/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "DatabaseScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnAfterDatabasesLoaded(uint32 updateFlags) { CALL_ENABLED_HOOKS(DatabaseScript, DATABASEHOOK_ON_AFTER_DATABASES_LOADED, script->OnAfterDatabasesLoaded(updateFlags)); } void ScriptMgr::OnAfterDatabaseLoadCreatureTemplates(std::vector creatureTemplates) { CALL_ENABLED_HOOKS(DatabaseScript, DATABASEHOOK_ON_AFTER_DATABASE_LOAD_CREATURETEMPLATES, script->OnAfterDatabaseLoadCreatureTemplates(creatureTemplates)); } DatabaseScript::DatabaseScript(const char* name, std::vector enabledHooks) : ScriptObject(name, DATABASEHOOK_END) { // If empty - enable all available hooks. if (enabledHooks.empty()) for (uint16 i = 0; i < DATABASEHOOK_END; ++i) enabledHooks.emplace_back(i); ScriptRegistry::AddScript(this, std::move(enabledHooks)); } template class AC_GAME_API ScriptRegistry;