/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AllItemScript.h" #include "ItemScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" #include "ScriptedGossip.h" bool ScriptMgr::OnQuestAccept(Player* player, Item* item, Quest const* quest) { ASSERT(player); ASSERT(item); ASSERT(quest); auto ret = IsValidBoolScript([&](AllItemScript* script) { return !script->CanItemQuestAccept(player, item, quest); }); if (ret && *ret) { return false; } auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId()); ClearGossipMenuFor(player); return tempScript ? tempScript->OnQuestAccept(player, item, quest) : false; } bool ScriptMgr::OnItemUse(Player* player, Item* item, SpellCastTargets const& targets) { ASSERT(player); ASSERT(item); auto ret = IsValidBoolScript([&](AllItemScript* script) { return script->CanItemUse(player, item, targets); }); if (ret && *ret) { return true; } auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId()); return tempScript ? tempScript->OnUse(player, item, targets) : false; } bool ScriptMgr::OnItemExpire(Player* player, ItemTemplate const* proto) { ASSERT(player); ASSERT(proto); auto ret = IsValidBoolScript([&](AllItemScript* script) { return !script->CanItemExpire(player, proto); }); if (ret && *ret) { return false; } auto tempScript = ScriptRegistry::GetScriptById(proto->ScriptId); return tempScript ? tempScript->OnExpire(player, proto) : false; } bool ScriptMgr::OnItemRemove(Player* player, Item* item) { ASSERT(player); ASSERT(item); auto ret = IsValidBoolScript([&](AllItemScript* script) { return !script->CanItemRemove(player, item); }); if (ret && *ret) { return false; } auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId()); return tempScript ? tempScript->OnRemove(player, item) : false; } bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* spellInfo, Item* item) { ASSERT(player); ASSERT(victim); ASSERT(spellInfo); ASSERT(item); auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId()); return tempScript ? tempScript->OnCastItemCombatSpell(player, victim, spellInfo, item) : true; } void ScriptMgr::OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action) { ASSERT(player); ASSERT(item); ExecuteScript([&](AllItemScript* script) { script->OnItemGossipSelect(player, item, sender, action); }); if (auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId())) { tempScript->OnGossipSelect(player, item, sender, action); } } void ScriptMgr::OnGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code) { ASSERT(player); ASSERT(item); ExecuteScript([&](AllItemScript* script) { script->OnItemGossipSelectCode(player, item, sender, action, code); }); if (auto tempScript = ScriptRegistry::GetScriptById(item->GetScriptId())) { tempScript->OnGossipSelectCode(player, item, sender, action, code); } } AllItemScript::AllItemScript(const char* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } ItemScript::ItemScript(const char* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } template class AC_GAME_API ScriptRegistry; template class AC_GAME_API ScriptRegistry;