/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CombatPackets.h" #include "CreatureAI.h" #include "Log.h" #include "ObjectAccessor.h" #include "Opcodes.h" #include "Player.h" #include "Vehicle.h" #include "WorldPacket.h" #include "WorldSession.h" void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: {}", guid.ToString()); Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid); if (!pEnemy) { // stop attack state at client SendAttackStop(nullptr); return; } if (!_player->IsValidAttackTarget(pEnemy)) { // stop attack state at client SendAttackStop(pEnemy); return; } //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet, //! so we'll place the same check here. Note that it might be possible to reuse this snippet //! in other places as well. if (Vehicle* vehicle = _player->GetVehicle()) { VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player); ASSERT(seat); if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK)) { SendAttackStop(pEnemy); return; } } _player->Attack(pEnemy, true); } void WorldSession::HandleAttackStopOpcode(WorldPacket& /*recvData*/) { GetPlayer()->AttackStop(); } void WorldSession::HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet) { if (packet.CurrentSheathState >= MAX_SHEATH_STATE) { LOG_ERROR("network.opcode", "Unknown sheath state {} ??", packet.CurrentSheathState); return; } _player->SetSheath(SheathState(packet.CurrentSheathState)); } void WorldSession::SendAttackStop(Unit const* enemy) { WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size data << GetPlayer()->GetPackGUID(); if (enemy) { data << enemy->GetPackGUID(); // must be packed guid data << (uint32)enemy->isDead(); } SendPacket(&data); }