/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CreatureScript.h"
#include "AllCreatureScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
#include "ScriptedGossip.h"
bool ScriptMgr::OnGossipHello(Player* player, Creature* creature)
{
ASSERT(player);
ASSERT(creature);
auto ret = IsValidBoolScript([&](AllCreatureScript* script)
{
return script->CanCreatureGossipHello(player, creature);
});
if (ret && *ret)
{
return true;
}
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
ClearGossipMenuFor(player);
return tempScript ? tempScript->OnGossipHello(player, creature) : false;
}
bool ScriptMgr::OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
{
ASSERT(player);
ASSERT(creature);
auto ret = IsValidBoolScript([&](AllCreatureScript* script)
{
return script->CanCreatureGossipSelect(player, creature, sender, action);
});
if (ret && *ret)
{
return true;
}
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
return tempScript ? tempScript->OnGossipSelect(player, creature, sender, action) : false;
}
bool ScriptMgr::OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
{
ASSERT(player);
ASSERT(creature);
ASSERT(code);
auto ret = IsValidBoolScript([&](AllCreatureScript* script)
{
return script->CanCreatureGossipSelectCode(player, creature, sender, action, code);
});
if (ret && *ret)
{
return true;
}
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
return tempScript ? tempScript->OnGossipSelectCode(player, creature, sender, action, code) : false;
}
bool ScriptMgr::OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
ASSERT(player);
ASSERT(creature);
ASSERT(quest);
auto ret = IsValidBoolScript([&](AllCreatureScript* script)
{
return script->CanCreatureQuestAccept(player, creature, quest);
});
if (ret && *ret)
{
return true;
}
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
ClearGossipMenuFor(player);
return tempScript ? tempScript->OnQuestAccept(player, creature, quest) : false;
}
bool ScriptMgr::OnQuestSelect(Player* player, Creature* creature, Quest const* quest)
{
ASSERT(player);
ASSERT(creature);
ASSERT(quest);
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
ClearGossipMenuFor(player);
return tempScript ? tempScript->OnQuestSelect(player, creature, quest) : false;
}
bool ScriptMgr::OnQuestComplete(Player* player, Creature* creature, Quest const* quest)
{
ASSERT(player);
ASSERT(creature);
ASSERT(quest);
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
ClearGossipMenuFor(player);
return tempScript ? tempScript->OnQuestComplete(player, creature, quest) : false;
}
bool ScriptMgr::OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt)
{
ASSERT(player);
ASSERT(creature);
ASSERT(quest);
auto ret = IsValidBoolScript([&](AllCreatureScript* script)
{
return script->CanCreatureQuestReward(player, creature, quest, opt);
});
if (ret && *ret)
{
return false;
}
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
ClearGossipMenuFor(player);
return tempScript ? tempScript->OnQuestReward(player, creature, quest, opt) : false;
}
uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
{
ASSERT(player);
ASSERT(creature);
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
return tempScript ? tempScript->GetDialogStatus(player, creature) : DIALOG_STATUS_SCRIPTED_NO_STATUS;
}
CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
{
ASSERT(creature);
auto retAI = GetReturnAIScript([creature](AllCreatureScript* script)
{
return script->GetCreatureAI(creature);
});
if (retAI)
{
return retAI;
}
auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId());
return tempScript ? tempScript->GetAI(creature) : nullptr;
}
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
void ScriptMgr::OnFfaPvpStateUpdate(Creature* creature, bool InPvp)
{
ExecuteScript([&](AllCreatureScript* script)
{
script->OnFfaPvpStateUpdate(creature, InPvp);
});
}
void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
{
ASSERT(creature);
ExecuteScript([&](AllCreatureScript* script)
{
script->OnAllCreatureUpdate(creature, diff);
});
if (auto tempScript = ScriptRegistry::GetScriptById(creature->GetScriptId()))
{
tempScript->OnUpdate(creature, diff);
}
}
CreatureScript::CreatureScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry::AddScript(this);
}
template class AC_GAME_API ScriptRegistry;