/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "DBCStores.h" #include "GameTime.h" #include "Group.h" #include "LFGMgr.h" #include "LFGPackets.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Player.h" #include "WorldPacket.h" #include "WorldSession.h" void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock) { data << uint32(lock.size()); // Size of lock dungeons for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) { data << uint32(it->first); // Dungeon entry (id + type) data << uint32(it->second); // Lock status } } void BuildPartyLockDungeonBlock(WorldPacket& data, const lfg::LfgLockPartyMap& lockMap) { data << uint8(lockMap.size()); for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) { data << it->first; // Player guid BuildPlayerLockDungeonBlock(data, it->second); } } void WorldSession::HandleLfgJoinOpcode(WorldPackets::LFG::LFGJoin& packet) { if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER | lfg::LFG_OPTION_ENABLE_SEASONAL_BOSSES) || (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() && (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup()))) return; if (packet.Slots.empty()) { LOG_DEBUG("lfg", "CMSG_LFG_JOIN {} no dungeons selected", GetPlayerInfo()); return; } lfg::LfgDungeonSet newDungeons; for (uint32 slot : packet.Slots) { uint32 dungeon = slot & 0x00FFFFFF; // remove the type from the dungeon entry if (sLFGDungeonStore.LookupEntry(dungeon)) newDungeons.insert(dungeon); } LOG_DEBUG("network", "CMSG_LFG_JOIN [{}] roles: {}, Dungeons: {}, Comment: {}", GetPlayerInfo(), packet.Roles, newDungeons.size(), packet.Comment); sLFGMgr->JoinLfg(GetPlayer(), uint8(packet.Roles), newDungeons, packet.Comment); GetPlayer()->UpdateLFGChannel(); } void WorldSession::HandleLfgLeaveOpcode(WorldPackets::LFG::LFGLeave& /*packet*/) { Group* group = GetPlayer()->GetGroup(); ObjectGuid guid = GetPlayer()->GetGUID(); ObjectGuid gguid = group ? group->GetGUID() : guid; LOG_DEBUG("network", "CMSG_LFG_LEAVE [{}] in group: {}", guid.ToString(), group ? 1 : 0); // Check cheating - only leader can leave the queue if (!group || group->GetLeaderGUID() == guid) { sLFGMgr->LeaveLfg(sLFGMgr->GetState(guid) == lfg::LFG_STATE_RAIDBROWSER ? guid : gguid); sLFGMgr->LeaveAllLfgQueues(guid, true, group ? group->GetGUID() : ObjectGuid::Empty); } GetPlayer()->UpdateLFGChannel(); } void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData) { uint32 proposalID; // Internal lfgGroupID bool accept; // Accept to join? recvData >> proposalID; recvData >> accept; LOG_DEBUG("network", "CMSG_LFG_PROPOSAL_RESULT [{}] proposal: {} accept: {}", GetPlayer()->GetGUID().ToString(), proposalID, accept ? 1 : 0); sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept); } void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData) { uint8 roles; recvData >> roles; // Player Group Roles ObjectGuid guid = GetPlayer()->GetGUID(); Group* group = GetPlayer()->GetGroup(); if (!group) { LOG_DEBUG("network", "CMSG_LFG_SET_ROLES [{}] Not in group", guid.ToString()); return; } ObjectGuid gguid = group->GetGUID(); LOG_DEBUG("network", "CMSG_LFG_SET_ROLES: Group [{}], Player [{}], Roles: {}", gguid.ToString(), guid.ToString(), roles); sLFGMgr->UpdateRoleCheck(gguid, guid, roles); } void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData) { std::string comment; recvData >> comment; ObjectGuid guid = GetPlayer()->GetGUID(); LOG_DEBUG("network", "CMSG_LFG_SET_COMMENT [{}] comment: {}", guid.ToString(), comment); sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment); sLFGMgr->LfrSetComment(GetPlayer(), comment); } void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData) { bool agree; // Agree to kick player recvData >> agree; ObjectGuid guid = GetPlayer()->GetGUID(); LOG_DEBUG("network", "CMSG_LFG_SET_BOOT_VOTE [{}] agree: {}", guid.ToString(), agree ? 1 : 0); sLFGMgr->UpdateBoot(guid, agree); } void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData) { bool out; recvData >> out; LOG_DEBUG("network", "CMSG_LFG_TELEPORT [{}] out: {}", GetPlayer()->GetGUID().ToString(), out ? 1 : 0); sLFGMgr->TeleportPlayer(GetPlayer(), out); } void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/) { ObjectGuid guid = GetPlayer()->GetGUID(); LOG_DEBUG("network", "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [{}]", guid.ToString()); // Get Random dungeons that can be done at a certain level and expansion uint8 level = GetPlayer()->GetLevel(); lfg::LfgDungeonSet const& randomDungeons = sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion()); // Get player locked Dungeons sLFGMgr->InitializeLockedDungeons(GetPlayer(), GetPlayer()->GetGroup()); // pussywizard lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid); uint32 rsize = uint32(randomDungeons.size()); uint32 lsize = uint32(lock.size()); LOG_DEBUG("network", "SMSG_LFG_PLAYER_INFO [{}]", guid.ToString()); WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4)); data << uint8(randomDungeons.size()); // Random Dungeon count for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it) { data << uint32(*it); // Dungeon Entry (id + type) lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level); Quest const* quest = nullptr; bool done = false; if (reward) { quest = sObjectMgr->GetQuestTemplate(reward->firstQuest); if (quest) { done = !GetPlayer()->CanRewardQuest(quest, false); if (done) quest = sObjectMgr->GetQuestTemplate(reward->otherQuest); } } if (quest) { uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0; data << uint8(done); data << uint32(quest->GetRewOrReqMoney(playerLevel)); if (!GetPlayer()->IsMaxLevel()) data << uint32(quest->XPValue(playerLevel)); else data << uint32(0); data << uint32(0); data << uint32(0); data << uint8(quest->GetRewItemsCount()); if (quest->GetRewItemsCount()) { for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) if (uint32 itemId = quest->RewardItemId[i]) { ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId); data << uint32(itemId); data << uint32(item ? item->DisplayInfoID : 0); data << uint32(quest->RewardItemIdCount[i]); } } } else { data << uint8(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint8(0); } } BuildPlayerLockDungeonBlock(data, lock); SendPacket(&data); } void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/) { ObjectGuid guid = GetPlayer()->GetGUID(); LOG_DEBUG("network", "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [{}]", guid.ToString()); Group* group = GetPlayer()->GetGroup(); if (!group) return; // Get the locked dungeons of the other party members lfg::LfgLockPartyMap lockMap; for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* plrg = itr->GetSource(); if (!plrg) continue; ObjectGuid pguid = plrg->GetGUID(); if (pguid == guid) continue; sLFGMgr->InitializeLockedDungeons(plrg, group); // pussywizard lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid); } uint32 size = 0; for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); LOG_DEBUG("network", "SMSG_LFG_PARTY_INFO [{}]", guid.ToString()); WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size); BuildPartyLockDungeonBlock(data, lockMap); SendPacket(&data); } void WorldSession::HandleLfrSearchJoinOpcode(WorldPacket& recvData) { uint32 dungeonId; recvData >> dungeonId; dungeonId = (dungeonId & 0x00FFFFFF); // remove the type from the dungeon entry sLFGMgr->LfrSearchAdd(GetPlayer(), dungeonId); sLFGMgr->SendRaidBrowserCachedList(GetPlayer(), dungeonId); } void WorldSession::HandleLfrSearchLeaveOpcode(WorldPacket& recvData) { uint32 dungeonId; recvData >> dungeonId; sLFGMgr->LfrSearchRemove(GetPlayer()); } void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/) { LOG_DEBUG("lfg", "CMSG_LFG_GET_STATUS {}", GetPlayerInfo()); ObjectGuid guid = GetPlayer()->GetGUID(); lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid); if (GetPlayer()->GetGroup()) { SendLfgUpdateParty(updateData); updateData.dungeons.clear(); SendLfgUpdatePlayer(updateData); } else { SendLfgUpdatePlayer(updateData); updateData.dungeons.clear(); SendLfgUpdateParty(updateData); } } void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData) { bool queued = false; uint8 size = uint8(updateData.dungeons.size()); switch (updateData.updateType) { case lfg::LFG_UPDATETYPE_JOIN_QUEUE: case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: queued = true; break; case lfg::LFG_UPDATETYPE_UPDATE_STATUS: queued = updateData.state == lfg::LFG_STATE_QUEUED; break; default: break; } LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PLAYER {} updatetype: {}", GetPlayerInfo(), updateData.updateType); WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); data << uint8(updateData.updateType); // Lfg Update type data << uint8(size > 0); // Extra info if (size) { data << uint8(queued); // Join the queue data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0 data << uint8(size); for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) data << uint32(*it); data << updateData.comment; } SendPacket(&data); } void WorldSession::SendLfgUpdateParty(lfg::LfgUpdateData const& updateData) { bool join = false; bool queued = false; uint8 size = uint8(updateData.dungeons.size()); switch (updateData.updateType) { case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success queued = true; [[fallthrough]]; case lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN: join = true; break; case lfg::LFG_UPDATETYPE_UPDATE_STATUS: join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE; queued = updateData.state == lfg::LFG_STATE_QUEUED; break; default: break; } LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PARTY {} updatetype: {}", GetPlayerInfo(), updateData.updateType); WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); data << uint8(updateData.updateType); // Lfg Update type data << uint8(size > 0); // Extra info if (size) { data << uint8(join); // LFG Join data << uint8(queued); // Join the queue data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0 for (uint8 i = 0; i < 3; ++i) data << uint8(0); // unk - Always 0 data << uint8(size); for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) data << uint32(*it); data << updateData.comment; } SendPacket(&data); } void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles) { LOG_DEBUG("network", "SMSG_LFG_ROLE_CHOSEN [{}] guid: [{}] roles: {}", GetPlayer()->GetGUID().ToString(), guid.ToString(), roles); WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles SendPacket(&data); } void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) { lfg::LfgDungeonSet dungeons; if (roleCheck.rDungeonId) dungeons.insert(roleCheck.rDungeonId); else dungeons = roleCheck.dungeons; LOG_DEBUG("network", "SMSG_LFG_ROLE_CHECK_UPDATE [{}]", GetPlayer()->GetGUID().ToString()); WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1)); data << uint32(roleCheck.state); // Check result data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING); data << uint8(dungeons.size()); // Number of dungeons if (!dungeons.empty()) for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it) data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon data << uint8(roleCheck.roles.size()); // Players in group if (!roleCheck.roles.empty()) { // Leader info MUST be sent 1st :S ObjectGuid guid = roleCheck.leader; uint8 roles = roleCheck.roles.find(guid)->second; data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles Player* player = ObjectAccessor::FindConnectedPlayer(guid); data << uint8(player ? player->GetLevel() : 0); // Level for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) { if (it->first == roleCheck.leader) continue; guid = it->first; roles = it->second; data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles player = ObjectAccessor::FindConnectedPlayer(guid); data << uint8(player ? player->GetLevel() : 0);// Level } } SendPacket(&data); } void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) { uint32 size = 0; for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); LOG_DEBUG("network", "SMSG_LFG_JOIN_RESULT [{}] checkResult: {} checkValue: {}", GetPlayer()->GetGUID().ToString(), joinData.result, joinData.state); WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size); data << uint32(joinData.result); // Check Result data << uint32(joinData.state); // Check Value if (!joinData.lockmap.empty()) BuildPartyLockDungeonBlock(data, joinData.lockmap); SendPacket(&data); } void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData) { LOG_DEBUG("network", "SMSG_LFG_QUEUE_STATUS [{}] dungeon: {} - waitTime: {} - avgWaitTime: {} - waitTimeTanks: {} - waitTimeHealer: {} - waitTimeDps: {} - queuedTime: {} - tanks: {} - healers: {} - dps: {}", GetPlayer()->GetGUID().ToString(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps); WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 + 4 + 1 + 1 + 1 + 4); data << uint32(queueData.dungeonId); // Dungeon data << int32(queueData.waitTimeAvg); // Average Wait time data << int32(queueData.waitTime); // Wait Time data << int32(queueData.waitTimeTank); // Wait Tanks data << int32(queueData.waitTimeHealer); // Wait Healers data << int32(queueData.waitTimeDps); // Wait Dps data << uint8(queueData.tanks); // Tanks needed data << uint8(queueData.healers); // Healers needed data << uint8(queueData.dps); // Dps needed data << uint32(queueData.queuedTime); // Player wait time in queue SendPacket(&data); } void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardData) { if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest) return; LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_REWARD {} rdungeonEntry: {}, sdungeonEntry: {}, done: {}", GetPlayerInfo(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done); uint8 itemNum = rewardData.quest->GetRewItemsCount(); uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0; WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4)); data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished data << uint32(rewardData.sdungeonEntry); // Dungeon Finished data << uint8(rewardData.done); data << uint32(1); data << uint32(rewardData.quest->GetRewOrReqMoney(playerLevel)); data << uint32(rewardData.quest->XPValue(playerLevel)); data << uint32(0); data << uint32(0); data << uint8(itemNum); if (itemNum) { for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) if (uint32 itemId = rewardData.quest->RewardItemId[i]) { ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId); data << uint32(itemId); data << uint32(item ? item->DisplayInfoID : 0); data << uint32(rewardData.quest->RewardItemIdCount[i]); } } SendPacket(&data); } void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot) { ObjectGuid guid = GetPlayer()->GetGUID(); lfg::LfgAnswer playerVote = boot.votes.find(guid)->second; uint8 votesNum = 0; uint8 agreeNum = 0; uint32 secsleft = boot.cancelTime - GameTime::GetGameTime().count(); for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it) { if (it->second != lfg::LFG_ANSWER_PENDING) { ++votesNum; if (it->second == lfg::LFG_ANSWER_AGREE) ++agreeNum; } } LOG_DEBUG("network", "SMSG_LFG_BOOT_PROPOSAL_UPDATE [{}] inProgress: {} - didVote: {} - agree: {} - victim: [{}] votes: {} - agrees: {} - left: {} - needed: {} - reason {}", guid.ToString(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim.ToString(), votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason); WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); data << uint8(boot.inProgress); // Vote in progress data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree data << boot.victim; // Victim GUID data << uint32(votesNum); // Total Votes data << uint32(agreeNum); // Agree Count data << uint32(secsleft); // Time Left data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes data << boot.reason.c_str(); // Kick reason SendPacket(&data); } void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal) { ObjectGuid guid = GetPlayer()->GetGUID(); ObjectGuid gguid = proposal.players.find(guid)->second.group; bool silent = !proposal.isNew && gguid == proposal.group; uint32 dungeonEntry = proposal.dungeonId; LOG_DEBUG("network", "SMSG_LFG_PROPOSAL_UPDATE [{} state: {}", guid.ToString(), proposal.state); // show random dungeon if player selected random dungeon and it's not lfg group if (!silent) { lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid); if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end()) dungeonEntry = (*playerDungeons.begin()); } dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry); WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 + 1)); data << uint32(dungeonEntry); // Dungeon data << uint8(proposal.state); // Proposal state data << uint32(proposal.id); // Proposal ID data << uint32(proposal.encounters); // encounters done data << uint8(silent); // Show proposal window data << uint8(proposal.players.size()); // Group size for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) { lfg::LfgProposalPlayer const& player = it->second; data << uint32(player.role); // Role data << uint8(it->first == guid); // Self player if (!player.group) // Player not it a group { data << uint8(0); // Not in dungeon data << uint8(0); // Not same group } else { data << uint8(player.group == proposal.group); // In dungeon (silent) data << uint8(player.group == gguid); // Same Group than player } data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted } SendPacket(&data); } void WorldSession::SendLfgLfrList(bool update) { LOG_DEBUG("network", "SMSG_LFG_LFR_LIST [{}] update: {}", GetPlayer()->GetGUID().ToString(), update ? 1 : 0); WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1); data << uint8(update); // In Lfg Queue? SendPacket(&data); } void WorldSession::SendLfgDisabled() { LOG_DEBUG("network", "SMSG_LFG_DISABLED [{}]", GetPlayer()->GetGUID().ToString()); WorldPacket data(SMSG_LFG_DISABLED, 0); SendPacket(&data); } void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry) { LOG_DEBUG("network", "SMSG_LFG_OFFER_CONTINUE [{}] dungeon entry: {}", GetPlayer()->GetGUID().ToString(), dungeonEntry); WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4); data << uint32(dungeonEntry); SendPacket(&data); } void WorldSession::SendLfgTeleportError(uint8 err) { LOG_DEBUG("network", "SMSG_LFG_TELEPORT_DENIED [{}] reason: {}", GetPlayer()->GetGUID().ToString(), err); WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4); data << uint32(err); // Error SendPacket(&data); }