/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AllItemScript.h"
#include "ItemScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
#include "ScriptedGossip.h"
bool ScriptMgr::OnQuestAccept(Player* player, Item* item, Quest const* quest)
{
ASSERT(player);
ASSERT(item);
ASSERT(quest);
auto ret = IsValidBoolScript([&](AllItemScript* script)
{
return !script->CanItemQuestAccept(player, item, quest);
});
if (ret && *ret)
{
return false;
}
auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId());
ClearGossipMenuFor(player);
return tempScript ? tempScript->OnQuestAccept(player, item, quest) : false;
}
bool ScriptMgr::OnItemUse(Player* player, Item* item, SpellCastTargets const& targets)
{
ASSERT(player);
ASSERT(item);
auto ret = IsValidBoolScript([&](AllItemScript* script)
{
return script->CanItemUse(player, item, targets);
});
if (ret && *ret)
{
return true;
}
auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId());
return tempScript ? tempScript->OnUse(player, item, targets) : false;
}
bool ScriptMgr::OnItemExpire(Player* player, ItemTemplate const* proto)
{
ASSERT(player);
ASSERT(proto);
auto ret = IsValidBoolScript([&](AllItemScript* script)
{
return !script->CanItemExpire(player, proto);
});
if (ret && *ret)
{
return false;
}
auto tempScript = ScriptRegistry::GetScriptById(proto->ScriptId);
return tempScript ? tempScript->OnExpire(player, proto) : false;
}
bool ScriptMgr::OnItemRemove(Player* player, Item* item)
{
ASSERT(player);
ASSERT(item);
auto ret = IsValidBoolScript([&](AllItemScript* script)
{
return !script->CanItemRemove(player, item);
});
if (ret && *ret)
{
return false;
}
auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId());
return tempScript ? tempScript->OnRemove(player, item) : false;
}
bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* spellInfo, Item* item)
{
ASSERT(player);
ASSERT(victim);
ASSERT(spellInfo);
ASSERT(item);
auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId());
return tempScript ? tempScript->OnCastItemCombatSpell(player, victim, spellInfo, item) : true;
}
void ScriptMgr::OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action)
{
ASSERT(player);
ASSERT(item);
ExecuteScript([&](AllItemScript* script)
{
script->OnItemGossipSelect(player, item, sender, action);
});
if (auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId()))
{
tempScript->OnGossipSelect(player, item, sender, action);
}
}
void ScriptMgr::OnGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code)
{
ASSERT(player);
ASSERT(item);
ExecuteScript([&](AllItemScript* script)
{
script->OnItemGossipSelectCode(player, item, sender, action, code);
});
if (auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId()))
{
tempScript->OnGossipSelectCode(player, item, sender, action, code);
}
}
AllItemScript::AllItemScript(const char* name) :
ScriptObject(name)
{
ScriptRegistry::AddScript(this);
}
ItemScript::ItemScript(const char* name) :
ScriptObject(name)
{
ScriptRegistry::AddScript(this);
}
template class AC_GAME_API ScriptRegistry;
template class AC_GAME_API ScriptRegistry;