/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef ACORE_FORMULAS_H
#define ACORE_FORMULAS_H
#include "SharedDefines.h"
#include
class Player;
class Unit;
enum ContentLevels : uint8;
namespace Acore::Honor
{
inline float hk_honor_at_level_f(uint8 level, float multiplier = 1.0f)
{
float honor = multiplier * level * 1.55f;
//sScriptMgr->OnHonorCalculation(honor, level, multiplier); // pussywizard: optimization
return honor;
}
inline uint32 hk_honor_at_level(uint8 level, float multiplier = 1.0f)
{
return uint32(std::ceil(hk_honor_at_level_f(level, multiplier)));
}
}
namespace Acore::XP
{
inline uint8 GetGrayLevel(uint8 pl_level)
{
uint8 level;
if (pl_level <= 5)
level = 0;
else if (pl_level <= 39)
level = pl_level - 5 - pl_level / 10;
else if (pl_level <= 59)
level = pl_level - 1 - pl_level / 5;
else
level = pl_level - 9;
//sScriptMgr->OnGrayLevelCalculation(level, pl_level); // pussywizard: optimization
return level;
}
inline XPColorChar GetColorCode(uint8 pl_level, uint8 mob_level)
{
XPColorChar color;
if (mob_level >= pl_level + 5)
color = XP_RED;
else if (mob_level >= pl_level + 3)
color = XP_ORANGE;
else if (mob_level >= pl_level - 2)
color = XP_YELLOW;
else if (mob_level > GetGrayLevel(pl_level))
color = XP_GREEN;
else
color = XP_GRAY;
//sScriptMgr->OnColorCodeCalculation(color, pl_level, mob_level); // pussywizard: optimization
return color;
}
inline uint8 GetZeroDifference(uint8 pl_level)
{
uint8 diff;
if (pl_level < 8)
diff = 5;
else if (pl_level < 10)
diff = 6;
else if (pl_level < 12)
diff = 7;
else if (pl_level < 16)
diff = 8;
else if (pl_level < 20)
diff = 9;
else if (pl_level < 30)
diff = 11;
else if (pl_level < 40)
diff = 12;
else if (pl_level < 45)
diff = 13;
else if (pl_level < 50)
diff = 14;
else if (pl_level < 55)
diff = 15;
else if (pl_level < 60)
diff = 16;
else
diff = 17;
//sScriptMgr->OnZeroDifferenceCalculation(diff, pl_level); // pussywizard: optimization
return diff;
}
uint32 BaseGain(uint8 pl_level, uint8 mob_level, ContentLevels content);
uint32 Gain(Player* player, Unit* unit, bool isBattleGround = false);
inline float xp_in_group_rate(uint32 count, bool isRaid)
{
float rate;
if (isRaid)
{
// FIXME: Must apply decrease modifiers depending on raid size.
rate = 1.0f;
}
else
{
switch (count)
{
case 0:
case 1:
case 2:
rate = 1.0f;
break;
case 3:
rate = 1.166f;
break;
case 4:
rate = 1.3f;
break;
case 5:
default:
rate = 1.4f;
}
}
//sScriptMgr->OnGroupRateCalculation(rate, count, isRaid); // pussywizard: optimization
return rate;
}
}
#endif