/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "GameGraveyard.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include
enum StableResultCode
{
STABLE_ERR_MONEY = 0x01, // "you don't have enough money"
STABLE_ERR_STABLE = 0x06, // currently used in most fail cases
STABLE_SUCCESS_STABLE = 0x08, // stable success
STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success
STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success
STABLE_ERR_EXOTIC = 0x0C, // "you are unable to control exotic creatures"
};
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
{
WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
data << guid;
SendPacket(&data);
}
void WorldSession::SendShowMailBox(ObjectGuid guid)
{
WorldPacket data(SMSG_SHOW_MAILBOX, 8);
data << guid;
SendPacket(&data);
}
void WorldSession::HandleTrainerListOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
SendTrainerList(guid);
}
void WorldSession::SendTrainerList(ObjectGuid guid)
{
std::string str = GetAcoreString(LANG_NPC_TAINER_HELLO);
SendTrainerList(guid, str);
}
void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
{
LOG_DEBUG("network", "WORLD: SendTrainerList");
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: SendTrainerList - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
CreatureTemplate const* ci = unit->GetCreatureTemplate();
if (!ci)
{
LOG_DEBUG("network", "WORLD: SendTrainerList - ({}) NO CREATUREINFO!", guid.ToString());
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
{
LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for creature ({})", guid.ToString());
return;
}
WorldPacket data(SMSG_TRAINER_LIST, 8 + 4 + 4 + trainer_spells->spellList.size() * 38 + strTitle.size() + 1);
data << guid;
data << uint32(trainer_spells->trainerType);
std::size_t count_pos = data.wpos();
data << uint32(trainer_spells->spellList.size());
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
uint32 count = 0;
for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
bool valid = true;
bool primary_prof_first_rank = false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!tSpell->learnedSpell[i])
continue;
if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i]))
{
valid = false;
break;
}
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]);
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank())
primary_prof_first_rank = true;
}
if (!valid)
continue;
if (tSpell->reqSpell && !_player->HasSpell(tSpell->reqSpell))
{
continue;
}
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
data << uint32(std::floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
// primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
//prev + req or req + 0
uint8 maxReq = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!tSpell->learnedSpell[i])
continue;
if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i]))
{
data << uint32(prevSpellId);
++maxReq;
}
if (maxReq == 3)
break;
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
{
data << uint32(itr2->second);
++maxReq;
}
if (maxReq == 3)
break;
}
while (maxReq < 3)
{
data << uint32(0);
++maxReq;
}
++count;
}
data << strTitle;
data.put(count_pos, count);
SendPacket(&data);
}
void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
uint32 spellId = 0;
recvData >> guid >> spellId;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// check present spell in trainer spell list
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
return;
// not found, cheat?
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
if (!trainer_spell)
return;
if (trainer_spell->reqSpell && !_player->HasSpell(trainer_spell->reqSpell))
{
return;
}
// can't be learn, cheat? Or double learn with lags...
if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
return;
// apply reputation discount
uint32 nSpellCost = uint32(std::floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
if (!_player->HasEnoughMoney(nSpellCost))
return;
_player->ModifyMoney(-int32(nSpellCost));
unit->SendPlaySpellVisual(179); // 53 SpellCastDirected
unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
// learn explicitly or cast explicitly
if (trainer_spell->IsCastable())
_player->CastSpell(_player, trainer_spell->spell, true);
else
_player->learnSpell(spellId);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << guid;
data << uint32(spellId); // should be same as in packet from client
SendPacket(&data);
}
void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
// xinef: check if we have ANY npc flags
if (unit->GetNpcFlags() == UNIT_NPC_FLAG_NONE)
return;
// set faction visible if needed
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
// remove fake death
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
unit->PauseMovement(pause);
unit->SetHomePosition(unit->GetPosition());
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide())
{
Battleground* bg = _player->GetBattleground();
if (bg)
{
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
return;
}
}
if (!sScriptMgr->OnGossipHello(_player, unit))
{
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
_player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
_player->SendPreparedGossip(unit);
}
unit->AI()->sGossipHello(_player);
}
/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recvData)
{
LOG_DEBUG("network.opcode", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 option;
uint32 unk;
ObjectGuid guid;
std::string code = "";
recvData >> guid >> unk >> option;
if (_player->PlayerTalkClass->GossipOptionCoded(option))
{
LOG_DEBUG("network.opcode", "reading string");
recvData >> code;
LOG_DEBUG("network.opcode", "string read: {}", code);
}
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
LOG_DEBUG("network.opcode", "WORLD: HandleGossipSelectOptionOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!code.empty())
{
if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
unit->OnGossipSelect (_player, option);
}
else
{
if (!Script->OnGossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
unit->OnGossipSelect (_player, option);
}
}*/
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
GraveyardStruct const* corpseGrave = nullptr;
// Search for any graveyards near the player's corpse.
corpseGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId(), _player->HasCorpse());
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
GraveyardStruct const* ghostGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId());
if (corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->Map, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
//else
// _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
}
// or update at original position
//else
// _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
}
void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
{
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
return;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature* npc)
{
// prevent set homebind to instances in any case
if (GetPlayer()->GetMap()->Instanceable())
return;
uint32 bindspell = 3286;
// send spell for homebinding (3286)
npc->CastSpell(_player, bindspell, true);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8 + 4));
data << npc->GetGUID();
data << uint32(bindspell);
SendPacket(&data);
_player->PlayerTalkClass->SendCloseGossip();
}
void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!CheckStableMaster(npcGUID))
return;
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
if (GetPlayer()->IsMounted())
GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(ObjectGuid guid)
{
LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
data << guid;
std::size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
data << uint8(0); // stable slots
SendPacket(&data);
return;
}
data << uint8(petStable->MaxStabledPets);
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
if (petStable->CurrentPet)
{
PetStable::PetInfo const& pet = *petStable->CurrentPet;
data << uint32(pet.PetNumber);
data << uint32(pet.CreatureId);
data << uint32(pet.Level);
data << pet.Name; // petname
data << uint8(1); // flags: 1 active, 2 inactive
++num;
}
else
{
if (PetStable::PetInfo const* pet = petStable->GetUnslottedHunterPet())
{
data << uint32(pet->PetNumber);
data << uint32(pet->CreatureId);
data << uint32(pet->Level);
data << pet->Name; // petname
data << uint8(1); // flags: 1 active, 2 inactive
++num;
}
}
for (Optional const& stabledSlot : petStable->StabledPets)
{
if (stabledSlot)
{
PetStable::PetInfo const& pet = *stabledSlot;
data << uint32(pet.PetNumber);
data << uint32(pet.CreatureId);
data << uint32(pet.Level);
data << pet.Name; // petname
data << uint8(2); // flags: 1 active, 2 inactive
++num;
}
}
data.put(wpos, num); // set real data to placeholder
SendPacket(&data);
}
void WorldSession::SendStableResult(uint8 res)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(res);
SendPacket(&data);
}
void WorldSession::HandleStablePet(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET");
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!GetPlayer()->IsAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
return;
Pet* pet = _player->GetPet();
// can't place in stable dead pet
if ((pet && (!pet->IsAlive() || pet->getPetType() != HUNTER_PET))
|| (!pet && (petStable->UnslottedPets.size() != 1 || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
for (uint32 freeSlot = 0; freeSlot < petStable->MaxStabledPets; ++freeSlot)
{
if (!petStable->StabledPets[freeSlot])
{
if (pet)
{
// stable summoned pet
_player->RemovePet(pet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
std::swap(petStable->StabledPets[freeSlot], petStable->CurrentPet);
SendStableResult(STABLE_SUCCESS_STABLE);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// stable unsummoned pet
petStable->StabledPets[freeSlot] = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
SendStableResult(STABLE_SUCCESS_STABLE);
return;
}
}
// not free stable slot
SendStableResult(STABLE_ERR_STABLE);
}
void WorldSession::HandleUnstablePet(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET.");
ObjectGuid npcGUID;
uint32 petnumber;
recvData >> npcGUID >> petnumber;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional const& pet)
{
return pet && pet->PetNumber == petnumber;
});
if (stabledPet == petStable->StabledPets.end())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->IsTameable(true))
SendStableResult(STABLE_ERR_EXOTIC);
else
SendStableResult(STABLE_ERR_STABLE);
return;
}
Pet* oldPet = _player->GetPet();
if (oldPet)
{
// try performing a swap, client sends this packet instead of swap when starting from stabled slot
if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
_player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
}
else if (petStable->UnslottedPets.size() == 1)
{
if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
}
else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
Pet* newPet = new Pet(_player, HUNTER_PET);
if (!newPet->LoadPetFromDB(_player, 0, petnumber, false))
{
delete newPet;
petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
petStable->CurrentPet.reset();
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->SetData(0, PET_SAVE_NOT_IN_SLOT);
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, petnumber);
CharacterDatabase.Execute(stmt);
SendStableResult(STABLE_ERR_STABLE);
}
else
{
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->SetData(0, PET_SAVE_AS_CURRENT);
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, petnumber);
CharacterDatabase.Execute(stmt);
SendStableResult(STABLE_SUCCESS_UNSTABLE);
}
}
void WorldSession::HandleBuyStableSlot(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable& petStable = GetPlayer()->GetOrInitPetStable();
if (petStable.MaxStabledPets < MAX_PET_STABLES)
{
StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(petStable.MaxStabledPets + 1);
if (_player->HasEnoughMoney(SlotPrice->Price))
{
++petStable.MaxStabledPets;
_player->ModifyMoney(-int32(SlotPrice->Price));
SendStableResult(STABLE_SUCCESS_BUY_SLOT);
}
else
SendStableResult(STABLE_ERR_MONEY);
}
else
SendStableResult(STABLE_ERR_STABLE);
}
void WorldSession::HandleStableRevivePet(WorldPacket& /* recvData */)
{
LOG_DEBUG("network", "HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET.");
ObjectGuid npcGUID;
uint32 petId;
recvData >> npcGUID >> petId;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// Find swapped pet slot in stable
auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petId](Optional const& pet)
{
return pet && pet->PetNumber == petId;
});
if (stabledPet == petStable->StabledPets.end())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->IsTameable(true))
SendStableResult(STABLE_ERR_EXOTIC);
else
SendStableResult(STABLE_ERR_STABLE);
return;
}
Pet* oldPet = _player->GetPet();
if (oldPet)
{
if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
_player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
}
else if (petStable->UnslottedPets.size() == 1)
{
if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
}
else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// summon unstabled pet
Pet* newPet = new Pet(_player, HUNTER_PET);
if (!newPet->LoadPetFromDB(_player, 0, petId, false))
{
delete newPet;
SendStableResult(STABLE_ERR_STABLE);
petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
petStable->CurrentPet.reset();
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->SetData(0, PET_SAVE_NOT_IN_SLOT);
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, petId);
CharacterDatabase.Execute(stmt);
}
else
{
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->SetData(0, PET_SAVE_AS_CURRENT);
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, petId);
CharacterDatabase.Execute(stmt);
SendStableResult(STABLE_SUCCESS_UNSTABLE);
}
}
void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");
ObjectGuid npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
recvData >> npcGUID >> itemGUID >> guildBank;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
sScriptMgr->OnPlayerBeforeDurabilityRepair(_player, npcGUID, itemGUID, discountMod, guildBank);
if (itemGUID)
{
LOG_DEBUG("network", "ITEM: Repair item, item {}, npc {}", itemGUID.ToString(), npcGUID.ToString());
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
}
else
{
LOG_DEBUG("network", "ITEM: Repair all items, npc {}", npcGUID.ToString());
_player->DurabilityRepairAll(true, discountMod, guildBank);
}
}