/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "ConfusedMovementGenerator.h" #include "Creature.h" #include "CreatureAISelector.h" #include "EscortMovementGenerator.h" #include "FleeingMovementGenerator.h" #include "HomeMovementGenerator.h" #include "IdleMovementGenerator.h" #include "MotionMaster.h" #include "MoveSpline.h" #include "MoveSplineInit.h" #include "PointMovementGenerator.h" #include "RandomMovementGenerator.h" #include "TargetedMovementGenerator.h" #include "WaypointMovementGenerator.h" #include // ---- ChaseRange ---- // ChaseRange::ChaseRange(float range) : MinRange(range > CONTACT_DISTANCE ? 0 : range - CONTACT_DISTANCE), MinTolerance(range), MaxRange(range + CONTACT_DISTANCE), MaxTolerance(range) { } ChaseRange::ChaseRange(float _minRange, float _maxRange) : MinRange(_minRange), MinTolerance(std::min(_minRange + CONTACT_DISTANCE, (_minRange + _maxRange) / 2)), MaxRange(_maxRange), MaxTolerance(std::max(_maxRange - CONTACT_DISTANCE, MinTolerance)) { } ChaseRange::ChaseRange(float _minRange, float _minTolerance, float _maxTolerance, float _maxRange) : MinRange(_minRange), MinTolerance(_minTolerance), MaxRange(_maxRange), MaxTolerance(_maxTolerance) { } // ---- ChaseAngle ---- // ChaseAngle::ChaseAngle(float angle, float _tolerance/* = M_PI_4*/) : RelativeAngle(Position::NormalizeOrientation(angle)), Tolerance(_tolerance) { } float ChaseAngle::UpperBound() const { return Position::NormalizeOrientation(RelativeAngle + Tolerance); } float ChaseAngle::LowerBound() const { return Position::NormalizeOrientation(RelativeAngle - Tolerance); } bool ChaseAngle::IsAngleOkay(float relativeAngle) const { float const diff = std::abs(relativeAngle - RelativeAngle); return (std::min(diff, float(2 * M_PI) - diff) <= Tolerance); } inline bool isStatic(MovementGenerator* mv) { return (mv == &si_idleMovement); } void MotionMaster::Initialize() { // clear ALL movement generators (including default) while (!empty()) { MovementGenerator* curr = top(); pop(); if (curr) DirectDelete(curr); } InitDefault(); } // set new default movement generator void MotionMaster::InitDefault() { // Xinef: Do not allow to initialize any motion generator for dead creatures if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive()) { MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature()); Mutate(movement == nullptr ? &si_idleMovement : movement, MOTION_SLOT_IDLE); } else { Mutate(&si_idleMovement, MOTION_SLOT_IDLE); } } MotionMaster::~MotionMaster() { // clear ALL movement generators (including default) while (!empty()) { MovementGenerator* curr = top(); pop(); if (curr && !isStatic(curr)) delete curr; // Skip finalizing on delete, it might launch new movement } } void MotionMaster::UpdateMotion(uint32 diff) { if (!_owner) return; ASSERT(!empty()); _cleanFlag |= MMCF_INUSE; _cleanFlag |= MMCF_UPDATE; if (!top()->Update(_owner, diff)) { _cleanFlag &= ~MMCF_UPDATE; MovementExpired(); } else _cleanFlag &= ~MMCF_UPDATE; if (_expList) { for (size_t i = 0; i < _expList->size(); ++i) { MovementGenerator* mg = (*_expList)[i]; DirectDelete(mg); } delete _expList; _expList = nullptr; if (empty()) Initialize(); else if (needInitTop()) InitTop(); else if (_cleanFlag & MMCF_RESET) top()->Reset(_owner); _cleanFlag &= ~MMCF_RESET; } _cleanFlag &= ~MMCF_INUSE; if (_owner->GetTypeId() == TYPEID_PLAYER) _owner->UpdateUnderwaterState(_owner->GetMap(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); else _owner->UpdateEnvironmentIfNeeded(0); } void MotionMaster::DirectClean(bool reset) { while (size() > 1) { MovementGenerator* curr = top(); pop(); if (curr) DirectDelete(curr); } if (empty()) return; if (needInitTop()) InitTop(); else if (reset) top()->Reset(_owner); } void MotionMaster::DelayedClean() { while (size() > 1) { MovementGenerator* curr = top(); pop(); if (curr) DelayedDelete(curr); } } void MotionMaster::DirectExpire(bool reset) { if (size() > 1) { MovementGenerator* curr = top(); pop(); if (curr) DirectDelete(curr); } while (!empty() && !top()) --_top; if (empty()) Initialize(); else if (needInitTop()) InitTop(); else if (reset) top()->Reset(_owner); } void MotionMaster::DelayedExpire() { if (size() > 1) { MovementGenerator* curr = top(); pop(); if (curr) DelayedDelete(curr); } while (!empty() && !top()) --_top; } void MotionMaster::DirectExpireSlot(MovementSlot slot, bool reset) { if (size() > 1) { MovementGenerator* curr = Impl[slot]; // pussywizard: clear slot AND decrease top immediately to avoid crashes when referencing null top in DirectDelete Impl[slot] = nullptr; while (!empty() && !top()) --_top; if (curr) DirectDelete(curr); } while (!empty() && !top()) --_top; if (empty()) Initialize(); else if (needInitTop()) InitTop(); else if (reset) top()->Reset(_owner); } void MotionMaster::MoveIdle() { //! Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active if (empty() || !isStatic(top())) Mutate(&si_idleMovement, MOTION_SLOT_IDLE); } void MotionMaster::MoveRandom(float wanderDistance) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (_owner->GetTypeId() == TYPEID_UNIT) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) start moving random", _owner->GetGUID().ToString().c_str()); #endif Mutate(new RandomMovementGenerator(wanderDistance), MOTION_SLOT_IDLE); } } void MotionMaster::MoveTargetedHome() { Clear(false); if (_owner->GetTypeId() == TYPEID_UNIT && !_owner->ToCreature()->GetCharmerOrOwnerGUID()) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) targeted home", _owner->GetGUID().ToString().c_str()); #endif Mutate(new HomeMovementGenerator(), MOTION_SLOT_ACTIVE); } else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID()) { _owner->ClearUnitState(UNIT_STATE_EVADE); // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Pet or controlled creature (%s) targeting home", _owner->GetGUID().ToString().c_str()); #endif Unit* target = _owner->ToCreature()->GetCharmerOrOwner(); if (target) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Following %s (%s)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str()); #endif Mutate(new FollowMovementGenerator(target, PET_FOLLOW_DIST, _owner->GetFollowAngle()), MOTION_SLOT_ACTIVE); } } else { LOG_ERROR("server", "Player (%s) attempt targeted home", _owner->GetGUID().ToString().c_str()); } } void MotionMaster::MoveConfused() { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Player (%s) move confused", _owner->GetGUID().ToString().c_str()); #endif Mutate(new ConfusedMovementGenerator(), MOTION_SLOT_CONTROLLED); } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) move confused", _owner->GetGUID().ToString().c_str()); #endif Mutate(new ConfusedMovementGenerator(), MOTION_SLOT_CONTROLLED); } } void MotionMaster::MoveChase(Unit* target, std::optional dist, std::optional angle) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE // ignore movement request if target not exist if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; //_owner->ClearUnitState(UNIT_STATE_FOLLOW); if (_owner->GetTypeId() == TYPEID_PLAYER) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Player (%s) chase to %s (%s)", _owner->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str()); #endif Mutate(new ChaseMovementGenerator(target, dist, angle), MOTION_SLOT_ACTIVE); } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) chase to %s (%s)", _owner->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str()); #endif Mutate(new ChaseMovementGenerator(target, dist, angle), MOTION_SLOT_ACTIVE); } } void MotionMaster::MoveBackwards(Unit* target, float dist) { if (!target) { return; } Position const& pos = target->GetPosition(); float angle = target->GetAngle(_owner); G3D::Vector3 point; point.x = pos.m_positionX + dist * cosf(angle); point.y = pos.m_positionY + dist * sinf(angle); point.z = pos.m_positionZ; if (!_owner->GetMap()->CanReachPositionAndGetValidCoords(_owner, point.x, point.y, point.z, true, true)) { return; } Movement::MoveSplineInit init(_owner); init.MoveTo(point.x, point.y, point.z, false); init.SetFacing(target); init.SetOrientationInversed(); init.Launch(); } void MotionMaster::MoveCircleTarget(Unit* target) { if (!target) { return; } Position pos; if (!target->GetMeleeAttackPoint(_owner, pos)) { return; } Movement::MoveSplineInit init(_owner); init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false); init.SetWalk(true); init.SetFacing(target); init.Launch(); } void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE // ignore movement request if target not exist if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) { return; } //_owner->AddUnitState(UNIT_STATE_FOLLOW); if (_owner->GetTypeId() == TYPEID_PLAYER) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Player (%s) follow to %s (%s)", _owner->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str()); #endif Mutate(new FollowMovementGenerator(target, dist, angle), slot); } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) follow to %s (%s)", _owner->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetGUID().ToString().c_str()); #endif Mutate(new FollowMovementGenerator(target, dist, angle), slot); } } void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot, float orientation /* = 0.0f*/) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Player (%s) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z); #endif Mutate(new PointMovementGenerator(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot); } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) targeted point (ID: %u X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z); #endif Mutate(new PointMovementGenerator(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot); } } void MotionMaster::MoveSplinePath(Movement::PointsArray* path) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { Mutate(new EscortMovementGenerator(path), MOTION_SLOT_ACTIVE); } else { Mutate(new EscortMovementGenerator(path), MOTION_SLOT_ACTIVE); } } void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed /* = 0.0f*/) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; float x, y, z; pos.GetPosition(x, y, z); #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); #endif Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z); if (speed > 0.0f) { init.SetVelocity(speed); } init.SetAnimation(Movement::ToGround); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } void MotionMaster::MoveLand(uint32 id, float x, float y, float z, float speed /* = 0.0f*/) { Position pos = {x, y, z, 0.0f}; MoveLand(id, pos, speed); } void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed /* = 0.0f*/) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; float x, y, z; pos.GetPosition(x, y, z); #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); #endif Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z); if (speed > 0.0f) { init.SetVelocity(speed); } init.SetAnimation(Movement::ToFly); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } void MotionMaster::MoveTakeoff(uint32 id, float x, float y, float z, float speed /* = 0.0f*/) { Position pos = {x, y, z, 0.0f}; MoveTakeoff(id, pos, speed); } void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) { //this function may make players fall below map if (_owner->GetTypeId() == TYPEID_PLAYER) return; if (speedXY <= 0.1f) return; Position dest = _owner->GetPosition(); float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); // Use a mmap raycast to get a valid destination. _owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(srcX, srcY) + float(M_PI)); Movement::MoveSplineInit init(_owner); init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ()); init.SetParabolic(max_height, 0); init.SetOrientationFixed(true); init.SetVelocity(speedXY); init.Launch(); Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED); } void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) { //this function may make players fall below map if (_owner->GetTypeId() == TYPEID_PLAYER) return; float x, y, z; float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle); MoveJump(x, y, z, speedXY, speedZ); } void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id, Unit const* target) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Unit (%s) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z); #endif if (speedXY <= 0.1f) return; float moveTimeHalf = speedZ / Movement::gravity; float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z); init.SetParabolic(max_height, 0); init.SetVelocity(speedXY); if (target) init.SetFacing(target); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); } void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; // use larger distance for vmap height search than in most other cases float tz = _owner->GetMapHeight(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE); if (tz <= INVALID_HEIGHT) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).", _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ() + _owner->GetPositionZ()); #endif return; } // Abort too if the ground is very near if (fabs(_owner->GetPositionZ() - tz) < 0.1f) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING); _owner->m_movementInfo.SetFallTime(0); _owner->ToPlayer()->SetFallInformation(time(nullptr), _owner->GetPositionZ()); } else if (_owner->GetTypeId() == TYPEID_UNIT && addFlagForNPC) // pussywizard { _owner->RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING); _owner->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY); _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING); _owner->m_movementInfo.SetFallTime(0); _owner->SendMovementFlagUpdate(); } Movement::MoveSplineInit init(_owner); init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverHeight()); init.SetFall(); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); } void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id, const Movement::PointsArray* path, bool generatePath, float orientation /* = 0.0f*/) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Player (%s) charge point (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z); #endif Mutate(new PointMovementGenerator(id, x, y, z, speed, orientation, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED); } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) charge point (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z); #endif Mutate(new PointMovementGenerator(id, x, y, z, speed, orientation, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED); } } void MotionMaster::MoveSeekAssistance(float x, float y, float z) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { LOG_ERROR("server", "Player (%s) attempt to seek assistance", _owner->GetGUID().ToString().c_str()); } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) seek assistance (X: %f Y: %f Z: %f)", _owner->GetGUID().ToString().c_str(), x, y, z); #endif _owner->AttackStop(); _owner->CastStop(0, false); _owner->ToCreature()->SetReactState(REACT_PASSIVE); Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE); } } void MotionMaster::MoveSeekAssistanceDistract(uint32 time) { // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { LOG_ERROR("server", "Player (%s) attempt to call distract after assistance", _owner->GetGUID().ToString().c_str()); } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) is distracted after assistance call (Time: %u)", _owner->GetGUID().ToString().c_str(), time); #endif Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE); } } void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) { if (!enemy) return; // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Player (%s) flee from %s (%s)", _owner->GetGUID().ToString().c_str(), enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", enemy->GetGUID().ToString().c_str()); #endif Mutate(new FleeingMovementGenerator(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) flee from %s (%s) %s", _owner->GetGUID().ToString().c_str(), enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", enemy->GetGUID().ToString().c_str(), time ? " for a limited time" : ""); #endif if (time) Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED); else Mutate(new FleeingMovementGenerator(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } } void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { if (_owner->GetTypeId() == TYPEID_PLAYER) { if (path < sTaxiPathNodesByPath.size()) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode); #endif FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode); mgen->LoadPath(_owner->ToPlayer()); Mutate(mgen, MOTION_SLOT_CONTROLLED); } else { LOG_ERROR("server", "%s attempt taxi to (not existed Path %u node %u)", _owner->GetName().c_str(), path, pathnode); } } else { LOG_ERROR("server", "Creature (%s) attempt taxi to (Path %u node %u)", _owner->GetGUID().ToString().c_str(), path, pathnode); } } void MotionMaster::MoveDistract(uint32 timer) { if (Impl[MOTION_SLOT_CONTROLLED]) return; // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; /*if (_owner->GetTypeId() == TYPEID_PLAYER) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Player (%s) distracted (timer: %u)", _owner->GetGUID().ToString().c_str(), timer); #endif } else { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "Creature (%s) (timer: %u)", _owner->GetGUID().ToString().c_str(), timer); #endif }*/ DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); Mutate(mgen, MOTION_SLOT_CONTROLLED); } void MotionMaster::Mutate(MovementGenerator* m, MovementSlot slot) { while (MovementGenerator* curr = Impl[slot]) { bool delayed = (_top == slot && (_cleanFlag & MMCF_UPDATE)); // pussywizard: clear slot AND decrease top immediately to avoid crashes when referencing null top in DirectDelete Impl[slot] = nullptr; while (!empty() && !top()) --_top; if (delayed) DelayedDelete(curr); else DirectDelete(curr); } if (_top < slot) _top = slot; Impl[slot] = m; if (_top > slot) _needInit[slot] = true; else { _needInit[slot] = false; m->Initialize(_owner); } } void MotionMaster::MovePath(uint32 path_id, bool repeatable) { if (!path_id) return; // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; //We set waypoint movement as new default movement generator // clear ALL movement generators (including default) /*while (!empty()) { MovementGenerator *curr = top(); curr->Finalize(*_owner); pop(); if (!isStatic(curr)) delete curr; }*/ //_owner->GetTypeId() == TYPEID_PLAYER ? //Mutate(new WaypointMovementGenerator(path_id, repeatable)): Mutate(new WaypointMovementGenerator(path_id, repeatable), MOTION_SLOT_IDLE); #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("server", "%s (%s) start moving over path(Id:%u, repeatable: %s)", _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", _owner->GetGUID().ToString().c_str(), path_id, repeatable ? "YES" : "NO"); #endif } void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) { if (!time) return; Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE); } void MotionMaster::propagateSpeedChange() { /*Impl::container_type::iterator it = Impl::c.begin(); for (; it != end(); ++it) { (*it)->unitSpeedChanged(); }*/ for (int i = 0; i <= _top; ++i) { if (Impl[i]) Impl[i]->unitSpeedChanged(); } } void MotionMaster::ReinitializeMovement() { for (int i = 0; i <= _top; ++i) { if (Impl[i]) Impl[i]->Reset(_owner); } } MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const { if (empty()) return IDLE_MOTION_TYPE; return top()->GetMovementGeneratorType(); } MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const { if (!Impl[slot]) return NULL_MOTION_TYPE; else return Impl[slot]->GetMovementGeneratorType(); } // Xinef: Escort system uint32 MotionMaster::GetCurrentSplineId() const { if (empty()) return 0; return top()->GetSplineId(); } void MotionMaster::InitTop() { top()->Initialize(_owner); _needInit[_top] = false; } void MotionMaster::DirectDelete(_Ty curr) { if (isStatic(curr)) return; curr->Finalize(_owner); delete curr; } void MotionMaster::DelayedDelete(_Ty curr) { LOG_FATAL("server", "Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType()); if (isStatic(curr)) return; if (!_expList) _expList = new ExpireList(); _expList->push_back(curr); } bool MotionMaster::GetDestination(float& x, float& y, float& z) { if (_owner->movespline->Finalized()) return false; G3D::Vector3 const& dest = _owner->movespline->FinalDestination(); x = dest.x; y = dest.y; z = dest.z; return true; }