/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SCRIPT_OBJECT_AUCTION_HOUSE_SCRIPT_H_ #define SCRIPT_OBJECT_AUCTION_HOUSE_SCRIPT_H_ #include "ScriptObject.h" #include enum AuctionHouseHook { AUCTIONHOUSEHOOK_ON_AUCTION_ADD, AUCTIONHOUSEHOOK_ON_AUCTION_REMOVE, AUCTIONHOUSEHOOK_ON_AUCTION_SUCCESSFUL, AUCTIONHOUSEHOOK_ON_AUCTION_EXPIRE, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_WON_MAIL, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_SALE_PENDING_MAIL, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_SUCCESSFUL_MAIL, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_EXPIRED_MAIL, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_OUTBIDDED_MAIL, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_CANCELLED_TO_BIDDER_MAIL, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_UPDATE, AUCTIONHOUSEHOOK_END }; class AuctionHouseScript : public ScriptObject { protected: AuctionHouseScript(const char* name, std::vector enabledHooks = std::vector()); public: // Called when an auction is added to an auction house. virtual void OnAuctionAdd(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { } // Called when an auction is removed from an auction house. virtual void OnAuctionRemove(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { } // Called when an auction was succesfully completed. virtual void OnAuctionSuccessful(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { } // Called when an auction expires. virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { } // Called before sending the mail concerning a won auction virtual void OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*bidder*/, uint32& /*bidder_accId*/, bool& /*sendNotification*/, bool& /*updateAchievementCriteria*/, bool& /*sendMail*/) { } // Called before sending the mail concerning a pending sale virtual void OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, bool& /*sendMail*/) { } // Called before sending the mail concerning a successful auction virtual void OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, uint32& /*profit*/, bool& /*sendNotification*/, bool& /*updateAchievementCriteria*/, bool& /*sendMail*/) { } // Called before sending the mail concerning an expired auction virtual void OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, bool& /*sendNotification*/, bool& /*sendMail*/) { } // Called before sending the mail concerning an outbidded auction virtual void OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*oldBidder*/, uint32& /*oldBidder_accId*/, Player* /*newBidder*/, uint32& /*newPrice*/, bool& /*sendNotification*/, bool& /*sendMail*/) { } // Called before sending the mail concerning an cancelled auction virtual void OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*bidder*/, uint32& /*bidder_accId*/, bool& /*sendMail*/) { } // Called before updating the auctions virtual void OnBeforeAuctionHouseMgrUpdate() { } }; #endif