/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ChannelMgr.h" #include "ObjectMgr.h" // for normalizePlayerName #include "Player.h" #include void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) { uint32 channelId; uint8 unknown1, unknown2; std::string channelName, password; recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password; LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}", GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password); if (channelId) { ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId); if (!channel) return; AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId()); if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone)) return; } if (channelName.empty()) return; if (isdigit(channelName[0])) return; if (channelName.size() >= 100 || !DisallowHyperlinksAndMaybeKick(channelName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId)) channel->JoinChannel(GetPlayer(), password); } void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) { uint32 unk; std::string channelName; recvPacket >> unk >> channelName; LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, unk1: {}", GetPlayerInfo(), channelName, unk); if (channelName.empty()) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->LeaveChannel(GetPlayer(), true); } void WorldSession::HandleChannelList(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; LOG_DEBUG("chat.system", "{} {} Channel: {}", recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST", GetPlayerInfo(), channelName); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->List(GetPlayer()); } void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) { std::string channelName, password; recvPacket >> channelName >> password; LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}", GetPlayerInfo(), channelName, password); if (password.length() > MAX_CHANNEL_PASS_STR) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Password(GetPlayer(), password); } void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SetOwner(GetPlayer(), targetName); } void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}", GetPlayerInfo(), channelName); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SendWhoOwner(GetPlayer()->GetGUID()); } void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SetModerator(GetPlayer(), targetName); } void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->UnsetModerator(GetPlayer(), targetName); } void WorldSession::HandleChannelMute(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SetMute(GetPlayer(), targetName); } void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->UnsetMute(GetPlayer(), targetName); } void WorldSession::HandleChannelInvite(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Invite(GetPlayer(), targetName); } void WorldSession::HandleChannelKick(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Kick(GetPlayer(), targetName); } void WorldSession::HandleChannelBan(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Ban(GetPlayer(), targetName); } void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}", GetPlayerInfo(), channelName, targetName); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->UnBan(GetPlayer(), targetName); } void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}", GetPlayerInfo(), channelName); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Announce(GetPlayer()); } void WorldSession::HandleChannelModerateOpcode(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE {} Channel: {}", GetPlayerInfo(), channelName); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* chn = cMgr->GetChannel(channelName, GetPlayer())) chn->ToggleModeration(GetPlayer()); } void WorldSession::HandleChannelDisplayListQuery(WorldPacket& recvPacket) { // this should be OK because the 2 function _were_ the same HandleChannelList(recvPacket); } void WorldSession::HandleGetChannelMemberCount(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}", GetPlayerInfo(), channelName); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) { if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) { LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}", GetPlayerInfo(), channelName, channel->GetNumPlayers()); WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4); data << channel->GetName(); data << uint8(channel->GetFlags()); data << uint32(channel->GetNumPlayers()); SendPacket(&data); } } } void WorldSession::HandleSetChannelWatch(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; GetPlayer()->ClearChannelWatch(); if (channelName.empty()) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false)) channel->AddWatching(GetPlayer()); } void WorldSession::HandleClearChannelWatch(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; if (channelName.empty()) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false)) channel->RemoveWatching(GetPlayer()); }