/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef SCRIPT_OBJECT_DATABASE_SCRIPT_H_
#define SCRIPT_OBJECT_DATABASE_SCRIPT_H_
#include "ScriptObject.h"
#include
enum DatabaseHook
{
DATABASEHOOK_ON_AFTER_DATABASES_LOADED,
DATABASEHOOK_ON_AFTER_DATABASE_LOAD_CREATURETEMPLATES,
DATABASEHOOK_END
};
class DatabaseScript : public ScriptObject
{
protected:
DatabaseScript(const char* name, std::vector enabledHooks = std::vector());
public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
/**
* @brief Called after all databases are loaded
*
* @param updateFlags Update flags from the loader
*/
virtual void OnAfterDatabasesLoaded(uint32 /*updateFlags*/) { }
/**
* @brief Called after all creature template data has been loaded from the database. This hook could be called multiple times, not just at server startup.
*
* @param creatureTemplates Pointer to a modifiable vector of creature templates. Indexed by Entry ID.
*/
virtual void OnAfterDatabaseLoadCreatureTemplates(std::vector /*creatureTemplates*/) { }
};
#endif