/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AccountMgr.h"
#include "Chat.h"
#include "CharacterCache.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "Mail.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#define MAX_INBOX_CLIENT_CAPACITY 50
bool WorldSession::CanOpenMailBox(ObjectGuid guid)
{
if (guid == _player->GetGUID())
{
if (_player->GetSession()->GetSecurity() < SEC_MODERATOR)
{
LOG_ERROR("network.opcode", "{} attempt open mailbox in cheating way.", _player->GetName());
return false;
}
}
else if (guid.IsGameObject())
{
if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX))
return false;
}
else if (guid.IsAnyTypeCreature())
{
if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX))
return false;
}
else
return false;
return true;
}
void WorldSession::HandleSendMail(WorldPacket& recvData)
{
ObjectGuid mailbox;
uint64 unk3;
std::string receiver, subject, body;
uint32 unk1, unk2, money, COD;
uint8 unk4;
recvData >> mailbox;
recvData >> receiver;
recvData >> subject;
// prevent client crash
if (subject.find("| |") != std::string::npos || body.find("| |") != std::string::npos)
{
return;
}
recvData >> body;
recvData >> unk1; // stationery?
recvData >> unk2; // 0x00000000
uint8 items_count;
recvData >> items_count; // attached items count
if (items_count > MAX_MAIL_ITEMS) // client limit
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
recvData.rfinish(); // set to end to avoid warnings spam
return;
}
ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];
for (uint8 i = 0; i < items_count; ++i)
{
recvData.read_skip(); // item slot in mail, not used
recvData >> itemGUIDs[i];
}
recvData >> money >> COD; // money and cod
recvData >> unk3; // const 0
recvData >> unk4; // const 0
// packet read complete, now do check
if (!CanOpenMailBox(mailbox))
return;
if (receiver.empty())
return;
Player* player = _player;
if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
{
ChatHandler(this).SendNotification(LANG_MAIL_SENDER_REQ, sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
return;
}
ObjectGuid receiverGuid;
if (normalizePlayerName(receiver))
{
receiverGuid = sCharacterCache->GetCharacterGuidByName(receiver);
}
if (!receiverGuid)
{
LOG_DEBUG("network.opcode", "Player {} is sending mail to {} (GUID: not existed!) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
player->GetGUID().ToString(), receiver, subject, body, items_count, money, COD, unk1, unk2);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
LOG_DEBUG("network.opcode", "Player {} is sending mail to {} ({}) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
player->GetGUID().ToString(), receiver, receiverGuid.ToString(), subject, body, items_count, money, COD, unk1, unk2);
if (player->GetGUID() == receiverGuid)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
return;
}
if (money && COD) // cannot send money in a COD mail
{
LOG_ERROR("network.opcode", "{} attempt to dupe money!!!.", receiver);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
return;
}
uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
uint32 reqmoney = cost + money;
// Check for overflow
if (reqmoney < money)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
if (!player->HasEnoughMoney(reqmoney))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
Player* receive = ObjectAccessor::FindConnectedPlayer(receiverGuid);
uint32 rc_teamId = TEAM_NEUTRAL;
uint16 mails_count = 0; //do not allow to send to one player more than 100 mails
if (receive)
{
rc_teamId = receive->GetTeamId();
mails_count = receive->GetMailSize();
}
else
{
// xinef: get data from global storage
if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
{
rc_teamId = Player::TeamIdForRace(playerData->Race);
mails_count = playerData->MailCount;
}
}
//do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
if (mails_count > 100)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
return;
}
// test the receiver's Faction... or all items are account bound
// Xinef: check for boa items, not used currently
/*bool accountBound = items_count && !money && !COD ? true : false;
for (uint8 i = 0; i < items_count; ++i)
{
Item* item = player->GetItemByGuid(itemGUIDs[i]);
if (item)
{
ItemTemplate const* itemProto = item->GetTemplate();
if (!itemProto || !itemProto->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
{
accountBound = false;
break;
}
}
}*/
uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(receiverGuid);
if (/*!accountBound*/ GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
return;
}
Item* items[MAX_MAIL_ITEMS];
for (uint8 i = 0; i < items_count; ++i)
{
if (!itemGUIDs[i])
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
return;
}
Item* item = player->GetItemByGuid(itemGUIDs[i]);
// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
if (!item)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
return;
}
// handle empty bag before CanBeTraded, since that func already has that check
if (item->IsNotEmptyBag())
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
return;
}
if (!item->CanBeTraded(true))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
return;
}
if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
return;
}
if (item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
return;
}
if (COD && item->IsWrapped())
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
return;
}
if (!sScriptMgr->OnPlayerCanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, item))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
return;
}
items[i] = item;
}
if (!items_count && !sScriptMgr->OnPlayerCanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, nullptr))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
return;
}
player->SendMailResult(0, MAIL_SEND, MAIL_OK);
player->ModifyMoney(-int32(reqmoney));
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
bool needItemDelay = false;
MailDraft draft(subject, body);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (items_count > 0 || money > 0)
{
if (items_count > 0)
{
for (uint8 i = 0; i < items_count; ++i)
{
Item* item = items[i];
item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
if (item->GetState() == ITEM_UNCHANGED)
item->FSetState(ITEM_CHANGED); // pussywizard: so the item will be saved and owner will be updated in database
item->SetOwnerGUID(receiverGuid);
item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
draft.AddItem(item);
}
// if item send to character at another account, then apply item delivery delay
needItemDelay = GetAccountId() != rc_account;
}
if (money >= 10 * GOLD)
{
CleanStringForMysqlQuery(subject);
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), rc_account, receiver, money, subject, 5);
}
}
// If theres is an item, there is a one hour delivery delay if sent to another account's character.
uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
// don't ask for COD if there are no items
if (items_count == 0)
COD = 0;
// will delete item or place to receiver mail list
draft
.AddMoney(money)
.AddCOD(COD)
.SendMailTo(trans, MailReceiver(receive, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
//called when mail is read
void WorldSession::HandleMailMarkAsRead(WorldPacket& recvData)
{
ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (m && m->state != MAIL_STATE_DELETED)
{
if (player->unReadMails)
--player->unReadMails;
m->checked = m->checked | MAIL_CHECK_MASK_READ;
player->m_mailsUpdated = true;
m->state = MAIL_STATE_CHANGED;
}
}
//called when client deletes mail
void WorldSession::HandleMailDelete(WorldPacket& recvData)
{
ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
recvData.read_skip(); // mailTemplateId
if (!CanOpenMailBox(mailbox))
return;
Mail* m = _player->GetMail(mailId);
Player* player = _player;
player->m_mailsUpdated = true;
if (m)
{
// delete shouldn't show up for COD mails
if (m->COD)
{
player->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
return;
}
m->state = MAIL_STATE_DELETED;
sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
}
player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
}
void WorldSession::HandleMailReturnToSender(WorldPacket& recvData)
{
ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
recvData.read_skip(); // original sender GUID for return to, not used
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
{
player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
}
if (m->HasItems())
{
for (MailItemInfoVec::iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
{
Item* item = player->GetMItem(itr->item_guid);
if (item && !sScriptMgr->OnPlayerCanSendMail(player, ObjectGuid(HighGuid::Player, m->sender), mailbox, m->subject, m->body, m->money, m->COD, item))
{
player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
}
}
}
else if (!sScriptMgr->OnPlayerCanSendMail(player, ObjectGuid(HighGuid::Player, m->sender), mailbox, m->subject, m->body, m->money, m->COD, nullptr))
{
player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
}
//we can return mail now
//so firstly delete the old one
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->SetData(0, mailId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->SetData(0, mailId);
trans->Append(stmt);
player->RemoveMail(mailId);
// only return mail if the player exists (and delete if not existing)
if (m->messageType == MAIL_NORMAL && m->sender)
{
MailDraft draft(m->subject, m->body);
if (m->mailTemplateId)
draft = MailDraft(m->mailTemplateId, false); // items already included
if (m->HasItems())
{
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
Item* item = player->GetMItem(itr2->item_guid);
if (item)
draft.AddItem(item);
player->RemoveMItem(itr2->item_guid);
}
}
draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
}
CharacterDatabase.CommitTransaction(trans);
delete m; //we can deallocate old mail
player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
}
//called when player takes item attached in mail
void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
{
ObjectGuid mailbox;
uint32 mailId;
uint32 itemLowGuid;
recvData >> mailbox;
recvData >> mailId;
recvData >> itemLowGuid; // item guid low
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
{
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// verify that the mail has the item to avoid cheaters taking COD items without paying
bool foundItem = false;
for (std::vector::const_iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
if (itr->item_guid == itemLowGuid)
{
foundItem = true;
break;
}
if (!foundItem)
{
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
// prevent cheating with skip client money check
if (!player->HasEnoughMoney(m->COD))
{
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
}
Item* it = player->GetMItem(itemLowGuid);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
if (msg == EQUIP_ERR_OK)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m->RemoveItem(itemLowGuid);
m->removedItems.push_back(itemLowGuid);
if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
{
uint32 sender_accId = 0;
Player* sender = ObjectAccessor::FindPlayerByLowGUID(m->sender);
if (sender)
{
sender_accId = sender->GetSession()->GetAccountId();
}
else
{
sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, m->sender));
}
// check player existence
if (sender || sender_accId)
{
MailDraft(m->subject, "")
.AddMoney(m->COD)
.SendMailTo(trans, MailReceiver(sender, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
if (m->COD >= 10 * GOLD)
{
std::string senderName;
if (!sCharacterCache->GetCharacterNameByGuid(ObjectGuid(HighGuid::Player, m->sender), senderName))
{
senderName = sObjectMgr->GetAcoreStringForDBCLocale(LANG_UNKNOWN);
}
std::string subj = m->subject;
CleanStringForMysqlQuery(subj);
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), sender_accId, senderName, m->COD, subj, 1);
}
}
player->ModifyMoney(-int32(m->COD));
}
m->COD = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->RemoveMItem(it->GetGUID().GetCounter());
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
player->MoveItemToInventory(dest, it, true);
player->SaveInventoryAndGoldToDB(trans);
player->_SaveMail(trans);
CharacterDatabase.CommitTransaction(trans);
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemLowGuid, count);
}
else
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
}
void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
{
ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
{
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
}
if (!player->ModifyMoney(m->money, false))
{
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
return;
}
m->money = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
// save money and mail to prevent cheating
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
player->SaveGoldToDB(trans);
player->_SaveMail(trans);
CharacterDatabase.CommitTransaction(trans);
}
//called when player lists his received mails
void WorldSession::HandleGetMailList(WorldPacket& recvData)
{
ObjectGuid mailbox;
recvData >> mailbox;
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
uint8 mailsCount = 0;
uint32 realCount = 0;
WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
data << uint32(0); // real mail's count
data << uint8(0); // mail's count
time_t cur_time = GameTime::GetGameTime().count();
for (Mail const* mail : player->GetMails())
{
// prevent client storage overflow
if (mailsCount >= MAX_INBOX_CLIENT_CAPACITY)
{
++realCount;
continue;
}
// skip deleted or not delivered (deliver delay not expired) mails
if (mail->state == MAIL_STATE_DELETED || cur_time < mail->deliver_time || cur_time > mail->expire_time)
{
continue;
}
uint8 item_count = uint8(mail->items.size()); // max count is MAX_MAIL_ITEMS (12)
std::size_t next_mail_size = 2 + 4 + 1 + (mail->messageType == MAIL_NORMAL ? 8 : 4) + 4 * 8 + (mail->subject.size() + 1) + (mail->body.size() + 1) + 1 + item_count * (1 + 4 + 4 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);
if (data.wpos() + next_mail_size > MAX_NETCLIENT_PACKET_SIZE)
{
++realCount;
continue;
}
data << uint16(next_mail_size); // Message size
data << uint32(mail->messageID); // Message ID
data << uint8(mail->messageType); // Message Type
switch (mail->messageType)
{
case MAIL_NORMAL: // sender guid
data << ObjectGuid::Create(mail->sender);
break;
case MAIL_CREATURE:
case MAIL_GAMEOBJECT:
case MAIL_AUCTION:
case MAIL_CALENDAR:
data << uint32(mail->sender); // creature/gameobject entry, auction id, calendar event id?
break;
}
// prevent client crash
std::string subject = mail->subject;
std::string body = mail->body;
if (subject.find("| |") != std::string::npos)
{
subject = "";
}
if (body.find("| |") != std::string::npos)
{
body = "";
}
data << uint32(mail->COD); // COD
data << uint32(0); // probably changed in 3.3.3
data << uint32(mail->stationery); // stationery (Stationery.dbc)
data << uint32(mail->money); // Gold
data << uint32(mail->checked); // flags
data << float(float(mail->expire_time - GameTime::GetGameTime().count()) / DAY); // Time
data << uint32(mail->mailTemplateId); // mail template (MailTemplate.dbc)
data << subject; // Subject string - once 00, when mail type = 3, max 256
data << body; // message? max 8000
data << uint8(item_count); // client limit is 0x10
for (uint8 i = 0; i < item_count; ++i)
{
Item* item = player->GetMItem(mail->items[i].item_guid);
// item index (0-6?)
data << uint8(i);
// item guid low?
data << uint32((item ? item->GetGUID().GetCounter() : 0));
// entry
data << uint32((item ? item->GetEntry() : 0));
for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
{
data << uint32(item ? item->GetEnchantmentId(EnchantmentSlot(j)) : 0);
data << uint32(item ? item->GetEnchantmentDuration(EnchantmentSlot(j)) : 0);
data << uint32(item ? item->GetEnchantmentCharges(EnchantmentSlot(j)) : 0);
}
// can be negative
data << int32((item ? item->GetItemRandomPropertyId() : 0));
// unk
data << uint32((item ? item->GetItemSuffixFactor() : 0));
// stack count
data << uint32((item ? item->GetCount() : 0));
// charges
data << uint32((item ? item->GetSpellCharges() : 0));
// durability
data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
// durability
data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
// unknown wotlk
data << uint8(0);
}
++realCount;
++mailsCount;
}
data.put(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
data.put(4, mailsCount); // set real send mails to client
SendPacket(&data);
// recalculate m_nextMailDelivereTime and unReadMails
_player->UpdateNextMailTimeAndUnreads();
}
//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
{
ObjectGuid mailbox;
uint32 mailId;
recvData >> mailbox;
recvData >> mailId;
if (!CanOpenMailBox(mailbox))
return;
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count() || (m->checked & MAIL_CHECK_MASK_COPIED))
{
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
return;
}
Item* bodyItem = new Item; // This is not bag and then can be used new Item.
if (!bodyItem->Create(sObjectMgr->GetGenerator().Generate(), MAIL_BODY_ITEM_TEMPLATE, player))
{
delete bodyItem;
return;
}
// in mail template case we need create new item text
if (m->mailTemplateId)
{
MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
if (!mailTemplateEntry)
{
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
delete bodyItem;
return;
}
bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
}
else
bodyItem->SetText(m->body);
bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
LOG_DEBUG("network.opcode", "HandleMailCreateTextItem mailid={}", mailId);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
if (msg == EQUIP_ERR_OK)
{
m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
player->StoreItem(dest, bodyItem, true);
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
}
else
{
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
delete bodyItem;
}
}
//TODO Fix me! ... this void has probably bad condition, but good data are sent
void WorldSession::HandleQueryNextMailTime(WorldPacket& /*recvData*/)
{
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
if (_player->unReadMails > 0)
{
data << float(0); // float
data << uint32(0); // count
uint32 count = 0;
time_t now = GameTime::GetGameTime().count();
std::set sentSenders;
for (Mail const* mail : _player->GetMails())
{
// must be not checked yet
if (mail->checked & MAIL_CHECK_MASK_READ)
continue;
// and already delivered or expired
if (now < mail->deliver_time || now > mail->expire_time)
continue;
// only send each mail sender once
if (sentSenders.count(mail->sender))
continue;
data << (mail->messageType == MAIL_NORMAL ? ObjectGuid::Create(mail->sender) : ObjectGuid::Empty); // player guid
data << uint32(mail->messageType != MAIL_NORMAL ? mail->sender : 0); // non-player entries
data << uint32(mail->messageType);
data << uint32(mail->stationery);
data << float(mail->deliver_time - now);
sentSenders.insert(mail->sender);
++count;
if (count == 2) // do not display more than 2 mails
break;
}
data.put(4, count);
}
else
{
data << float(-DAY);
data << uint32(0);
}
SendPacket(&data);
}