/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef AZEROTHCORE_QUEST_H
#define AZEROTHCORE_QUEST_H
#include "DBCEnums.h"
#include "DatabaseEnv.h"
#include "Define.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
#include
#include
class Player;
class ObjectMgr;
#define MAX_QUEST_LOG_SIZE 25
#define QUEST_OBJECTIVES_COUNT 4
#define QUEST_ITEM_OBJECTIVES_COUNT 6
#define QUEST_SOURCE_ITEM_IDS_COUNT 4
#define QUEST_REWARD_CHOICES_COUNT 6
#define QUEST_REWARDS_COUNT 4
#define QUEST_DEPLINK_COUNT 10
#define QUEST_REPUTATIONS_COUNT 5
#define QUEST_EMOTE_COUNT 4
#define QUEST_PVP_KILL_SLOT 0
// EnumUtils: DESCRIBE THIS
enum QuestFailedReason : uint32
{
INVALIDREASON_DONT_HAVE_REQ = 0,
INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // DESCRIPTION You are not high enough level for that quest.
INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // DESCRIPTION That quest is not available to your race.
INVALIDREASON_QUEST_ALREADY_DONE = 7, // DESCRIPTION You have completed that quest.
INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // DESCRIPTION You can only be on one timed quest at a time.
INVALIDREASON_QUEST_ALREADY_ON = 13, // DESCRIPTION You are already on that quest.
INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // DESCRIPTION This quest requires an expansion enabled account.
INVALIDREASON_QUEST_ALREADY_ON2 = 18, // DESCRIPTION You are already on that quest.
INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // DESCRIPTION You don't have the required items with you. Check storage.
INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // DESCRIPTION You don't have enough money for that quest.
INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // DESCRIPTION You have already completed 25 daily quests today.
INVALIDREASON_QUEST_FAILED_CAIS = 27, // DESCRIPTION You cannot complete quests once you have reached tired time.
INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // DESCRIPTION You have completed that daily quest today.
};
// EnumUtils: DESCRIBE THIS
enum QuestShareMessages : uint8
{
QUEST_PARTY_MSG_SHARING_QUEST = 0,
QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1,
QUEST_PARTY_MSG_ACCEPT_QUEST = 2,
QUEST_PARTY_MSG_DECLINE_QUEST = 3,
QUEST_PARTY_MSG_BUSY = 4,
QUEST_PARTY_MSG_LOG_FULL = 5,
QUEST_PARTY_MSG_HAVE_QUEST = 6,
QUEST_PARTY_MSG_FINISH_QUEST = 7,
QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8,
QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9,
QUEST_PARTY_MSG_NOT_IN_PARTY = 10
};
enum QuestTradeSkill
{
QUEST_TRSKILL_NONE = 0,
QUEST_TRSKILL_ALCHEMY = 1,
QUEST_TRSKILL_BLACKSMITHING = 2,
QUEST_TRSKILL_COOKING = 3,
QUEST_TRSKILL_ENCHANTING = 4,
QUEST_TRSKILL_ENGINEERING = 5,
QUEST_TRSKILL_FIRSTAID = 6,
QUEST_TRSKILL_HERBALISM = 7,
QUEST_TRSKILL_LEATHERWORKING = 8,
QUEST_TRSKILL_POISONS = 9,
QUEST_TRSKILL_TAILORING = 10,
QUEST_TRSKILL_MINING = 11,
QUEST_TRSKILL_FISHING = 12,
QUEST_TRSKILL_SKINNING = 13,
QUEST_TRSKILL_JEWELCRAFTING = 14,
};
enum QuestStatus : uint8
{
QUEST_STATUS_NONE = 0,
QUEST_STATUS_COMPLETE = 1,
//QUEST_STATUS_UNAVAILABLE = 2,
QUEST_STATUS_INCOMPLETE = 3,
//QUEST_STATUS_AVAILABLE = 4,
QUEST_STATUS_FAILED = 5,
QUEST_STATUS_REWARDED = 6, // Not used in DB
MAX_QUEST_STATUS
};
enum QuestGiverStatus : uint32
{
DIALOG_STATUS_NONE = 0,
DIALOG_STATUS_UNAVAILABLE = 1,
DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 2,
DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 3,
DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 4,
DIALOG_STATUS_INCOMPLETE = 5,
DIALOG_STATUS_REWARD_REP = 6,
DIALOG_STATUS_AVAILABLE_REP = 7,
DIALOG_STATUS_AVAILABLE = 8,
DIALOG_STATUS_REWARD2 = 9, // no yellow dot on minimap
DIALOG_STATUS_REWARD = 10, // yellow dot on minimap
// Custom value meaning that script call did not return any valid quest status
DIALOG_STATUS_SCRIPTED_NO_STATUS = 0x1000,
};
enum QuestFlags
{
// Flags used at server and sent to client
QUEST_FLAGS_NONE = 0x00000000,
QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently
QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // Not used currently. If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT
QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently
QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest()
QUEST_FLAGS_HAS_CONDITION = 0x00000010, // Not used currently
QUEST_FLAGS_HIDE_REWARD_POI = 0x00000020, // Not used currently: Unsure of content
QUEST_FLAGS_RAID = 0x00000040, // Not used currently
QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only
QUEST_FLAGS_NO_MONEY_FROM_XP = 0x00000100, // Not used currently: Experience is not converted to gold at max level
QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE))
QUEST_FLAGS_TRACKING = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side.
QUEST_FLAGS_DEPRECATE_REPUTATION = 0x00000800, // Not used currently
QUEST_FLAGS_DAILY = 0x00001000, // Used to know quest is Daily one
QUEST_FLAGS_FLAGS_PVP = 0x00002000, // Having this quest in log forces PvP flag
QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available
QUEST_FLAGS_WEEKLY = 0x00008000,
QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // auto complete
QUEST_FLAGS_DISPLAY_ITEM_IN_TRACKER = 0x00020000, // Displays usable item in quest tracker
QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text
QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future.
// ... 4.x added flags up to 0x80000000 - all unknown for now
};
enum QuestSpecialFlags
{
QUEST_SPECIAL_FLAGS_NONE = 0x000,
// Trinity flags for set SpecialFlags in DB if required but used only at server
QUEST_SPECIAL_FLAGS_REPEATABLE = 0x0001, // Set by 1 in SpecialFlags from DB
QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x0002, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `FECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x0004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
QUEST_SPECIAL_FLAGS_DF_QUEST = 0x0008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
QUEST_SPECIAL_FLAGS_MONTHLY = 0x0010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month
QUEST_SPECIAL_FLAGS_CAST = 0x0020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER = 0x0040, // Set by 64 in SpecialFlags in DB if the quest does not share rewarded reputation with other allied factions
QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE = 0x0080, // Set by 128 in SpecialFlags in DB if the quest is allowed to fail in Player::FailQuest() independant of its current state
QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT = 0x0100, // Set by 256 in SpecialFlags in DB if the quest should not count towards Loremaster Achievement
// room for more custom flags
QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT |
QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER |
QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE | QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT,
QUEST_SPECIAL_FLAGS_DELIVER = 0x0200, // Internal flag computed only
QUEST_SPECIAL_FLAGS_SPEAKTO = 0x0400, // Internal flag computed only
QUEST_SPECIAL_FLAGS_KILL = 0x0800, // Internal flag computed only
QUEST_SPECIAL_FLAGS_TIMED = 0x1000, // Internal flag computed only
QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x2000 // Internal flag computed only
};
struct QuestLocale
{
QuestLocale() { ObjectiveText.resize(QUEST_OBJECTIVES_COUNT); }
std::vector Title;
std::vector Details;
std::vector Objectives;
std::vector OfferRewardText;
std::vector RequestItemsText;
std::vector AreaDescription;
std::vector CompletedText;
std::vector< std::vector > ObjectiveText;
};
struct QuestRequestItemsLocale
{
std::vector CompletionText;
};
struct QuestOfferRewardLocale
{
std::vector RewardText;
};
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
// all base quest information, and any utility functions such as generating the amount of
// xp to give
class Quest
{
friend class ObjectMgr;
public:
Quest(Field* questRecord);
void LoadQuestDetails(Field* fields);
void LoadQuestRequestItems(Field* fields);
void LoadQuestOfferReward(Field* fields);
void LoadQuestTemplateAddon(Field* fields);
[[nodiscard]] uint32 XPValue(uint8 playerLevel = 0) const;
[[nodiscard]] bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; }
void SetFlag(uint32 flag) { Flags |= flag; }
[[nodiscard]] bool HasSpecialFlag(uint32 flag) const { return (SpecialFlags & flag) != 0; }
void SetSpecialFlag(uint32 flag) { SpecialFlags |= flag; }
// table data accessors:
[[nodiscard]] uint32 GetQuestId() const { return Id; }
[[nodiscard]] uint32 GetQuestMethod() const { return Method; }
[[nodiscard]] int32 GetZoneOrSort() const { return ZoneOrSort; }
[[nodiscard]] uint32 GetMinLevel() const { return MinLevel; }
[[nodiscard]] uint32 GetMaxLevel() const { return MaxLevel; }
[[nodiscard]] int32 GetQuestLevel() const { return Level; }
[[nodiscard]] uint32 GetType() const { return Type; }
[[nodiscard]] uint32 GetRequiredClasses() const { return RequiredClasses; }
[[nodiscard]] uint32 GetAllowableRaces() const { return AllowableRaces; }
[[nodiscard]] uint32 GetRequiredSkill() const { return RequiredSkillId; }
[[nodiscard]] uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; }
[[nodiscard]] uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; }
[[nodiscard]] int32 GetRepObjectiveValue() const { return RequiredFactionValue1; }
[[nodiscard]] uint32 GetRepObjectiveFaction2() const { return RequiredFactionId2; }
[[nodiscard]] int32 GetRepObjectiveValue2() const { return RequiredFactionValue2; }
[[nodiscard]] uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
[[nodiscard]] int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
[[nodiscard]] uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
[[nodiscard]] int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; }
[[nodiscard]] uint32 GetSuggestedPlayers() const { return SuggestedPlayers; }
[[nodiscard]] uint32 GetTimeAllowed() const { return TimeAllowed; }
[[nodiscard]] int32 GetPrevQuestId() const { return PrevQuestId; }
[[nodiscard]] uint32 GetNextQuestId() const { return NextQuestId; }
[[nodiscard]] int32 GetExclusiveGroup() const { return ExclusiveGroup; }
[[nodiscard]] uint32 GetNextQuestInChain() const { return RewardNextQuest; }
[[nodiscard]] uint32 GetCharTitleId() const { return RewardTitleId; }
[[nodiscard]] uint32 GetPlayersSlain() const { return RequiredPlayerKills; }
[[nodiscard]] uint32 GetBonusTalents() const { return RewardTalents; }
[[nodiscard]] int32 GetRewArenaPoints() const {return RewardArenaPoints; }
[[nodiscard]] uint32 GetXPId() const { return RewardXPDifficulty; }
[[nodiscard]] uint32 GetSrcItemId() const { return StartItem; }
[[nodiscard]] uint32 GetSrcItemCount() const { return StartItemCount; }
[[nodiscard]] uint32 GetSrcSpell() const { return SourceSpellid; }
[[nodiscard]] std::string const& GetTitle() const { return Title; }
[[nodiscard]] std::string const& GetDetails() const { return Details; }
[[nodiscard]] std::string const& GetObjectives() const { return Objectives; }
[[nodiscard]] std::string const& GetOfferRewardText() const { return OfferRewardText; }
[[nodiscard]] std::string const& GetRequestItemsText() const { return RequestItemsText; }
[[nodiscard]] std::string const& GetAreaDescription() const { return AreaDescription; }
[[nodiscard]] std::string const& GetCompletedText() const { return CompletedText; }
[[nodiscard]] int32 GetRewOrReqMoney(uint8 playerLevel = 0) const;
[[nodiscard]] uint32 GetRewHonorAddition() const { return RewardHonor; }
[[nodiscard]] float GetRewHonorMultiplier() const { return RewardKillHonor; }
[[nodiscard]] uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client
[[nodiscard]] uint32 GetRewSpell() const { return RewardDisplaySpell; }
[[nodiscard]] int32 GetRewSpellCast() const { return RewardSpell; }
[[nodiscard]] uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
[[nodiscard]] uint32 GetRewMailDelaySecs() const { return RewardMailDelay; }
[[nodiscard]] uint32 GetRewMailSenderEntry() const { return RewardMailSenderEntry; }
[[nodiscard]] uint32 GetPOIContinent() const { return POIContinent; }
[[nodiscard]] float GetPOIx() const { return POIx; }
[[nodiscard]] float GetPOIy() const { return POIy; }
[[nodiscard]] uint32 GetPointOpt() const { return POIPriority; }
[[nodiscard]] uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
[[nodiscard]] uint32 GetCompleteEmote() const { return EmoteOnComplete; }
[[nodiscard]] bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; }
[[nodiscard]] bool IsAutoAccept() const;
[[nodiscard]] bool IsAutoComplete() const;
[[nodiscard]] uint32 GetFlags() const { return Flags; }
[[nodiscard]] bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
[[nodiscard]] bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
[[nodiscard]] bool IsMonthly() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY; }
[[nodiscard]] bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); }
[[nodiscard]] bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
[[nodiscard]] bool IsRaidQuest(Difficulty difficulty) const;
[[nodiscard]] bool IsAllowedInRaid(Difficulty difficulty) const;
[[nodiscard]] bool IsDFQuest() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST; }
[[nodiscard]] bool IsPVPQuest() const { return Type == QUEST_TYPE_PVP; }
[[nodiscard]] uint32 CalculateHonorGain(uint8 level) const;
// multiple values
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
uint32 RewardItemId[QUEST_REWARDS_COUNT];
uint32 RewardItemIdCount[QUEST_REWARDS_COUNT];
uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT];
int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT];
int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT];
uint32 DetailsEmote[QUEST_EMOTE_COUNT];
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
[[nodiscard]] uint32 GetReqItemsCount() const { return _reqItemsCount; }
[[nodiscard]] uint32 GetReqCreatureOrGOcount() const { return _reqCreatureOrGOcount; }
[[nodiscard]] uint32 GetRewChoiceItemsCount() const { return _rewChoiceItemsCount; }
[[nodiscard]] uint32 GetRewItemsCount() const { return _rewItemsCount; }
typedef std::vector PrevQuests;
PrevQuests prevQuests;
typedef std::vector PrevChainQuests;
PrevChainQuests prevChainQuests;
WorldPacket queryData; // pussywizard
void InitializeQueryData(); // pussywizard
void SetEventIdForQuest(uint16 eventId) { _eventIdForQuest = eventId; }
[[nodiscard]] uint16 GetEventIdForQuest() const { return _eventIdForQuest; }
// cached data
private:
uint32 _reqItemsCount;
uint32 _reqCreatureOrGOcount;
uint32 _rewChoiceItemsCount;
uint32 _rewItemsCount;
uint16 _eventIdForQuest; // pussywizard
// table data
protected:
uint32 Id;
uint32 Method;
int32 ZoneOrSort;
uint32 MinLevel;
int32 Level;
uint32 Type;
uint32 AllowableRaces;
uint32 RequiredFactionId1;
int32 RequiredFactionValue1;
uint32 RequiredFactionId2;
int32 RequiredFactionValue2;
uint32 SuggestedPlayers;
uint32 TimeAllowed;
uint32 Flags;
uint32 RewardTitleId;
uint32 RequiredPlayerKills;
uint32 RewardTalents;
int32 RewardArenaPoints;
uint32 RewardNextQuest;
uint32 RewardXPDifficulty;
uint32 StartItem;
std::string Title;
std::string Details;
std::string Objectives;
std::string OfferRewardText;
std::string RequestItemsText;
std::string AreaDescription;
std::string CompletedText;
uint32 RewardHonor;
float RewardKillHonor;
int32 RewardMoney;
uint32 RewardMoneyDifficulty;
uint32 RewardDisplaySpell;
int32 RewardSpell;
uint32 POIContinent;
float POIx;
float POIy;
uint32 POIPriority;
uint32 EmoteOnIncomplete;
uint32 EmoteOnComplete;
// quest_template_addon table (custom data)
uint32 MaxLevel = 0;
uint32 RequiredClasses = 0;
uint32 SourceSpellid = 0;
int32 PrevQuestId = 0;
uint32 NextQuestId = 0;
int32 ExclusiveGroup = 0;
uint32 RewardMailTemplateId = 0;
uint32 RewardMailDelay = 0;
uint32 RequiredSkillId = 0;
uint32 RequiredSkillPoints = 0;
uint32 RequiredMinRepFaction = 0;
int32 RequiredMinRepValue = 0;
uint32 RequiredMaxRepFaction = 0;
int32 RequiredMaxRepValue = 0;
uint32 StartItemCount = 0;
uint32 RewardMailSenderEntry = 0;
uint32 SpecialFlags = 0; // custom flags, not sniffed/WDB
};
struct QuestStatusData
{
QuestStatusData()
{
memset(ItemCount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16));
memset(CreatureOrGOCount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16));
}
QuestStatus Status{QUEST_STATUS_NONE};
uint32 Timer{0};
uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
uint16 PlayerCount{0};
bool Explored{false};
};
#endif