/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __DYNAMICVISIBILITY_H #define __DYNAMICVISIBILITY_H #include "Define.h" struct VisibilitySettingData { uint32 visibilityNotifyDelay; uint32 aiNotifyDelay; float requiredMoveDistanceSq; }; // pussywizard: dynamic visibility settings // 7 player intervals: 0-499, 500-999, 1000-1499, 1500-1999, 2000-2499, 2500-2999, 3000+ // 5 map types: common, instance, raid, bg, arena // feel free to add more intervals, change existing ones or move to conf file :P #define VISIBILITY_SETTINGS_PLAYER_INTERVAL 500 #define VISIBILITY_SETTINGS_MAX_INTERVAL_NUM 7 const VisibilitySettingData VisibilitySettings[VISIBILITY_SETTINGS_MAX_INTERVAL_NUM][5] = { { {300, 150, 1.0f}, {300, 150, 1.0f}, {300, 150, 1.0f}, {300, 150, 1.0f}, {300, 150, 1.0f} }, // 0-499 { {400, 200, 2.25f}, {400, 200, 2.25f}, {400, 200, 2.25f}, {300, 150, 1.0f}, {300, 150, 1.0f} }, // 500-999 { {500, 250, 4.0f}, {500, 250, 4.0f}, {500, 250, 4.0f}, {400, 200, 2.25f}, {300, 150, 1.0f} }, // 1000-1499 { {700, 350, 6.25f}, {700, 350, 6.25f}, {700, 350, 6.25f}, {600, 300, 6.25f}, {300, 200, 1.0f} }, // 1500-1999 { {1000, 500, 16.0f}, {1000, 500, 16.0f}, {1000, 500, 16.0f}, {1000, 500, 16.0f}, {300, 250, 1.0f} }, // 2000-2499 { {1000, 500, 16.0f}, {1000, 500, 16.0f}, {1000, 500, 16.0f}, {1000, 500, 16.0f}, {300, 350, 1.0f} }, // 2500-2999 { {1200, 550, 20.0f}, {1200, 550, 25.0f}, {1200, 550, 25.0f}, {1100, 550, 16.0f}, {300, 350, 1.0f} } // 3000+ }; class DynamicVisibilityMgr { public: static void Update(uint32 sessionCount); static uint32 GetVisibilityNotifyDelay(uint32 map_type) { return VisibilitySettings[visibilitySettingsIndex][map_type].visibilityNotifyDelay; } static uint32 GetAINotifyDelay(uint32 map_type) { return VisibilitySettings[visibilitySettingsIndex][map_type].aiNotifyDelay; } static float GetReqMoveDistSq(uint32 map_type) { return VisibilitySettings[visibilitySettingsIndex][map_type].requiredMoveDistanceSq; } protected: static uint8 visibilitySettingsIndex; }; #endif