/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ArenaTeamScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnGetSlotByType(const uint32 type, uint8& slot) { CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_GET_SLOT_BY_TYPE, script->OnGetSlotByType(type, slot)); } void ScriptMgr::OnGetArenaPoints(ArenaTeam* at, float& points) { CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_GET_ARENA_POINTS, script->OnGetArenaPoints(at, points)); } void ScriptMgr::OnArenaTypeIDToQueueID(const BattlegroundTypeId bgTypeId, const uint8 arenaType, uint32& queueTypeID) { CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_TYPEID_TO_QUEUEID, script->OnTypeIDToQueueID(bgTypeId, arenaType, queueTypeID)); } void ScriptMgr::OnArenaQueueIdToArenaType(const BattlegroundQueueTypeId bgQueueTypeId, uint8& ArenaType) { CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_QUEUEID_TO_ARENA_TYPE, script->OnQueueIdToArenaType(bgQueueTypeId, ArenaType)); } void ScriptMgr::OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32& maxPlayerPerTeam) { CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_SET_ARENA_MAX_PLAYERS_PER_TEAM, script->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam)); } ArenaTeamScript::ArenaTeamScript(const char* name, std::vector enabledHooks) : ScriptObject(name, ARENATEAMHOOK_END) { // If empty - enable all available hooks. if (enabledHooks.empty()) for (uint16 i = 0; i < ARENATEAMHOOK_END; ++i) enabledHooks.emplace_back(i); ScriptRegistry::AddScript(this, std::move(enabledHooks)); } template class AC_GAME_API ScriptRegistry;