/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AllCreatureScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnCreatureAddWorld(Creature* creature)
{
ASSERT(creature);
ExecuteScript([&](AllCreatureScript* script)
{
script->OnCreatureAddWorld(creature);
});
}
void ScriptMgr::OnCreatureRemoveWorld(Creature* creature)
{
ASSERT(creature);
ExecuteScript([&](AllCreatureScript* script)
{
script->OnCreatureRemoveWorld(creature);
});
}
void ScriptMgr::OnCreatureSaveToDB(Creature* creature)
{
ASSERT(creature);
ExecuteScript([&](AllCreatureScript* script)
{
script->OnCreatureSaveToDB(creature);
});
}
void ScriptMgr::OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature, uint8& level)
{
ExecuteScript([&](AllCreatureScript* script)
{
script->OnBeforeCreatureSelectLevel(cinfo, creature, level);
});
}
void ScriptMgr::OnCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature)
{
ExecuteScript([&](AllCreatureScript* script)
{
script->OnCreatureSelectLevel(cinfo, creature);
});
}
//bool ScriptMgr::CanCreatureSendListInventory(Player* player, Creature* creature, uint32 vendorEntry)
//{
// auto ret = IsValidBoolScript([&](AllCreatureScript* script)
// {
// return !script->CanCreatureSendListInventory(player, creature, vendorEntry);
// });
//
// if (ret && *ret)
// return false;
//
// return true;
//}
AllCreatureScript::AllCreatureScript(const char* name) :
ScriptObject(name)
{
ScriptRegistry::AddScript(this);
}
template class AC_GAME_API ScriptRegistry;