/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AccountMgr.h"
#include "AreaDefines.h"
#include "ArenaTeamMgr.h"
#include "AuctionHouseMgr.h"
#include "Battleground.h"
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "CharacterPackets.h"
#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GitRevision.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InstanceSaveMgr.h"
#include "Language.h"
#include "Log.h"
#include "MapMgr.h"
#include "Metric.h"
#include "MotdMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "PlayerDump.h"
#include "QueryHolder.h"
#include "Realm.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SocialMgr.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "StringConvert.h"
#include "Tokenize.h"
#include "Transport.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "WorldSessionMgr.h"
class LoginQueryHolder : public CharacterDatabaseQueryHolder
{
private:
uint32 m_accountId;
ObjectGuid m_guid;
public:
LoginQueryHolder(uint32 accountId, ObjectGuid guid)
: m_accountId(accountId), m_guid(guid) { }
ObjectGuid GetGuid() const { return m_guid; }
uint32 GetAccountId() const { return m_accountId; }
bool Initialize();
};
bool LoginQueryHolder::Initialize()
{
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MONTHLYQUESTSTATUS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
stmt->SetData(0, lowGuid);
stmt->SetData(1, uint32(GameTime::GetGameTime().count()));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ENTRY_POINT);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BREW_OF_THE_MONTH);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
stmt->SetData(0, m_accountId);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SETTINGS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES);
stmt->SetData(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES, stmt);
return res;
}
void WorldSession::HandleCharEnum(PreparedQueryResult result)
{
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
uint8 num = 0;
data << num;
_legitCharacters.clear();
if (result)
{
do
{
ObjectGuid guid = ObjectGuid::Create((*result)[0].Get());
LOG_DEBUG("network.opcode", "Loading char {} from account {}.", guid.ToString(), GetAccountId());
if (Player::BuildEnumData(result, &data))
{
_legitCharacters.insert(guid);
++num;
}
} while (result->NextRow());
}
data.put(0, num);
SendPacket(&data);
}
void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/)
{
CharacterDatabasePreparedStatement* stmt = nullptr;
/// get all the data necessary for loading all characters (along with their pets) on the account
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
else
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
stmt->SetData(0, PET_SAVE_AS_CURRENT);
stmt->SetData(1, GetAccountId());
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1)));
}
void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
{
std::shared_ptr createInfo = std::make_shared();
recvData >> createInfo->Name
>> createInfo->Race
>> createInfo->Class
>> createInfo->Gender
>> createInfo->Skin
>> createInfo->Face
>> createInfo->HairStyle
>> createInfo->HairColor
>> createInfo->FacialHair
>> createInfo->OutfitId;
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
{
if (mask & (1 << Player::TeamIdForRace(createInfo->Race)))
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
}
}
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(createInfo->Class);
if (!classEntry)
{
SendCharCreate(CHAR_CREATE_FAILED);
LOG_ERROR("network.opcode", "Class ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Class, GetAccountId());
return;
}
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(createInfo->Race);
if (!raceEntry)
{
SendCharCreate(CHAR_CREATE_FAILED);
LOG_ERROR("network.opcode", "Race ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
return;
}
// prevent character creating Expansion race without Expansion account
if (raceEntry->expansion > Expansion())
{
SendCharCreate(CHAR_CREATE_EXPANSION);
LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", Expansion(), GetAccountId(), raceEntry->expansion, createInfo->Race);
return;
}
// prevent character creating Expansion class without Expansion account
if (classEntry->expansion > Expansion())
{
SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} class ({})", Expansion(), GetAccountId(), classEntry->expansion, createInfo->Class);
return;
}
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
if ((1 << (createInfo->Race - 1)) & raceMaskDisabled)
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
if ((1 << (createInfo->Class - 1)) & classMaskDisabled)
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
}
// prevent character creating with invalid name
if (!normalizePlayerName(createInfo->Name))
{
SendCharCreate(CHAR_NAME_NO_NAME);
LOG_ERROR("network.opcode", "Account:[{}] but tried to Create character with empty [name] ", GetAccountId());
return;
}
// check name limitations
uint8 res = ObjectMgr::CheckPlayerName(createInfo->Name, true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharCreate(ResponseCodes(res));
return;
}
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
// speedup check for heroic class disabled case
uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->SetData(0, createInfo->Name);
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
{
if (result)
{
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
return;
}
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->SetData(0, GetAccountId());
queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
})
.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
{
uint64 acctCharCount = 0;
if (result)
{
Field* fields = result->Fetch();
acctCharCount = uint64(fields[0].Get());
}
if (acctCharCount >= static_cast(sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)))
{
SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->SetData(0, GetAccountId());
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
.WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
{
if (result)
{
Field* fields = result->Fetch();
createInfo->CharCount = uint8(fields[0].Get()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{
SendCharCreate(CHAR_CREATE_SERVER_LIMIT);
return;
}
}
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
std::function finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
{
if (!sScriptMgr->CanAccountCreateCharacter(GetAccountId(), createInfo->Race, createInfo->Class))
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
bool haveSameRace = false;
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
bool hasHeroicReqLevel = (heroicReqLevel == 0);
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
bool checkDeathKnightReqs = AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT;
if (result)
{
TeamId teamId = Player::TeamIdForRace(createInfo->Race);
uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
Field* field = result->Fetch();
uint8 accRace = field[1].Get();
if (checkDeathKnightReqs)
{
uint8 accClass = field[2].Get();
if (accClass == CLASS_DEATH_KNIGHT)
{
if (freeDeathKnightSlots > 0)
--freeDeathKnightSlots;
if (freeDeathKnightSlots == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
}
if (!hasHeroicReqLevel)
{
uint8 accLevel = field[0].Get();
if (accLevel >= heroicReqLevel)
hasHeroicReqLevel = true;
}
}
// need to check team only for first character
/// @todo what to if account already has characters of both races?
if (!allowTwoSideAccounts)
{
uint32 accTeam = 0;
if (accRace > 0)
accTeam = Player::TeamIdForRace(accRace);
if (accTeam != teamId)
{
SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION);
return;
}
}
// search same race for cinematic or same class if need
/// @todo check if cinematic already shown? (already logged in?; cinematic field)
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
{
if (!result->NextRow())
break;
field = result->Fetch();
accRace = field[1].Get();
if (!haveSameRace)
haveSameRace = createInfo->Race == accRace;
if (checkDeathKnightReqs)
{
uint8 acc_class = field[2].Get();
if (acc_class == CLASS_DEATH_KNIGHT)
{
if (freeDeathKnightSlots > 0)
--freeDeathKnightSlots;
if (freeDeathKnightSlots == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
}
if (!hasHeroicReqLevel)
{
uint8 acc_level = field[0].Get();
if (acc_level >= heroicReqLevel)
hasHeroicReqLevel = true;
}
}
}
}
if (checkDeathKnightReqs && !hasHeroicReqLevel)
{
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
return;
}
// Check name uniqueness in the same step as saving to database
if (sCharacterCache->GetCharacterGuidByName(createInfo->Name))
{
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
return;
}
std::shared_ptr newChar(new Player(this), [](Player* ptr)
{
// Only when player is created correctly do clean
if (ptr->HasAtLoginFlag(AT_LOGIN_FIRST))
{
ptr->CleanupsBeforeDelete();
}
delete ptr;
});
newChar->GetMotionMaster()->Initialize();
if (!newChar->Create(sObjectMgr->GetGenerator().Generate(), createInfo.get()))
{
// Player not create (race/class/etc problem?)
SendCharCreate(CHAR_CREATE_ERROR);
return;
}
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
newChar->setCinematic(1); // not show intro
newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction();
LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
// Player created, save it now
newChar->SaveToDB(characterTransaction, true, false);
createInfo->CharCount++;
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS);
stmt->SetData(0, createInfo->CharCount);
stmt->SetData(1, GetAccountId());
stmt->SetData(2, realm.Id.Realm);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar)](bool success)
{
if (success)
{
LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString());
sScriptMgr->OnPlayerCreate(newChar.get());
sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->getGender(), newChar->getRace(), newChar->getClass(), newChar->GetLevel());
SendCharCreate(CHAR_CREATE_SUCCESS);
}
else
SendCharCreate(CHAR_CREATE_ERROR);
});
};
if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEATH_KNIGHT)
{
finalizeCharacterCreation(PreparedQueryResult(nullptr));
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->SetData(0, GetAccountId());
stmt->SetData(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
}));
}
void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
// Initiating
uint32 initAccountId = GetAccountId();
// can't delete loaded character
if (ObjectAccessor::FindConnectedPlayer(guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
return;
}
uint32 accountId = 0;
uint8 level = 0;
std::string name;
// is guild leader
if (sGuildMgr->GetGuildByLeader(guid))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER);
return;
}
// is arena team captain
if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN);
return;
}
if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
{
accountId = playerData->AccountId;
name = playerData->Name;
level = playerData->Level;
}
// prevent deleting other players' characters using cheating tools
if (accountId != initAccountId)
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
return;
}
LOG_INFO("entities.player.character", "Account: {}, IP: {} deleted character: {}, {}, Level: {}", accountId, GetRemoteAddress(), name, guid.ToString(), level);
// To prevent hook failure, place hook before removing reference from DB
sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
Player::DeleteFromDB(guid.GetCounter(), GetAccountId(), true, false);
sWorld->UpdateRealmCharCount(GetAccountId());
SendCharDelete(CHAR_DELETE_SUCCESS);
}
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
{
SendCharLoginFailed(LoginFailureReason::NoWorld);
return;
}
if (PlayerLoading() || GetPlayer() != nullptr)
{
LOG_ERROR("network", "Player tried to login again, AccountId = {}", GetAccountId());
KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
return;
}
ObjectGuid playerGuid;
recvData >> playerGuid;
if (!IsLegitCharacterForAccount(playerGuid))
{
LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString());
KickPlayer("Account can't login with this character");
return;
}
// pussywizard:
if (WorldSession* sess = sWorldSessionMgr->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
{
if (sess->GetAccountId() != GetAccountId())
{
SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
}
// pussywizard:
if (WorldSession* sess = sWorldSessionMgr->FindOfflineSession(GetAccountId()))
{
Player* p = sess->GetPlayer();
if (!p || sess->IsKicked())
{
SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
if (p->GetGUID() != playerGuid)
sess->KickPlayer("No return, go to normal loading"); // no return, go to normal loading
else
{
// pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
{
SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
uint8 limitA = 10, limitB = 10, limitC = 10; // pussywizard: this somehow froze (probably, ahh crash logs ...), and while (far) have never frozen in LogoutPlayer o_O maybe it's the combination of while(far); while(near);
while (sess->GetPlayer() && (sess->GetPlayer()->IsBeingTeleportedFar() || (sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())))
{
if (limitA == 0 || --limitA == 0)
{
LOG_INFO("misc", "HandlePlayerLoginOpcode A");
break;
}
while (sess->GetPlayer() && sess->GetPlayer()->IsBeingTeleportedFar())
{
if (limitB == 0 || --limitB == 0)
{
LOG_INFO("misc", "HandlePlayerLoginOpcode B");
break;
}
sess->HandleMoveWorldportAck();
}
while (sess->GetPlayer() && sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())
{
if (limitC == 0 || --limitC == 0)
{
LOG_INFO("misc", "HandlePlayerLoginOpcode C");
break;
}
Player* plMover = sess->GetPlayer()->m_mover->ToPlayer();
if (!plMover)
break;
WorldPacket pkt(MSG_MOVE_TELEPORT_ACK, 20);
pkt << plMover->GetPackGUID();
pkt << uint32(0); // flags
pkt << uint32(0); // time
sess->HandleMoveTeleportAck(pkt);
}
}
if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
{
SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
sess->SetPlayer(nullptr);
SetPlayer(p);
p->SetSession(this);
delete p->PlayerTalkClass;
p->PlayerTalkClass = new PlayerMenu(p->GetSession());
HandlePlayerLoginToCharInWorld(p);
return;
}
}
std::shared_ptr holder = std::make_shared(GetAccountId(), playerGuid);
if (!holder->Initialize())
return;
m_playerLoading = true;
AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
{
HandlePlayerLoginFromDB(static_cast(holder));
});
}
void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
{
ObjectGuid playerGuid = holder.GetGuid();
Player* pCurrChar = new Player(this);
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(playerGuid, holder))
{
SetPlayer(nullptr);
KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick
delete pCurrChar; // delete it manually
m_playerLoading = false;
return;
}
pCurrChar->GetMotionMaster()->Initialize();
pCurrChar->SendDungeonDifficulty(false);
WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
data << pCurrChar->GetMapId();
data << pCurrChar->GetPositionX();
data << pCurrChar->GetPositionY();
data << pCurrChar->GetPositionZ();
data << pCurrChar->GetOrientation();
SendPacket(&data);
// load player specific part before send times
LoadAccountData(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
data << uint8(2); // 2 - COMPLAINT_ENABLED_WITH_AUTO_IGNORE
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
SendPacket(&data);
// Send MOTD
{
SendPacket(sMotdMgr->GetMotdPacket(pCurrChar->GetSession()->GetSessionDbLocaleIndex()));
// send server info
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage("{}", GitRevision::GetFullVersion());
}
if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(pCurrChar->GetGUID()))
{
Guild* guild = sGuildMgr->GetGuildById(guildId);
Guild::Member const* member = guild ? guild->GetMember(pCurrChar->GetGUID()) : nullptr;
if (member)
{
pCurrChar->SetInGuild(guildId);
pCurrChar->SetRank(member->GetRankId());
guild->SendLoginInfo(this);
}
else
{
LOG_ERROR("network.opcode", "Player {} ({}) marked as member of not existing guild (id: {}), removing guild membership for player.",
pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), guildId);
pCurrChar->SetInGuild(0);
pCurrChar->SetRank(0);
}
}
else
{
pCurrChar->SetInGuild(0);
pCurrChar->SetRank(0);
}
data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
data << uint32(0);
data << uint32(0);
SendPacket(&data);
pCurrChar->SendInitialPacketsBeforeAddToMap();
//Show cinematic at the first time that player login
if (!pCurrChar->getCinematic())
{
pCurrChar->setCinematic(1);
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
if (cEntry->CinematicSequence)
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
// send new char string if not empty
std::string_view newCharString = sWorld->getStringConfig(CONFIG_NEW_CHAR_STRING);
if (!newCharString.empty())
chH.PSendSysMessage("{}", newCharString);
}
}
// Xinef: moved this from below
ObjectAccessor::AddObject(pCurrChar);
if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
{
AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
if (at)
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
else
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
// Probably a hackfix, but currently the best workaround to prevent character names showing as Unknown after teleport out from instances at login.
pCurrChar->GetSession()->SendNameQueryOpcode(pCurrChar->GetGUID());
}
pCurrChar->SendInitialPacketsAfterAddToMap();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->SetData(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
loginStmt->SetData(0, realm.Id.Realm);
loginStmt->SetData(1, GetAccountId());
LoginDatabase.Execute(loginStmt);
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
// announce group about member online (must be after add to player list to receive announce to self)
if (Group* group = pCurrChar->GetGroup())
{
group->SendUpdate();
group->ResetMaxEnchantingLevel();
}
// pussywizard: send instance welcome message as when entering the instance through a portal
if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
{
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
}
// pussywizard: ensure that we end up on map with our loaded transport:
if (Transport* t = pCurrChar->GetTransport())
if (!t->IsInMap(pCurrChar))
{
t->RemovePassenger(pCurrChar);
pCurrChar->m_transport = nullptr;
pCurrChar->m_movementInfo.transport.Reset();
pCurrChar->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
}
// friend status
sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
// setting Ghost+speed if dead
if (pCurrChar->m_deathState != DeathState::Alive)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
pCurrChar->SetMovement(MOVE_WATER_WALK);
}
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
if (!pCurrChar->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
sScriptMgr->OnPlayerFfaPvpStateUpdate(pCurrChar,true);
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
}
if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
{
pCurrChar->SetContestedPvP(nullptr, false);
}
// Apply at_login requests
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
{
pCurrChar->resetSpells();
ChatHandler(this).SendNotification(LANG_RESET_SPELLS);
}
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
{
pCurrChar->resetTalents(true);
pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
ChatHandler(this).SendNotification(LANG_RESET_TALENTS);
}
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS))
{
// If we process the check while players are loading they won't be notified of the changes.
pCurrChar->m_Events.AddEventAtOffset([pCurrChar]
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS, true);
pCurrChar->CheckAllAchievementCriteria();
}, 1s);
}
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
if (firstLogin)
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
for (uint32 spellId : info->castSpells)
{
pCurrChar->CastSpell(pCurrChar, spellId, true);
}
// start with every map explored
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
{
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; i++)
{
pCurrChar->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
}
}
// Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
{
ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
auto SendFullReputation = [&repMgr](std::initializer_list factionsList)
{
for (auto const& itr : factionsList)
{
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(itr), 42999.f, false);
}
};
SendFullReputation({ 942, 935, 936, 1011, 970, 967, 989, 932, 934, 1038, 1077, 1106, 1104, 1090, 1098, 1156, 1073, 1105, 1119, 1091 });
switch (pCurrChar->GetFaction())
{
case ALLIANCE:
SendFullReputation({ 72, 47, 69, 930, 730, 978, 54, 946, 1037, 1068, 1126, 1094, 1050 });
break;
case HORDE:
SendFullReputation({ 76, 68, 81, 911, 729, 941, 530, 947, 1052, 1067, 1124, 1064, 1085 });
break;
default:
break;
}
repMgr.SendStates();
}
}
// show time before shutdown if shutdown planned.
if (sWorld->IsShuttingDown())
sWorld->ShutdownMsg(true, pCurrChar);
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
pCurrChar->SetTaxiCheater(true);
if (pCurrChar->IsGameMaster())
ChatHandler(this).SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
LOG_INFO("entities.player", "Account: {} (IP: {}) Login Character:[{}] ({}) Level: {}",
GetAccountId(), IP_str, pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
m_playerLoading = false;
// Handle Login-Achievements (should be handled after loading)
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, 1);
// Xinef: fix vendors falling of player vehicle, due to isBeingLoaded checks
if (pCurrChar->IsInWorld())
{
if (pCurrChar->GetMountBlockId() && !pCurrChar->HasMountedAura())
{
pCurrChar->CastSpell(pCurrChar, pCurrChar->GetMountBlockId(), true);
pCurrChar->SetMountBlockId(0);
// Xinef: refresh this in case mount aura changes anything (eg no fly zone)
pCurrChar->UpdateAreaDependentAuras(pCurrChar->GetAreaId());
pCurrChar->UpdateZoneDependentAuras(pCurrChar->GetZoneId());
}
}
// pussywizard: pvp mode
pCurrChar->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
pCurrChar->UpdatePvP(true, true);
// pussywizard: on login it's not possible to go back to arena as a spectator, HandleMoveWorldportAckOpcode is not sent, so call it here
pCurrChar->SetIsSpectator(false);
// xinef: do this after everything is loaded
pCurrChar->ContinueTaxiFlight();
// reset for all pets before pet loading
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
Pet::resetTalentsForAllPetsOf(pCurrChar);
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
pCurrChar->LoadPet();
if (pCurrChar->GetSession()->GetRecruiterId() != 0 || pCurrChar->GetSession()->IsARecruiter())
{
bool isReferrer = pCurrChar->GetSession()->IsARecruiter();
for (auto const& [accID, session] : sWorldSessionMgr->GetAllSessions())
{
if (!session->GetRecruiterId() && !session->IsARecruiter())
continue;
if ((isReferrer && pCurrChar->GetSession()->GetAccountId() == session->GetRecruiterId()) || (!isReferrer && pCurrChar->GetSession()->GetRecruiterId() == session->GetAccountId()))
{
Player* rf = session->GetPlayer();
if (rf)
{
pCurrChar->SendUpdateToPlayer(rf);
rf->SendUpdateToPlayer(pCurrChar);
}
}
}
}
sScriptMgr->OnPlayerLogin(pCurrChar);
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
sScriptMgr->OnPlayerFirstLogin(pCurrChar);
}
METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
}
void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
{
ChatHandler chH = ChatHandler(this);
m_playerLoading = true;
pCurrChar->SendDungeonDifficulty(false);
WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
data << pCurrChar->GetMapId();
data << pCurrChar->GetPositionX();
data << pCurrChar->GetPositionY();
data << pCurrChar->GetPositionZ();
data << pCurrChar->GetOrientation();
SendPacket(&data);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
data << uint8(2); // unknown value
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
SendPacket(&data);
// Send MOTD
{
SendPacket(sMotdMgr->GetMotdPacket(pCurrChar->GetSession()->GetSessionDbLocaleIndex()));
// send server info
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage("{}", GitRevision::GetFullVersion());
LOG_DEBUG("network.opcode", "WORLD: Sent server info");
}
data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
data << uint32(0);
data << uint32(0);
SendPacket(&data);
// Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->RemoveUnitFlag(UNIT_FLAG_STUNNED);
pCurrChar->SendInitialPacketsBeforeAddToMap();
// necessary actions from AddPlayerToMap:
pCurrChar->GetMap()->SendInitTransports(pCurrChar);
pCurrChar->GetMap()->SendInitSelf(pCurrChar);
// If we are logging into an existing player, simply clear visibility references
// so player will receive a fresh list of new objects on the next vis update.
pCurrChar->GetObjectVisibilityContainer().CleanVisibilityReferences();
pCurrChar->UpdateObjectVisibility(false);
pCurrChar->CleanupChannels();
pCurrChar->SendInitialPacketsAfterAddToMap();
uint32 currZone, currArea;
pCurrChar->GetZoneAndAreaId(currZone, currArea);
pCurrChar->SendInitWorldStates(currZone, currArea);
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
// Xinef: we need to resend all spell mods
for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
{
uint32 modType = (Opcode == SMSG_SET_FLAT_SPELL_MODIFIER) ? SPELLMOD_FLAT : SPELLMOD_PCT;
for (uint32 opType = SPELLMOD_DAMAGE; opType < MAX_SPELLMOD; ++opType)
{
int32 i = 0;
flag96 _mask = 0;
SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
if (spellMods.empty())
continue;
for (int32 eff = 0; eff < 96; ++eff)
{
if (eff != 0 && eff % 32 == 0)
_mask[i++] = 0;
_mask[i] = uint32(1) << (eff - (32 * i));
int32 val = 0;
for (auto const& spellMod : spellMods)
if (spellMod->type == modType && spellMod->mask & _mask)
val += spellMod->value;
if (val == 0)
continue;
WorldPacket data(Opcode, (1 + 1 + 4));
data << uint8(eff);
data << uint8(opType);
data << int32(val);
SendPacket(&data);
}
}
}
if (Group* group = pCurrChar->GetGroup())
group->SendUpdate();
// pussywizard: send instance welcome message as when entering the instance through a portal
if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
{
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
}
// this shouldn't do anything, becaues offline can't be on taxi, but just in case
pCurrChar->ContinueTaxiFlight();
// send pet data, action bar, talents, etc.
pCurrChar->PetSpellInitialize();
pCurrChar->SendTalentsInfoData(true);
// show time before shutdown if shutdown planned.
if (sWorld->IsShuttingDown())
sWorld->ShutdownMsg(true, pCurrChar);
if (pCurrChar->IsGameMaster())
ChatHandler(pCurrChar->GetSession()).SendNotification(LANG_GM_ON);
m_playerLoading = false;
}
void WorldSession::HandlePlayerLoginToCharOutOfWorld(Player* /*pCurrChar*/)
{
ABORT();
}
void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
{
uint32 repListID;
uint8 flag;
recvData >> repListID;
recvData >> flag;
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
{
LOG_ERROR("network.opcode", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
GetPlayer()->GetReputationMgr().SendStates();
}
void WorldSession::HandleTutorialFlag(WorldPacket& recvData)
{
uint32 data;
recvData >> data;
uint8 index = uint8(data / 32);
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
return;
uint32 value = (data % 32);
uint32 flag = GetTutorialInt(index);
flag |= (1 << value);
SetTutorialInt(index, flag);
}
void WorldSession::HandleTutorialClear(WorldPacket& /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0xFFFFFFFF);
}
void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0x00000000);
}
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
{
uint32 fact;
recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
}
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
{
uint32 replistid;
uint8 inactive;
recvData >> replistid >> inactive;
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
{
if (packet.ShowHelm)
_player->RemovePlayerFlag(PLAYER_FLAGS_HIDE_HELM);
else
_player->SetPlayerFlag(PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
{
if (packet.ShowCloak)
_player->RemovePlayerFlag(PLAYER_FLAGS_HIDE_CLOAK);
else
_player->SetPlayerFlag(PLAYER_FLAGS_HIDE_CLOAK);
}
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
{
std::shared_ptr renameInfo = std::make_shared();
recvData >> renameInfo->Guid
>> renameInfo->Name;
// prevent character rename to invalid name
if (!normalizePlayerName(renameInfo->Name))
{
SendCharRename(CHAR_NAME_NO_NAME, renameInfo.get());
return;
}
uint8 res = ObjectMgr::CheckPlayerName(renameInfo->Name, true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharRename(ResponseCodes(res), renameInfo.get());
return;
}
// Ensure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->SetData(0, renameInfo->Guid.GetCounter());
stmt->SetData(1, GetAccountId());
stmt->SetData(2, renameInfo->Name);
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, renameInfo, std::placeholders::_1)));
}
void WorldSession::HandleCharRenameCallBack(std::shared_ptr renameInfo, PreparedQueryResult result)
{
if (!result)
{
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
return;
}
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].Get();
std::string oldName = fields[1].Get();
uint16 atLoginFlags = fields[2].Get();
if (!(atLoginFlags & AT_LOGIN_RENAME))
{
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
return;
}
atLoginFlags &= ~AT_LOGIN_RENAME;
// pussywizard:
if (ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create(guidLow)) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(guidLow))
{
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
return;
}
// Update name and at_login flag in the db
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->SetData(0, renameInfo->Name);
stmt->SetData(1, atLoginFlags);
stmt->SetData(2, guidLow);
CharacterDatabase.Execute(stmt);
// Removed declined name from db
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->SetData(0, guidLow);
CharacterDatabase.Execute(stmt);
}
LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed name to: {}", GetAccountId(), GetRemoteAddress(), oldName, guidLow, renameInfo->Name);
SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
// xinef: update global data
sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->Name);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
{
// pussywizard:
if (!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
return;
ObjectGuid guid;
recvData >> guid;
// not accept declined names for unsupported languages
std::string name;
if (!sCharacterCache->GetCharacterNameByGuid(guid, name))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
std::wstring wname;
if (!Utf8toWStr(name, wname))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
std::string name2;
DeclinedName declinedname;
recvData >> name2;
if (name2 != name) // character have different name
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recvData >> declinedname.name[i];
if (!normalizePlayerName(declinedname.name[i]))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
}
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.EscapeString(declinedname.name[i]);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->SetData(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
stmt->SetData(0, guid.GetCounter());
for (uint8 i = 0; i < 5; i++)
stmt->SetData(i + 1, declinedname.name[i]);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, guid);
}
void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
{
LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
uint32 Hair, Color, FacialHair, SkinColor;
recvData >> Hair >> Color >> FacialHair >> SkinColor;
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
return;
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
return;
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
return;
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
if (!go)
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(2);
SendPacket(&data);
return;
}
if (_player->getStandState() != UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight)
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(2);
SendPacket(&data);
return;
}
uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
// 0 - ok
// 1, 3 - not enough money
// 2 - you have to seat on barber chair
if (!_player->HasEnoughMoney(cost))
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(1); // no money
SendPacket(&data);
return;
}
else
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(0); // ok
SendPacket(&data);
}
_player->ModifyMoney(-int32(cost)); // it isn't free
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
_player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
_player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
_player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
if (bs_skinColor)
_player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
_player->SetStandState(0); // stand up
}
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
{
uint32 slot;
recvData >> slot;
if (slot >= MAX_GLYPH_SLOT_INDEX)
{
LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH {}", slot);
return;
}
if (uint32 glyph = _player->GetGlyph(slot))
{
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
{
_player->RemoveAurasDueToSpell(glyphEntry->SpellId);
// Removed any triggered auras
Unit::AuraMap& ownedAuras = _player->GetOwnedAuras();
for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
{
Aura* aura = iter->second;
if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
{
if (triggeredByAuraSpellInfo->Id == glyphEntry->SpellId)
{
_player->RemoveOwnedAura(iter);
continue;
}
}
++iter;
}
_player->SendLearnPacket(glyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
_player->SetGlyph(slot, 0, true);
_player->SendTalentsInfoData(false);
}
}
}
void WorldSession::HandleCharCustomize(WorldPacket& recvData)
{
std::shared_ptr customizeInfo = std::make_shared();
recvData >> customizeInfo->Guid;
if (!IsLegitCharacterForAccount(customizeInfo->Guid))
{
LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to customise {}, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress(), customizeInfo->Guid.ToString());
recvData.rfinish();
KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
return;
}
// pussywizard:
if (ObjectAccessor::FindConnectedPlayer(customizeInfo->Guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(customizeInfo->Guid.GetCounter()))
{
recvData.rfinish();
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
recvData >> customizeInfo->Name
>> customizeInfo->Gender
>> customizeInfo->Skin
>> customizeInfo->HairColor
>> customizeInfo->HairStyle
>> customizeInfo->FacialHair
>> customizeInfo->Face;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
stmt->SetData(0, customizeInfo->Guid.GetCounter());
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, customizeInfo, std::placeholders::_1)));
}
void WorldSession::HandleCharCustomizeCallback(std::shared_ptr customizeInfo, PreparedQueryResult result)
{
if (!result)
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
return;
}
// get the players old (at this moment current) race
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(customizeInfo->Guid);
if (!playerData)
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
return;
}
Field* fields = result->Fetch();
std::string oldName = fields[0].Get();
//uint8 plrRace = fields[1].Get();
//uint8 plrClass = fields[2].Get();
//uint8 plrGender = fields[3].Get();
uint32 atLoginFlags = fields[4].Get();
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
return;
}
atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
// prevent character rename to invalid name
if (!normalizePlayerName(customizeInfo->Name))
{
SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get());
return;
}
ResponseCodes res = static_cast(ObjectMgr::CheckPlayerName(customizeInfo->Name, true));
if (res != CHAR_NAME_SUCCESS)
{
SendCharCustomize(res, customizeInfo.get());
return;
}
// character with this name already exist
if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
{
if (newguid != customizeInfo->Guid)
{
SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get());
return;
}
}
CharacterDatabasePreparedStatement* stmt = nullptr;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
/// Customize
Player::Customize(customizeInfo.get(), trans);
/// Name Change and update atLogin flags
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->SetData(0, customizeInfo->Name);
stmt->SetData(1, atLoginFlags);
stmt->SetData(2, lowGuid);
trans->Append(stmt);
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
}
}
CharacterDatabase.CommitTransaction(trans);
sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character[{}] ({}) Customized to: {}",
GetAccountId(), GetRemoteAddress(), oldName, customizeInfo->Guid.ToString(), customizeInfo->Name);
}
void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
{
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
uint64 setGuid;
recvData.readPackGUID(setGuid);
uint32 index;
recvData >> index;
if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
std::string name;
recvData >> name;
std::string iconName;
recvData >> iconName;
EquipmentSet eqSet;
eqSet.Guid = setGuid;
eqSet.Name = name;
eqSet.IconName = iconName;
eqSet.state = EQUIPMENT_SET_NEW;
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
ObjectGuid itemGuid;
recvData >> itemGuid.ReadAsPacked();
// xinef: if client sends 0, it means empty slot
if (!itemGuid)
{
eqSet.Items[i].Clear();
continue;
}
// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
if (itemGuid.GetRawValue() == 1)
{
// ignored slots saved as bit mask because we have no free special values for Items[i]
eqSet.IgnoreMask |= 1 << i;
continue;
}
// xinef: some cheating checks
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item || item->GetGUID() != itemGuid)
{
eqSet.Items[i].Clear();
continue;
}
eqSet.Items[i] = itemGuid;
}
_player->SetEquipmentSet(index, eqSet);
}
void WorldSession::HandleEquipmentSetDelete(WorldPacket& recvData)
{
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
uint64 setGuid;
recvData.readPackGUID(setGuid);
_player->DeleteEquipmentSet(setGuid);
}
void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
{
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
std::vector> savedItems;
uint8 errorId = 0;
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
ObjectGuid itemGuid;
recvData >> itemGuid.ReadAsPacked();
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
LOG_DEBUG("entities.player.items", "Item {}: srcbag {}, srcslot {}", itemGuid.ToString(), srcbag, srcslot);
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
if (itemGuid.GetRawValue() == 1)
continue;
// Only equip weapons in combat
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
Item* item = nullptr;
if (itemGuid)
item = _player->GetItemByGuid(itemGuid);
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
InventoryResult msg;
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (uItem)
{
if (uItem->IsEquipped())
{
msg = _player->CanUnequipItem(dstpos, true);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, uItem, nullptr);
continue;
}
}
if (!item)
{
ItemPosCountVec sDest;
msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
if (msg == EQUIP_ERR_OK)
{
savedItems.emplace_back(std::make_unique(uItem, dstpos));
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
_player->StoreItem(sDest, uItem, true);
}
else
{
errorId = 4;
for (uint8_t j = 0; j < savedItems.size(); ++j)
{
_player->SwapItem(savedItems[j].get()->item->GetPos(), savedItems[j].get()->dstpos);
}
break;
}
continue;
}
}
if (item)
{
if (item->GetPos() == dstpos)
continue;
if (!item->IsEquipped())
{
uint16 _candidatePos;
msg = _player->CanEquipItem(NULL_SLOT, _candidatePos, item, true);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, item, nullptr);
continue;
}
}
_player->SwapItem(item->GetPos(), dstpos);
}
}
WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
data << uint8(errorId); // 4 - equipment swap failed - inventory is full
SendPacket(&data);
}
void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
{
std::shared_ptr factionChangeInfo = std::make_shared();
recvData >> factionChangeInfo->Guid;
if (!IsLegitCharacterForAccount(factionChangeInfo->Guid))
{
LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to factionchange character {}, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress(), factionChangeInfo->Guid.ToString());
recvData.rfinish();
KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
return;
}
recvData >> factionChangeInfo->Name
>> factionChangeInfo->Gender
>> factionChangeInfo->Skin
>> factionChangeInfo->HairColor
>> factionChangeInfo->HairStyle
>> factionChangeInfo->FacialHair
>> factionChangeInfo->Face
>> factionChangeInfo->Race;
// pussywizard:
if (ObjectAccessor::FindConnectedPlayer(factionChangeInfo->Guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(factionChangeInfo->Guid.GetCounter()))
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
stmt->SetData(0, factionChangeInfo->Guid.GetCounter());
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback(std::bind(&WorldSession::HandleCharFactionOrRaceChangeCallback, this, factionChangeInfo, std::placeholders::_1)));
}
void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr factionChangeInfo, PreparedQueryResult result)
{
if (!result)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
// get the players old (at this moment current) race
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
if (!playerData)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
uint8 oldRace = playerData->Race;
uint8 playerClass = playerData->Class;
uint8 level = playerData->Level;
if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->Race, playerClass))
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
Field* fields = result->Fetch();
uint32 atLoginFlags = fields[0].Get();
std::string knownTitlesStr = fields[1].Get();
uint32 money = fields[2].Get();
uint32 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
if (!(atLoginFlags & usedLoginFlag))
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
// xinef: add some safety checks
if (factionChangeInfo->FactionChange)
{
// if player is in a guild
if (playerData->GuildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
SendCharFactionChange(CHAR_CREATE_CHARACTER_IN_GUILD, factionChangeInfo.get());
return;
}
// is arena team captain
if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
{
SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo.get());
return;
}
// check mailbox
if (playerData->MailCount)
{
SendCharFactionChange(CHAR_CREATE_CHARACTER_DELETE_MAIL, factionChangeInfo.get());
return;
}
// check auctions, current packet is processed single-threaded way, so not a problem
bool has_auctions = false;
for (uint8 i = 0; i < 2; ++i) // check both neutral and faction-specific AH
{
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(i == 0 ? 0 : (((1 << (playerData->Race - 1)) & RACEMASK_ALLIANCE) ? 12 : 29));
for (auto const& [auID, Aentry] : auctionHouse->GetAuctions())
{
if (Aentry && (Aentry->owner == factionChangeInfo->Guid || Aentry->bidder == factionChangeInfo->Guid))
{
has_auctions = true;
break;
}
}
if (has_auctions)
break;
}
if (has_auctions)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
}
TeamId newTeam = Player::TeamIdForRace(factionChangeInfo->Race);
if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeam))
{
SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get());
return;
}
uint32 maxMoney = sWorld->getIntConfig(CONFIG_CHANGE_FACTION_MAX_MONEY);
if (maxMoney && money > maxMoney)
{
SendCharFactionChange(CHAR_CREATE_CHARACTER_GOLD_LIMIT, factionChangeInfo.get());
return;
}
// pussywizard: check titles here to prevent return while building queries
const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
std::vector tokens = Acore::Tokenize(knownTitlesStr, ' ', false);
if (factionChangeInfo->FactionChange && tokens.size() != ktcount)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
if ((1 << (factionChangeInfo->Race - 1)) & raceMaskDisabled)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
}
// prevent character rename to invalid name
if (!normalizePlayerName(factionChangeInfo->Name))
{
SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get());
return;
}
ResponseCodes res = static_cast(ObjectMgr::CheckPlayerName(factionChangeInfo->Name, true));
if (res != CHAR_NAME_SUCCESS)
{
SendCharFactionChange(res, factionChangeInfo.get());
return;
}
// character with this name already exist
if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name))
{
if (newguid != factionChangeInfo->Guid)
{
SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get());
return;
}
}
CharacterDatabasePreparedStatement* stmt = nullptr;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// resurrect the character in case he's dead
Player::OfflineResurrect(factionChangeInfo->Guid, trans);
// Name Change and update atLogin flags
{
CharacterDatabase.EscapeString(factionChangeInfo->Name);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->SetData(0, factionChangeInfo->Name);
stmt->SetData(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
stmt->SetData(2, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
}
// Customize
Player::Customize(factionChangeInfo.get(), trans);
// Race Change
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
stmt->SetData(0, factionChangeInfo->Race);
stmt->SetData(1, lowGuid);
trans->Append(stmt);
}
LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed Race/Faction to: {}",
GetAccountId(), GetRemoteAddress(), playerData->Name, lowGuid, factionChangeInfo->Name);
// xinef: update global data
sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
if (oldRace != factionChangeInfo->Race)
{
// Switch Languages
// delete all languages first
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
// Now add them back
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->SetData(0, lowGuid);
// Faction specific languages
if (newTeam == TEAM_HORDE)
stmt->SetData(1, 109);
else
stmt->SetData(1, 98);
trans->Append(stmt);
// Race specific languages
if (factionChangeInfo->Race != RACE_ORC && factionChangeInfo->Race != RACE_HUMAN)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->SetData(0, lowGuid);
switch (factionChangeInfo->Race)
{
case RACE_DWARF:
stmt->SetData(1, 111);
break;
case RACE_DRAENEI:
stmt->SetData(1, 759);
break;
case RACE_GNOME:
stmt->SetData(1, 313);
break;
case RACE_NIGHTELF:
stmt->SetData(1, 113);
break;
case RACE_UNDEAD_PLAYER:
stmt->SetData(1, 673);
break;
case RACE_TAUREN:
stmt->SetData(1, 115);
break;
case RACE_TROLL:
stmt->SetData(1, 315);
break;
case RACE_BLOODELF:
stmt->SetData(1, 137);
break;
}
trans->Append(stmt);
}
if (factionChangeInfo->FactionChange)
{
{
// Delete all Flypaths
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
// Update Taxi path
TaxiMask newTaxiMask;
newTaxiMask.fill(0);
TaxiMask const& factionMask = newTeam == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
for (auto const& itr : sTaxiPathSetBySource)
{
auto FillTaxiMask = [&](uint8 field, uint32 mask)
{
if (playerClass == CLASS_DEATH_KNIGHT)
{
newTaxiMask[field] |= uint32(mask | (sDeathKnightTaxiNodesMask[field] & mask));
}
else
{
newTaxiMask[field] |= mask;
}
};
uint32 nodeId = itr.first;
uint8 field = (uint8)((nodeId - 1) / 32);
uint32 submask = 1 << ((nodeId - 1) % 32);
if ((factionMask[field] & submask) == 0)
{
FillTaxiMask(field, 0);
continue;
}
TaxiPathSetForSource const& taxiPaths = itr.second;
if (taxiPaths.empty())
{
FillTaxiMask(field, 0);
continue;
}
TaxiPathEntry const* taxiPath = taxiPaths.begin()->second;
if (!taxiPath)
{
FillTaxiMask(field, 0);
continue;
}
TaxiPathNodeList const& taxiNodePaths = sTaxiPathNodesByPath[taxiPath->ID];
if (taxiNodePaths.empty())
{
FillTaxiMask(field, 0);
continue;
}
TaxiPathNodeEntry const* pathNode = taxiNodePaths.front();
if (!pathNode)
{
FillTaxiMask(field, 0);
continue;
}
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(sMapMgr->GetZoneId(PHASEMASK_NORMAL, pathNode->mapid, pathNode->x, pathNode->y, pathNode->z));
if (!zone)
{
FillTaxiMask(field, 0);
continue;
}
LFGDungeonEntry const* lfgDungeon = GetZoneLFGDungeonEntry(zone->area_name[GetSessionDbLocaleIndex()], GetSessionDbLocaleIndex());
if (!lfgDungeon)
{
FillTaxiMask(field, 0);
continue;
}
// Get level from LFGDungeonEntry because the one from AreaTableEntry is not valid
// If area level is too big, do not add new taxi
if (lfgDungeon->MinLevel > level)
{
FillTaxiMask(field, 0);
continue;
}
FillTaxiMask(field, submask);
}
std::ostringstream taximaskstream;
for (uint8 i = 0; i < TaxiMaskSize; ++i)
taximaskstream << uint32(newTaxiMask[i]) << ' ';
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
stmt->SetData(0, taximaskstream.str());
stmt->SetData(1, lowGuid);
trans->Append(stmt);
}
// Reset guild
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
if (uint32 guildId = playerData->GuildId)
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(factionChangeInfo->Guid, false, false, true);
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
{
// Delete Friend List
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
}
// Leave Arena Teams
Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
// Reset homebind and position
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->SetData(0, lowGuid);
WorldLocation loc;
uint16 zoneId = 0;
if (newTeam == TEAM_ALLIANCE)
{
loc.WorldRelocate(MAP_EASTERN_KINGDOMS, -8867.68f, 673.373f, 97.9034f, 0.0f);
zoneId = AREA_STORMWIND_CITY;
}
else
{
loc.WorldRelocate(MAP_KALIMDOR, 1633.33f, -4439.11f, 15.7588f, 0.0f);
zoneId = AREA_ORGRIMMAR;
}
stmt->SetData(1, loc.GetMapId());
stmt->SetData(2, zoneId);
stmt->SetData(3, loc.GetPositionX());
stmt->SetData(4, loc.GetPositionY());
stmt->SetData(5, loc.GetPositionZ());
trans->Append(stmt);
Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
// Achievement conversion
for (auto const& [achiev_alliance, achiev_horde] : sObjectMgr->FactionChangeAchievements)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->SetData(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->SetData(1, uint16(newTeam == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
stmt->SetData(2, lowGuid);
trans->Append(stmt);
}
// Item conversion
for (auto const& [item_alliance, item_horde] : sObjectMgr->FactionChangeItems)
{
uint32 new_entry = (newTeam == TEAM_ALLIANCE ? item_alliance : item_horde);
uint32 old_entry = (newTeam == TEAM_ALLIANCE ? item_horde : item_alliance);
if (old_entry == 45978 /*Solid Gold Coin*/ || old_entry == 2589 /*Linen Cloth*/ || old_entry == 5976 /*Guild Tabard*/)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->SetData(0, new_entry);
stmt->SetData(1, old_entry);
stmt->SetData(2, lowGuid);
trans->Append(stmt);
}
// Delete all current quests
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
// Quest conversion
for (auto const& [quest_alliance, quest_horde] : sObjectMgr->FactionChangeQuests)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
stmt->SetData(0, lowGuid);
stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_horde : quest_alliance));
stmt->SetData(2, lowGuid);
trans->Append(stmt);
}
// Mark all rewarded quests as "active" (will count for completed quests achievements)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
// Disable all old-faction specific quests
for (auto const& [questID, quest] : sObjectMgr->GetQuestTemplates())
{
uint32 newRaceMask = (newTeam == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
stmt->SetData(0, quest->GetQuestId());
stmt->SetData(1, lowGuid);
trans->Append(stmt);
}
}
// Spell conversion
for (auto const& [spell_alliance, spell_horde] : sObjectMgr->FactionChangeSpells)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
stmt->SetData(0, lowGuid);
stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_horde : spell_alliance));
stmt->SetData(2, lowGuid);
trans->Append(stmt);
}
// Reputation conversion
for (auto const& [reputation_alliance, reputation_horde] : sObjectMgr->FactionChangeReputation)
{
uint32 newReputation = (newTeam == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
uint32 oldReputation = (newTeam == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
// select old standing set in db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
stmt->SetData(0, oldReputation);
stmt->SetData(1, lowGuid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
continue;
fields = result->Fetch();
int32 oldDBRep = fields[0].Get();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
// old base reputation
int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
// new base reputation
int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->Race, playerClass);
// final reputation shouldnt change
int32 FinalRep = oldDBRep + oldBaseRep;
int32 newDBRep = FinalRep - newBaseRep;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
stmt->SetData(0, newReputation);
stmt->SetData(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
stmt->SetData(0, uint16(newReputation));
stmt->SetData(1, newDBRep);
stmt->SetData(2, uint16(oldReputation));
stmt->SetData(3, lowGuid);
trans->Append(stmt);
}
// Title conversion
if (!knownTitlesStr.empty())
{
std::array knownTitles;
for (uint32 index = 0; index < knownTitles.size(); ++index)
{
Optional thisMask;
if (index < tokens.size())
thisMask = Acore::StringTo(tokens[index]);
if (thisMask)
knownTitles[index] = *thisMask;
else
{
LOG_WARN("entities.player", "{} has invalid title data '{}' at index {} - skipped, this may result in titles being lost",
GetPlayerInfo(), (index < tokens.size()) ? std::string(tokens[index]) : "", index);
knownTitles[index] = 0;
}
}
for (auto const& [title_alliance, title_horde] : sObjectMgr->FactionChangeTitles)
{
CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
// new team
if (newTeam == TEAM_ALLIANCE)
{
uint32 bitIndex = htitleInfo->bit_index;
uint32 index = bitIndex / 32;
uint32 old_flag = 1 << (bitIndex % 32);
uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
if (knownTitles[index] & old_flag)
{
knownTitles[index] &= ~old_flag;
// use index of the new title
knownTitles[atitleInfo->bit_index / 32] |= new_flag;
}
}
else
{
uint32 bitIndex = atitleInfo->bit_index;
uint32 index = bitIndex / 32;
uint32 old_flag = 1 << (bitIndex % 32);
uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
if (knownTitles[index] & old_flag)
{
knownTitles[index] &= ~old_flag;
// use index of the new title
knownTitles[htitleInfo->bit_index / 32] |= new_flag;
}
}
std::ostringstream ss;
for (uint32 mask : knownTitles)
ss << mask << ' ';
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
stmt->SetData(0, ss.str().c_str());
stmt->SetData(1, lowGuid);
trans->Append(stmt);
// unset any currently chosen title
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
stmt->SetData(0, lowGuid);
trans->Append(stmt);
}
}
}
}
// Re-check all achievement criterias
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->SetData(0, uint16(AT_LOGIN_CHECK_ACHIEVS));
stmt->SetData(1, lowGuid);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
LOG_DEBUG("entities.player", "{} (IP: {}) changed race from {} to {}", GetPlayerInfo(), GetRemoteAddress(), oldRace, factionChangeInfo->Race);
SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get());
}
void WorldSession::SendCharCreate(ResponseCodes result)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(result);
SendPacket(&data);
}
void WorldSession::SendCharDelete(ResponseCodes result)
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << uint8(result);
SendPacket(&data);
}
void WorldSession::SendCharLoginFailed(LoginFailureReason reason)
{
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
data << uint8(reason);
SendPacket(&data);
};
void WorldSession::SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo)
{
WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);
data << uint8(result);
if (result == RESPONSE_SUCCESS)
{
data << renameInfo->Guid;
data << renameInfo->Name;
}
SendPacket(&data);
}
void WorldSession::SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
data << uint8(result);
if (result == RESPONSE_SUCCESS)
{
data << factionChangeInfo->Guid;
data << factionChangeInfo->Name;
data << uint8(factionChangeInfo->Gender);
data << uint8(factionChangeInfo->Skin);
data << uint8(factionChangeInfo->Face);
data << uint8(factionChangeInfo->HairStyle);
data << uint8(factionChangeInfo->HairColor);
data << uint8(factionChangeInfo->FacialHair);
data << uint8(factionChangeInfo->Race);
}
SendPacket(&data);
}
void WorldSession::SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const* customizeInfo)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + customizeInfo->Name.size() + 1 + 6);
data << uint8(result);
if (result == RESPONSE_SUCCESS)
{
data << customizeInfo->Guid;
data << customizeInfo->Name;
data << uint8(customizeInfo->Gender);
data << uint8(customizeInfo->Skin);
data << uint8(customizeInfo->Face);
data << uint8(customizeInfo->HairStyle);
data << uint8(customizeInfo->HairColor);
data << uint8(customizeInfo->FacialHair);
}
SendPacket(&data);
}
void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(result);
data << guid;
SendPacket(&data);
}