].Get(), fields[3].Get(), fields[4].Get());
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} group members in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
}