/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GroupMgr.h" #include "Common.h" #include "DBCStores.h" #include "InstanceSaveMgr.h" #include "Log.h" #include "World.h" GroupMgr::GroupMgr() { _nextGroupId = 0; } GroupMgr::~GroupMgr() { for (GroupContainer::iterator itr = GroupStore.begin(); itr != GroupStore.end(); ++itr) delete itr->second; } GroupMgr* GroupMgr::instance() { static GroupMgr instance; return &instance; } void GroupMgr::InitGroupIds() { _nextGroupId = 1; QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`"); if (result) { uint32 maxId = (*result)[0].Get(); _groupIds.resize(maxId + 1); } } void GroupMgr::RegisterGroupId(ObjectGuid::LowType groupId) { // Allocation was done in InitGroupIds() _groupIds[groupId] = true; // Groups are pulled in ascending order from db and _nextGroupId is initialized with 1, // so if the instance id is used, increment if (_nextGroupId == groupId) ++_nextGroupId; } ObjectGuid::LowType GroupMgr::GenerateGroupId() { ObjectGuid::LowType newGroupId = _nextGroupId; // find the lowest available id starting from the current _nextGroupId while (_nextGroupId < 0xFFFFFFFF && ++_nextGroupId < _groupIds.size() && _groupIds[_nextGroupId]); if (_nextGroupId == 0xFFFFFFFF) { LOG_ERROR("server.worldserver", "Group ID overflow!! Can't continue, shutting down server."); World::StopNow(ERROR_EXIT_CODE); } return newGroupId; } Group* GroupMgr::GetGroupByGUID(ObjectGuid::LowType groupId) const { GroupContainer::const_iterator itr = GroupStore.find(groupId); if (itr != GroupStore.end()) return itr->second; return nullptr; } void GroupMgr::AddGroup(Group* group) { GroupStore[group->GetGUID().GetCounter()] = group; } void GroupMgr::RemoveGroup(Group* group) { GroupStore.erase(group->GetGUID().GetCounter()); } void GroupMgr::LoadGroups() { { uint32 oldMSTime = getMSTime(); // Delete all groups whose leader does not exist CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE leaderGuid NOT IN (SELECT guid FROM characters)"); // Delete all groups with less than 2 members CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)"); // Delete invalid lfg_data CharacterDatabase.DirectExecute("DELETE lfg_data FROM lfg_data LEFT JOIN `groups` ON lfg_data.guid = groups.guid WHERE groups.guid IS NULL OR groups.groupType <> 12"); // CharacterDatabase.DirectExecute("DELETE `groups` FROM `groups` LEFT JOIN lfg_data ON groups.guid = lfg_data.guid WHERE groups.groupType=12 AND lfg_data.guid IS NULL"); // group should be left so binds are cleared when disbanded InitGroupIds(); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" // 10 11 12 13 14 15 16 17 18 ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM `groups` g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC"); if (!result) { LOG_WARN("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!"); LOG_INFO("server.loading", " "); } else { uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = new Group; if (!group->LoadGroupFromDB(fields)) { delete group; continue; } AddGroup(group); RegisterGroupId(group->GetGUID().GetCounter()); ++count; } while (result->NextRow()); LOG_INFO("server.loading", ">> Loaded {} group definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); LOG_INFO("server.loading", " "); } } LOG_INFO("server.loading", "Loading Group Members..."); { uint32 oldMSTime = getMSTime(); // Delete all rows from group_member with no group CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM `groups`)"); // Delete all members that does not exist CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)"); // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid"); if (!result) { LOG_WARN("server.loading", ">> Loaded 0 group members. DB table `group_member` is empty!"); LOG_INFO("server.loading", " "); } else { uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = GetGroupByGUID(fields[0].Get()); if (group) group->LoadMemberFromDB(fields[1].Get(), fields[2].Get(), fields[3].Get(), fields[4].Get()); ++count; } while (result->NextRow()); LOG_INFO("server.loading", ">> Loaded {} group members in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); LOG_INFO("server.loading", " "); } } }