/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ChannelMgr.h"
#include "ObjectMgr.h" // for normalizePlayerName
#include "Player.h"
#include
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
uint32 channelId;
uint8 unknown1, unknown2;
std::string channelName, password;
recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}", GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password);
if (channelId)
{
ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
if (!channel)
return;
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
return;
}
if (channelName.empty())
return;
if (isdigit(channelName[0]))
return;
if (channelName.size() >= 100 || !DisallowHyperlinksAndMaybeKick(channelName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
channel->JoinChannel(GetPlayer(), password);
}
void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
{
uint32 unk;
std::string channelName;
recvPacket >> unk >> channelName;
LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, unk1: {}",
GetPlayerInfo(), channelName, unk);
if (channelName.empty())
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->LeaveChannel(GetPlayer(), true);
}
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "{} {} Channel: {}",
recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->List(GetPlayer());
}
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
std::string channelName, password;
recvPacket >> channelName >> password;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}",
GetPlayerInfo(), channelName, password);
if (password.length() > MAX_CHANNEL_PASS_STR)
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Password(GetPlayer(), password);
}
void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SetOwner(GetPlayer(), targetName);
}
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SendWhoOwner(GetPlayer()->GetGUID());
}
void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->UnsetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->SetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->UnsetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Invite(GetPlayer(), targetName);
}
void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Kick(GetPlayer(), targetName);
}
void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Ban(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->UnBan(GetPlayer(), targetName);
}
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
channel->Announce(GetPlayer());
}
void WorldSession::HandleChannelModerateOpcode(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE {} Channel: {}",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* chn = cMgr->GetChannel(channelName, GetPlayer()))
chn->ToggleModeration(GetPlayer());
}
void WorldSession::HandleChannelDisplayListQuery(WorldPacket& recvPacket)
{
// this should be OK because the 2 function _were_ the same
HandleChannelList(recvPacket);
}
void WorldSession::HandleGetChannelMemberCount(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}",
GetPlayerInfo(), channelName);
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
{
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
{
LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}",
GetPlayerInfo(), channelName, channel->GetNumPlayers());
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
data << channel->GetName();
data << uint8(channel->GetFlags());
data << uint32(channel->GetNumPlayers());
SendPacket(&data);
}
}
}
void WorldSession::HandleSetChannelWatch(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
GetPlayer()->ClearChannelWatch();
if (channelName.empty())
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
channel->AddWatching(GetPlayer());
}
void WorldSession::HandleClearChannelWatch(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
if (channelName.empty())
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
channel->RemoveWatching(GetPlayer());
}