/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SCRIPT_OBJECT_CONDITION_SCRIPT_H_ #define SCRIPT_OBJECT_CONDITION_SCRIPT_H_ #include "ScriptObject.h" class ConditionScript : public ScriptObject { protected: ConditionScript(const char* name); public: [[nodiscard]] bool IsDatabaseBound() const override { return true; } // Called when a single condition is checked for a player. [[nodiscard]] virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } }; #endif