/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SCRIPT_OBJECT_DATABASE_SCRIPT_H_ #define SCRIPT_OBJECT_DATABASE_SCRIPT_H_ #include "ScriptObject.h" #include enum DatabaseHook { DATABASEHOOK_ON_AFTER_DATABASES_LOADED, DATABASEHOOK_ON_AFTER_DATABASE_LOAD_CREATURETEMPLATES, DATABASEHOOK_END }; class DatabaseScript : public ScriptObject { protected: DatabaseScript(const char* name, std::vector enabledHooks = std::vector()); public: [[nodiscard]] bool IsDatabaseBound() const override { return false; } /** * @brief Called after all databases are loaded * * @param updateFlags Update flags from the loader */ virtual void OnAfterDatabasesLoaded(uint32 /*updateFlags*/) { } /** * @brief Called after all creature template data has been loaded from the database. This hook could be called multiple times, not just at server startup. * * @param creatureTemplates Pointer to a modifiable vector of creature templates. Indexed by Entry ID. */ virtual void OnAfterDatabaseLoadCreatureTemplates(std::vector /*creatureTemplates*/) { } }; #endif