/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AccountMgr.h" #include "BattlefieldMgr.h" #include "Battleground.h" #include "BattlegroundMgr.h" #include "CharacterPackets.h" #include "Chat.h" #include "Common.h" #include "DBCEnums.h" #include "DatabaseEnv.h" #include "GameObjectAI.h" #include "GameTime.h" #include "GossipDef.h" #include "Group.h" #include "GuildMgr.h" #include "InstanceScript.h" #include "Language.h" #include "Log.h" #include "LootMgr.h" #include "MapMgr.h" #include "MiscPackets.h" #include "Object.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "OutdoorPvP.h" #include "Pet.h" #include "Player.h" #include "ScriptMgr.h" #include "SocialMgr.h" #include "Spell.h" #include "Vehicle.h" #include "WhoListCacheMgr.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" #include #include "Corpse.h" void WorldSession::HandleRepopRequestOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message"); recv_data.read_skip(); if (GetPlayer()->IsAlive() || GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_GHOST)) return; if (GetPlayer()->HasPreventResurectionAura()) return; // silently return, client should display the error by itself // the world update order is sessions, players, creatures // the netcode runs in parallel with all of these // creatures can kill players // so if the server is lagging enough the player can // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == DeathState::JustDied) { LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} ({}) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); GetPlayer()->KillPlayer(); } //this is spirit release confirm? GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true); GetPlayer()->BuildPlayerRepop(); GetPlayer()->RepopAtGraveyard(); } void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION"); uint32 gossipListId; uint32 menuId; ObjectGuid guid; std::string code = ""; recv_data >> guid >> menuId >> gossipListId; if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId)) recv_data >> code; // Prevent cheating on C++ scripted menus if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid) { return; } Creature* unit = nullptr; GameObject* go = nullptr; Item* item = nullptr; if (guid.IsCreatureOrVehicle()) { unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString()); return; } } else if (guid.IsGameObject()) { go = _player->GetMap()->GetGameObject(guid); if (!go) { LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject ({}) not found.", guid.ToString()); return; } } else if (guid.IsItem()) { item = _player->GetItemByGuid(guid); if (!item || _player->IsBankPos(item->GetPos())) { //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString()); return; } } else if (guid.IsPlayer()) { if (guid != _player->GetGUID() || menuId != _player->PlayerTalkClass->GetGossipMenu().GetMenuId()) { //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString()); return; } } else { LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for {}.", guid.ToString()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID)) { LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); if (unit) unit->LastUsedScriptID = unit->GetScriptId(); if (go) go->LastUsedScriptID = go->GetScriptId(); _player->PlayerTalkClass->SendCloseGossip(); return; } if (!code.empty()) { if (unit) { unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str()); if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str())) _player->OnGossipSelect(unit, gossipListId, menuId); } else if (go) { go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str()); sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()); } else if (item) { sScriptMgr->OnGossipSelectCode(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()); } else { sScriptMgr->OnPlayerGossipSelectCode(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()); } } else { if (unit) { unit->AI()->sGossipSelect(_player, menuId, gossipListId); if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId))) _player->OnGossipSelect(unit, gossipListId, menuId); } else if (go) { go->AI()->GossipSelect(_player, menuId, gossipListId); if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId))) _player->OnGossipSelect(go, gossipListId, menuId); } else if (item) { sScriptMgr->OnGossipSelect(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)); } else { sScriptMgr->OnPlayerGossipSelect(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)); } } } void WorldSession::HandleWhoOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message"); uint32 matchCount = 0; uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount; std::array zoneids = {}; // 10 is client limit std::string packetPlayerName, packetGuildName; recvData >> levelMin; // maximal player level, default 0 recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL) recvData >> packetPlayerName; // player name, case sensitive... recvData >> packetGuildName; // guild name, case sensitive... recvData >> racemask; // race mask recvData >> classmask; // class mask recvData >> zonesCount; // zones count, client limit = 10 (2.0.10) if (zonesCount > 10) return; // can't be received from real client or broken packet for (uint32 i = 0; i < zonesCount; ++i) { uint32 temp; recvData >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; LOG_DEBUG("network.who", "Zone {}: {}", i, zoneids[i]); } recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10) if (strCount > 4) return; // can't be received from real client or broken packet LOG_DEBUG("network.who", "Minlvl {}, maxlvl {}, name {}, guild {}, racemask {}, classmask {}, zones {}, strings {}", levelMin, levelMax, packetPlayerName, packetGuildName, racemask, classmask, zonesCount, strCount); std::wstring str[4]; // 4 is client limit for (uint32 i = 0; i < strCount; ++i) { std::string temp; recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(temp, str[i])) continue; wstrToLower(str[i]); LOG_DEBUG("network.who", "String {}: {}", i, temp); } std::wstring wpacketPlayerName; std::wstring wpacketGuildName; if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName))) return; wstrToLower(wpacketPlayerName); wstrToLower(wpacketGuildName); // client send in case not set max level value 100 but Acore supports 255 max level, // update it to show GMs with characters after 100 level if (levelMax >= MAX_LEVEL) levelMax = STRONG_MAX_LEVEL; uint32 team = _player->GetTeamId(); uint32 security = GetSecurity(); bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); uint32 displaycount = 0; WorldPacket data(SMSG_WHO, 50); // guess size data << uint32(matchCount); // placeholder, count of players matching criteria data << uint32(displaycount); // placeholder, count of players displayed for (auto const& target : sWhoListCacheMgr->GetWhoList()) { if (AccountMgr::IsPlayerAccount(security)) { // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST if (target.GetTeamId() != team && !allowTwoSideWhoList) { continue; } // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST if (target.GetSecurity() > AccountTypes(gmLevelInWhoList)) { continue; } } // check if target is globally visible for player if ((_player->GetGUID() != target.GetGuid() && !target.IsVisible()) && (AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity())) { continue; } // check if target's level is in level range uint8 lvl = target.GetLevel(); if (lvl < levelMin || lvl > levelMax) { continue; } // check if class matches classmask uint8 class_ = target.GetClass(); if (!(classmask & (1 << class_))) { continue; } // check if race matches racemask uint32 race = target.GetRace(); if (!(racemask & (1 << race))) { continue; } uint32 playerZoneId = target.GetZoneId(); uint8 gender = target.GetGender(); bool showZones = true; for (uint32 i = 0; i < zonesCount; ++i) { if (zoneids[i] == playerZoneId) { showZones = true; break; } showZones = false; } if (!showZones) { continue; } std::wstring const& wideplayername = target.GetWidePlayerName(); if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos)) { continue; } std::wstring const& wideguildname = target.GetWideGuildName(); if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos)) { continue; } std::string aname; if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId)) { aname = areaEntry->area_name[GetSessionDbcLocale()]; } bool s_show = true; for (uint32 i = 0; i < strCount; ++i) { if (!str[i].empty()) { if (wideguildname.find(str[i]) != std::wstring::npos || wideplayername.find(str[i]) != std::wstring::npos || Utf8FitTo(aname, str[i])) { s_show = true; break; } s_show = false; } } if (!s_show) { continue; } // 49 is maximum player count sent to client - can be overridden // through config, but is unstable if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN)) { continue; } data << target.GetPlayerName(); // player name data << target.GetGuildName(); // guild name data << uint32(lvl); // player level data << uint32(class_); // player class data << uint32(race); // player race data << uint8(gender); // player gender data << uint32(playerZoneId); // player zone id ++displaycount; } data.put(0, displaycount); // insert right count, count displayed data.put(4, matchCount); // insert right count, count of matches SendPacket(&data); LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message"); } void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/) { LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - {}", GetSecurity()); if (ObjectGuid lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT)) || (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())) || GetPlayer()->IsInFlight(); bool preventAfkSanctuaryLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 1 && GetPlayer()->isAFK() && sAreaTableStore.LookupEntry(GetPlayer()->GetAreaId())->IsSanctuary(); bool preventAfkLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 2 && GetPlayer()->isAFK(); /// @todo: Possibly add RBAC permission to log out in combat bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING); uint32 reason = 0; if (GetPlayer()->IsInCombat() && !canLogoutInCombat) reason = 1; else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR)) reason = 3; // is jumping or falling else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command reason = 2; // FIXME - Need the correct value WorldPackets::Character::LogoutResponse logoutResponse; logoutResponse.LogoutResult = reason; logoutResponse.Instant = instantLogout; SendPacket(logoutResponse.Write()); if (reason) { SetLogoutStartTime(0); return; } //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf if (instantLogout) { LogoutPlayer(true); return; } // not set flags if player can't free move to prevent lost state at logout cancel if (GetPlayer()->CanFreeMove()) { if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND) { GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); } GetPlayer()->SetRooted(true); GetPlayer()->SetUnitFlag(UNIT_FLAG_STUNNED); } SetLogoutStartTime(GameTime::GetGameTime().count()); } void WorldSession::HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& /*playerLogout*/) { } void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/) { // Player have already logged out serverside, too late to cancel if (!GetPlayer()) return; SetLogoutStartTime(0); SendPacket(WorldPackets::Character::LogoutCancelAck().Write()); // not remove flags if can't free move - its not set in Logout request code. if (GetPlayer()->CanFreeMove()) { GetPlayer()->SetRooted(false); GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); GetPlayer()->RemoveUnitFlag(UNIT_FLAG_STUNNED); } } void WorldSession::HandleTogglePvP(WorldPacket& recv_data) { // this opcode can be used in two ways: Either set explicit new status or toggle old status if (recv_data.size() == 1) { bool newPvPStatus; recv_data >> newPvPStatus; GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); } else GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); if (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP)) GetPlayer()->UpdatePvP(true, true); else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer GetPlayer()->UpdatePvP(true, false); //if (OutdoorPvP* pvp = _player->GetOutdoorPvP()) // pvp->HandlePlayerActivityChanged(_player); } void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data) { uint32 newZone; recv_data >> newZone; LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: {}", newZone); // use server side data, but only after update the player position. See Player::UpdatePosition(). GetPlayer()->SetNeedZoneUpdate(true); //GetPlayer()->SendInitWorldStates(true, newZone); } void WorldSession::HandleSetSelectionOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; _player->SetSelection(guid); // Change target of current autoshoot spell if (guid) { if (Spell* autoReapeatSpell = _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)) { if (autoReapeatSpell->m_targets.GetUnitTargetGUID() != guid) { if (Unit* unit = ObjectAccessor::GetUnit(*_player, guid)) { if (unit->IsAlive() && !_player->IsFriendlyTo(unit) && unit->isTargetableForAttack(true, _player)) { autoReapeatSpell->m_targets.SetUnitTarget(unit); } } } } } } void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data) { uint32 animstate; recv_data >> animstate; switch (animstate) { case UNIT_STAND_STATE_STAND: case UNIT_STAND_STATE_SIT: case UNIT_STAND_STATE_SLEEP: case UNIT_STAND_STATE_KNEEL: break; default: return; } _player->SetStandState(animstate); } void WorldSession::HandleLoadActionsSwitchSpec(PreparedQueryResult result) { if (!GetPlayer()) return; if (result) GetPlayer()->_LoadActions(result); GetPlayer()->SendActionButtons(1); } void WorldSession::HandleCharacterAuraFrozen(PreparedQueryResult result) { if (!GetPlayer()) return; ChatHandler handler = ChatHandler(this); // Select if (!result) { handler.SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS); return; } // Header of the names handler.PSendSysMessage(LANG_COMMAND_LIST_FREEZE); // Output of the results do { Field* fields = result->Fetch(); std::string player = fields[0].Get(); handler.PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player); } while (result->NextRow()); } void WorldSession::HandleBugOpcode(WorldPacket& recv_data) { uint32 suggestion, contentlen, typelen; std::string content, type; recv_data >> suggestion >> contentlen >> content; recv_data >> typelen >> type; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); stmt->SetData(0, type); stmt->SetData(1, content); CharacterDatabase.Execute(stmt); } void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; if (_player->IsAlive()) return; // do not allow corpse reclaim in arena if (_player->InArena()) return; // body not released yet if (!_player->HasPlayerFlag(PLAYER_FLAGS_GHOST)) return; Corpse* corpse = _player->GetCorpse(); if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime().count())) return; if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) return; // resurrect _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); // spawn bones _player->SpawnCorpseBones(); } void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data) { ObjectGuid guid; uint8 status; recv_data >> guid; recv_data >> status; // Xinef: Prevent resurrect with prevent resurrection aura if (GetPlayer()->IsAlive() || GetPlayer()->HasPreventResurectionAura()) return; if (status == 0) { GetPlayer()->clearResurrectRequestData(); // reject return; } if (!GetPlayer()->isResurrectRequestedBy(guid)) return; GetPlayer()->ResurectUsingRequestData(); } void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) { uint32 triggerId; recv_data >> triggerId; LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: {}", triggerId); Player* player = GetPlayer(); if (player->IsInFlight()) { LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) in flight, ignore Area Trigger ID:{}", player->GetName(), player->GetGUID().ToString(), triggerId); return; } AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(triggerId); if (!atEntry) { LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) send unknown (by DBC) Area Trigger ID:{}", player->GetName(), player->GetGUID().ToString(), triggerId); return; } uint32 teamFaction = player->GetTeamId(true) == TEAM_ALLIANCE ? FACTION_MASK_ALLIANCE : FACTION_MASK_HORDE; bool isTavernAreatrigger = sObjectMgr->IsTavernAreaTrigger(triggerId, teamFaction); if (!player->IsInAreaTriggerRadius(atEntry, isTavernAreatrigger ? 5.f : 0.f)) { LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player {} ({}) too far (trigger map: {} player map: {}), ignore Area Trigger ID: {}", player->GetName(), player->GetGUID().ToString(), atEntry->map, player->GetMapId(), triggerId); return; } if (player->isDebugAreaTriggers) ChatHandler(this).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId); if (sScriptMgr->OnAreaTrigger(player, atEntry)) return; if (player->IsAlive()) if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId)) if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(questId); if (isTavernAreatrigger) { // set resting flag we are in the inn player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry); if (sWorld->IsFFAPvPRealm()) { if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) { player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); sScriptMgr->OnPlayerFfaPvpStateUpdate(player, false); } } return; } if (Battleground* bg = player->GetBattleground()) if (bg->GetStatus() == STATUS_IN_PROGRESS) { bg->HandleAreaTrigger(player, triggerId); return; } if (OutdoorPvP* pvp = player->GetOutdoorPvP()) if (pvp->HandleAreaTrigger(_player, triggerId)) return; AreaTriggerTeleport const* at = sObjectMgr->GetAreaTriggerTeleport(triggerId); if (!at) return; bool teleported = false; if (player->GetMapId() != at->target_mapId) { if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false)) { bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance? switch (denyReason) { case Map::CANNOT_ENTER_NOT_IN_RAID: case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH: case Map::CANNOT_ENTER_TOO_MANY_INSTANCES: case Map::CANNOT_ENTER_MAX_PLAYERS: case Map::CANNOT_ENTER_ZONE_IN_COMBAT: reviveAtTrigger = true; break; default: break; } if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on { if (!player->IsAlive() && player->HasCorpse()) { if (player->GetCorpseLocation().GetMapId() == at->target_mapId) { player->ResurrectPlayer(0.5f); player->SpawnCorpseBones(); } } } return; } if (Group* group = player->GetGroup()) if (group->isLFGGroup() && player->GetMap()->IsDungeon()) teleported = player->TeleportToEntryPoint(); } if (!teleported) player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT); } void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data) { uint32 type, timestamp, decompressedSize; recv_data >> type >> timestamp >> decompressedSize; LOG_DEBUG("network", "UAD: type {}, time {}, decompressedSize {}", type, timestamp, decompressedSize); if (type >= NUM_ACCOUNT_DATA_TYPES) return; if (decompressedSize == 0) // erase { SetAccountData(AccountDataType(type), 0, ""); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4); data << uint32(type); data << uint32(0); SendPacket(&data); return; } if (decompressedSize > 0xFFFF) { recv_data.rfinish(); // unnneded warning spam in this case LOG_ERROR("network.opcode", "UAD: Account data packet too big, size {}", decompressedSize); return; } ByteBuffer dest; dest.resize(decompressedSize); uLongf realSize = decompressedSize; if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK) { recv_data.rfinish(); // unnneded warning spam in this case LOG_ERROR("network.opcode", "UAD: Failed to decompress account data"); return; } recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos()) std::string adata; dest >> adata; SetAccountData(AccountDataType(type), timestamp, adata); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4); data << uint32(type); data << uint32(0); SendPacket(&data); } void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) { uint32 type; recv_data >> type; LOG_DEBUG("network", "RAD: type {}", type); if (type >= NUM_ACCOUNT_DATA_TYPES) return; AccountData* adata = GetAccountData(AccountDataType(type)); uint32 size = adata->Data.size(); uLongf destSize = compressBound(size); ByteBuffer dest; dest.resize(destSize); if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK) { LOG_DEBUG("network", "RAD: Failed to compress account data"); return; } dest.resize(destSize); WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize); data << (_player ? _player->GetGUID() : ObjectGuid::Empty); // player guid data << uint32(type); // type (0-7) data << uint32(adata->Time); // unix time data << uint32(size); // decompressed length data.append(dest); // compressed data SendPacket(&data); } void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { uint8 button; uint32 packetData; recv_data >> button >> packetData; uint32 action = ACTION_BUTTON_ACTION(packetData); uint8 type = ACTION_BUTTON_TYPE(packetData); LOG_DEBUG("network.opcode", "BUTTON: {} ACTION: {} TYPE: {}", button, action, type); if (!packetData) { LOG_DEBUG("network.opcode", "MISC: Remove action from button {}", button); GetPlayer()->removeActionButton(button); } else { switch (type) { case ACTION_BUTTON_MACRO: case ACTION_BUTTON_CMACRO: LOG_DEBUG("network.opcode", "MISC: Added Macro {} into button {}", action, button); break; case ACTION_BUTTON_EQSET: LOG_DEBUG("network.opcode", "MISC: Added EquipmentSet {} into button {}", action, button); break; case ACTION_BUTTON_SPELL: LOG_DEBUG("network.opcode", "MISC: Added Spell {} into button {}", action, button); break; case ACTION_BUTTON_ITEM: LOG_DEBUG("network.opcode", "MISC: Added Item {} into button {}", action, button); break; default: LOG_ERROR("network.opcode", "MISC: Unknown action button type {} for action {} into button {} for player {} ({})", type, action, button, _player->GetName(), _player->GetGUID().ToString()); return; } GetPlayer()->addActionButton(button, action, type); } } void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/) { // If player has sight bound to visual waypoint NPC we should remove it GetPlayer()->GetCinematicMgr()->EndCinematic(); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/) { // Sent by client when cinematic actually begun. So we begin the server side process GetPlayer()->GetCinematicMgr()->BeginCinematic(); } void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data) { uint8 ActionBar; recv_data >> ActionBar; if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { if (ActionBar != 0) LOG_ERROR("network.opcode", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(ActionBar)); return; } GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); } void WorldSession::HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet) { WorldPackets::Character::PlayedTime playedTime; playedTime.TotalTime = _player->GetTotalPlayedTime(); playedTime.LevelTime = _player->GetLevelPlayedTime(); playedTime.TriggerScriptEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame SendPacket(playedTime.Write()); } void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { LOG_DEBUG("network", "CMSG_INSPECT: No player found from {}", guid.ToString()); return; } if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) { return; } if (GetPlayer()->IsValidAttackTarget(player)) { return; } uint32 talent_points = 0x47; uint32 guid_size = player->GetPackGUID().size(); WorldPacket data(SMSG_INSPECT_TALENT, guid_size + 4 + talent_points); data << player->GetPackGUID(); if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster()) { player->BuildPlayerTalentsInfoData(&data); } else { data << uint32(0); // unspentTalentPoints data << uint8(0); // talentGroupCount data << uint8(0); // talentGroupIndex } player->BuildEnchantmentsInfoData(&data); SendPacket(&data); } void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from {}", guid.ToString()); return; } if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) { return; } if (GetPlayer()->IsValidAttackTarget(player)) { return; } WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4); data << player->GetGUID(); data << uint8(player->GetHonorPoints()); data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); SendPacket(&data); } void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) { uint32 time; uint32 mapid; float PositionX; float PositionY; float PositionZ; float Orientation; recv_data >> time; // time in m.sec. recv_data >> mapid; recv_data >> PositionX; recv_data >> PositionY; recv_data >> PositionZ; recv_data >> Orientation; // o (3.141593 = 180 degrees) if (GetPlayer()->IsInFlight()) { LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); return; } LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = {}, Time = {}, map = {}, x = {}, y = {}, z = {}, o = {}", GetPlayer()->GetName(), time, mapid, PositionX, PositionY, PositionZ, Orientation); if (AccountMgr::IsAdminAccount(GetSecurity())) GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); else ChatHandler(this).SendNotification(LANG_PERMISSION_DENIED); } void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "Received opcode CMSG_WHOIS"); std::string charname; recv_data >> charname; if (!AccountMgr::IsAdminAccount(GetSecurity())) { ChatHandler(this).SendNotification(LANG_PERMISSION_DENIED); return; } if (charname.empty() || !normalizePlayerName (charname)) { ChatHandler(this).SendNotification(LANG_NEED_CHARACTER_NAME); return; } Player* player = ObjectAccessor::FindPlayerByName(charname, false); if (!player) { ChatHandler(this).SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); return; } uint32 accid = player->GetSession()->GetAccountId(); LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS); stmt->SetData(0, accid); PreparedQueryResult result = LoginDatabase.Query(stmt); if (!result) { ChatHandler(this).SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); return; } Field* fields = result->Fetch(); std::string acc = fields[0].Get(); if (acc.empty()) acc = "Unknown"; std::string email = fields[1].Get(); if (email.empty()) email = "Unknown"; std::string lastip = fields[2].Get(); if (lastip.empty()) lastip = "Unknown"; std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; WorldPacket data(SMSG_WHOIS, msg.size() + 1); data << msg; SendPacket(&data); LOG_DEBUG("network", "Received whois command from player {} for character {}", GetPlayer()->GetName(), charname); } void WorldSession::HandleComplainOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN"); uint8 spam_type; // 0 - mail, 1 - chat ObjectGuid spammer_guid; uint32 unk1 = 0; uint32 unk2 = 0; uint32 unk3 = 0; uint32 unk4 = 0; std::string description = ""; recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) recv_data >> spammer_guid; // player guid switch (spam_type) { case 0: recv_data >> unk1; // const 0 recv_data >> unk2; // probably mail id recv_data >> unk3; // const 0 break; case 1: recv_data >> unk1; // probably language recv_data >> unk2; // message type? recv_data >> unk3; // probably channel id recv_data >> unk4; // unk random value recv_data >> description; // spam description string (messagetype, channel name, player name, message) break; } // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. // if it's mail spam - ALL mails from this spammer automatically removed by client // Complaint Received message WorldPacket data(SMSG_COMPLAIN_RESULT, 1); data << uint8(0); SendPacket(&data); LOG_DEBUG("network", "REPORT SPAM: type {}, {}, unk1 {}, unk2 {}, unk3 {}, unk4 {}, message {}", spam_type, spammer_guid.ToString(), unk1, unk2, unk3, unk4, description); } void WorldSession::HandleRealmSplitOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "CMSG_REALM_SPLIT"); uint32 unk; std::string split_date = "01/01/01"; recv_data >> unk; WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1); data << unk; data << uint32(0x00000000); // realm split state // split states: // 0x0 realm normal // 0x1 realm split // 0x2 realm split pending data << split_date; SendPacket(&data); } void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT"); bool apply; recvData >> apply; if (apply) { LOG_DEBUG("network", "Added FarSight {} to player {}", _player->GetGuidValue(PLAYER_FARSIGHT).ToString(), _player->GetGUID().ToString()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else LOG_DEBUG("network.opcode", "Player {} requests non-existing seer {}", _player->GetName(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString()); } else { WorldObject* newFarsightobject = nullptr; if (WorldObject* viewpoint = _player->GetViewpoint()) { if (DynamicObject* viewpointDynamicObject = viewpoint->ToDynObject()) { newFarsightobject = ObjectAccessor::GetUnit(*viewpointDynamicObject, viewpointDynamicObject->GetOldFarsightGUID()); } else if (DynamicObject* viewpointDynamicObject = _player->GetDynObject(_player->GetUInt32Value(UNIT_CHANNEL_SPELL))) { if (viewpointDynamicObject->IsViewpoint() && viewpointDynamicObject->GetCasterGUID() == _player->GetGUID()) { newFarsightobject = viewpointDynamicObject; } } } if (newFarsightobject) { LOG_DEBUG("network", "Player {} set vision to old farsight {}", _player->GetGUID().ToString(), newFarsightobject->GetGUID().ToString()); _player->SetViewpoint(_player->GetViewpoint(), false); _player->SetViewpoint(newFarsightobject, true); } else { LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString()); _player->SetSeer(_player); } } GetPlayer()->UpdateVisibilityForPlayer(); } void WorldSession::HandleSetTitleOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "CMSG_SET_TITLE"); int32 title; recv_data >> title; // -1 at none if (title > 0 && title < MAX_TITLE_INDEX) { if (!GetPlayer()->HasTitle(title)) return; } else title = 0; GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); } void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recv_data*/) { LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES"); if (Group* group = _player->GetGroup()) { if (group->IsLeader(_player->GetGUID())) group->ResetInstances(INSTANCE_RESET_ALL, false, _player); } else Player::ResetInstances(_player->GetGUID(), INSTANCE_RESET_ALL, false); } void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY"); uint32 mode; recv_data >> mode; if (mode >= MAX_DUNGEON_DIFFICULTY) return; if (Difficulty(mode) == _player->GetDungeonDifficulty()) return; Group* group = _player->GetGroup(); if (group) { if (group->IsLeader(_player->GetGUID())) { for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* groupGuy = itr->GetSource(); if (!groupGuy) continue; if (!groupGuy->IsInWorld()) { _player->SendDungeonDifficulty(group != nullptr); return; } if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon()) { _player->SendDungeonDifficulty(group != nullptr); return; } } group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player); group->SetDungeonDifficulty(Difficulty(mode)); } } else { if (_player->FindMap() && _player->FindMap()->IsDungeon()) { _player->SendDungeonDifficulty(group != nullptr); return; } Player::ResetInstances(_player->GetGUID(), INSTANCE_RESET_CHANGE_DIFFICULTY, false); _player->SetDungeonDifficulty(Difficulty(mode)); } } void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY"); uint32 mode; recv_data >> mode; if (mode >= MAX_RAID_DIFFICULTY) return; if (Difficulty(mode) == _player->GetRaidDifficulty()) return; Group* group = _player->GetGroup(); if (group) { if (group->IsLeader(_player->GetGUID())) { std::set foundMaps; std::set foundMapsPtr; Map* currMap = nullptr; if (uint32 preventionTime = group->GetDifficultyChangePreventionTime()) { switch (group->GetDifficultyChangePreventionReason()) { case DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED: ChatHandler(this).PSendSysMessage("Raid was in combat recently and may not change difficulty again for {} sec.", preventionTime); break; case DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED: default: ChatHandler(this).PSendSysMessage("Raid difficulty has changed recently, and may not change again for {} sec.", preventionTime); break; } _player->SendRaidDifficulty(group != nullptr); return; } for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* groupGuy = itr->GetSource(); if (!groupGuy) continue; if (!groupGuy->IsInWorld()) { _player->SendRaidDifficulty(group != nullptr); return; } if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()) && (uint32(mode % 2) == uint32(_player->GetRaidDifficulty() % 2)) && group->isRaidGroup()) { if (!currMap) currMap = groupGuy->GetMap(); foundMaps.insert(groupGuy->GetMap()->GetId()); foundMapsPtr.insert(groupGuy->GetMap()); if (foundMaps.size() > 1 || foundMapsPtr.size() > 1) { _player->SendRaidDifficulty(group != nullptr); return; } if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress() || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false)) { _player->SendRaidDifficulty(group != nullptr); return; } } else if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsRaid()) { _player->SendRaidDifficulty(group != nullptr); return; } } Map* homeMap571 = sMapMgr->CreateMap(MAP_NORTHREND, nullptr); Map* homeMap0 = sMapMgr->CreateMap(MAP_EASTERN_KINGDOMS, nullptr); ASSERT(homeMap0 && homeMap571); std::map playerTeleport; // handle here all players in the instance that are not in the group if (currMap) for (Map::PlayerList::const_iterator itr = currMap->GetPlayers().begin(); itr != currMap->GetPlayers().end(); ++itr) if (Player* p = itr->GetSource()) if (p->GetGroup() != group) { if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || (!p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()) { _player->SendRaidDifficulty(group != nullptr); return; } playerTeleport[p]; } for (std::map::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr) { Player* p = itr->first; Map* oldMap = p->GetMap(); oldMap->RemovePlayerFromMap(p, false); p->ResetMap(); oldMap->AfterPlayerUnlinkFromMap(); p->SetMap(homeMap0); p->Relocate(0.0f, 0.0f, 0.0f, 0.0f); if (!p->TeleportTo(MAP_NORTHREND, 5790.20f, 2071.36f, 636.07f, 3.60f)) p->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 1"); } bool anyoneInside = false; playerTeleport.clear(); for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* groupGuy = itr->GetSource(); if (!groupGuy) continue; if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId())) { anyoneInside = true; float x, y, z, o; groupGuy->GetPosition(x, y, z, o); Map* oldMap = groupGuy->GetMap(); oldMap->RemovePlayerFromMap(groupGuy, false); groupGuy->ResetMap(); oldMap->AfterPlayerUnlinkFromMap(); groupGuy->SetMap(homeMap571); groupGuy->Relocate(5790.20f, 2071.36f, 636.07f, 3.60f); Position dest = {x, y, z + 0.1f, o}; playerTeleport[groupGuy] = dest; } } if (!anyoneInside) // pussywizard: don't reset if changing ICC/RS difficulty while inside group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player); group->SetRaidDifficulty(Difficulty(mode)); group->SetDifficultyChangePrevention(DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED); for (std::map::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr) { itr->first->SetRaidDifficulty(Difficulty(mode)); // needed for teleport not to fail if (!itr->first->TeleportTo(*(foundMaps.begin()), itr->second.GetPositionX(), itr->second.GetPositionY(), itr->second.GetPositionZ(), itr->second.GetOrientation())) itr->first->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 2"); } } } else { if (_player->FindMap() && _player->FindMap()->IsDungeon()) { _player->SendRaidDifficulty(group != nullptr); return; } Player::ResetInstances(_player->GetGUID(), INSTANCE_RESET_CHANGE_DIFFICULTY, true); _player->SetRaidDifficulty(Difficulty(mode)); } } void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recv_data*/) { LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA"); //If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); return; } if (_player->IsInFlight()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); return; } _player->Dismount(); _player->RemoveAurasByType(SPELL_AURA_MOUNTED); } void WorldSession::HandleMoveFlagChangeOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "WORLD: {}", GetOpcodeNameForLogging((Opcodes)recv_data.GetOpcode())); ObjectGuid guid; uint32 counter; uint32 isApplied; recv_data >> guid.ReadAsPacked(); if (!_player) { recv_data.rfinish(); // prevent warnings spam return; } recv_data >> counter; MovementInfo movementInfo; movementInfo.guid = guid; ReadMovementInfo(recv_data, &movementInfo); recv_data >> isApplied; sScriptMgr->AnticheatSetCanFlybyServer(_player, movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY)); Unit* mover = _player->m_mover; Player* plrMover = mover->ToPlayer(); mover->m_movementInfo.flags = movementInfo.GetMovementFlags(); Opcodes response; switch (recv_data.GetOpcode()) { case CMSG_MOVE_HOVER_ACK: response = MSG_MOVE_HOVER; break; case CMSG_MOVE_FEATHER_FALL_ACK: response = MSG_MOVE_FEATHER_FALL; break; case CMSG_MOVE_WATER_WALK_ACK: response = MSG_MOVE_WATER_WALK; break; case CMSG_MOVE_SET_CAN_FLY_ACK: response = MSG_MOVE_UPDATE_CAN_FLY; break; default: return; } if (!ProcessMovementInfo(movementInfo, mover, plrMover, recv_data)) { recv_data.rfinish(); // prevent warnings spam return; } WorldPacket data(response, 8); data << guid.WriteAsPacked(); WriteMovementInfo(&data, &movementInfo); _player->m_mover->SendMessageToSet(&data, _player); } void WorldSession::HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& /*packet*/) { /* LOG_DEBUG("network.opcode", "WORLD: CMSG_REQUEST_PET_INFO"); recv_data.hexlike(); */ if (_player->GetPet()) _player->PetSpellInitialize(); else if (_player->GetCharm()) _player->CharmSpellInitialize(); } void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data) { uint8 mode; recv_data >> mode; mode ? _player->SetPlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK); LOG_DEBUG("network", "Client used \"/timetest {}\" command", mode); } void WorldSession::HandleQueryInspectAchievements(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid.ReadAsPacked(); Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { return; } if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) { return; } if (GetPlayer()->IsValidAttackTarget(player)) { return; } player->SendRespondInspectAchievements(_player); } void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) { // empty opcode LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); WorldPackets::Misc::UITime response; response.Time = GameTime::GetGameTime().count(); SendPacket(response.Write()); } void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/) { // empty opcode LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); SendAccountDataTimes(GLOBAL_CACHE_MASK); } void WorldSession::SendSetPhaseShift(uint32 PhaseShift) { WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); data << uint32(PhaseShift); SendPacket(&data); } //Battlefield and Battleground void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); Battleground* bg = _player->GetBattleground(); ObjectGuid guid; recv_data >> guid; Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; if (!unit->IsSpiritService()) // it's not spirit service return; if (bg) sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid); if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) bf->SendAreaSpiritHealerQueryOpcode(_player, guid); } void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data) { LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); Battleground* bg = _player->GetBattleground(); ObjectGuid guid; recv_data >> guid; Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; if (!unit->IsSpiritService()) // it's not spirit service return; if (bg) bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) bf->AddPlayerToResurrectQueue(guid, _player->GetGUID()); } void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/) { if (_player->IsInFlight()) return; if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) { bf->PlayerAskToLeave(_player); return; } AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId()); if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2)) return; _player->BuildPlayerRepop(); _player->ResurrectPlayer(1.0f); _player->SpawnCorpseBones(); _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); } void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) { uint8 accept; recvPacket >> accept; if (!_player->HasPendingBind() || _player->GetPendingBind() != _player->GetInstanceId() || (_player->GetGroup() && _player->GetGroup()->isLFGGroup() && _player->GetGroup()->IsLfgRandomInstance())) { LOG_DEBUG("network.opcode", "InstanceLockResponse: Player {} ({}) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName(), _player->GetGUID().ToString()); return; } if (accept) _player->BindToInstance(); else _player->RepopAtGraveyard(); _player->SetPendingBind(0, 0); } void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) { LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); ObjectGuid guid; uint32 spellId; float elevation, speed; float curX, curY, curZ; float targetX, targetY, targetZ; uint8 moveStop; recvPacket >> guid >> spellId >> elevation >> speed; recvPacket >> curX >> curY >> curZ; recvPacket >> targetX >> targetY >> targetZ; recvPacket >> moveStop; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr; if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc()) { recvPacket.rfinish(); return; } Position pos = *spell->m_targets.GetSrcPos(); pos.Relocate(curX, curY, curZ); spell->m_targets.ModSrc(pos); pos = *spell->m_targets.GetDstPos(); pos.Relocate(targetX, targetY, targetZ); spell->m_targets.ModDst(pos); spell->m_targets.SetElevation(elevation); spell->m_targets.SetSpeed(speed); if (moveStop) { uint32 opcode; recvPacket >> opcode; recvPacket.SetOpcode(opcode); HandleMovementOpcodes(recvPacket); } }