/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AreaTriggerScript.h" #include "ElunaScript.h" #include "Player.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" bool ScriptMgr::OnAreaTrigger(Player* player, AreaTrigger const* trigger) { ASSERT(player); ASSERT(trigger); auto ret = IsValidBoolScript([&](ElunaScript* script) { return script->CanAreaTrigger(player, trigger); }); if (ret && *ret) { return false; } auto tempScript = ScriptRegistry::GetScriptById(sObjectMgr->GetAreaTriggerScriptId(trigger->entry)); return tempScript ? tempScript->OnTrigger(player, trigger) : false; } AreaTriggerScript::AreaTriggerScript(const char* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTrigger const* trigger) { uint32 const triggerId = trigger->entry; if (InstanceScript* instance = player->GetInstanceScript()) { if (instance->IsAreaTriggerDone(triggerId)) { return true; } else { instance->MarkAreaTriggerDone(triggerId); } } return _OnTrigger(player, trigger); } void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId) { script->ResetAreaTriggerDone(triggerId); } void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTrigger const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) { ResetAreaTriggerDone(instance, trigger->entry); } } template class AC_GAME_API ScriptRegistry;