/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AccountMgr.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "CharacterPackets.h"
#include "Chat.h"
#include "Common.h"
#include "DBCEnums.h"
#include "DatabaseEnv.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "Group.h"
#include "GuildMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "LootMgr.h"
#include "MapMgr.h"
#include "MiscPackets.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvP.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Spell.h"
#include "Vehicle.h"
#include "WhoListCacheMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include
#include "Corpse.h"
void WorldSession::HandleRepopRequestOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
recv_data.read_skip();
if (GetPlayer()->IsAlive() || GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_GHOST))
return;
if (GetPlayer()->HasPreventResurectionAura())
return; // silently return, client should display the error by itself
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == DeathState::JustDied)
{
LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} ({}) was killed and before he was updated",
GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
GetPlayer()->KillPlayer();
}
//this is spirit release confirm?
GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 gossipListId;
uint32 menuId;
ObjectGuid guid;
std::string code = "";
recv_data >> guid >> menuId >> gossipListId;
if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
recv_data >> code;
// Prevent cheating on C++ scripted menus
if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid)
{
return;
}
Creature* unit = nullptr;
GameObject* go = nullptr;
Item* item = nullptr;
if (guid.IsCreatureOrVehicle())
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
return;
}
}
else if (guid.IsGameObject())
{
go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject ({}) not found.", guid.ToString());
return;
}
}
else if (guid.IsItem())
{
item = _player->GetItemByGuid(guid);
if (!item || _player->IsBankPos(item->GetPos()))
{
//LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
return;
}
}
else if (guid.IsPlayer())
{
if (guid != _player->GetGUID() || menuId != _player->PlayerTalkClass->GetGossipMenu().GetMenuId())
{
//LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
return;
}
}
else
{
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for {}.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID))
{
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
if (unit)
unit->LastUsedScriptID = unit->GetScriptId();
if (go)
go->LastUsedScriptID = go->GetScriptId();
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (!code.empty())
{
if (unit)
{
unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else if (go)
{
go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
}
else if (item)
{
sScriptMgr->OnGossipSelectCode(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
}
else
{
sScriptMgr->OnPlayerGossipSelectCode(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
}
}
else
{
if (unit)
{
unit->AI()->sGossipSelect(_player, menuId, gossipListId);
if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else if (go)
{
go->AI()->GossipSelect(_player, menuId, gossipListId);
if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
_player->OnGossipSelect(go, gossipListId, menuId);
}
else if (item)
{
sScriptMgr->OnGossipSelect(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
}
else
{
sScriptMgr->OnPlayerGossipSelect(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
}
}
}
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
uint32 matchCount = 0;
uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount;
std::array zoneids = {}; // 10 is client limit
std::string packetPlayerName, packetGuildName;
recvData >> levelMin; // maximal player level, default 0
recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL)
recvData >> packetPlayerName; // player name, case sensitive...
recvData >> packetGuildName; // guild name, case sensitive...
recvData >> racemask; // race mask
recvData >> classmask; // class mask
recvData >> zonesCount; // zones count, client limit = 10 (2.0.10)
if (zonesCount > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zonesCount; ++i)
{
uint32 temp;
recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
LOG_DEBUG("network.who", "Zone {}: {}", i, zoneids[i]);
}
recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10)
if (strCount > 4)
return; // can't be received from real client or broken packet
LOG_DEBUG("network.who", "Minlvl {}, maxlvl {}, name {}, guild {}, racemask {}, classmask {}, zones {}, strings {}",
levelMin, levelMax, packetPlayerName, packetGuildName, racemask, classmask, zonesCount, strCount);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < strCount; ++i)
{
std::string temp;
recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
LOG_DEBUG("network.who", "String {}: {}", i, temp);
}
std::wstring wpacketPlayerName;
std::wstring wpacketGuildName;
if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName)))
return;
wstrToLower(wpacketPlayerName);
wstrToLower(wpacketGuildName);
// client send in case not set max level value 100 but Acore supports 255 max level,
// update it to show GMs with characters after 100 level
if (levelMax >= MAX_LEVEL)
levelMax = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeamId();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 50); // guess size
data << uint32(matchCount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
for (auto const& target : sWhoListCacheMgr->GetWhoList())
{
if (AccountMgr::IsPlayerAccount(security))
{
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (target.GetTeamId() != team && !allowTwoSideWhoList)
{
continue;
}
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if (target.GetSecurity() > AccountTypes(gmLevelInWhoList))
{
continue;
}
}
// check if target is globally visible for player
if ((_player->GetGUID() != target.GetGuid() && !target.IsVisible()) &&
(AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity()))
{
continue;
}
// check if target's level is in level range
uint8 lvl = target.GetLevel();
if (lvl < levelMin || lvl > levelMax)
{
continue;
}
// check if class matches classmask
uint8 class_ = target.GetClass();
if (!(classmask & (1 << class_)))
{
continue;
}
// check if race matches racemask
uint32 race = target.GetRace();
if (!(racemask & (1 << race)))
{
continue;
}
uint32 playerZoneId = target.GetZoneId();
uint8 gender = target.GetGender();
bool showZones = true;
for (uint32 i = 0; i < zonesCount; ++i)
{
if (zoneids[i] == playerZoneId)
{
showZones = true;
break;
}
showZones = false;
}
if (!showZones)
{
continue;
}
std::wstring const& wideplayername = target.GetWidePlayerName();
if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos))
{
continue;
}
std::wstring const& wideguildname = target.GetWideGuildName();
if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos))
{
continue;
}
std::string aname;
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId))
{
aname = areaEntry->area_name[GetSessionDbcLocale()];
}
bool s_show = true;
for (uint32 i = 0; i < strCount; ++i)
{
if (!str[i].empty())
{
if (wideguildname.find(str[i]) != std::wstring::npos ||
wideplayername.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
{
continue;
}
// 49 is maximum player count sent to client - can be overridden
// through config, but is unstable
if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN))
{
continue;
}
data << target.GetPlayerName(); // player name
data << target.GetGuildName(); // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(playerZoneId); // player zone id
++displaycount;
}
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchCount); // insert right count, count of matches
SendPacket(&data);
LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/)
{
LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - {}", GetSecurity());
if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
|| (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())) || GetPlayer()->IsInFlight();
bool preventAfkSanctuaryLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 1
&& GetPlayer()->isAFK() && sAreaTableStore.LookupEntry(GetPlayer()->GetAreaId())->IsSanctuary();
bool preventAfkLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 2
&& GetPlayer()->isAFK();
/// @todo: Possibly add RBAC permission to log out in combat
bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING);
uint32 reason = 0;
if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
reason = 1;
else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
reason = 3; // is jumping or falling
else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
reason = 2; // FIXME - Need the correct value
WorldPackets::Character::LogoutResponse logoutResponse;
logoutResponse.LogoutResult = reason;
logoutResponse.Instant = instantLogout;
SendPacket(logoutResponse.Write());
if (reason)
{
SetLogoutStartTime(0);
return;
}
//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
if (instantLogout)
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (GetPlayer()->CanFreeMove())
{
if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
{
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
}
GetPlayer()->SetRooted(true);
GetPlayer()->SetUnitFlag(UNIT_FLAG_STUNNED);
}
SetLogoutStartTime(GameTime::GetGameTime().count());
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& /*playerLogout*/)
{
}
void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
{
// Player have already logged out serverside, too late to cancel
if (!GetPlayer())
return;
SetLogoutStartTime(0);
SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer()->CanFreeMove())
{
GetPlayer()->SetRooted(false);
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
GetPlayer()->RemoveUnitFlag(UNIT_FLAG_STUNNED);
}
}
void WorldSession::HandleTogglePvP(WorldPacket& recv_data)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if (recv_data.size() == 1)
{
bool newPvPStatus;
recv_data >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
}
else
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
if (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
GetPlayer()->UpdatePvP(true, true);
else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer
GetPlayer()->UpdatePvP(true, false);
//if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged(_player);
}
void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data)
{
uint32 newZone;
recv_data >> newZone;
LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: {}", newZone);
// use server side data, but only after update the player position. See Player::UpdatePosition().
GetPlayer()->SetNeedZoneUpdate(true);
//GetPlayer()->SendInitWorldStates(true, newZone);
}
void WorldSession::HandleSetSelectionOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
_player->SetSelection(guid);
// Change target of current autoshoot spell
if (guid)
{
if (Spell* autoReapeatSpell = _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL))
{
if (autoReapeatSpell->m_targets.GetUnitTargetGUID() != guid)
{
if (Unit* unit = ObjectAccessor::GetUnit(*_player, guid))
{
if (unit->IsAlive() && !_player->IsFriendlyTo(unit) && unit->isTargetableForAttack(true, _player))
{
autoReapeatSpell->m_targets.SetUnitTarget(unit);
}
}
}
}
}
}
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data)
{
uint32 animstate;
recv_data >> animstate;
switch (animstate)
{
case UNIT_STAND_STATE_STAND:
case UNIT_STAND_STATE_SIT:
case UNIT_STAND_STATE_SLEEP:
case UNIT_STAND_STATE_KNEEL:
break;
default:
return;
}
_player->SetStandState(animstate);
}
void WorldSession::HandleLoadActionsSwitchSpec(PreparedQueryResult result)
{
if (!GetPlayer())
return;
if (result)
GetPlayer()->_LoadActions(result);
GetPlayer()->SendActionButtons(1);
}
void WorldSession::HandleCharacterAuraFrozen(PreparedQueryResult result)
{
if (!GetPlayer())
return;
ChatHandler handler = ChatHandler(this);
// Select
if (!result)
{
handler.SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
return;
}
// Header of the names
handler.PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
// Output of the results
do
{
Field* fields = result->Fetch();
std::string player = fields[0].Get();
handler.PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player);
} while (result->NextRow());
}
void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
recv_data >> suggestion >> contentlen >> content;
recv_data >> typelen >> type;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->SetData(0, type);
stmt->SetData(1, content);
CharacterDatabase.Execute(stmt);
}
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
if (_player->IsAlive())
return;
// do not allow corpse reclaim in arena
if (_player->InArena())
return;
// body not released yet
if (!_player->HasPlayerFlag(PLAYER_FLAGS_GHOST))
return;
Corpse* corpse = _player->GetCorpse();
if (!corpse)
return;
// prevent resurrect before 30-sec delay after body release not finished
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime().count()))
return;
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
return;
// resurrect
_player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
// spawn bones
_player->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
uint8 status;
recv_data >> guid;
recv_data >> status;
// Xinef: Prevent resurrect with prevent resurrection aura
if (GetPlayer()->IsAlive() || GetPlayer()->HasPreventResurectionAura())
return;
if (status == 0)
{
GetPlayer()->clearResurrectRequestData(); // reject
return;
}
if (!GetPlayer()->isResurrectRequestedBy(guid))
return;
GetPlayer()->ResurectUsingRequestData();
}
void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{
uint32 triggerId;
recv_data >> triggerId;
LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: {}", triggerId);
Player* player = GetPlayer();
if (player->IsInFlight())
{
LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) in flight, ignore Area Trigger ID:{}",
player->GetName(), player->GetGUID().ToString(), triggerId);
return;
}
AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(triggerId);
if (!atEntry)
{
LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) send unknown (by DBC) Area Trigger ID:{}",
player->GetName(), player->GetGUID().ToString(), triggerId);
return;
}
uint32 teamFaction = player->GetTeamId(true) == TEAM_ALLIANCE ? FACTION_MASK_ALLIANCE : FACTION_MASK_HORDE;
bool isTavernAreatrigger = sObjectMgr->IsTavernAreaTrigger(triggerId, teamFaction);
if (!player->IsInAreaTriggerRadius(atEntry, isTavernAreatrigger ? 5.f : 0.f))
{
LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player {} ({}) too far (trigger map: {} player map: {}), ignore Area Trigger ID: {}",
player->GetName(), player->GetGUID().ToString(), atEntry->map, player->GetMapId(), triggerId);
return;
}
if (player->isDebugAreaTriggers)
ChatHandler(this).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
if (sScriptMgr->OnAreaTrigger(player, atEntry))
return;
if (player->IsAlive())
if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(questId);
if (isTavernAreatrigger)
{
// set resting flag we are in the inn
player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
if (sWorld->IsFFAPvPRealm())
{
if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
sScriptMgr->OnPlayerFfaPvpStateUpdate(player, false);
}
}
return;
}
if (Battleground* bg = player->GetBattleground())
if (bg->GetStatus() == STATUS_IN_PROGRESS)
{
bg->HandleAreaTrigger(player, triggerId);
return;
}
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HandleAreaTrigger(_player, triggerId))
return;
AreaTriggerTeleport const* at = sObjectMgr->GetAreaTriggerTeleport(triggerId);
if (!at)
return;
bool teleported = false;
if (player->GetMapId() != at->target_mapId)
{
if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false))
{
bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
switch (denyReason)
{
case Map::CANNOT_ENTER_NOT_IN_RAID:
case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH:
case Map::CANNOT_ENTER_TOO_MANY_INSTANCES:
case Map::CANNOT_ENTER_MAX_PLAYERS:
case Map::CANNOT_ENTER_ZONE_IN_COMBAT:
reviveAtTrigger = true;
break;
default:
break;
}
if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
{
if (!player->IsAlive() && player->HasCorpse())
{
if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
{
player->ResurrectPlayer(0.5f);
player->SpawnCorpseBones();
}
}
}
return;
}
if (Group* group = player->GetGroup())
if (group->isLFGGroup() && player->GetMap()->IsDungeon())
teleported = player->TeleportToEntryPoint();
}
if (!teleported)
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
{
uint32 type, timestamp, decompressedSize;
recv_data >> type >> timestamp >> decompressedSize;
LOG_DEBUG("network", "UAD: type {}, time {}, decompressedSize {}", type, timestamp, decompressedSize);
if (type >= NUM_ACCOUNT_DATA_TYPES)
return;
if (decompressedSize == 0) // erase
{
SetAccountData(AccountDataType(type), 0, "");
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
return;
}
if (decompressedSize > 0xFFFF)
{
recv_data.rfinish(); // unnneded warning spam in this case
LOG_ERROR("network.opcode", "UAD: Account data packet too big, size {}", decompressedSize);
return;
}
ByteBuffer dest;
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK)
{
recv_data.rfinish(); // unnneded warning spam in this case
LOG_ERROR("network.opcode", "UAD: Failed to decompress account data");
return;
}
recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
std::string adata;
dest >> adata;
SetAccountData(AccountDataType(type), timestamp, adata);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
}
void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
{
uint32 type;
recv_data >> type;
LOG_DEBUG("network", "RAD: type {}", type);
if (type >= NUM_ACCOUNT_DATA_TYPES)
return;
AccountData* adata = GetAccountData(AccountDataType(type));
uint32 size = adata->Data.size();
uLongf destSize = compressBound(size);
ByteBuffer dest;
dest.resize(destSize);
if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
{
LOG_DEBUG("network", "RAD: Failed to compress account data");
return;
}
dest.resize(destSize);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
data << (_player ? _player->GetGUID() : ObjectGuid::Empty); // player guid
data << uint32(type); // type (0-7)
data << uint32(adata->Time); // unix time
data << uint32(size); // decompressed length
data.append(dest); // compressed data
SendPacket(&data);
}
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
{
uint8 button;
uint32 packetData;
recv_data >> button >> packetData;
uint32 action = ACTION_BUTTON_ACTION(packetData);
uint8 type = ACTION_BUTTON_TYPE(packetData);
LOG_DEBUG("network.opcode", "BUTTON: {} ACTION: {} TYPE: {}", button, action, type);
if (!packetData)
{
LOG_DEBUG("network.opcode", "MISC: Remove action from button {}", button);
GetPlayer()->removeActionButton(button);
}
else
{
switch (type)
{
case ACTION_BUTTON_MACRO:
case ACTION_BUTTON_CMACRO:
LOG_DEBUG("network.opcode", "MISC: Added Macro {} into button {}", action, button);
break;
case ACTION_BUTTON_EQSET:
LOG_DEBUG("network.opcode", "MISC: Added EquipmentSet {} into button {}", action, button);
break;
case ACTION_BUTTON_SPELL:
LOG_DEBUG("network.opcode", "MISC: Added Spell {} into button {}", action, button);
break;
case ACTION_BUTTON_ITEM:
LOG_DEBUG("network.opcode", "MISC: Added Item {} into button {}", action, button);
break;
default:
LOG_ERROR("network.opcode", "MISC: Unknown action button type {} for action {} into button {} for player {} ({})",
type, action, button, _player->GetName(), _player->GetGUID().ToString());
return;
}
GetPlayer()->addActionButton(button, action, type);
}
}
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
{
// If player has sight bound to visual waypoint NPC we should remove it
GetPlayer()->GetCinematicMgr()->EndCinematic();
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
{
// Sent by client when cinematic actually begun. So we begin the server side process
GetPlayer()->GetCinematicMgr()->BeginCinematic();
}
void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
{
uint8 ActionBar;
recv_data >> ActionBar;
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (ActionBar != 0)
LOG_ERROR("network.opcode", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(ActionBar));
return;
}
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
void WorldSession::HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet)
{
WorldPackets::Character::PlayedTime playedTime;
playedTime.TotalTime = _player->GetTotalPlayedTime();
playedTime.LevelTime = _player->GetLevelPlayedTime();
playedTime.TriggerScriptEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
SendPacket(playedTime.Write());
}
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player)
{
LOG_DEBUG("network", "CMSG_INSPECT: No player found from {}", guid.ToString());
return;
}
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
{
return;
}
if (GetPlayer()->IsValidAttackTarget(player))
{
return;
}
uint32 talent_points = 0x47;
uint32 guid_size = player->GetPackGUID().size();
WorldPacket data(SMSG_INSPECT_TALENT, guid_size + 4 + talent_points);
data << player->GetPackGUID();
if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
{
player->BuildPlayerTalentsInfoData(&data);
}
else
{
data << uint32(0); // unspentTalentPoints
data << uint8(0); // talentGroupCount
data << uint8(0); // talentGroupIndex
}
player->BuildEnchantmentsInfoData(&data);
SendPacket(&data);
}
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player)
{
LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from {}", guid.ToString());
return;
}
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
{
return;
}
if (GetPlayer()->IsValidAttackTarget(player))
{
return;
}
WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4);
data << player->GetGUID();
data << uint8(player->GetHonorPoints());
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
SendPacket(&data);
}
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
{
uint32 time;
uint32 mapid;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> time; // time in m.sec.
recv_data >> mapid;
recv_data >> PositionX;
recv_data >> PositionY;
recv_data >> PositionZ;
recv_data >> Orientation; // o (3.141593 = 180 degrees)
if (GetPlayer()->IsInFlight())
{
LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
return;
}
LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = {}, Time = {}, map = {}, x = {}, y = {}, z = {}, o = {}", GetPlayer()->GetName(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
if (AccountMgr::IsAdminAccount(GetSecurity()))
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
else
ChatHandler(this).SendNotification(LANG_PERMISSION_DENIED);
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
std::string charname;
recv_data >> charname;
if (!AccountMgr::IsAdminAccount(GetSecurity()))
{
ChatHandler(this).SendNotification(LANG_PERMISSION_DENIED);
return;
}
if (charname.empty() || !normalizePlayerName (charname))
{
ChatHandler(this).SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player* player = ObjectAccessor::FindPlayerByName(charname, false);
if (!player)
{
ChatHandler(this).SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
uint32 accid = player->GetSession()->GetAccountId();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
stmt->SetData(0, accid);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
ChatHandler(this).SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
}
Field* fields = result->Fetch();
std::string acc = fields[0].Get();
if (acc.empty())
acc = "Unknown";
std::string email = fields[1].Get();
if (email.empty())
email = "Unknown";
std::string lastip = fields[2].Get();
if (lastip.empty())
lastip = "Unknown";
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
WorldPacket data(SMSG_WHOIS, msg.size() + 1);
data << msg;
SendPacket(&data);
LOG_DEBUG("network", "Received whois command from player {} for character {}", GetPlayer()->GetName(), charname);
}
void WorldSession::HandleComplainOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
uint8 spam_type; // 0 - mail, 1 - chat
ObjectGuid spammer_guid;
uint32 unk1 = 0;
uint32 unk2 = 0;
uint32 unk3 = 0;
uint32 unk4 = 0;
std::string description = "";
recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
recv_data >> spammer_guid; // player guid
switch (spam_type)
{
case 0:
recv_data >> unk1; // const 0
recv_data >> unk2; // probably mail id
recv_data >> unk3; // const 0
break;
case 1:
recv_data >> unk1; // probably language
recv_data >> unk2; // message type?
recv_data >> unk3; // probably channel id
recv_data >> unk4; // unk random value
recv_data >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
// if it's mail spam - ALL mails from this spammer automatically removed by client
// Complaint Received message
WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
data << uint8(0);
SendPacket(&data);
LOG_DEBUG("network", "REPORT SPAM: type {}, {}, unk1 {}, unk2 {}, unk3 {}, unk4 {}, message {}",
spam_type, spammer_guid.ToString(), unk1, unk2, unk3, unk4, description);
}
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
recv_data >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
data << unk;
data << uint32(0x00000000); // realm split state
// split states:
// 0x0 realm normal
// 0x1 realm split
// 0x2 realm split pending
data << split_date;
SendPacket(&data);
}
void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
bool apply;
recvData >> apply;
if (apply)
{
LOG_DEBUG("network", "Added FarSight {} to player {}", _player->GetGuidValue(PLAYER_FARSIGHT).ToString(), _player->GetGUID().ToString());
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
LOG_DEBUG("network.opcode", "Player {} requests non-existing seer {}", _player->GetName(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString());
}
else
{
WorldObject* newFarsightobject = nullptr;
if (WorldObject* viewpoint = _player->GetViewpoint())
{
if (DynamicObject* viewpointDynamicObject = viewpoint->ToDynObject())
{
newFarsightobject = ObjectAccessor::GetUnit(*viewpointDynamicObject, viewpointDynamicObject->GetOldFarsightGUID());
}
else if (DynamicObject* viewpointDynamicObject = _player->GetDynObject(_player->GetUInt32Value(UNIT_CHANNEL_SPELL)))
{
if (viewpointDynamicObject->IsViewpoint() && viewpointDynamicObject->GetCasterGUID() == _player->GetGUID())
{
newFarsightobject = viewpointDynamicObject;
}
}
}
if (newFarsightobject)
{
LOG_DEBUG("network", "Player {} set vision to old farsight {}", _player->GetGUID().ToString(), newFarsightobject->GetGUID().ToString());
_player->SetViewpoint(_player->GetViewpoint(), false);
_player->SetViewpoint(newFarsightobject, true);
}
else
{
LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString());
_player->SetSeer(_player);
}
}
GetPlayer()->UpdateVisibilityForPlayer();
}
void WorldSession::HandleSetTitleOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "CMSG_SET_TITLE");
int32 title;
recv_data >> title;
// -1 at none
if (title > 0 && title < MAX_TITLE_INDEX)
{
if (!GetPlayer()->HasTitle(title))
return;
}
else
title = 0;
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recv_data*/)
{
LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
if (Group* group = _player->GetGroup())
{
if (group->IsLeader(_player->GetGUID()))
group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
}
else
Player::ResetInstances(_player->GetGUID(), INSTANCE_RESET_ALL, false);
}
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
recv_data >> mode;
if (mode >= MAX_DUNGEON_DIFFICULTY)
return;
if (Difficulty(mode) == _player->GetDungeonDifficulty())
return;
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInWorld())
{
_player->SendDungeonDifficulty(group != nullptr);
return;
}
if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon())
{
_player->SendDungeonDifficulty(group != nullptr);
return;
}
}
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
group->SetDungeonDifficulty(Difficulty(mode));
}
}
else
{
if (_player->FindMap() && _player->FindMap()->IsDungeon())
{
_player->SendDungeonDifficulty(group != nullptr);
return;
}
Player::ResetInstances(_player->GetGUID(), INSTANCE_RESET_CHANGE_DIFFICULTY, false);
_player->SetDungeonDifficulty(Difficulty(mode));
}
}
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
uint32 mode;
recv_data >> mode;
if (mode >= MAX_RAID_DIFFICULTY)
return;
if (Difficulty(mode) == _player->GetRaidDifficulty())
return;
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
std::set foundMaps;
std::set