/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ArenaTeam.h" #include "ArenaTeamMgr.h" #include "Guild.h" #include "GuildMgr.h" #include "Log.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "PetitionMgr.h" #include "ScriptMgr.h" #include "SocialMgr.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY"); ObjectGuid guidNPC; uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client std::string name; recvData >> guidNPC; // NPC GUID recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData >> name; // name recvData.read_skip(); // some string recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 recvData.read_skip(); // 0 for (int i = 0; i < 10; ++i) recvData.read_skip(); recvData >> clientIndex; // index recvData.read_skip(); // 0 LOG_DEBUG("network", "Petitioner ({}) tried sell petition: name {}", guidNPC.ToString(), name); // prevent cheating Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER); if (!creature) { LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit ({}) not found or you can't interact with him.", guidNPC.ToString()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); uint32 charterid = 0; uint32 cost = 0; uint32 type = 0; if (creature->IsTabardDesigner()) { // if tabard designer, then trying to buy a guild charter. // do not let if already in guild. if (_player->GetGuildId()) return; charterid = GUILD_CHARTER; cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD); type = GUILD_CHARTER_TYPE; } else { /// @todo: find correct opcode if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case) { case 1: charterid = ARENA_TEAM_CHARTER_2v2; cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2); type = ARENA_TEAM_CHARTER_2v2_TYPE; break; case 2: charterid = ARENA_TEAM_CHARTER_3v3; cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3); type = ARENA_TEAM_CHARTER_3v3_TYPE; break; case 3: charterid = ARENA_TEAM_CHARTER_5v5; cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5); type = ARENA_TEAM_CHARTER_5v5_TYPE; break; default: LOG_DEBUG("network", "unknown selection at buy arena petition: {}", clientIndex); return; } if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM); return; } } sScriptMgr->OnPlayerPetitionBuy(_player, creature, charterid, cost, type); if (type == GUILD_CHARTER_TYPE) { if (sGuildMgr->GetGuildByName(name)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name); return; } if (!ObjectMgr::IsValidCharterName(name)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name); return; } } else { if (sArenaTeamMgr->GetArenaTeamByName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } if (!ObjectMgr::IsValidCharterName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID); return; } } ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid); if (!pProto) { _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0); return; } if (!_player->HasEnoughMoney(cost)) { //player hasn't got enough money _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0); return; } ItemPosCountVec dest; InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, nullptr, nullptr, charterid); return; } _player->ModifyMoney(-(int32)cost); Item* charter = _player->StoreNewItem(dest, charterid, true); if (!charter) return; // Use a 31-bit safe petition id instead of the raw item guid uint32 petitionId = sPetitionMgr->GeneratePetitionId(); charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, petitionId); // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item) charter->SetState(ITEM_CHANGED, _player); _player->SendNewItem(charter, 1, true, false); // a petition is invalid, if both the owner and the type matches // we checked above, if this player is in an arenateam, so this must be // datacorruption Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUID(), type); CharacterDatabase.EscapeString(name); CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (petition) { LOG_DEBUG("network", "Invalid petition: {}", petition->petitionGuid.ToString()); trans->Append("DELETE FROM petition WHERE petitionguid = {}", petition->petitionGuid.GetCounter()); trans->Append("DELETE FROM petition_sign WHERE petitionguid = {}", petition->petitionGuid.GetCounter()); // xinef: clear petition store sPetitionMgr->RemovePetition(petition->petitionGuid); } // xinef: petition pointer is invalid from now on CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION); // petition_id, ownerguid, petitionguid(item guid), name, type stmt->SetData(0, petitionId); stmt->SetData(1, _player->GetGUID().GetCounter()); stmt->SetData(2, charter->GetGUID().GetCounter()); stmt->SetData(3, name); stmt->SetData(4, uint8(type)); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); // xinef: fill petition store (include petitionId) sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), name, uint8(type), petitionId); } void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES"); ObjectGuid petitionguid; recvData >> petitionguid; // petition guid // solve (possible) some strange compile problems with explicit use petition low guid at some GCC versions (wrong code optimization in compiler?) Petition const* petition = sPetitionMgr->GetPetition(petitionguid); if (!petition) return; uint32 type = petition->petitionType; // if guild petition and has guild => error, return; if (type == GUILD_CHARTER_TYPE && _player->GetGuildId()) return; Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid); uint8 signs = signatures ? signatures->signatureMap.size() : 0; LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", petitionguid.ToString()); WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12)); data << petitionguid; // petition guid data << _player->GetGUID(); // owner guid data << uint32(petition->petitionId); // guild/team id (31-bit safe) data << uint8(signs); // sign's count if (signs) for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr) { data << itr->first; // Player GUID data << uint32(0); // there 0 ... } SendPacket(&data); } void WorldSession::HandlePetitionQueryOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok ObjectGuid::LowType guildguid; ObjectGuid petitionguid; recvData >> guildguid; // in Trinity always same as petition low guid recvData >> petitionguid; // petition guid LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition ({}) Guild GUID {}", petitionguid.ToString(), guildguid); SendPetitionQueryOpcode(petitionguid); } void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid) { Petition const* petition = sPetitionMgr->GetPetition(petitionguid); if (!petition) { LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString()); return; } uint8 type = petition->petitionType; WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4 + 8 + petition->petitionName.size() + 1 + 1 + 4 * 12 + 2 + 10)); data << uint32(petition->petitionId); // guild/team id (was item low guid) data << petition->ownerGuid; // charter owner guid data << petition->petitionName; // name (guild/arena team) data << uint8(0); // some string if (type == GUILD_CHARTER_TYPE) { uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS); data << uint32(needed); data << uint32(needed); data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition } else { data << uint32(type - 1); data << uint32(type - 1); data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition } data << uint32(0); // 5 data << uint32(0); // 6 data << uint32(0); // 7 data << uint32(0); // 8 data << uint16(0); // 9 2 bytes field data << uint32(0); // 10 data << uint32(0); // 11 data << uint32(0); // 13 count of next strings? for (int i = 0; i < 10; ++i) data << uint8(0); // some string data << uint32(0); // 14 data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team SendPacket(&data); } void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME"); // ok ObjectGuid petitionGuid; std::string newName; recvData >> petitionGuid; // guid recvData >> newName; // new name Item* item = _player->GetItemByGuid(petitionGuid); if (!item) return; Petition const* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionGuid.ToString()); return; } if (petition->petitionType == GUILD_CHARTER_TYPE) { if (sGuildMgr->GetGuildByName(newName)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, newName); return; } if (!ObjectMgr::IsValidCharterName(newName)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, newName); return; } } else { if (sArenaTeamMgr->GetArenaTeamByName(newName)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } if (!ObjectMgr::IsValidCharterName(newName)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, newName, "", ERR_ARENA_TEAM_NAME_INVALID); return; } } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME); stmt->SetData(0, newName); stmt->SetData(1, petition->petitionId); CharacterDatabase.Execute(stmt); // xinef: update petition container const_cast(petition)->petitionName = newName; LOG_DEBUG("network", "Petition ({}) renamed to {}", petitionGuid.ToString(), newName); WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1)); data << petitionGuid; data << newName; SendPacket(&data); } void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok ObjectGuid petitionGuid; uint8 unk; recvData >> petitionGuid; // petition guid recvData >> unk; Petition const* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { LOG_ERROR("network.opcode", "Petition {} is not found for player {} (Name: {})", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName()); return; } uint8 type = petition->petitionType; ObjectGuid playerGuid = _player->GetGUID(); if (petition->ownerGuid == playerGuid) return; Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid); if (!signatures) return; if (type != GUILD_CHARTER_TYPE) { if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); return; } if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName().c_str(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } uint8 slot = ArenaTeam::GetSlotByType(type); if (slot >= MAX_ARENA_SLOT) return; if (_player->GetArenaTeamId(slot)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_IN_ARENA_TEAM_S); return; } if (_player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } } else { if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED); return; } if (_player->GetGuildId()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName()); return; } if (_player->GetGuildIdInvited()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName()); return; } } uint32 signs = signatures->signatureMap.size(); if (++signs > type) // client signs maximum return; // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account // not allow sign another player from already sign player account bool found = false; for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr) if (itr->second == GetAccountId()) { found = true; break; } if (found) { WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4)); data << petitionGuid; data << playerGuid; data << (uint32)PETITION_SIGN_ALREADY_SIGNED; // close at signer side SendPacket(&data); // update for owner if online if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->ownerGuid)) owner->SendDirectMessage(&data); return; } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE); stmt->SetData(0, petition->ownerGuid.GetCounter()); stmt->SetData(1, petition->petitionId); stmt->SetData(2, playerGuid.GetCounter()); stmt->SetData(3, GetAccountId()); CharacterDatabase.Execute(stmt); // xinef: fill petition store sPetitionMgr->AddSignature(petitionGuid, GetAccountId(), playerGuid); LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({}, Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId()); WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4)); data << petitionGuid; data << playerGuid; data << uint32(PETITION_SIGN_OK); // close at signer side SendPacket(&data); // update signs count on charter, required testing... //Item* item = _player->GetItemByGuid(petitionguid)); //if (item) // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs); // update for owner if online if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->ownerGuid)) owner->SendDirectMessage(&data); } void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok ObjectGuid petitionguid; ObjectGuid ownerguid; recvData >> petitionguid; // petition guid LOG_DEBUG("network", "Petition {} declined by {}", petitionguid.ToString(), _player->GetGUID().ToString()); Petition const* petition = sPetitionMgr->GetPetition(petitionguid); if (!petition) return; if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid)) // petition owner online { WorldPacket data(MSG_PETITION_DECLINE, 8); data << _player->GetGUID(); owner->SendDirectMessage(&data); } } void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok ObjectGuid petitionguid, plguid; uint32 junk; Player* player; recvData >> junk; // this is not petition type! recvData >> petitionguid; // petition guid recvData >> plguid; // player guid player = ObjectAccessor::FindConnectedPlayer(plguid); if (!player) return; Petition const* petition = sPetitionMgr->GetPetition(petitionguid); if (!petition) return; if (petition->petitionType != GUILD_CHARTER_TYPE) { if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); return; } if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { // player is too low level to join an arena team SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } uint8 slot = ArenaTeam::GetSlotByType(petition->petitionType); if (slot >= MAX_ARENA_SLOT) return; if (player->GetArenaTeamId(slot)) { // player is already in an arena team SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ALREADY_IN_ARENA_TEAM_S); return; } if (player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName().c_str(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } } else { if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED); return; } if (player->GetGuildId()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName()); return; } if (player->GetGuildIdInvited()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName()); return; } } Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid); uint8 signs = signatures ? signatures->signatureMap.size() : 0; WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + signs + signs * 12)); data << petitionguid; // petition guid data << _player->GetGUID(); // owner guid data << uint32(petition->petitionId); // guild/team id (31-bit safe) data << uint8(signs); // sign's count if (signs) for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr) { data << itr->first; // Player GUID data << uint32(0); // there 0 ... } player->SendDirectMessage(&data); } void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION"); // Get petition guid from packet WorldPacket data; ObjectGuid petitionGuid; recvData >> petitionGuid; // Check if player really has the required petition charter Item* item = _player->GetItemByGuid(petitionGuid); if (!item) return; LOG_DEBUG("network", "Petition {} turned in by {}", petitionGuid.ToString(), _player->GetGUID().ToString()); Petition const* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { LOG_ERROR("network.opcode", "Player {} ({}) tried to turn in petition ({}) that is not present in the database", _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString()); return; } ObjectGuid ownerGuid = petition->ownerGuid; uint8 type = petition->petitionType; std::string name = petition->petitionName; // Only the petition owner can turn in the petition if (_player->GetGUID() != ownerGuid) return; // Petition type (guild/arena) specific checks if (type == GUILD_CHARTER_TYPE) { // Check if player is already in a guild if (_player->GetGuildId()) { data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; SendPacket(&data); return; } // Check if guild name is already taken if (sGuildMgr->GetGuildByName(name)) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name); return; } } else { // Check for valid arena bracket (2v2, 3v3, 5v5) uint8 slot = ArenaTeam::GetSlotByType(type); if (slot >= MAX_ARENA_SLOT) return; // Check if player is already in an arena team if (_player->GetArenaTeamId(slot)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM); return; } // Check if arena team name is already taken if (sArenaTeamMgr->GetArenaTeamByName(name)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S); return; } } // Get petition signatures from db Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid); uint8 signs = signatures ? signatures->signatureMap.size() : 0; SignatureMap signatureCopy; if (signs) signatureCopy = signatures->signatureMap; uint32 requiredSignatures; if (type == GUILD_CHARTER_TYPE) requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS); else requiredSignatures = type - 1; // Notify player if signatures are missing if (signs < requiredSignatures) { data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES; SendPacket(&data); return; } // Proceed with guild/arena team creation // Delete charter item _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); if (type == GUILD_CHARTER_TYPE) { // Create guild Guild* guild = new Guild; if (!guild->Create(_player, name)) { delete guild; return; } // Register guild and add guild master sGuildMgr->AddGuild(guild); Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name); // Add members from signatures if (signs) for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr) guild->AddMember(itr->first); } else { // Receive the rest of the packet in arena team creation case uint32 background, icon, iconcolor, border, bordercolor; recvData >> background >> icon >> iconcolor >> border >> bordercolor; // Create arena team ArenaTeam* arenaTeam = new ArenaTeam(); if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor)) { delete arenaTeam; return; } // Register arena team sArenaTeamMgr->AddArenaTeam(arenaTeam); LOG_DEBUG("network", "PetitonsHandler: Arena team (guid: {}) added to ObjectMgr", arenaTeam->GetId()); // Add members if (signs) for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr) { LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: {}) member {}", arenaTeam->GetId(), itr->first.ToString()); arenaTeam->AddMember(itr->first); } } CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_ID); stmt->SetData(0, petition->petitionId); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_ID); stmt->SetData(0, petition->petitionId); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); // xinef: clear petition store (petition and signatures) sPetitionMgr->RemovePetition(petitionGuid); // created LOG_DEBUG("network", "TURN IN PETITION {}", petitionGuid.ToString()); data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_OK; SendPacket(&data); } void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData) { LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST"); ObjectGuid guid; recvData >> guid; SendPetitionShowList(guid); } void WorldSession::SendPetitionShowList(ObjectGuid guid) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); if (!creature) { LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString()); return; } WorldPacket data(SMSG_PETITION_SHOWLIST, 8 + 1 + 4 * 6); data << guid; // npc guid // For guild default uint32 CharterEntry = GUILD_CHARTER; uint32 CharterDispayID = CHARTER_DISPLAY_ID; uint32 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD); if (creature->IsTabardDesigner()) { sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost); data << uint8(1); // count data << uint32(1); // index data << CharterEntry; // charter entry data << CharterDispayID; // charter display id data << CharterCost; // charter cost data << uint32(0); // unknown data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs } else { // For 2v2 default CharterEntry = ARENA_TEAM_CHARTER_2v2; CharterDispayID = CHARTER_DISPLAY_ID; CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2); // 2v2 data << uint8(3); // count sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost); data << uint32(1); // index data << CharterEntry; // charter entry data << CharterDispayID; // charter display id data << CharterCost; // charter cost data << uint32(2); // unknown data << uint32(2); // required signs? // For 3v3 default CharterEntry = ARENA_TEAM_CHARTER_3v3; CharterDispayID = CHARTER_DISPLAY_ID; CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3); // 3v3 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost); data << uint32(2); // index data << CharterEntry; // charter entry data << CharterDispayID; // charter display id data << CharterCost; // charter cost data << uint32(3); // unknown data << uint32(3); // required signs? // For 3v3 default CharterEntry = ARENA_TEAM_CHARTER_5v5; CharterDispayID = CHARTER_DISPLAY_ID; CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5); // 5v5 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost); data << uint32(3); // index data << CharterEntry; // charter entry data << CharterDispayID; // charter display id data << CharterCost; // charter cost data << uint32(5); // unknown data << uint32(5); // required signs? } SendPacket(&data); LOG_DEBUG("network", "Sent SMSG_PETITION_SHOWLIST"); }