/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SCRIPT_OBJECT_ALL_CREATURE_SCRIPT_H_ #define SCRIPT_OBJECT_ALL_CREATURE_SCRIPT_H_ #include "ScriptObject.h" class AllCreatureScript : public ScriptObject { protected: AllCreatureScript(const char* name); public: // Called from End of Creature Update. virtual void OnAllCreatureUpdate(Creature* /*creature*/, uint32 /*diff*/) { } // Called just before the level of the creature is set. virtual void OnBeforeCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/, uint8& /*level*/) { } // Called from End of Creature SelectLevel. virtual void OnCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { } /** * @brief This hook runs after add creature in world * * @param creature Contains information about the Creature */ virtual void OnCreatureAddWorld(Creature* /*creature*/) { } /** * @brief This hook runs after remove creature in world * * @param creature Contains information about the Creature */ virtual void OnCreatureRemoveWorld(Creature* /*creature*/) { } /** * @brief This hook runs after creature has been saved to DB * * @param creature Contains information about the Creature */ virtual void OnCreatureSaveToDB(Creature* /*creature*/) { } /** * @brief This hook called when a player opens a gossip dialog with the creature. * * @param player Contains information about the Player * @param creature Contains information about the Creature * * @return False if you want to continue, true if you want to disable */ [[nodiscard]] virtual bool CanCreatureGossipHello(Player* /*player*/, Creature* /*creature*/) { return false; } /** * @brief This hook called when a player selects a gossip item in the creature's gossip menu. * * @param player Contains information about the Player * @param creature Contains information about the Creature * @param sender Contains information about the sender type * @param action Contains information about the action id * * @return False if you want to continue, true if you want to disable */ [[nodiscard]] virtual bool CanCreatureGossipSelect(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/) { return false; } /** * @brief This hook called when a player selects a gossip with a code in the creature's gossip menu. * * @param player Contains information about the Player * @param creature Contains information about the Creature * @param sender Contains information about the sender type * @param action Contains information about the action id * @param code Contains information about the code entered * * @return True if you want to continue, false if you want to disable */ [[nodiscard]] virtual bool CanCreatureGossipSelectCode(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; } // Called when a player accepts a quest from the creature. [[nodiscard]] virtual bool CanCreatureQuestAccept(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; } // Called when a player selects a quest reward. [[nodiscard]] virtual bool CanCreatureQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; } // Called when a CreatureAI object is needed for the creature. [[nodiscard]] virtual CreatureAI* GetCreatureAI(Creature* /*creature*/) const { return nullptr; } //Called Whenever the UNIT_BYTE2_FLAG_FFA_PVP Bit is set on the creature virtual void OnFfaPvpStateUpdate(Creature* /*creature*/, bool /*InPvp*/) {} }; #endif