/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "PetitionMgr.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");
ObjectGuid guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
std::string name;
recvData >> guidNPC; // NPC GUID
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData >> name; // name
recvData.read_skip(); // some string
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
recvData.read_skip(); // 0
for (int i = 0; i < 10; ++i)
recvData.read_skip();
recvData >> clientIndex; // index
recvData.read_skip(); // 0
LOG_DEBUG("network", "Petitioner ({}) tried sell petition: name {}", guidNPC.ToString(), name);
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit ({}) not found or you can't interact with him.", guidNPC.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 charterid = 0;
uint32 cost = 0;
uint32 type = 0;
if (creature->IsTabardDesigner())
{
// if tabard designer, then trying to buy a guild charter.
// do not let if already in guild.
if (_player->GetGuildId())
return;
charterid = GUILD_CHARTER;
cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
type = GUILD_CHARTER_TYPE;
}
else
{
/// @todo: find correct opcode
if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
{
case 1:
charterid = ARENA_TEAM_CHARTER_2v2;
cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
type = ARENA_TEAM_CHARTER_2v2_TYPE;
break;
case 2:
charterid = ARENA_TEAM_CHARTER_3v3;
cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
type = ARENA_TEAM_CHARTER_3v3_TYPE;
break;
case 3:
charterid = ARENA_TEAM_CHARTER_5v5;
cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
type = ARENA_TEAM_CHARTER_5v5_TYPE;
break;
default:
LOG_DEBUG("network", "unknown selection at buy arena petition: {}", clientIndex);
return;
}
if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
sScriptMgr->OnPlayerPetitionBuy(_player, creature, charterid, cost, type);
if (type == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
if (!ObjectMgr::IsValidCharterName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name);
return;
}
}
else
{
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (!ObjectMgr::IsValidCharterName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
if (!pProto)
{
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0);
return;
}
if (!_player->HasEnoughMoney(cost))
{
//player hasn't got enough money
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
return;
}
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, nullptr, nullptr, charterid);
return;
}
_player->ModifyMoney(-(int32)cost);
Item* charter = _player->StoreNewItem(dest, charterid, true);
if (!charter)
return;
// Use a 31-bit safe petition id instead of the raw item guid
uint32 petitionId = sPetitionMgr->GeneratePetitionId();
charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, petitionId);
// ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
// ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
charter->SetState(ITEM_CHANGED, _player);
_player->SendNewItem(charter, 1, true, false);
// a petition is invalid, if both the owner and the type matches
// we checked above, if this player is in an arenateam, so this must be
// datacorruption
Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUID(), type);
CharacterDatabase.EscapeString(name);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (petition)
{
LOG_DEBUG("network", "Invalid petition: {}", petition->petitionGuid.ToString());
trans->Append("DELETE FROM petition WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
trans->Append("DELETE FROM petition_sign WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
// xinef: clear petition store
sPetitionMgr->RemovePetition(petition->petitionGuid);
}
// xinef: petition pointer is invalid from now on
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
// petition_id, ownerguid, petitionguid(item guid), name, type
stmt->SetData(0, petitionId);
stmt->SetData(1, _player->GetGUID().GetCounter());
stmt->SetData(2, charter->GetGUID().GetCounter());
stmt->SetData(3, name);
stmt->SetData(4, uint8(type));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// xinef: fill petition store (include petitionId)
sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), name, uint8(type), petitionId);
}
void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
ObjectGuid petitionguid;
recvData >> petitionguid; // petition guid
// solve (possible) some strange compile problems with explicit use petition low guid at some GCC versions (wrong code optimization in compiler?)
Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
if (!petition)
return;
uint32 type = petition->petitionType;
// if guild petition and has guild => error, return;
if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
return;
Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
uint8 signs = signatures ? signatures->signatureMap.size() : 0;
LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", petitionguid.ToString());
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12));
data << petitionguid; // petition guid
data << _player->GetGUID(); // owner guid
data << uint32(petition->petitionId); // guild/team id (31-bit safe)
data << uint8(signs); // sign's count
if (signs)
for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
{
data << itr->first; // Player GUID
data << uint32(0); // there 0 ...
}
SendPacket(&data);
}
void WorldSession::HandlePetitionQueryOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
ObjectGuid::LowType guildguid;
ObjectGuid petitionguid;
recvData >> guildguid; // in Trinity always same as petition low guid
recvData >> petitionguid; // petition guid
LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition ({}) Guild GUID {}", petitionguid.ToString(), guildguid);
SendPetitionQueryOpcode(petitionguid);
}
void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid)
{
Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
if (!petition)
{
LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString());
return;
}
uint8 type = petition->petitionType;
WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4 + 8 + petition->petitionName.size() + 1 + 1 + 4 * 12 + 2 + 10));
data << uint32(petition->petitionId); // guild/team id (was item low guid)
data << petition->ownerGuid; // charter owner guid
data << petition->petitionName; // name (guild/arena team)
data << uint8(0); // some string
if (type == GUILD_CHARTER_TYPE)
{
uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
data << uint32(needed);
data << uint32(needed);
data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
}
else
{
data << uint32(type - 1);
data << uint32(type - 1);
data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
}
data << uint32(0); // 5
data << uint32(0); // 6
data << uint32(0); // 7
data << uint32(0); // 8
data << uint16(0); // 9 2 bytes field
data << uint32(0); // 10
data << uint32(0); // 11
data << uint32(0); // 13 count of next strings?
for (int i = 0; i < 10; ++i)
data << uint8(0); // some string
data << uint32(0); // 14
data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team
SendPacket(&data);
}
void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME"); // ok
ObjectGuid petitionGuid;
std::string newName;
recvData >> petitionGuid; // guid
recvData >> newName; // new name
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
if (!petition)
{
LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionGuid.ToString());
return;
}
if (petition->petitionType == GUILD_CHARTER_TYPE)
{
if (sGuildMgr->GetGuildByName(newName))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, newName);
return;
}
if (!ObjectMgr::IsValidCharterName(newName))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, newName);
return;
}
}
else
{
if (sArenaTeamMgr->GetArenaTeamByName(newName))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
if (!ObjectMgr::IsValidCharterName(newName))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);
stmt->SetData(0, newName);
stmt->SetData(1, petition->petitionId);
CharacterDatabase.Execute(stmt);
// xinef: update petition container
const_cast(petition)->petitionName = newName;
LOG_DEBUG("network", "Petition ({}) renamed to {}", petitionGuid.ToString(), newName);
WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1));
data << petitionGuid;
data << newName;
SendPacket(&data);
}
void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok
ObjectGuid petitionGuid;
uint8 unk;
recvData >> petitionGuid; // petition guid
recvData >> unk;
Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
if (!petition)
{
LOG_ERROR("network.opcode", "Petition {} is not found for player {} (Name: {})", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
return;
}
uint8 type = petition->petitionType;
ObjectGuid playerGuid = _player->GetGUID();
if (petition->ownerGuid == playerGuid)
return;
Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
if (!signatures)
return;
if (type != GUILD_CHARTER_TYPE)
{
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName().c_str(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (_player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
return;
}
if (_player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (_player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
}
uint32 signs = signatures->signatureMap.size();
if (++signs > type) // client signs maximum
return;
// Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
// not allow sign another player from already sign player account
bool found = false;
for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
if (itr->second == GetAccountId())
{
found = true;
break;
}
if (found)
{
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
data << petitionGuid;
data << playerGuid;
data << (uint32)PETITION_SIGN_ALREADY_SIGNED;
// close at signer side
SendPacket(&data);
// update for owner if online
if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->ownerGuid))
owner->SendDirectMessage(&data);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
stmt->SetData(0, petition->ownerGuid.GetCounter());
stmt->SetData(1, petition->petitionId);
stmt->SetData(2, playerGuid.GetCounter());
stmt->SetData(3, GetAccountId());
CharacterDatabase.Execute(stmt);
// xinef: fill petition store
sPetitionMgr->AddSignature(petitionGuid, GetAccountId(), playerGuid);
LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({}, Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
data << petitionGuid;
data << playerGuid;
data << uint32(PETITION_SIGN_OK);
// close at signer side
SendPacket(&data);
// update signs count on charter, required testing...
//Item* item = _player->GetItemByGuid(petitionguid));
//if (item)
// item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
// update for owner if online
if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->ownerGuid))
owner->SendDirectMessage(&data);
}
void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok
ObjectGuid petitionguid;
ObjectGuid ownerguid;
recvData >> petitionguid; // petition guid
LOG_DEBUG("network", "Petition {} declined by {}", petitionguid.ToString(), _player->GetGUID().ToString());
Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
if (!petition)
return;
if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid)) // petition owner online
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
data << _player->GetGUID();
owner->SendDirectMessage(&data);
}
}
void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok
ObjectGuid petitionguid, plguid;
uint32 junk;
Player* player;
recvData >> junk; // this is not petition type!
recvData >> petitionguid; // petition guid
recvData >> plguid; // player guid
player = ObjectAccessor::FindConnectedPlayer(plguid);
if (!player)
return;
Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
if (!petition)
return;
if (petition->petitionType != GUILD_CHARTER_TYPE)
{
if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
uint8 slot = ArenaTeam::GetSlotByType(petition->petitionType);
if (slot >= MAX_ARENA_SLOT)
return;
if (player->GetArenaTeamId(slot))
{
// player is already in an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
}
else
{
if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
return;
}
if (player->GetGuildId())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
return;
}
if (player->GetGuildIdInvited())
{
Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
return;
}
}
Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
uint8 signs = signatures ? signatures->signatureMap.size() : 0;
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + signs + signs * 12));
data << petitionguid; // petition guid
data << _player->GetGUID(); // owner guid
data << uint32(petition->petitionId); // guild/team id (31-bit safe)
data << uint8(signs); // sign's count
if (signs)
for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
{
data << itr->first; // Player GUID
data << uint32(0); // there 0 ...
}
player->SendDirectMessage(&data);
}
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION");
// Get petition guid from packet
WorldPacket data;
ObjectGuid petitionGuid;
recvData >> petitionGuid;
// Check if player really has the required petition charter
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
LOG_DEBUG("network", "Petition {} turned in by {}", petitionGuid.ToString(), _player->GetGUID().ToString());
Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
if (!petition)
{
LOG_ERROR("network.opcode", "Player {} ({}) tried to turn in petition ({}) that is not present in the database",
_player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString());
return;
}
ObjectGuid ownerGuid = petition->ownerGuid;
uint8 type = petition->petitionType;
std::string name = petition->petitionName;
// Only the petition owner can turn in the petition
if (_player->GetGUID() != ownerGuid)
return;
// Petition type (guild/arena) specific checks
if (type == GUILD_CHARTER_TYPE)
{
// Check if player is already in a guild
if (_player->GetGuildId())
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;
SendPacket(&data);
return;
}
// Check if guild name is already taken
if (sGuildMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
return;
}
}
else
{
// Check for valid arena bracket (2v2, 3v3, 5v5)
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
// Check if player is already in an arena team
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
// Check if arena team name is already taken
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
}
// Get petition signatures from db
Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
uint8 signs = signatures ? signatures->signatureMap.size() : 0;
SignatureMap signatureCopy;
if (signs)
signatureCopy = signatures->signatureMap;
uint32 requiredSignatures;
if (type == GUILD_CHARTER_TYPE)
requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
else
requiredSignatures = type - 1;
// Notify player if signatures are missing
if (signs < requiredSignatures)
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES;
SendPacket(&data);
return;
}
// Proceed with guild/arena team creation
// Delete charter item
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
if (type == GUILD_CHARTER_TYPE)
{
// Create guild
Guild* guild = new Guild;
if (!guild->Create(_player, name))
{
delete guild;
return;
}
// Register guild and add guild master
sGuildMgr->AddGuild(guild);
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name);
// Add members from signatures
if (signs)
for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
guild->AddMember(itr->first);
}
else
{
// Receive the rest of the packet in arena team creation case
uint32 background, icon, iconcolor, border, bordercolor;
recvData >> background >> icon >> iconcolor >> border >> bordercolor;
// Create arena team
ArenaTeam* arenaTeam = new ArenaTeam();
if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
{
delete arenaTeam;
return;
}
// Register arena team
sArenaTeamMgr->AddArenaTeam(arenaTeam);
LOG_DEBUG("network", "PetitonsHandler: Arena team (guid: {}) added to ObjectMgr", arenaTeam->GetId());
// Add members
if (signs)
for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
{
LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: {}) member {}", arenaTeam->GetId(), itr->first.ToString());
arenaTeam->AddMember(itr->first);
}
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_ID);
stmt->SetData(0, petition->petitionId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_ID);
stmt->SetData(0, petition->petitionId);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// xinef: clear petition store (petition and signatures)
sPetitionMgr->RemovePetition(petitionGuid);
// created
LOG_DEBUG("network", "TURN IN PETITION {}", petitionGuid.ToString());
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_OK;
SendPacket(&data);
}
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST");
ObjectGuid guid;
recvData >> guid;
SendPetitionShowList(guid);
}
void WorldSession::SendPetitionShowList(ObjectGuid guid)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
return;
}
WorldPacket data(SMSG_PETITION_SHOWLIST, 8 + 1 + 4 * 6);
data << guid; // npc guid
// For guild default
uint32 CharterEntry = GUILD_CHARTER;
uint32 CharterDispayID = CHARTER_DISPLAY_ID;
uint32 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
if (creature->IsTabardDesigner())
{
sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
data << uint8(1); // count
data << uint32(1); // index
data << CharterEntry; // charter entry
data << CharterDispayID; // charter display id
data << CharterCost; // charter cost
data << uint32(0); // unknown
data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs
}
else
{
// For 2v2 default
CharterEntry = ARENA_TEAM_CHARTER_2v2;
CharterDispayID = CHARTER_DISPLAY_ID;
CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
// 2v2
data << uint8(3); // count
sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
data << uint32(1); // index
data << CharterEntry; // charter entry
data << CharterDispayID; // charter display id
data << CharterCost; // charter cost
data << uint32(2); // unknown
data << uint32(2); // required signs?
// For 3v3 default
CharterEntry = ARENA_TEAM_CHARTER_3v3;
CharterDispayID = CHARTER_DISPLAY_ID;
CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
// 3v3
sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
data << uint32(2); // index
data << CharterEntry; // charter entry
data << CharterDispayID; // charter display id
data << CharterCost; // charter cost
data << uint32(3); // unknown
data << uint32(3); // required signs?
// For 3v3 default
CharterEntry = ARENA_TEAM_CHARTER_5v5;
CharterDispayID = CHARTER_DISPLAY_ID;
CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
// 5v5
sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
data << uint32(3); // index
data << CharterEntry; // charter entry
data << CharterDispayID; // charter display id
data << CharterCost; // charter cost
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
SendPacket(&data);
LOG_DEBUG("network", "Sent SMSG_PETITION_SHOWLIST");
}