/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CellImpl.h" #include "GameTime.h" #include "GridNotifiers.h" #include "Map.h" #include "MapMgr.h" #include "MapRefMgr.h" #include "ObjectMgr.h" #include "Pet.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "Transport.h" #include "WaypointMgr.h" #include "World.h" /// Put scripts in the execution queue void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) { ///- Find the script map ScriptMapMap::const_iterator s = scripts.find(id); if (s == scripts.end()) return; // prepare static data ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty; ObjectGuid ownerGUID = (source && source->IsItem()) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty; ///- Schedule script execution for all scripts in the script map ScriptMap const* s2 = &(s->second); bool immedScript = false; for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) { ScriptAction sa; sa.sourceGUID = sourceGUID; sa.targetGUID = targetGUID; sa.ownerGUID = ownerGUID; sa.script = &iter->second; m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + iter->first), sa)); if (iter->first == 0) immedScript = true; sScriptMgr->IncreaseScheduledScriptsCount(); } ///- If one of the effects should be immediate, launch the script execution if (/*start &&*/ immedScript && !i_scriptLock) { i_scriptLock = true; ScriptsProcess(); i_scriptLock = false; } } void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) { // NOTE: script record _must_ exist until command executed // prepare static data ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty; ObjectGuid ownerGUID = (source && source->IsItem()) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty; ScriptAction sa; sa.sourceGUID = sourceGUID; sa.targetGUID = targetGUID; sa.ownerGUID = ownerGUID; sa.script = &script; m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + delay), sa)); sScriptMgr->IncreaseScheduledScriptsCount(); ///- If effects should be immediate, launch the script execution if (delay == 0 && !i_scriptLock) { i_scriptLock = true; ScriptsProcess(); i_scriptLock = false; } } // Helpers for ScriptProcess method. inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const { Player* player = nullptr; if (!source && !target) LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo()); else { // Check target first, then source. if (target) player = target->ToPlayer(); if (!player && source) player = source->ToPlayer(); if (!player) LOG_ERROR("maps.script", "{} neither source nor target object is player (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.", scriptInfo->GetDebugInfo(), source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString() : "", target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString() : ""); } return player; } inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const { Creature* creature = nullptr; if (!source && !target) LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo()); else { if (bReverse) { // Check target first, then source. if (target) creature = target->ToCreature(); if (!creature && source) creature = source->ToCreature(); } else { // Check source first, then target. if (source) creature = source->ToCreature(); if (!creature && target) creature = target->ToCreature(); } if (!creature) LOG_ERROR("maps.script", "{} neither source nor target are creatures (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.", scriptInfo->GetDebugInfo(), source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString() : "", target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString() : ""); } return creature; } inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const { Unit* unit = nullptr; if (!obj) LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target"); else if (!obj->IsUnit()) LOG_ERROR("maps.script", "{} {} object is not unit (TypeId: {}, Entry: {}, GUID: {}), skipping.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString()); else { unit = obj->ToUnit(); if (!unit) LOG_ERROR("maps.script", "{} {} object could not be casted to unit.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target"); } return unit; } inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const { Player* player = nullptr; if (!obj) LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target"); else { player = obj->ToPlayer(); if (!player) LOG_ERROR("maps.script", "{} {} object is not a player ({}).", scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString()); } return player; } inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const { Creature* creature = nullptr; if (!obj) LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target"); else { creature = obj->ToCreature(); if (!creature) LOG_ERROR("maps.script", "{} {} object is not a creature ({}).", scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString()); } return creature; } inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const { WorldObject* pWorldObject = nullptr; if (!obj) LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target"); else { pWorldObject = dynamic_cast(obj); if (!pWorldObject) LOG_ERROR("maps.script", "{} {} object is not a world object ({}).", scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString()); } return pWorldObject; } inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const { bool bOpen = false; ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid; int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay)); switch (scriptInfo->command) { case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break; case SCRIPT_COMMAND_CLOSE_DOOR: break; default: LOG_ERROR("maps.script", "{} unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo()); return; } if (!guid) LOG_ERROR("maps.script", "{} door guid is not specified.", scriptInfo->GetDebugInfo()); else if (!source) LOG_ERROR("maps.script", "{} source object is nullptr.", scriptInfo->GetDebugInfo()); else if (!source->IsUnit()) LOG_ERROR("maps.script", "{} source object is not unit ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString()); else { WorldObject* wSource = dynamic_cast (source); if (!wSource) LOG_ERROR("maps.script", "{} source object could not be casted to world object ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString()); else { GameObject* pDoor = _FindGameObject(wSource, guid); if (!pDoor) LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", scriptInfo->GetDebugInfo(), guid); else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR) LOG_ERROR("maps.script", "{} gameobject is not a door ({}).", scriptInfo->GetDebugInfo(), pDoor->GetGUID().ToString()); else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY)) { pDoor->UseDoorOrButton(nTimeToToggle); if (target && target->isType(TYPEMASK_GAMEOBJECT)) { GameObject* goTarget = target->ToGameObject(); if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON) goTarget->UseDoorOrButton(nTimeToToggle); } } } } } inline GameObject* Map::_FindGameObject(WorldObject* searchObject, ObjectGuid::LowType guid) const { auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid); if (bounds.first == bounds.second) return nullptr; return bounds.first->second; } /// Process queued scripts void Map::ScriptsProcess() { if (m_scriptSchedule.empty()) return; ///- Process overdue queued scripts ScriptScheduleMap::iterator iter = m_scriptSchedule.begin(); // ok as multimap is a *sorted* associative container while (!m_scriptSchedule.empty() && (iter->first <= GameTime::GetGameTime().count())) { ScriptAction const& step = iter->second; Object* source = nullptr; if (step.sourceGUID) { switch (step.sourceGUID.GetHigh()) { case HighGuid::Item: // as well as HIGHGUID_CONTAINER if (Player* player = ObjectAccessor::GetPlayer(this, step.ownerGUID)) source = player->GetItemByGuid(step.sourceGUID); break; case HighGuid::Unit: case HighGuid::Vehicle: source = GetCreature(step.sourceGUID); break; case HighGuid::Pet: source = GetPet(step.sourceGUID); break; case HighGuid::Player: source = HashMapHolder::Find(step.sourceGUID); break; case HighGuid::Transport: case HighGuid::GameObject: source = GetGameObject(step.sourceGUID); break; case HighGuid::Corpse: source = GetCorpse(step.sourceGUID); break; case HighGuid::Mo_Transport: source = GetTransport(step.sourceGUID); break; default: LOG_ERROR("maps.script", "{} source with unsupported high guid ({}).", step.script->GetDebugInfo(), step.sourceGUID.ToString()); break; } } WorldObject* target = nullptr; if (step.targetGUID) { switch (step.targetGUID.GetHigh()) { case HighGuid::Unit: case HighGuid::Vehicle: target = GetCreature(step.targetGUID); break; case HighGuid::Pet: target = GetPet(step.targetGUID); break; case HighGuid::Player: // empty GUID case also target = HashMapHolder::Find(step.targetGUID); break; case HighGuid::Transport: case HighGuid::GameObject: target = GetGameObject(step.targetGUID); break; case HighGuid::Corpse: target = GetCorpse(step.targetGUID); break; case HighGuid::Mo_Transport: target = GetTransport(step.targetGUID); break; default: LOG_ERROR("maps.script", "{} target with unsupported high guid ({}).", step.script->GetDebugInfo(), step.targetGUID.ToString()); break; } } switch (step.script->command) { case SCRIPT_COMMAND_TALK: { if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER) { LOG_ERROR("maps.script", "{} invalid chat type ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->Talk.ChatType); break; } if (step.script->Talk.Flags & SF_TALK_USE_PLAYER) { source = _GetScriptPlayerSourceOrTarget(source, target, step.script); } else { source = _GetScriptCreatureSourceOrTarget(source, target, step.script); } if (source) { Unit* sourceUnit = source->ToUnit(); if (!sourceUnit) { LOG_ERROR("scripts", "{} source object ({}) is not an unit, skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString()); break; } switch (step.script->Talk.ChatType) { case CHAT_TYPE_SAY: sourceUnit->Say(step.script->Talk.TextID, target); break; case CHAT_TYPE_YELL: sourceUnit->Yell(step.script->Talk.TextID, target); break; case CHAT_TYPE_TEXT_EMOTE: case CHAT_TYPE_BOSS_EMOTE: sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE); break; case CHAT_TYPE_WHISPER: case CHAT_MSG_RAID_BOSS_WHISPER: { Player* receiver = target ? target->ToPlayer() : nullptr; if (!receiver) LOG_ERROR("scripts", "{} attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo()); else sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_MSG_RAID_BOSS_WHISPER); break; } default: break; // must be already checked at load } } break; } case SCRIPT_COMMAND_EMOTE: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { if (step.script->Emote.Flags & SF_EMOTE_USE_STATE) cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID); else cSource->HandleEmoteCommand(step.script->Emote.EmoteID); } break; case SCRIPT_COMMAND_FIELD_SET: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount()) LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->FieldSet.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString()); else cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue); } break; case SCRIPT_COMMAND_MOVE_TO: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { Unit* unit = (Unit*)cSource; if (step.script->MoveTo.TravelTime != 0) { float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f); unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed); } else unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation()); } break; case SCRIPT_COMMAND_FLAG_SET: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString()); else cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); } break; case SCRIPT_COMMAND_FLAG_REMOVE: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { // Validate field number. if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString()); else cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); } break; case SCRIPT_COMMAND_TELEPORT_TO: if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE) { // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); } else { // Source or target must be Player. if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); } break; case SCRIPT_COMMAND_QUEST_EXPLORED: { if (!source) { LOG_ERROR("maps.script", "{} source object is nullptr.", step.script->GetDebugInfo()); break; } if (!target) { LOG_ERROR("maps.script", "{} target object is nullptr.", step.script->GetDebugInfo()); break; } // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; Player* player = target->ToPlayer(); if (player) { if (!source->IsCreature() && !source->IsGameObject() && !source->IsPlayer()) { LOG_ERROR("maps.script", "{} source is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString()); break; } worldObject = dynamic_cast(source); } else { player = source->ToPlayer(); if (player) { if (!target->IsCreature() && !target->IsGameObject() && !target->IsPlayer()) { LOG_ERROR("maps.script", "{} target is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString()); break; } worldObject = dynamic_cast(target); } else { LOG_ERROR("maps.script", "{} neither source nor target is player (source: {}; target: {}), skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString(), target->GetGUID().ToString()); break; } } // quest id and flags checked at script loading if ((!worldObject->IsCreature() || ((Unit*)worldObject)->IsAlive()) && (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance)))) player->GroupEventHappens(step.script->QuestExplored.QuestID, worldObject); else player->FailQuest(step.script->QuestExplored.QuestID); break; } case SCRIPT_COMMAND_KILL_CREDIT: // Source or target must be Player. if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP) player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player); else player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry); } break; case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: if (!step.script->RespawnGameobject.GOGuid) { LOG_ERROR("maps.script", "{} gameobject guid (datalong) is not specified.", step.script->GetDebugInfo()); break; } // Source or target must be WorldObject. if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) { GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid); if (!pGO) { LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", step.script->GetDebugInfo(), step.script->RespawnGameobject.GOGuid); break; } if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP) { LOG_ERROR("maps.script", "{} can not be used with gameobject of type {} (guid: {}).", step.script->GetDebugInfo(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid); break; } // Check that GO is not spawned if (!pGO->isSpawned()) { int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay)); pGO->SetLootState(GO_READY); pGO->SetRespawnTime(nTimeToDespawn); pGO->GetMap()->AddToMap(pGO); } } break; case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { // Source must be WorldObject. if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) { if (!step.script->TempSummonCreature.CreatureEntry) LOG_ERROR("maps.script", "{} creature entry (datalong) is not specified.", step.script->GetDebugInfo()); else { uint32 entry = step.script->TempSummonCreature.CreatureEntry; float x = step.script->TempSummonCreature.PosX; float y = step.script->TempSummonCreature.PosY; float z = step.script->TempSummonCreature.PosZ; float o = step.script->TempSummonCreature.Orientation; if (step.script->TempSummonCreature.CheckIfExists) if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1)) if (trigger->FindNearestCreature(entry, 60.0f)) break; if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay)) LOG_ERROR("maps.script", "{} creature was not spawned (entry: {}).", step.script->GetDebugInfo(), step.script->TempSummonCreature.CreatureEntry); } } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: _ScriptProcessDoor(source, target, step.script); break; case SCRIPT_COMMAND_ACTIVATE_OBJECT: // Source must be Unit. if (Unit* unit = _GetScriptUnit(source, true, step.script)) { // Target must be GameObject. if (!target) { LOG_ERROR("maps.script", "{} target object is nullptr.", step.script->GetDebugInfo()); break; } if (!target->IsGameObject()) { LOG_ERROR("maps.script", "{} target object is not gameobject ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString()); break; } if (GameObject* pGO = target->ToGameObject()) pGO->Use(unit); } break; case SCRIPT_COMMAND_REMOVE_AURA: { // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); break; } case SCRIPT_COMMAND_CAST_SPELL: { /// @todo: Allow gameobjects to be targets and casters if (!source && !target) { LOG_ERROR("maps.script", "{} source and target objects are nullptr.", step.script->GetDebugInfo()); break; } Unit* uSource = nullptr; Unit* uTarget = nullptr; // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s switch (step.script->CastSpell.Flags) { case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target uSource = source ? source->ToUnit() : nullptr; uTarget = target ? target->ToUnit() : nullptr; break; case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source uSource = source ? source->ToUnit() : nullptr; uTarget = uSource; break; case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target uSource = target ? target->ToUnit() : nullptr; uTarget = uSource; break; case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source uSource = target ? target->ToUnit() : nullptr; uTarget = source ? source->ToUnit() : nullptr; break; case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry uSource = source ? source->ToUnit() : nullptr; uTarget = uSource ? GetClosestCreatureWithEntry(uSource, std::abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr; break; } if (!uSource || !uSource->IsUnit()) { LOG_ERROR("maps.script", "{} no source unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID); break; } if (!uTarget || !uTarget->IsUnit()) { LOG_ERROR("maps.script", "{} no target unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID); break; } bool triggered = (step.script->CastSpell.Flags != 4) ? step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED : step.script->CastSpell.CreatureEntry < 0; uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered); break; } case SCRIPT_COMMAND_PLAY_SOUND: // Source must be WorldObject. if (WorldObject* object = _GetScriptWorldObject(source, true, step.script)) { // Playsound.Flags bitmask: 0/1=anyone/target Player* player = nullptr; if (step.script->Playsound.Flags & SF_PLAYSOUND_TARGET_PLAYER) { // Target must be Player. player = _GetScriptPlayer(target, false, step.script); if (!target) break; } // Playsound.Flags bitmask: 0/2/4=without/with distance dependent/radius if (step.script->Playsound.Flags & SF_PLAYSOUND_DISTANCE_RADIUS) object->PlayRadiusSound(step.script->Playsound.SoundID, step.script->Playsound.Radius); else if (step.script->Playsound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) object->PlayDistanceSound(step.script->Playsound.SoundID, player); else object->PlayDirectSound(step.script->Playsound.SoundID, player); } break; case SCRIPT_COMMAND_CREATE_ITEM: // Target or source must be Player. if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script)) { ItemPosCountVec dest; InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount); if (msg == EQUIP_ERR_OK) { if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true)) pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true); } else pReceiver->SendEquipError(msg, nullptr, nullptr, step.script->CreateItem.ItemEntry); } break; case SCRIPT_COMMAND_DESPAWN_SELF: // Target or source must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); break; case SCRIPT_COMMAND_LOAD_PATH: // Source must be Unit. if (Unit* unit = _GetScriptUnit(source, true, step.script)) { if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID)) LOG_ERROR("maps.script", "{} source object has an invalid path ({}), skipping.", step.script->GetDebugInfo(), step.script->LoadPath.PathID); else unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable); } break; case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: { if (!step.script->CallScript.CreatureEntry) { LOG_ERROR("maps.script", "{} creature entry is not specified, skipping.", step.script->GetDebugInfo()); break; } if (!step.script->CallScript.ScriptID) { LOG_ERROR("maps.script", "{} script id is not specified, skipping.", step.script->GetDebugInfo()); break; } Creature* cTarget = nullptr; auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry); if (creatureBounds.first != creatureBounds.second) { // Prefer alive (last respawned) creature auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair) { return pair.second->IsAlive(); }); cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second; } if (!cTarget) { LOG_ERROR("maps.script", "{} target was not found (entry: {})", step.script->GetDebugInfo(), step.script->CallScript.CreatureEntry); break; } //Lets choose our ScriptMap map ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType)); //if no scriptmap present... if (!datamap) { LOG_ERROR("maps.script", "{} unknown scriptmap ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->CallScript.ScriptType); break; } // Insert script into schedule but do not start it ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr); break; } case SCRIPT_COMMAND_KILL: // Source or target must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { if (cSource->isDead()) LOG_ERROR("maps.script", "{} creature is already dead ({})", step.script->GetDebugInfo(), cSource->GetGUID().ToString()); else { cSource->setDeathState(DeathState::JustDied); if (step.script->Kill.RemoveCorpse == 1) cSource->RemoveCorpse(); } } break; case SCRIPT_COMMAND_ORIENTATION: // Source must be Unit. if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script)) { if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET) { // Target must be Unit. Unit* targetUnit = _GetScriptUnit(target, false, step.script); if (!targetUnit) break; sourceUnit->SetFacingToObject(targetUnit); } else sourceUnit->SetFacingTo(step.script->Orientation.Orientation); } break; case SCRIPT_COMMAND_EQUIP: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) cSource->LoadEquipment(step.script->Equip.EquipmentID); break; case SCRIPT_COMMAND_MODEL: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) cSource->SetDisplayId(step.script->Model.ModelID); break; case SCRIPT_COMMAND_CLOSE_GOSSIP: // Source must be Player. if (Player* player = _GetScriptPlayer(source, true, step.script)) player->PlayerTalkClass->SendCloseGossip(); break; case SCRIPT_COMMAND_PLAYMOVIE: // Source must be Player. if (Player* player = _GetScriptPlayer(source, true, step.script)) player->SendMovieStart(step.script->PlayMovie.MovieID); break; case SCRIPT_COMMAND_MOVEMENT: // Source must be Creature. if (Creature* cSource = _GetScriptCreature(source, true, step.script)) { if (!cSource->IsAlive()) return; cSource->GetMotionMaster()->MovementExpired(); cSource->GetMotionMaster()->MoveIdle(); switch (step.script->Movement.MovementType) { case RANDOM_MOTION_TYPE: cSource->GetMotionMaster()->MoveRandom((float)step.script->Movement.MovementDistance); break; case WAYPOINT_MOTION_TYPE: cSource->GetMotionMaster()->MovePath(step.script->Movement.Path, false); break; } } break; default: LOG_ERROR("maps.script", "Unknown script command {}.", step.script->GetDebugInfo()); break; } m_scriptSchedule.erase(iter); iter = m_scriptSchedule.begin(); sScriptMgr->DecreaseScheduledScriptCount(); } }