/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "CharmInfo.h"
#include "CreatureAI.h"
#include "DisableMgr.h"
#include "GameTime.h"
#include "Group.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "PetPackets.h"
#include "Player.h"
#include "Spell.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleDismissCritter(WorldPackets::Pet::DismissCritter& packet)
{
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.CritterGUID);
if (!pet)
{
LOG_DEBUG("network", "Vanitypet ({}) does not exist - player {} ({} / account: {}) attempted to dismiss it (possibly lagged out)",
packet.CritterGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), GetAccountId());
return;
}
if (_player->GetCritterGUID() == pet->GetGUID())
{
if (pet->IsCreature() && pet->ToCreature()->IsSummon())
pet->ToTempSummon()->UnSummon();
}
}
void WorldSession::HandlePetAction(WorldPacket& recvData)
{
ObjectGuid guid1;
uint32 data;
ObjectGuid guid2;
recvData >> guid1; //pet guid
recvData >> data;
recvData >> guid2; //tag guid
uint32 spellId = UNIT_ACTION_BUTTON_ACTION(data);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
// used also for charmed creature
Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
LOG_DEBUG("network.opcode", "HandlePetAction: Pet {} - flag: {}, spellId: {}, target: {}.", guid1.ToString(), uint32(flag), spellId, guid2.ToString());
if (!pet)
{
LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) doesn't exist for player {}", guid1.ToString(), GetPlayer()->GetName());
return;
}
if (pet != GetPlayer()->GetFirstControlled())
{
LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) does not belong to player {}", guid1.ToString(), GetPlayer()->GetName());
return;
}
if (!pet->IsAlive())
{
// xinef: allow dissmis dead pets
SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
if ((flag != ACT_COMMAND || spellId != COMMAND_ABANDON) && (!spell || !spell->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD)))
return;
}
// Xinef: allow to controll players
if (pet->IsPlayer() && flag != ACT_COMMAND && flag != ACT_REACTION)
return;
// Do not follow itself vehicle
if (spellId == COMMAND_FOLLOW && _player->IsOnVehicle(pet))
{
return;
}
if (GetPlayer()->m_Controlled.size() == 1)
HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
else
{
//If a pet is dismissed, m_Controlled will change
std::vector controlled;
for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
{
// xinef: allow to dissmis dead pets
if ((*itr)->GetEntry() == pet->GetEntry() && ((*itr)->IsAlive() || (flag == ACT_COMMAND && spellId == COMMAND_ABANDON)))
controlled.push_back(*itr);
// xinef: mirror image blizzard
else if ((*itr)->GetEntry() == NPC_MIRROR_IMAGE && flag == ACT_COMMAND && spellId == COMMAND_FOLLOW)
{
(*itr)->InterruptNonMeleeSpells(false);
}
}
for (Unit* pet : controlled)
if (pet && pet->IsInWorld() && pet->GetMap() == _player->GetMap())
HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
}
}
void WorldSession::HandlePetStopAttack(WorldPackets::Pet::PetStopAttack& packet)
{
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID);
if (!pet)
{
LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} does not exist", packet.PetGUID.ToString());
return;
}
if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
{
LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} isn't a pet or charmed creature of player {}", packet.PetGUID.ToString(), GetPlayer()->GetName());
return;
}
if (!pet->IsAlive())
return;
pet->AttackStop();
pet->ClearInPetCombat();
}
void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellId, uint16 flag, ObjectGuid guid2)
{
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
LOG_ERROR("network.opcode", "WorldSession::HandlePetAction(petGuid: {}, tagGuid: {}, spellId: {}, flag: {}): object ({}) is considered pet-like but doesn't have a charminfo!",
guid1.ToString(), guid2.ToString(), spellId, flag, pet->GetGUID().ToString());
return;
}
switch (flag)
{
case ACT_COMMAND: //0x07
switch (spellId)
{
case COMMAND_STAY: //flat=1792 //STAY
{
bool controlledMotion = pet->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) != NULL_MOTION_TYPE;
if (!controlledMotion)
{
pet->StopMovingOnCurrentPos();
pet->GetMotionMaster()->Clear(false);
pet->GetMotionMaster()->MoveIdle();
}
charmInfo->SetCommandState(COMMAND_STAY);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
charmInfo->SetIsAtStay(!controlledMotion);
charmInfo->SaveStayPosition(controlledMotion);
if (pet->ToPet())
pet->ToPet()->ClearCastWhenWillAvailable();
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID();
break;
}
case COMMAND_FOLLOW: //spellId=1792 //FOLLOW
{
pet->AttackStop();
pet->InterruptNonMeleeSpells(false);
pet->ClearInPetCombat();
pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
if (pet->ToPet())
pet->ToPet()->ClearCastWhenWillAvailable();
charmInfo->SetCommandState(COMMAND_FOLLOW);
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsReturning(true);
charmInfo->SetIsCommandFollow(true);
charmInfo->SetIsFollowing(false);
charmInfo->RemoveStayPosition();
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID();
break;
}
case COMMAND_ATTACK: //spellId=1792 //ATTACK
{
// Can't attack if owner is pacified
if (_player->HasPacifyAura())
{
//pet->SendPetCastFail(spellId, SPELL_FAILED_PACIFIED);
//TODO: Send proper error message to client
return;
}
// only place where pet can be player
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if (!TargetUnit)
return;
if (Unit* owner = pet->GetOwner())
if (!owner->IsValidAttackTarget(TargetUnit))
return;
// pussywizard (excluded charmed)
if (!pet->IsCharmed())
if (Creature* creaturePet = pet->ToCreature())
if (!creaturePet->CanCreatureAttack(TargetUnit))
return;
// Not let attack through obstructions
bool checkLos = !sDisableMgr->IsPathfindingEnabled(pet->GetMap()) ||
(TargetUnit->IsCreature() && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
{
WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
data << uint8(0);
data << uint32(7389);
data << uint8(SPELL_FAILED_LINE_OF_SIGHT);
SendPacket(&data);
return;
}
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
{
pet->AttackStop();
if (!pet->IsPlayer() && pet->ToCreature()->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->ToCreature()->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction(guid1);
}
}
else // charmed player
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction(guid1);
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
{
_player->StopCastingCharm();
}
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
{
ASSERT(pet->IsCreature());
if (pet->IsPet())
{
if (pet->ToPet()->getPetType() == HUNTER_PET)
GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
else
{
pet->SendPetDismissSound();
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(DeathState::Corpse);
}
}
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_SUMMON | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLLABLE_GUARDIAN))
{
pet->ToTempSummon()->UnSummon();
}
}
break;
default:
LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
}
break;
case ACT_REACTION: // 0x6
switch (spellId)
{
case REACT_PASSIVE: //passive
pet->AttackStop();
if (pet->ToPet())
pet->ToPet()->ClearCastWhenWillAvailable();
pet->ClearInPetCombat();
[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
if (pet->IsCreature())
pet->ToCreature()->SetReactState(ReactStates(spellId));
else
charmInfo->SetPlayerReactState(ReactStates(spellId));
break;
}
break;
case ACT_DISABLED: // 0x81 spell (disabled), ignore
case ACT_PASSIVE: // 0x01
case ACT_ENABLED: // 0xC1 spell
{
Unit* unit_target = nullptr;
// do not cast unknown spells
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
return;
}
if (guid2)
unit_target = ObjectAccessor::GetUnit(*_player, guid2);
else if (!spellInfo->IsPositive())
return;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
return;
}
TriggerCastFlags triggerCastFlags = TRIGGERED_NONE;
if (spellInfo->IsPassive())
return;
// cast only learned spells
if (!pet->HasSpell(spellId))
{
bool allow = false;
// allow casting of spells triggered by clientside periodic trigger auras
if (pet->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
{
allow = true;
triggerCastFlags = TRIGGERED_FULL_MASK;
}
if (!allow)
return;
}
Spell* spell = new Spell(pet, spellInfo, triggerCastFlags);
spell->LoadScripts(); // xinef: load for CheckPetCast
SpellCastResult result = spell->CheckPetCast(unit_target);
//auto turn to target unless possessed
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
{
if (unit_target)
{
pet->SetInFront(unit_target);
if (unit_target->IsPlayer())
pet->SendUpdateToPlayer(unit_target->ToPlayer());
}
else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->IsPlayer())
pet->SendUpdateToPlayer(unit_target2->ToPlayer());
}
if (Unit* powner = pet->GetCharmerOrOwner())
if (powner->IsPlayer())
pet->SendUpdateToPlayer(powner->ToPlayer());
result = SPELL_CAST_OK;
}
if (result == SPELL_CAST_OK)
{
if (!spellInfo->IsCooldownStartedOnEvent())
{
pet->ToCreature()->AddSpellCooldown(spellId, 0, 0);
}
unit_target = spell->m_targets.GetUnitTarget();
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->IsPet() && (pet->ToPet()->getPetType() == SUMMON_PET) && (pet != unit_target) && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
}
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
{
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != unit_target)
{
if (pet->ToCreature()->IsAIEnabled)
pet->ToCreature()->AI()->AttackStart(unit_target);
}
}
spell->prepare(&(spell->m_targets));
// spell->prepare() can delete charm info.
// Let's refresh the pointer.
charmInfo = pet->GetCharmInfo();
if (charmInfo)
{
charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID();
}
}
else if (pet->ToPet() && (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE))
{
unit_target = spell->m_targets.GetUnitTarget();
bool haspositiveeffect = false;
if (!unit_target)
{
delete spell;
return;
}
// search positive effects for spell
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->_IsPositiveEffect(i, true))
{
haspositiveeffect = true;
break;
}
}
if (pet->isPossessed() || pet->IsVehicle())
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else if (GetPlayer()->IsFriendlyTo(unit_target) && !haspositiveeffect)
spell->SendPetCastResult(SPELL_FAILED_TARGET_FRIENDLY);
else
spell->SendPetCastResult(SPELL_FAILED_DONT_REPORT);
if (!pet->HasSpellCooldown(spellId))
if (pet->ToPet())
pet->ToPet()->RemoveSpellCooldown(spellId, true);
spell->finish(false);
delete spell;
if (_player->HasPacifyAura())
return;
bool tempspellIsPositive = false;
if (!GetPlayer()->IsFriendlyTo(unit_target))
{
// only place where pet can be player
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if (!TargetUnit)
return;
if (Unit* owner = pet->GetOwner())
if (!owner->IsValidAttackTarget(TargetUnit))
return;
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
{
if (pet->GetVictim())
pet->AttackStop();
if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->ToCreature()->AI()->AttackStart(TargetUnit);
if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid1);
}
else // charmed player
{
if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
pet->AttackStop();
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction(guid1);
}
pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, ObjectGuid::Empty, tempspellIsPositive);
}
}
else if (haspositiveeffect)
{
bool tmpSpellIsPositive = true;
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
Unit* victim = pet->GetVictim();
if (victim)
{
pet->AttackStop();
}
else
victim = nullptr;
if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
{
pet->StopMoving();
pet->GetMotionMaster()->Clear();
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->GetMotionMaster()->MoveFollow(unit_target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction(guid1);
}
ObjectGuid oldTarget = ObjectGuid::Empty;
if (victim)
oldTarget = victim->GetGUID();
pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, oldTarget, tmpSpellIsPositive);
}
}
}
else
{
// dont spam alerts
if (!charmInfo->GetForcedSpell())
{
if (pet->isPossessed() || pet->IsVehicle())
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else
spell->SendPetCastResult(result);
}
if (!pet->ToCreature()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, pet);
spell->finish(false);
delete spell;
// reset specific flags in case of spell fail. AI will reset other flags
pet->PetSpellFail(spellInfo, unit_target, result);
}
break;
}
default:
LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
}
}
void WorldSession::HandlePetNameQuery(WorldPacket& recvData)
{
LOG_DEBUG("network.opcode", "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
uint32 petnumber;
ObjectGuid petguid;
recvData >> petnumber;
recvData >> petguid;
SendPetNameQuery(petguid, petnumber);
}
void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
{
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
if (!pet)
{
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
data << uint32(petnumber);
data << uint8(0);
data << uint32(0);
data << uint8(0);
SendPacket(&data);
return;
}
std::string name;
if (pet->GetEntry() == NPC_WATER_ELEMENTAL_PERM)
{
// Use localized creature name for the mage pet
LocaleConstant loc_idx = GetSessionDbLocaleIndex();
if (loc_idx != DEFAULT_LOCALE)
name = pet->GetNameForLocaleIdx(loc_idx);
else
name = pet->GetCreatureTemplate()->Name;
}
else
name = pet->GetName();
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + name.size() + 1));
data << uint32(petnumber);
data << name.c_str();
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
{
data << uint8(1);
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
bool WorldSession::CheckStableMaster(ObjectGuid guid)
{
// spell case or GM
if (guid == GetPlayer()->GetGUID())
{
if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasOpenStableAura())
{
LOG_DEBUG("network.opcode", "Player ({}) attempt open stable in cheating way.", guid.ToString());
return false;
}
}
// stable master case
else
{
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
{
LOG_DEBUG("network.opcode", "Stablemaster ({}) not found or you can't interact with him.", guid.ToString());
return false;
}
}
return true;
}
void WorldSession::HandlePetSetAction(WorldPacket& recvData)
{
LOG_DEBUG("network.opcode", "HandlePetSetAction. CMSG_PET_SET_ACTION");
ObjectGuid petguid;
uint8 count;
recvData >> petguid;
Unit* checkPet = ObjectAccessor::GetUnit(*_player, petguid);
if (!checkPet || checkPet != _player->GetFirstControlled())
{
LOG_ERROR("network.opcode", "HandlePetSetAction: Unknown pet ({}) or pet owner ({})", petguid.ToString(), _player->GetGUID().ToString());
return;
}
count = (recvData.size() == 24) ? 2 : 1;
uint32 position[2];
uint32 data[2];
bool move_command = false;
for (uint8 i = 0; i < count; ++i)
{
recvData >> position[i];
recvData >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//ignore invalid position
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
// at moving count == 2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
if (count == 1)
return;
move_command = true;
}
}
Unit::ControlSet petsSet;
if (checkPet->GetEntry() != petguid.GetEntry())
petsSet.insert(checkPet);
else
petsSet = _player->m_Controlled;
// Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
{
Unit* pet = *itr;
if (checkPet->GetEntry() == petguid.GetEntry() && pet->GetEntry() != petguid.GetEntry())
continue;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
LOG_ERROR("network.opcode", "WorldSession::HandlePetSetAction: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
pet->GetGUID().ToString(), pet->GetTypeId());
continue;
}
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
if (move_command)
{
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
{
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
act_state_0 != actionEntry_1->GetType())
continue;
}
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
{
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
act_state_1 != actionEntry_0->GetType())
continue;
}
}
for (uint8 i = 0; i < count; ++i)
{
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
{
//sign for autocast
if (act_state == ACT_ENABLED)
{
if (pet->IsCreature() && pet->IsPet())
{
((Pet*)pet)->ToggleAutocast(spellInfo, true);
}
else
{
for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
{
if ((*iterator)->GetEntry() == pet->GetEntry())
{
(*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
}
}
}
}
//sign for no/turn off autocast
else if (act_state == ACT_DISABLED)
{
if (pet->IsCreature() && pet->IsPet())
{
((Pet*)pet)->ToggleAutocast(spellInfo, false);
}
else
{
for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
{
if ((*iterator)->GetEntry() == pet->GetEntry())
{
(*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
}
}
}
}
}
charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
}
}
}
}
void WorldSession::HandlePetRename(WorldPacket& recvData)
{
LOG_DEBUG("network.opcode", "HandlePetRename. CMSG_PET_RENAME");
ObjectGuid petguid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recvData >> petguid;
recvData >> name;
recvData >> isdeclined;
PetStable* petStable = _player->GetPetStable();
Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
// check it!
if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
!petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber())
{
return;
}
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, nullptr);
return;
}
pet->SetName(name);
Unit* owner = pet->GetOwner();
if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
petStable->CurrentPet->Name = name;
petStable->CurrentPet->WasRenamed = true;
if (isdeclined)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recvData >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->SetData(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
stmt->SetData(0, _player->GetGUID().GetCounter());
for (uint8 i = 0; i < 5; i++)
stmt->SetData(i + 1, declinedname.name[i]);
trans->Append(stmt);
}
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
stmt->SetData(0, name);
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
}
void WorldSession::HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet)
{
if (!_player->IsInWorld())
return;
// pet/charmed
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID);
if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET)
{
if (pet->IsPet())
{
if (pet->GetGUID() == _player->GetPetGUID())
{
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty - 50000) : 0);
}
_player->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
}
else if (pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
}
}
void WorldSession::HandlePetSpellAutocastOpcode(WorldPackets::Pet::PetSpellAutocast& packet)
{
Creature* checkPet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID);
if (!checkPet)
{
LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: Pet {} not found.", packet.PetGUID.ToString());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID);
if (!spellInfo)
{
LOG_ERROR("spells.pet", "WorldSession::HandlePetSpellAutocastOpcode: Unknown spell id {} used by {}.", packet.SpellID, packet.PetGUID.ToString());
return;
}
if (checkPet != _player->GetGuardianPet() && checkPet != _player->GetCharm())
{
LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: {} isn't pet of player {} ({}).",
packet.PetGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
return;
}
Unit::ControlSet petsSet;
if (checkPet->GetEntry() != packet.PetGUID.GetEntry())
petsSet.insert(checkPet);
else
petsSet = _player->m_Controlled;
// Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
for (Unit* pet : petsSet)
{
if (checkPet->GetEntry() == packet.PetGUID.GetEntry() && pet->GetEntry() != packet.PetGUID.GetEntry())
continue;
// do not add not learned spells/ passive spells
if (!pet->HasSpell(packet.SpellID) || !spellInfo->IsAutocastable())
continue;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
LOG_ERROR("network.opcode", "WorldSession::HandlePetSpellAutocastOpcode: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
pet->GetGUID().ToString(), pet->GetTypeId());
continue;
}
if (Pet* summon = pet->ToPet())
summon->ToggleAutocast(spellInfo, packet.AutocastEnabled);
else
charmInfo->ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled);
charmInfo->SetSpellAutocast(spellInfo, packet.AutocastEnabled);
}
}
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");
ObjectGuid guid;
uint8 castCount;
uint32 spellId;
uint8 castFlags;
recvPacket >> guid >> castCount >> spellId >> castFlags;
LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, guid: {}, castCount: {}, spellId {}, castFlags {}", guid.ToString(), castCount, spellId, castFlags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if (!_player->GetGuardianPet() && !_player->GetCharm())
return;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
LOG_ERROR("network.opcode", "HandlePetCastSpellOpcode: Pet {} isn't pet of player {} .", guid.ToString(), GetPlayer()->GetName());
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
return;
}
// do not cast not learned spells
if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
return;
SpellCastTargets targets;
targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW);
caster->ClearUnitState(UNIT_STATE_FOLLOW);
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
spell->m_cast_count = castCount; // probably pending spell cast
spell->m_targets = targets;
spell->LoadScripts();
// Xinef: Send default target, fixes return on NeedExplicitUnitTarget
Unit* target = targets.GetUnitTarget();
if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget())
target = _player->GetSelectedUnit();
SpellCastResult result = spell->CheckPetCast(target);
if (result == SPELL_CAST_OK)
{
if (Creature* creature = caster->ToCreature())
{
creature->AddSpellCooldown(spellId, 0, 0);
if (Pet* pet = creature->ToPet())
{
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (pet->getPetType() == SUMMON_PET && roll_chance_i(10))
pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
else
pet->SendPetAIReaction(guid);
}
}
spell->prepare(&(spell->m_targets));
}
else
{
if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell())
spell->SendPetCastResult(result);
if (caster->IsPlayer())
{
if (!caster->ToPlayer()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
}
else
{
if (!caster->ToCreature()->HasSpellCooldown(spellId))
GetPlayer()->SendClearCooldown(spellId, caster);
// reset specific flags in case of spell fail. AI will reset other flags
if (caster->IsPet())
caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result);
}
spell->finish(false);
delete spell;
}
if (SetFollow && !caster->IsInCombat())
caster->AddUnitState(UNIT_STATE_FOLLOW);
}
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName* declinedName)
{
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
data << uint32(error);
data << name;
if (declinedName)
{
data << uint8(1);
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << declinedName->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: CMSG_PET_LEARN_TALENT");
ObjectGuid guid;
uint32 talent_id, requested_rank;
recvData >> guid >> talent_id >> requested_rank;
_player->LearnPetTalent(guid, talent_id, requested_rank);
_player->SendTalentsInfoData(true);
}
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recvData)
{
LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS_PET");
ObjectGuid guid;
recvData >> guid;
uint32 talentsCount;
recvData >> talentsCount;
uint32 talentId, talentRank;
// Client has max 24 talents, rounded up : 30
uint32 const MaxTalentsCount = 30;
for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
{
recvData >> talentId >> talentRank;
_player->LearnPetTalent(guid, talentId, talentRank);
}
_player->SendTalentsInfoData(true);
recvData.rfinish();
}