/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "Common.h" #include "DatabaseEnv.h" #include "Group.h" #include "GroupMgr.h" #include "Language.h" #include "Log.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" #include "Player.h" #include "SocialMgr.h" #include "SpellAuras.h" #include "Util.h" #include "Vehicle.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" class Aura; /* differeces from off: -you can uninvite yourself - is is useful -you can accept invitation even if leader went offline */ /* todo: -group_destroyed msg is sent but not shown -reduce xp gaining when in raid group -quest sharing has to be corrected -FIX sending PartyMemberStats */ void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */) { WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4); data << uint32(operation); data << member; data << uint32(res); data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S) SendPacket(&data); } void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); #endif std::string membername; recvData >> membername; recvData.read_skip(); // attempt add selected player // cheating if (!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player* player = ObjectAccessor::FindPlayerByName(membername, false); // no player or cheat self-invite if (!player || player == GetPlayer()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } if (GetPlayer()->IsSpectator() || player->IsSpectator()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeamId() != player->GetTeamId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } if (!player->GetSocial()->HasFriend(GetPlayer()->GetGUID()) && GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ)) { SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_INVITE_RESTRICTED); return; } Group* group = GetPlayer()->GetGroup(); if (group && (group->isBGGroup() || group->isBFGroup())) group = GetPlayer()->GetOriginalGroup(); Group* group2 = player->GetGroup(); if (group2 && (group2->isBGGroup() || group2->isBFGroup())) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group WorldPacket data(SMSG_GROUP_INVITE, 25); // guess size data << uint8(0); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // xinef: if player has no group, check group invite if (!group && GetPlayer()->GetGroupInvite() && GetPlayer()->GetGroupInvite()->GetLeaderGUID() == GetPlayer()->GetGUID()) group = GetPlayer()->GetGroupInvite(); // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); } void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT"); #endif recvData.read_skip(); Group* group = GetPlayer()->GetGroupInvite(); if (!group) return; // Remove player from invitees in any case group->RemoveInvite(GetPlayer()); if (GetPlayer()->IsSpectator()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED); return; } if (group->GetLeaderGUID() == GetPlayer()->GetGUID()) { sLog->outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); return; } // Group is full if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } Player* leader = ObjectAccessor::FindPlayerInOrOutOfWorld(group->GetLeaderGUID()); // Forming a new group, create it if (!group->IsCreated()) { // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented if (!leader || leader->IsSpectator()) { group->RemoveAllInvites(); return; } // If we're about to create a group there really should be a leader present ASSERT(leader); group->RemoveInvite(leader); group->Create(leader); sGroupMgr->AddGroup(group); } // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! if (!group->AddMember(GetPlayer())) return; group->BroadcastGroupUpdate(); } void WorldSession::HandleGroupDeclineOpcode(WorldPacket& /*recvData*/) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE"); #endif Group* group = GetPlayer()->GetGroupInvite(); if (!group) return; // Remember leader if online (group pointer will be invalid if group gets disbanded) Player* leader = ObjectAccessor::FindPlayerInOrOutOfWorld(group->GetLeaderGUID()); // uninvite, group can be deleted GetPlayer()->UninviteFromGroup(); if (!leader) return; // report WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length()); data << GetPlayer()->GetName(); leader->GetSession()->SendPacket(&data); } void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID"); #endif uint64 guid; std::string reason, name; recvData >> guid; recvData >> reason; //can't uninvite yourself if (guid == GetPlayer()->GetGUID()) { sLog->outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); return; } // Xinef: name is properly filled in packets sObjectMgr->GetPlayerNameByGUID(guid, name); PartyResult res = GetPlayer()->CanUninviteFromGroup(); if (res != ERR_PARTY_RESULT_OK) { SendPartyResult(PARTY_OP_UNINVITE, name, res); return; } Group* grp = GetPlayer()->GetGroup(); if (!grp) return; // Xinef: do not allow to kick with empty reason, this will resend packet with given reason if (grp->isLFGGroup() && reason.empty()) { SendPartyResult(PARTY_OP_UNINVITE, name, ERR_VOTE_KICK_REASON_NEEDED); return; } if (grp->IsLeader(guid) && !grp->isLFGGroup()) { SendPartyResult(PARTY_OP_UNINVITE, name, ERR_NOT_LEADER); return; } if (grp->IsMember(guid)) { Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str()); return; } if (Player* player = grp->GetInvited(guid)) { player->UninviteFromGroup(); return; } SendPartyResult(PARTY_OP_UNINVITE, name, ERR_TARGET_NOT_IN_GROUP_S); } void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE"); #endif std::string membername; recvData >> membername; // player not found if (!normalizePlayerName(membername)) return; // can't uninvite yourself if (GetPlayer()->GetName() == membername) { sLog->outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); return; } PartyResult res = GetPlayer()->CanUninviteFromGroup(); if (res != ERR_PARTY_RESULT_OK) { SendPartyResult(PARTY_OP_UNINVITE, "", res); return; } Group* grp = GetPlayer()->GetGroup(); if (!grp) return; if (uint64 guid = grp->GetMemberGUID(membername)) { Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID()); return; } if (Player* player = grp->GetInvited(membername)) { player->UninviteFromGroup(); return; } SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S); } void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER"); #endif uint64 guid; recvData >> guid; Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid); Group* group = GetPlayer()->GetGroup(); if (!group || !player) return; if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group || guid == GetPlayer()->GetGUID()) return; // Everything's fine, accepted. group->ChangeLeader(guid); group->SendUpdate(); } void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND"); #endif Group* grp = GetPlayer()->GetGroup(); if (!grp) return; if (_player->InBattleground()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED); return; } /** error handling **/ /********************/ // everything's fine, do it SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK); GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE); } void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD"); #endif uint32 lootMethod; uint64 lootMaster; uint32 lootThreshold; recvData >> lootMethod >> lootMaster >> lootThreshold; Group* group = GetPlayer()->GetGroup(); if (!group) return; /** error handling **/ // Xinef: Check if group is LFG if (!group->IsLeader(GetPlayer()->GetGUID()) || group->isLFGGroup()) return; if (lootMethod > NEED_BEFORE_GREED) return; if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT) return; if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster)) return; /********************/ // everything's fine, do it group->SetLootMethod((LootMethod)lootMethod); group->SetMasterLooterGuid(lootMaster); group->SetLootThreshold((ItemQualities)lootThreshold); group->SendUpdate(); } void WorldSession::HandleLootRoll(WorldPacket& recvData) { uint64 guid; uint32 itemSlot; uint8 rollType; recvData >> guid; // guid of the item rolled recvData >> itemSlot; recvData >> rollType; // 0: pass, 1: need, 2: greed Group* group = GetPlayer()->GetGroup(); if (!group) return; group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType); switch (rollType) { case ROLL_NEED: GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); break; case ROLL_GREED: GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); break; } } void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING"); #endif if (!GetPlayer()->GetGroup()) return; float x, y; recvData >> x; recvData >> y; //sLog->outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); /** error handling **/ /********************/ // everything's fine, do it WorldPacket data(MSG_MINIMAP_PING, (8 + 4 + 4)); data << uint64(GetPlayer()->GetGUID()); data << float(x); data << float(y); GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); } void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL"); #endif uint32 minimum, maximum, roll; recvData >> minimum; recvData >> maximum; /** error handling **/ if (minimum > maximum || maximum > 10000) // < 32768 for urand call return; /********************/ // everything's fine, do it roll = urand(minimum, maximum); //sLog->outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); WorldPacket data(MSG_RANDOM_ROLL, 4 + 4 + 4 + 8); data << uint32(minimum); data << uint32(maximum); data << uint32(roll); data << uint64(GetPlayer()->GetGUID()); if (GetPlayer()->GetGroup()) GetPlayer()->GetGroup()->BroadcastPacket(&data, false); else SendPacket(&data); } void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE"); #endif Group* group = GetPlayer()->GetGroup(); if (!group) return; uint8 x; recvData >> x; /** error handling **/ /********************/ // everything's fine, do it if (x == 0xFF) // target icon request { group->SendTargetIconList(this); } else // target icon update { if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; uint64 guid; recvData >> guid; if (IS_PLAYER_GUID(guid)) { Player* target = ObjectAccessor::FindPlayerInOrOutOfWorld(guid); if (!target || target->IsHostileTo(GetPlayer())) return; } group->SetTargetIcon(x, _player->GetGUID(), guid); } } void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recvData*/) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT"); #endif Group* group = GetPlayer()->GetGroup(); if (!group) return; if (_player->InBattleground()) return; /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not! return; /********************/ // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code) SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK); group->ConvertToRaid(); } void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP"); #endif // we will get correct pointer for group here, so we don't have to check if group is BG raid Group* group = GetPlayer()->GetGroup(); if (!group) return; std::string name; uint8 groupNr; recvData >> name; recvData >> groupNr; if (groupNr >= MAX_RAID_SUBGROUPS) return; uint64 senderGuid = GetPlayer()->GetGUID(); if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid)) return; if (!group->HasFreeSlotSubGroup(groupNr)) return; Player* movedPlayer = ObjectAccessor::FindPlayerByName(name, false); uint64 guid; if (movedPlayer) { guid = movedPlayer->GetGUID(); } else { CharacterDatabase.EscapeString(name); guid = sObjectMgr->GetPlayerGUIDByName(name.c_str()); } group->ChangeMembersGroup(guid, groupNr); } void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER"); #endif Group* group = GetPlayer()->GetGroup(); if (!group) return; if (!group->IsLeader(GetPlayer()->GetGUID())) return; uint64 guid; bool apply; recvData >> guid; recvData >> apply; group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT); group->SendUpdate(); } void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT"); #endif Group* group = GetPlayer()->GetGroup(); if (!group) return; uint64 senderGuid = GetPlayer()->GetGUID(); if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid)) return; uint8 assignment; bool apply; uint64 guid; recvData >> assignment >> apply; recvData >> guid; switch (assignment) { case GROUP_ASSIGN_MAINASSIST: group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST); break; case GROUP_ASSIGN_MAINTANK: group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any. group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK); default: break; } group->SendUpdate(); } void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK"); #endif Group* group = GetPlayer()->GetGroup(); if (!group) return; if (recvData.empty()) // request { /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; /********************/ // Check if Ready Check in BG is enabled if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG)) { // Check if player is in BG if (_player->InBattleground()) { _player->GetSession()->SendNotification(LANG_BG_READY_CHECK_ERROR); return; } } // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 8); data << GetPlayer()->GetGUID(); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); } else // answer { uint8 state; recvData >> state; // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); data << uint64(GetPlayer()->GetGUID()); data << uint8(state); group->BroadcastReadyCheck(&data); } } void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recvData*/) { //Group* group = GetPlayer()->GetGroup(); //if (!group) // return; //if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) // return; // Is any reaction need? } void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->IsFFAPvP()) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; *data << uint16(playerStatus); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) { *data << uint16(player->GetPositionX()); *data << uint16(player->GetPositionY()); } if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(aurApp ? aurApp->GetFlags() : 0); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) * data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); else *data << uint32(0); } } /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recvData >> Guid; Player* player = HashMapHolder::Find(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3 + 4 + 2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet* pet = player->GetPet(); Powers powerType = player->getPowerType(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS; if (powerType != POWER_MANA) updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE; if (pet) updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER; if (player->GetVehicle()) updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT; uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->IsFFAPvP()) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; data << uint32(updateFlags); data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION uint64 auraMask = 0; size_t maskPos = data.wpos(); data << uint64(auraMask); // placeholder for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auraMask |= uint64(1) << i; data << uint32(aurApp->GetBase()->GetId()); data << uint8(aurApp->GetFlags()); } } data.put(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)) data << uint64(pet->GetGUID()); data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)) data << uint32(pet->GetHealth()); if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)) data << uint32(pet->GetMaxHealth()); if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)) data << (uint8)pet->getPowerType(); if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)) data << uint16(pet->GetPower(pet->getPowerType())); if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)) data << uint16(pet->GetMaxPower(pet->getPowerType())); uint64 petAuraMask = 0; maskPos = data.wpos(); data << uint64(petAuraMask); // placeholder if (pet) { for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petAuraMask |= uint64(1) << i; data << uint32(aurApp->GetBase()->GetId()); data << uint8(aurApp->GetFlags()); } } } data.put(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT) data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); SendPacket(&data); } /*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recvData*/) { // every time the player checks the character screen _player->SendRaidInfo(); } /*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL."); #endif }*/ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT"); #endif uint32 passOnLoot; recvData >> passOnLoot; // 1 always pass, 0 do not pass if (!GetPlayer()) return; GetPlayer()->SetPassOnGroupLoot(passOnLoot); } void WorldSession::HandleGroupSwapSubGroupOpcode(WorldPacket& recv_data) { std::string playerName1, playerName2; // first = moved from, second = moved to recv_data >> playerName1; recv_data >> playerName2; if (!normalizePlayerName(playerName1)) { SendPartyResult(PARTY_OP_SWAP, playerName1, ERR_GROUP_SWAP_FAILED); return; } if (!normalizePlayerName(playerName2)) { SendPartyResult(PARTY_OP_SWAP, playerName1, ERR_GROUP_SWAP_FAILED); return; } Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup()) { return; } if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { return; } //get guid, member may be offline auto getGuid = [&group](std::string const& playerName) { // no player, cheating? if (!group->GetMemberGUID(playerName)) { return uint64(0); } if (Player* player = ObjectAccessor::FindPlayerByName(playerName.c_str())) { return player->GetGUID(); } else { if (uint64 guid = sObjectMgr->GetPlayerGUIDByName(playerName)) { return guid; } else { return uint64(0); // no player - again, cheating? } } }; uint64 guid1 = getGuid(playerName1); uint64 guid2 = getGuid(playerName2); if(!guid1 || !guid2) { SendPartyResult(PARTY_OP_SWAP, playerName1, ERR_GROUP_SWAP_FAILED); return; } uint8 groupId1 = group->GetMemberGroup(guid1); uint8 groupId2 = group->GetMemberGroup(guid2); if (groupId1 == MAX_RAID_SUBGROUPS + 1 || groupId2 == MAX_RAID_SUBGROUPS + 1) { return; } if (groupId1 == groupId2) { return; } group->ChangeMembersGroup(guid1, groupId2); group->ChangeMembersGroup(guid2, groupId1); }