/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "GameTime.h" #include "Log.h" #include "MapMgr.h" #include "NPCHandler.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" #include "Player.h" #include "QueryPackets.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" void WorldSession::SendNameQueryOpcode(ObjectGuid guid) { CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid); WorldPackets::Query::NameQueryResponse nameQueryResponse; nameQueryResponse.Guid = guid.WriteAsPacked(); if (!playerData) { nameQueryResponse.NameUnknown = true; SendPacket(nameQueryResponse.Write()); return; } Player* player = ObjectAccessor::FindConnectedPlayer(guid); nameQueryResponse.NameUnknown = false; nameQueryResponse.Name = playerData->Name; nameQueryResponse.Race = player ? player->getRace() : playerData->Race; nameQueryResponse.Sex = player ? player->getGender() : playerData->Sex; nameQueryResponse.Class = player ? player->getClass() : playerData->Class; if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr)) { nameQueryResponse.Declined = true; nameQueryResponse.DeclinedNames = *names; } else nameQueryResponse.Declined = false; SendPacket(nameQueryResponse.Write()); } void WorldSession::HandleNameQueryOpcode(WorldPackets::Query::NameQuery& packet) { // This is disable by default to prevent lots of console spam // LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid); SendNameQueryOpcode(packet.Guid); } void WorldSession::HandleTimeQueryOpcode(WorldPackets::Query::TimeQuery& /*packet*/) { SendTimeQueryResponse(); } void WorldSession::SendTimeQueryResponse() { auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime(); WorldPackets::Query::TimeQueryResponse timeQueryResponse; timeQueryResponse.ServerTime = GameTime::GetGameTime().count(); timeQueryResponse.TimeResponse = timeResponse.count(); SendPacket(timeQueryResponse.Write()); } /// Only _static_ data is sent in this packet !!! void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData) { uint32 entry; recvData >> entry; ObjectGuid guid; recvData >> guid; CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry); if (ci) { std::string Name, Title; Name = ci->Name; Title = ci->SubName; LocaleConstant loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry)) { ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name); ObjectMgr::GetLocaleString(cl->Title, loc_idx, Title); } } // guess size WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); data << uint32(entry); // creature entry data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty data << Title; data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 data << uint32(ci->type_flags); // flags data << uint32(ci->type); // CreatureType.dbc data << uint32(ci->family); // CreatureFamily.dbc data << uint32(ci->rank); // Creature Rank (elite, boss, etc) data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit if (ci->GetModelByIdx(0)) data << uint32(ci->GetModelByIdx(0)->CreatureDisplayID); // Modelid1 else data << uint32(0); // Modelid1 if (ci->GetModelByIdx(1)) data << uint32(ci->GetModelByIdx(1)->CreatureDisplayID); // Modelid2 else data << uint32(0); // Modelid2 if (ci->GetModelByIdx(2)) data << uint32(ci->GetModelByIdx(2)->CreatureDisplayID); // Modelid3 else data << uint32(0); // Modelid3 if (ci->GetModelByIdx(3)) data << uint32(ci->GetModelByIdx(3)->CreatureDisplayID); // Modelid4 else data << uint32(0); // Modelid4 data << float(ci->ModHealth); // dmg/hp modifier data << float(ci->ModMana); // dmg/mana modifier data << uint8(ci->RacialLeader); CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry); if (items) for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << (i < items->size() ? uint32((*items)[i]) : uint32(0)); else for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << uint32(0); data << uint32(ci->movementId); // CreatureMovementInfo.dbc SendPacket(&data); } else { LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! ({})", guid.ToString()); WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } } /// Only _static_ data is sent in this packet !!! void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData) { uint32 entry; recvData >> entry; ObjectGuid guid; recvData >> guid; const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry); if (info) { std::string Name; std::string IconName; std::string CastBarCaption; Name = info->name; IconName = info->IconName; CastBarCaption = info->castBarCaption; LocaleConstant localeConstant = GetSessionDbLocaleIndex(); if (localeConstant >= LOCALE_enUS) if (GameObjectLocale const* gameObjectLocale = sObjectMgr->GetGameObjectLocale(entry)) { ObjectMgr::GetLocaleString(gameObjectLocale->Name, localeConstant, Name); ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption); } LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '{}' - Entry: {}. ", info->name, entry); WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150); data << uint32(entry); data << uint32(info->type); data << uint32(info->displayId); data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword) data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") data << info->unk1; // 2.0.3, string data.append(info->raw.data, MAX_GAMEOBJECT_DATA); data << float(info->size); // go size GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(entry); if (items) for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i) data << (i < items->size() ? uint32((*items)[i]) : uint32(0)); else for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i) data << uint32(0); SendPacket(&data); LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } else { LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for ({})", guid.ToString()); WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); } } void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/) { if (!_player->HasCorpse()) { WorldPacket data(MSG_CORPSE_QUERY, 1); data << uint8(0); // corpse not found SendPacket(&data); return; } WorldLocation corpseLocation = _player->GetCorpseLocation(); uint32 corpseMapID = corpseLocation.GetMapId(); uint32 mapID = corpseLocation.GetMapId(); float x = corpseLocation.GetPositionX(); float y = corpseLocation.GetPositionY(); float z = corpseLocation.GetPositionZ(); // if corpse at different map if (mapID != _player->GetMapId()) { // search entrance map for proper show entrance if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID)) { if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0) { // if corpse map have entrance if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map)) { mapID = corpseMapEntry->entrance_map; x = corpseMapEntry->entrance_x; y = corpseMapEntry->entrance_y; z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT); } } } } WorldPacket data(MSG_CORPSE_QUERY, 1 + (6 * 4)); data << uint8(1); // corpse found data << int32(mapID); data << float(x); data << float(y); data << float(z); data << int32(corpseMapID); data << uint32(0); // unknown SendPacket(&data); } void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData) { uint32 textID; ObjectGuid guid; recvData >> textID; LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: {}", textID); recvData >> guid; GossipText const* gossip = sObjectMgr->GetGossipText(textID); WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size data << textID; if (!gossip) { for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string text0[MAX_GOSSIP_TEXT_OPTIONS], text1[MAX_GOSSIP_TEXT_OPTIONS]; LocaleConstant locale = GetSessionDbLocaleIndex(); for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { BroadcastText const* bct = sObjectMgr->GetBroadcastText(gossip->Options[i].BroadcastTextID); if (bct) { text0[i] = bct->GetText(locale, GENDER_MALE, true); text1[i] = bct->GetText(locale, GENDER_FEMALE, true); } else { text0[i] = gossip->Options[i].Text_0; text1[i] = gossip->Options[i].Text_1; } if (locale != DEFAULT_LOCALE && !bct) { if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textID)) { ObjectMgr::GetLocaleString(npcTextLocale->Text_0[i], locale, text0[i]); ObjectMgr::GetLocaleString(npcTextLocale->Text_1[i], locale, text1[i]); } } data << gossip->Options[i].Probability; if (text0[i].empty()) data << text1[i]; else data << text0[i]; if (text1[i].empty()) data << text0[i]; else data << text1[i]; data << gossip->Options[i].Language; for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j) { data << gossip->Options[i].Emotes[j]._Delay; data << gossip->Options[i].Emotes[j]._Emote; } } } SendPacket(&data); LOG_DEBUG("network", "WORLD: Sent SMSG_NPC_TEXT_UPDATE"); } /// Only _static_ data is sent in this packet !!! void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData) { uint32 pageID; recvData >> pageID; recvData.read_skip(); // guid while (pageID) { PageText const* pageText = sObjectMgr->GetPageText(pageID); // guess size WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50); data << pageID; if (!pageText) { data << "Item page missing."; data << uint32(0); pageID = 0; } else { std::string Text = pageText->Text; int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID)) ObjectMgr::GetLocaleString(player->Text, loc_idx, Text); data << Text; data << pageText->NextPage; pageID = pageText->NextPage; } SendPacket(&data); LOG_DEBUG("network", "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); } } void WorldSession::HandleCorpseMapPositionQuery(WorldPackets::Query::CorpseMapPositionQuery& /*packet*/) { LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4 + 4 + 4 + 4); data << float(0); data << float(0); data << float(0); data << float(0); SendPacket(&data); } void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData) { uint32 count; recvData >> count; // quest count, max=25 if (count > MAX_QUEST_LOG_SIZE) { recvData.rfinish(); return; } // Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times std::unordered_set questIds; for (uint32 i = 0; i < count; ++i) questIds.insert(recvData.read()); // quest id WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size()); data << uint32(questIds.size()); // count for (std::unordered_set::const_iterator itr = questIds.begin(); itr != questIds.end(); ++itr) { uint32 questId = *itr; bool questOk = false; uint16 questSlot = _player->FindQuestSlot(questId); if (questSlot != MAX_QUEST_LOG_SIZE) questOk = _player->GetQuestSlotQuestId(questSlot) == questId; if (questOk) { QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId); if (POI) { data << uint32(questId); // quest ID data << uint32(POI->size()); // POI count for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr) { data << uint32(itr->Id); // POI index data << int32(itr->ObjectiveIndex); // objective index data << uint32(itr->MapId); // mapid data << uint32(itr->AreaId); // areaid data << uint32(itr->FloorId); // floorid data << uint32(itr->Unk3); // unknown data << uint32(itr->Unk4); // unknown data << uint32(itr->points.size()); // POI points count for (std::vector::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2) { data << int32(itr2->x); // POI point x data << int32(itr2->y); // POI point y } } } else { data << uint32(questId); // quest ID data << uint32(0); // POI count } } else { data << uint32(questId); // quest ID data << uint32(0); // POI count } } SendPacket(&data); }